Global Gamification in Education
Global Gamification in Education

Gamification in Education Comprehensive Study by Application (Academic, Corporate Training, Others), Enterprise Size (SMEs, Large Enterprises), Deployment Type (On-premises, Cloud-based), Offering (Software, Services) Players and Region - Global Market Outlook to 2026

Gamification in Education Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Mar 2021 Edition 201 Pages 186 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
What is Gamification in Education Market?

Gamification in education is the activity of involving certain elements, designs, principles, and characteristics of Games in an educational environment or in the learning process which enhances the engagement, loyalty, motivation, productivity, and grasping ability of an individual, thus, in short, creating a gameful experience while learning in educational surroundings. Such processes can also help assess the students without making them feel the burden of excessive exams, with help of gaming elements like leader boards, virtual currency to buy virtual gifts, and other benefits. The Gamification in Education industry is in its embryo or beginning years, with the trend of Gamification beginning to take pace globally.

The market study is being classified, by Application (Academic, Corporate Training and Others) and major geographies with country level break-up.

Ei Design ( India), Sweetrush (United States), Top Hat (Canada), D2l (United States of America), Cognizant (United States), Learning Pool (United States), Coreaxis Llc ((United States), Infopro Learning (United States), Microsoft (United States) and Allencomm (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Inno-Versity (United States), Google (United States), Commlab India (India) and Byju’s (India).

The industry is yet new and in its infant stage with Major American companies like D2L, Cognizant, Top Hat, and Microsoft having capital and investors on its back currently leading the market. Companies are constantly upgrading their infrastructure and investing aggressively in research and development to capture the market in hopes of covering all the elements involved in the Gamification of education. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global Gamification in Education market throughout the predicted period.

Segment Analysis
Analyst at AMA have segmented the market study of Global Gamification in Education market by Type, Application and Region.

On the basis of geography, the market of Gamification in Education has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Increasing Adoption by E-learning and Corporate Training Firms
  • Increased Investment in Augmented and Virtual Reality Along with Mobile Accessible Cloud Computing

Market Trend
  • Improvement of Internet Infrastructure has Led to Rising in Demand for Cloud Computing Solutions

Restraints
  • Data Privacy Related Consciousness has Increased Around the World, which can Hinder the Growth of Gamification in Large Masses Around the Globe

Opportunities
  • Growing Use of AR and VR in Gamification

Challenges
  • Limited Investment in End-User Infrastructure


In 2019, India’s unicorn e-learning start-up Byju’s and American Mass Media giant Walt Disney have jointly rolled out a platform aimed at students from elementary schools which will comprise of learning expertise of Byju’s intermingled with in-app videos and games based on Disney cartoon characters.


Key Target Audience
E-learning companies, Learning Management System developers and service providers, Government regulation bodies, Research and consultancy firms, New Entrants/ Investors, Venture Funds and Private Equity Firms, Analysts and Strategic Business Planners and Others

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Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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Report Objectives / Segmentation Covered
By Application
  • Academic
  • Corporate Training
  • Others
By Enterprise Size
  • SMEs
  • Large Enterprises

