Global Education Apps Market Overview:
Education Apps is referred to as an application which is made for an educational purpose. The educational apps can be run on mobile, tablet and laptops also. Due to the rise in startups related to educational startups and development of wearable technologies, there is a driving factor for the educational apps. While the high cost associated with the interoperability and OS fragmentation, and eye strain caused due to prolong reading can hinder the market growth. Instead of all this, there is also the growing opportunities caused due to the rapid proliferation of new technologies related to education.
- Rise in Educational Startups and Development of Wearable Technologies
- Growing Demand for STEM-Based Apps
- Growing Focus on Wearable Technology
- Audio-books Application is Gaining Traction Among E-readers
- High Cost of Interoperability and OS Fragmentation
- Cause of Eyestrain Due to Prolong Reading
- Rapid Proliferation of New Educational Technologies
- Risks Related With Data Protection As Well As Account Management
- Need to Charge the Battery of the Devices Frequently
Leading key players of K-12 Software market are focusing on strategic partnerships to improve their products and services along with focusing on increasing their client base to strengthen market position and to enhance product & service offerings.
Some of the key players profiled in the report are Age of Learning (United States), Duolingo (United States), EdX (United States), Khan Academy (United States), Edmodo (United States), Lumosity (United States), Rosetta Stone (United States), WizIQ (India), BenchPrep (United States), Duo Labs (United States) and IXL Learning (United States). Analyst at AdvanceMarketAnalytics see United States Players to retain maximum share of Global Education Apps market by 2024. Considering Market by Cost Structure, the sub-segment i.e. Free will boost the Education Apps market.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
** Confirmation on availability of data would be provided prior to purchase
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Education Apps market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Education Apps market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes K-12 Software Providers, Software Solution Providers, Network Providers, Educational Institution, Governmental Bodies and Research Firms.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.