Animation Production Comprehensive Study by Application (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Education and Academia, Manufacturing, Others), Animation (Cel (Celluloid) Animation, 2D Animation, 3D Animation, Motion Graphics, Stop Motion), Method (Modeling, Surfacing, Rigging, Layout / Set dressing / Anim Prep, Character Animation, Others), Channels (Television, Smartphones, Head-Mounted Device, Others), End User (Kids, Adults) Players and Region - Global Market Outlook to 2028

Animation Production Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Animation Production
Animation production involves the process of designing, drawing and creating layouts and preparation of photographic sequences which are then integrated into multimedia and gaming products. There are various types of techniques and methods involves in animation production such as modeling, surfacing, rigging, layout preparation, and many other things. The animation production is basically the exploitation and management of still images or drawings to generate the illusional movement. The animation is widely used in media and entertainment, construction, healthcare, education industries. With the prevailing COVID 19 pandemic around the world, the animation production is steadily growing as the makers are still working, people are in quarantine at home and there is still an opportunity for the industry.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)


Animation production market is a fragmented market due to the presence of various players. Companies are focusing on developing innovative products and solutions to improve quality, enhances and promotes performance, along with try to incorporate latest technology such as AI. The companies are coming up with partnerships or agreements along with planning strategic activities such as partnerships, product launch, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Walt Disney Studios (United States), DreamWorks Pictures (Amblin Entertainment) (United States), Warner Bros. (United States), Cartoon Network Studios (United States), Nickelodeon Animation Studio (United States), Illumination Mac Guff (France), Moving Picture Company (Technicolor SA) (France), Sony Pictures Imageworks Inc. (Canada), Nippon Animation (Japan), Sunrise Inc. (Japan), Industrial Light & Magic (Unites States), Toei Animation Co., Ltd. (Japan), Double Negative (United Kingdom) and Studio Ghibli, Inc. (Tokuma Shoten) (Japan) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Animation Production market by , Application (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Education and Academia, Manufacturing and Others) and Region.



On the basis of geography, the market of Animation Production has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Animation, the sub-segment i.e. Cel (Celluloid) Animation will boost the Animation Production market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Method, the sub-segment i.e. Modeling will boost the Animation Production market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Channels, the sub-segment i.e. Television will boost the Animation Production market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End User, the sub-segment i.e. Kids will boost the Animation Production market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Increasing Consumption of Animation Among Kids and Technical Advancement in Animation Production

Market Growth Drivers:
Increasing demand for high definition, immersive visual content for children as well as adults as a way of teaching and for entertainment which presents the content in an engaging way

Challenges:
Lack of Awareness about Animation Production as a Career

Restraints:
High Investment Involved in Animation Production

Opportunities:
Surging Demand for Animation Production Across the World While the COVID-19 Pandemic is Prevailing and The Emerging New Generation of Distribution Channels

Market Leaders and their expansionary development strategies
In August 2021, Walt Disney Animation Studios started a new production facility in Vancouver, British Columbia, as it ramps up its streaming offerings. This helped company to expand its presence in animation production market
On 1st April 2020, J.K. Rowling and her Wizarding World partners have announced three new initiatives under the banner Harry Potter At Home, to help children, parents, carers and teachers confined at home during the COVID-19 outbreak. The first initiative – a new digital hub packed with information and activities for children, parents, and carers – will be hosted on WizardingWorld.com. Then throughout the month of April, partnerships with Audible and OverDrive will allow families to access free audiobooks and eBooks of “Harry Potter and the Philosopher’s Stone.” Meanwhile, the print publishers of Harry Potter, Bloomsbury, and Scholastic, are also supporting the effort.


Key Target Audience
Animation Producers/Directors, Industry Associations, Research and Development Institutes, Financial Institutions and Venture Capital, Regulatory Bodies and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Media and Entertainment
  • Construction and Architecture
  • Healthcare and Lifesciences
  • Education and Academia
  • Manufacturing
  • Others
By Animation
  • Cel (Celluloid) Animation
  • 2D Animation
  • 3D Animation
  • Motion Graphics
  • Stop Motion

By Method
  • Modeling
  • Surfacing
  • Rigging
  • Layout / Set dressing / Anim Prep
  • Character Animation
  • Others