By Deployment Type
  • On-premises
  • Cloud-based

By Offering
  • Software
  • Services

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Adoption by E-learning and Corporate Training Firms
      • 3.2.2. Increased Investment in Augmented and Virtual Reality Along with Mobile Accessible Cloud Computing
    • 3.3. Market Challenges
      • 3.3.1. Limited Investment in End-User Infrastructure
    • 3.4. Market Trends
      • 3.4.1. Improvement of Internet Infrastructure has Led to Rising in Demand for Cloud Computing Solutions
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Gamification in Education, by Application, Enterprise Size, Deployment Type, Offering and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Gamification in Education (Value)
      • 5.2.1. Global Gamification in Education by: Application (Value)
        • 5.2.1.1. Academic
        • 5.2.1.2. Corporate Training
        • 5.2.1.3. Others
      • 5.2.2. Global Gamification in Education by: Enterprise Size (Value)
        • 5.2.2.1. SMEs
        • 5.2.2.2. Large Enterprises
      • 5.2.3. Global Gamification in Education by: Deployment Type (Value)
        • 5.2.3.1. On-premises
        • 5.2.3.2. Cloud-based
      • 5.2.4. Global Gamification in Education by: Offering (Value)
        • 5.2.4.1. Software
        • 5.2.4.2. Services
      • 5.2.5. Global Gamification in Education Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Gamification in Education: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Ei Design ( India)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Sweetrush (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Top Hat (Canada)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. D2l (United States of America)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Cognizant (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Learning Pool (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Coreaxis Llc ((United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Infopro Learning (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Microsoft (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Allencomm (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Gamification in Education Sale, by Application, Enterprise Size, Deployment Type, Offering and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Gamification in Education (Value)
      • 7.2.1. Global Gamification in Education by: Application (Value)
        • 7.2.1.1. Academic
        • 7.2.1.2. Corporate Training
        • 7.2.1.3. Others
      • 7.2.2. Global Gamification in Education by: Enterprise Size (Value)
        • 7.2.2.1. SMEs
        • 7.2.2.2. Large Enterprises
      • 7.2.3. Global Gamification in Education by: Deployment Type (Value)
        • 7.2.3.1. On-premises
        • 7.2.3.2. Cloud-based
      • 7.2.4. Global Gamification in Education by: Offering (Value)
        • 7.2.4.1. Software
        • 7.2.4.2. Services
      • 7.2.5. Global Gamification in Education Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Gamification in Education: by Application(USD Million)
  • Table 2. Gamification in Education Academic , by Region USD Million (2015-2020)
  • Table 3. Gamification in Education Corporate Training , by Region USD Million (2015-2020)
  • Table 4. Gamification in Education Others , by Region USD Million (2015-2020)
  • Table 5. Gamification in Education: by Enterprise Size(USD Million)
  • Table 6. Gamification in Education SMEs , by Region USD Million (2015-2020)
  • Table 7. Gamification in Education Large Enterprises , by Region USD Million (2015-2020)
  • Table 8. Gamification in Education: by Deployment Type(USD Million)
  • Table 9. Gamification in Education On-premises , by Region USD Million (2015-2020)
  • Table 10. Gamification in Education Cloud-based , by Region USD Million (2015-2020)
  • Table 11. Gamification in Education: by Offering(USD Million)
  • Table 12. Gamification in Education Software , by Region USD Million (2015-2020)
  • Table 13. Gamification in Education Services , by Region USD Million (2015-2020)
  • Table 14. South America Gamification in Education, by Country USD Million (2015-2020)
  • Table 15. South America Gamification in Education, by Application USD Million (2015-2020)
  • Table 16. South America Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 17. South America Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 18. South America Gamification in Education, by Offering USD Million (2015-2020)
  • Table 19. Brazil Gamification in Education, by Application USD Million (2015-2020)
  • Table 20. Brazil Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 21. Brazil Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 22. Brazil Gamification in Education, by Offering USD Million (2015-2020)
  • Table 23. Argentina Gamification in Education, by Application USD Million (2015-2020)
  • Table 24. Argentina Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 25. Argentina Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 26. Argentina Gamification in Education, by Offering USD Million (2015-2020)
  • Table 27. Rest of South America Gamification in Education, by Application USD Million (2015-2020)
  • Table 28. Rest of South America Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 29. Rest of South America Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 30. Rest of South America Gamification in Education, by Offering USD Million (2015-2020)
  • Table 31. Asia Pacific Gamification in Education, by Country USD Million (2015-2020)
  • Table 32. Asia Pacific Gamification in Education, by Application USD Million (2015-2020)
  • Table 33. Asia Pacific Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 34. Asia Pacific Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 35. Asia Pacific Gamification in Education, by Offering USD Million (2015-2020)
  • Table 36. China Gamification in Education, by Application USD Million (2015-2020)
  • Table 37. China Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 38. China Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 39. China Gamification in Education, by Offering USD Million (2015-2020)
  • Table 40. Japan Gamification in Education, by Application USD Million (2015-2020)
  • Table 41. Japan Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 42. Japan Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 43. Japan Gamification in Education, by Offering USD Million (2015-2020)
  • Table 44. India Gamification in Education, by Application USD Million (2015-2020)
  • Table 45. India Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 46. India Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 47. India Gamification in Education, by Offering USD Million (2015-2020)
  • Table 48. South Korea Gamification in Education, by Application USD Million (2015-2020)
  • Table 49. South Korea Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 50. South Korea Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 51. South Korea Gamification in Education, by Offering USD Million (2015-2020)
  • Table 52. Taiwan Gamification in Education, by Application USD Million (2015-2020)
  • Table 53. Taiwan Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 54. Taiwan Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 55. Taiwan Gamification in Education, by Offering USD Million (2015-2020)
  • Table 56. Australia Gamification in Education, by Application USD Million (2015-2020)
  • Table 57. Australia Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 58. Australia Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 59. Australia Gamification in Education, by Offering USD Million (2015-2020)
  • Table 60. Rest of Asia-Pacific Gamification in Education, by Application USD Million (2015-2020)
  • Table 61. Rest of Asia-Pacific Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 62. Rest of Asia-Pacific Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 63. Rest of Asia-Pacific Gamification in Education, by Offering USD Million (2015-2020)
  • Table 64. Europe Gamification in Education, by Country USD Million (2015-2020)
  • Table 65. Europe Gamification in Education, by Application USD Million (2015-2020)
  • Table 66. Europe Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 67. Europe Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 68. Europe Gamification in Education, by Offering USD Million (2015-2020)
  • Table 69. Germany Gamification in Education, by Application USD Million (2015-2020)
  • Table 70. Germany Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 71. Germany Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 72. Germany Gamification in Education, by Offering USD Million (2015-2020)
  • Table 73. France Gamification in Education, by Application USD Million (2015-2020)
  • Table 74. France Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 75. France Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 76. France Gamification in Education, by Offering USD Million (2015-2020)
  • Table 77. Italy Gamification in Education, by Application USD Million (2015-2020)
  • Table 78. Italy Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 79. Italy Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 80. Italy Gamification in Education, by Offering USD Million (2015-2020)
  • Table 81. United Kingdom Gamification in Education, by Application USD Million (2015-2020)
  • Table 82. United Kingdom Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 83. United Kingdom Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 84. United Kingdom Gamification in Education, by Offering USD Million (2015-2020)
  • Table 85. Netherlands Gamification in Education, by Application USD Million (2015-2020)
  • Table 86. Netherlands Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 87. Netherlands Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 88. Netherlands Gamification in Education, by Offering USD Million (2015-2020)
  • Table 89. Rest of Europe Gamification in Education, by Application USD Million (2015-2020)
  • Table 90. Rest of Europe Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 91. Rest of Europe Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 92. Rest of Europe Gamification in Education, by Offering USD Million (2015-2020)
  • Table 93. MEA Gamification in Education, by Country USD Million (2015-2020)
  • Table 94. MEA Gamification in Education, by Application USD Million (2015-2020)
  • Table 95. MEA Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 96. MEA Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 97. MEA Gamification in Education, by Offering USD Million (2015-2020)