By Channels
  • Television
  • Smartphones
  • Head-Mounted Device
  • Others

By End User
  • Kids
  • Adults

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing demand for high definition, immersive visual content for children as well as adults as a way of teaching and for entertainment which presents the content in an engaging way
    • 3.3. Market Challenges
      • 3.3.1. Lack of Awareness about Animation Production as a Career
    • 3.4. Market Trends
      • 3.4.1. Increasing Consumption of Animation Among Kids
      • 3.4.2. Technical Advancement in Animation Production
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Animation Production, by Application, Animation, Method, Channels, End User and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Animation Production (Value)
      • 5.2.1. Global Animation Production by: Application (Value)
        • 5.2.1.1. Media and Entertainment
        • 5.2.1.2. Construction and Architecture
        • 5.2.1.3. Healthcare and Lifesciences
        • 5.2.1.4. Education and Academia
        • 5.2.1.5. Manufacturing
        • 5.2.1.6. Others
      • 5.2.2. Global Animation Production by: Animation (Value)
        • 5.2.2.1. Cel (Celluloid) Animation
        • 5.2.2.2. 2D Animation
        • 5.2.2.3. 3D Animation
        • 5.2.2.4. Motion Graphics
        • 5.2.2.5. Stop Motion
      • 5.2.3. Global Animation Production by: Method (Value)
        • 5.2.3.1. Modeling
        • 5.2.3.2. Surfacing
        • 5.2.3.3. Rigging
        • 5.2.3.4. Layout / Set dressing / Anim Prep
        • 5.2.3.5. Character Animation
        • 5.2.3.6. Others
      • 5.2.4. Global Animation Production by: Channels (Value)
        • 5.2.4.1. Television
        • 5.2.4.2. Smartphones
        • 5.2.4.3. Head-Mounted Device
        • 5.2.4.4. Others
      • 5.2.5. Global Animation Production by: End User (Value)
        • 5.2.5.1. Kids
        • 5.2.5.2. Adults
      • 5.2.6. Global Animation Production Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
    • 5.3. Global Animation Production (Price)
  • 6. Animation Production: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Walt Disney Studios (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. DreamWorks Pictures (Amblin Entertainment) (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Warner Bros. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Cartoon Network Studios (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Nickelodeon Animation Studio (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Illumination Mac Guff (France)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Moving Picture Company (Technicolor SA) (France)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Sony Pictures Imageworks Inc. (Canada)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Nippon Animation (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Sunrise Inc. (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Industrial Light & Magic (Unites States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Toei Animation Co., Ltd. (Japan)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Double Negative (United Kingdom)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Studio Ghibli, Inc. (Tokuma Shoten) (Japan)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
  • 7. Global Animation Production Sale, by Application, Animation, Method, Channels, End User and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Animation Production (Value)
      • 7.2.1. Global Animation Production by: Application (Value)
        • 7.2.1.1. Media and Entertainment
        • 7.2.1.2. Construction and Architecture
        • 7.2.1.3. Healthcare and Lifesciences
        • 7.2.1.4. Education and Academia
        • 7.2.1.5. Manufacturing
        • 7.2.1.6. Others
      • 7.2.2. Global Animation Production by: Animation (Value)
        • 7.2.2.1. Cel (Celluloid) Animation
        • 7.2.2.2. 2D Animation
        • 7.2.2.3. 3D Animation
        • 7.2.2.4. Motion Graphics
        • 7.2.2.5. Stop Motion
      • 7.2.3. Global Animation Production by: Method (Value)
        • 7.2.3.1. Modeling
        • 7.2.3.2. Surfacing
        • 7.2.3.3. Rigging
        • 7.2.3.4. Layout / Set dressing / Anim Prep
        • 7.2.3.5. Character Animation
        • 7.2.3.6. Others
      • 7.2.4. Global Animation Production by: Channels (Value)
        • 7.2.4.1. Television
        • 7.2.4.2. Smartphones
        • 7.2.4.3. Head-Mounted Device
        • 7.2.4.4. Others
      • 7.2.5. Global Animation Production by: End User (Value)
        • 7.2.5.1. Kids
        • 7.2.5.2. Adults
      • 7.2.6. Global Animation Production Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
    • 7.3. Global Animation Production (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Animation Production: by Application(USD Million)
  • Table 2. Animation Production Media and Entertainment , by Region USD Million (2017-2022)
  • Table 3. Animation Production Construction and Architecture , by Region USD Million (2017-2022)
  • Table 4. Animation Production Healthcare and Lifesciences , by Region USD Million (2017-2022)