  • Table 98. Middle East Gamification in Education, by Application USD Million (2015-2020)
  • Table 99. Middle East Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 100. Middle East Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 101. Middle East Gamification in Education, by Offering USD Million (2015-2020)
  • Table 102. Africa Gamification in Education, by Application USD Million (2015-2020)
  • Table 103. Africa Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 104. Africa Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 105. Africa Gamification in Education, by Offering USD Million (2015-2020)
  • Table 106. North America Gamification in Education, by Country USD Million (2015-2020)
  • Table 107. North America Gamification in Education, by Application USD Million (2015-2020)
  • Table 108. North America Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 109. North America Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 110. North America Gamification in Education, by Offering USD Million (2015-2020)
  • Table 111. United States Gamification in Education, by Application USD Million (2015-2020)
  • Table 112. United States Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 113. United States Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 114. United States Gamification in Education, by Offering USD Million (2015-2020)
  • Table 115. Canada Gamification in Education, by Application USD Million (2015-2020)
  • Table 116. Canada Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 117. Canada Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 118. Canada Gamification in Education, by Offering USD Million (2015-2020)
  • Table 119. Mexico Gamification in Education, by Application USD Million (2015-2020)
  • Table 120. Mexico Gamification in Education, by Enterprise Size USD Million (2015-2020)
  • Table 121. Mexico Gamification in Education, by Deployment Type USD Million (2015-2020)
  • Table 122. Mexico Gamification in Education, by Offering USD Million (2015-2020)
  • Table 123. Company Basic Information, Sales Area and Its Competitors
  • Table 124. Company Basic Information, Sales Area and Its Competitors
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Gamification in Education: by Application(USD Million)
  • Table 134. Gamification in Education Academic , by Region USD Million (2021-2026)
  • Table 135. Gamification in Education Corporate Training , by Region USD Million (2021-2026)
  • Table 136. Gamification in Education Others , by Region USD Million (2021-2026)
  • Table 137. Gamification in Education: by Enterprise Size(USD Million)
  • Table 138. Gamification in Education SMEs , by Region USD Million (2021-2026)
  • Table 139. Gamification in Education Large Enterprises , by Region USD Million (2021-2026)
  • Table 140. Gamification in Education: by Deployment Type(USD Million)
  • Table 141. Gamification in Education On-premises , by Region USD Million (2021-2026)
  • Table 142. Gamification in Education Cloud-based , by Region USD Million (2021-2026)
  • Table 143. Gamification in Education: by Offering(USD Million)
  • Table 144. Gamification in Education Software , by Region USD Million (2021-2026)
  • Table 145. Gamification in Education Services , by Region USD Million (2021-2026)
  • Table 146. South America Gamification in Education, by Country USD Million (2021-2026)
  • Table 147. South America Gamification in Education, by Application USD Million (2021-2026)
  • Table 148. South America Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 149. South America Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 150. South America Gamification in Education, by Offering USD Million (2021-2026)
  • Table 151. Brazil Gamification in Education, by Application USD Million (2021-2026)
  • Table 152. Brazil Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 153. Brazil Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 154. Brazil Gamification in Education, by Offering USD Million (2021-2026)
  • Table 155. Argentina Gamification in Education, by Application USD Million (2021-2026)
  • Table 156. Argentina Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 157. Argentina Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 158. Argentina Gamification in Education, by Offering USD Million (2021-2026)
  • Table 159. Rest of South America Gamification in Education, by Application USD Million (2021-2026)
  • Table 160. Rest of South America Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 161. Rest of South America Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 162. Rest of South America Gamification in Education, by Offering USD Million (2021-2026)
  • Table 163. Asia Pacific Gamification in Education, by Country USD Million (2021-2026)
  • Table 164. Asia Pacific Gamification in Education, by Application USD Million (2021-2026)
  • Table 165. Asia Pacific Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 166. Asia Pacific Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 167. Asia Pacific Gamification in Education, by Offering USD Million (2021-2026)
  • Table 168. China Gamification in Education, by Application USD Million (2021-2026)
  • Table 169. China Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 170. China Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 171. China Gamification in Education, by Offering USD Million (2021-2026)
  • Table 172. Japan Gamification in Education, by Application USD Million (2021-2026)
  • Table 173. Japan Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 174. Japan Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 175. Japan Gamification in Education, by Offering USD Million (2021-2026)
  • Table 176. India Gamification in Education, by Application USD Million (2021-2026)
  • Table 177. India Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 178. India Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 179. India Gamification in Education, by Offering USD Million (2021-2026)
  • Table 180. South Korea Gamification in Education, by Application USD Million (2021-2026)
  • Table 181. South Korea Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 182. South Korea Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 183. South Korea Gamification in Education, by Offering USD Million (2021-2026)
  • Table 184. Taiwan Gamification in Education, by Application USD Million (2021-2026)
  • Table 185. Taiwan Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 186. Taiwan Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 187. Taiwan Gamification in Education, by Offering USD Million (2021-2026)
  • Table 188. Australia Gamification in Education, by Application USD Million (2021-2026)
  • Table 189. Australia Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 190. Australia Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 191. Australia Gamification in Education, by Offering USD Million (2021-2026)
  • Table 192. Rest of Asia-Pacific Gamification in Education, by Application USD Million (2021-2026)
  • Table 193. Rest of Asia-Pacific Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 194. Rest of Asia-Pacific Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 195. Rest of Asia-Pacific Gamification in Education, by Offering USD Million (2021-2026)
  • Table 196. Europe Gamification in Education, by Country USD Million (2021-2026)
  • Table 197. Europe Gamification in Education, by Application USD Million (2021-2026)
  • Table 198. Europe Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 199. Europe Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 200. Europe Gamification in Education, by Offering USD Million (2021-2026)
  • Table 201. Germany Gamification in Education, by Application USD Million (2021-2026)
  • Table 202. Germany Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 203. Germany Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 204. Germany Gamification in Education, by Offering USD Million (2021-2026)
  • Table 205. France Gamification in Education, by Application USD Million (2021-2026)
  • Table 206. France Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 207. France Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 208. France Gamification in Education, by Offering USD Million (2021-2026)
  • Table 209. Italy Gamification in Education, by Application USD Million (2021-2026)
  • Table 210. Italy Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 211. Italy Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 212. Italy Gamification in Education, by Offering USD Million (2021-2026)
  • Table 213. United Kingdom Gamification in Education, by Application USD Million (2021-2026)
  • Table 214. United Kingdom Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 215. United Kingdom Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 216. United Kingdom Gamification in Education, by Offering USD Million (2021-2026)
  • Table 217. Netherlands Gamification in Education, by Application USD Million (2021-2026)
  • Table 218. Netherlands Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 219. Netherlands Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 220. Netherlands Gamification in Education, by Offering USD Million (2021-2026)
  • Table 221. Rest of Europe Gamification in Education, by Application USD Million (2021-2026)
  • Table 222. Rest of Europe Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 223. Rest of Europe Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 224. Rest of Europe Gamification in Education, by Offering USD Million (2021-2026)
  • Table 225. MEA Gamification in Education, by Country USD Million (2021-2026)
  • Table 226. MEA Gamification in Education, by Application USD Million (2021-2026)
  • Table 227. MEA Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 228. MEA Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 229. MEA Gamification in Education, by Offering USD Million (2021-2026)
  • Table 230. Middle East Gamification in Education, by Application USD Million (2021-2026)
  • Table 231. Middle East Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 232. Middle East Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 233. Middle East Gamification in Education, by Offering USD Million (2021-2026)
  • Table 234. Africa Gamification in Education, by Application USD Million (2021-2026)
  • Table 235. Africa Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 236. Africa Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 237. Africa Gamification in Education, by Offering USD Million (2021-2026)
  • Table 238. North America Gamification in Education, by Country USD Million (2021-2026)
  • Table 239. North America Gamification in Education, by Application USD Million (2021-2026)
  • Table 240. North America Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 241. North America Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 242. North America Gamification in Education, by Offering USD Million (2021-2026)
  • Table 243. United States Gamification in Education, by Application USD Million (2021-2026)
  • Table 244. United States Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 245. United States Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 246. United States Gamification in Education, by Offering USD Million (2021-2026)
  • Table 247. Canada Gamification in Education, by Application USD Million (2021-2026)
  • Table 248. Canada Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 249. Canada Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 250. Canada Gamification in Education, by Offering USD Million (2021-2026)
  • Table 251. Mexico Gamification in Education, by Application USD Million (2021-2026)
  • Table 252. Mexico Gamification in Education, by Enterprise Size USD Million (2021-2026)
  • Table 253. Mexico Gamification in Education, by Deployment Type USD Million (2021-2026)
  • Table 254. Mexico Gamification in Education, by Offering USD Million (2021-2026)
  • Table 255. Research Programs/Design for This Report
  • Table 256. Key Data Information from Secondary Sources
  • Table 257. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Gamification in Education: by Application USD Million (2015-2020)
  • Figure 5. Global Gamification in Education: by Enterprise Size USD Million (2015-2020)
  • Figure 6. Global Gamification in Education: by Deployment Type USD Million (2015-2020)
  • Figure 7. Global Gamification in Education: by Offering USD Million (2015-2020)
  • Figure 8. South America Gamification in Education Share (%), by Country
  • Figure 9. Asia Pacific Gamification in Education Share (%), by Country
  • Figure 10. Europe Gamification in Education Share (%), by Country
  • Figure 11. MEA Gamification in Education Share (%), by Country
  • Figure 12. North America Gamification in Education Share (%), by Country
  • Figure 13. Global Gamification in Education share by Players 2020 (%)
  • Figure 14. Global Gamification in Education share by Players (Top 3) 2020(%)
  • Figure 15. Global Gamification in Education share by Players (Top 5) 2020(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Ei Design ( India) Revenue, Net Income and Gross profit
  • Figure 18. Ei Design ( India) Revenue: by Geography 2020
  • Figure 19. Sweetrush (United States) Revenue, Net Income and Gross profit
  • Figure 20. Sweetrush (United States) Revenue: by Geography 2020
  • Figure 21. Top Hat (Canada) Revenue, Net Income and Gross profit
  • Figure 22. Top Hat (Canada) Revenue: by Geography 2020
  • Figure 23. D2l (United States of America) Revenue, Net Income and Gross profit
  • Figure 24. D2l (United States of America) Revenue: by Geography 2020
  • Figure 25. Cognizant (United States) Revenue, Net Income and Gross profit
  • Figure 26. Cognizant (United States) Revenue: by Geography 2020
  • Figure 27. Learning Pool (United States) Revenue, Net Income and Gross profit
  • Figure 28. Learning Pool (United States) Revenue: by Geography 2020
  • Figure 29. Coreaxis Llc ((United States) Revenue, Net Income and Gross profit
  • Figure 30. Coreaxis Llc ((United States) Revenue: by Geography 2020
  • Figure 31. Infopro Learning (United States) Revenue, Net Income and Gross profit
  • Figure 32. Infopro Learning (United States) Revenue: by Geography 2020
  • Figure 33. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 34. Microsoft (United States) Revenue: by Geography 2020
  • Figure 35. Allencomm (United States) Revenue, Net Income and Gross profit
  • Figure 36. Allencomm (United States) Revenue: by Geography 2020
  • Figure 37. Global Gamification in Education: by Application USD Million (2021-2026)
  • Figure 38. Global Gamification in Education: by Enterprise Size USD Million (2021-2026)
  • Figure 39. Global Gamification in Education: by Deployment Type USD Million (2021-2026)
  • Figure 40. Global Gamification in Education: by Offering USD Million (2021-2026)
  • Figure 41. South America Gamification in Education Share (%), by Country
  • Figure 42. Asia Pacific Gamification in Education Share (%), by Country
  • Figure 43. Europe Gamification in Education Share (%), by Country
  • Figure 44. MEA Gamification in Education Share (%), by Country
  • Figure 45. North America Gamification in Education Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Ei Design ( India)
  • Sweetrush (United States)
  • Top Hat (Canada)
  • D2l (United States of America)
  • Cognizant (United States)
  • Learning Pool (United States)
  • Coreaxis Llc ((United States)
  • Infopro Learning (United States)
  • Microsoft (United States)
  • Allencomm (United States)
Additional players considered in the study are as follows:
Inno-Versity (United States) , Google (United States) , Commlab India (India) , Byju’s (India)
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