  • Table 5. Animation Production Education and Academia , by Region USD Million (2017-2022)
  • Table 6. Animation Production Manufacturing , by Region USD Million (2017-2022)
  • Table 7. Animation Production Others , by Region USD Million (2017-2022)
  • Table 8. Animation Production: by Animation(USD Million)
  • Table 9. Animation Production Cel (Celluloid) Animation , by Region USD Million (2017-2022)
  • Table 10. Animation Production 2D Animation , by Region USD Million (2017-2022)
  • Table 11. Animation Production 3D Animation , by Region USD Million (2017-2022)
  • Table 12. Animation Production Motion Graphics , by Region USD Million (2017-2022)
  • Table 13. Animation Production Stop Motion , by Region USD Million (2017-2022)
  • Table 14. Animation Production: by Method(USD Million)
  • Table 15. Animation Production Modeling , by Region USD Million (2017-2022)
  • Table 16. Animation Production Surfacing , by Region USD Million (2017-2022)
  • Table 17. Animation Production Rigging , by Region USD Million (2017-2022)
  • Table 18. Animation Production Layout / Set dressing / Anim Prep , by Region USD Million (2017-2022)
  • Table 19. Animation Production Character Animation , by Region USD Million (2017-2022)
  • Table 20. Animation Production Others , by Region USD Million (2017-2022)
  • Table 21. Animation Production: by Channels(USD Million)
  • Table 22. Animation Production Television , by Region USD Million (2017-2022)
  • Table 23. Animation Production Smartphones , by Region USD Million (2017-2022)
  • Table 24. Animation Production Head-Mounted Device , by Region USD Million (2017-2022)
  • Table 25. Animation Production Others , by Region USD Million (2017-2022)
  • Table 26. Animation Production: by End User(USD Million)
  • Table 27. Animation Production Kids , by Region USD Million (2017-2022)
  • Table 28. Animation Production Adults , by Region USD Million (2017-2022)
  • Table 29. South America Animation Production, by Country USD Million (2017-2022)
  • Table 30. South America Animation Production, by Application USD Million (2017-2022)
  • Table 31. South America Animation Production, by Animation USD Million (2017-2022)
  • Table 32. South America Animation Production, by Method USD Million (2017-2022)
  • Table 33. South America Animation Production, by Channels USD Million (2017-2022)
  • Table 34. South America Animation Production, by End User USD Million (2017-2022)
  • Table 35. Brazil Animation Production, by Application USD Million (2017-2022)
  • Table 36. Brazil Animation Production, by Animation USD Million (2017-2022)
  • Table 37. Brazil Animation Production, by Method USD Million (2017-2022)
  • Table 38. Brazil Animation Production, by Channels USD Million (2017-2022)
  • Table 39. Brazil Animation Production, by End User USD Million (2017-2022)
  • Table 40. Argentina Animation Production, by Application USD Million (2017-2022)
  • Table 41. Argentina Animation Production, by Animation USD Million (2017-2022)
  • Table 42. Argentina Animation Production, by Method USD Million (2017-2022)
  • Table 43. Argentina Animation Production, by Channels USD Million (2017-2022)
  • Table 44. Argentina Animation Production, by End User USD Million (2017-2022)
  • Table 45. Rest of South America Animation Production, by Application USD Million (2017-2022)
  • Table 46. Rest of South America Animation Production, by Animation USD Million (2017-2022)
  • Table 47. Rest of South America Animation Production, by Method USD Million (2017-2022)
  • Table 48. Rest of South America Animation Production, by Channels USD Million (2017-2022)
  • Table 49. Rest of South America Animation Production, by End User USD Million (2017-2022)
  • Table 50. Asia Pacific Animation Production, by Country USD Million (2017-2022)
  • Table 51. Asia Pacific Animation Production, by Application USD Million (2017-2022)
  • Table 52. Asia Pacific Animation Production, by Animation USD Million (2017-2022)
  • Table 53. Asia Pacific Animation Production, by Method USD Million (2017-2022)
  • Table 54. Asia Pacific Animation Production, by Channels USD Million (2017-2022)
  • Table 55. Asia Pacific Animation Production, by End User USD Million (2017-2022)
  • Table 56. China Animation Production, by Application USD Million (2017-2022)
  • Table 57. China Animation Production, by Animation USD Million (2017-2022)
  • Table 58. China Animation Production, by Method USD Million (2017-2022)
  • Table 59. China Animation Production, by Channels USD Million (2017-2022)
  • Table 60. China Animation Production, by End User USD Million (2017-2022)
  • Table 61. Japan Animation Production, by Application USD Million (2017-2022)
  • Table 62. Japan Animation Production, by Animation USD Million (2017-2022)
  • Table 63. Japan Animation Production, by Method USD Million (2017-2022)
  • Table 64. Japan Animation Production, by Channels USD Million (2017-2022)
  • Table 65. Japan Animation Production, by End User USD Million (2017-2022)
  • Table 66. India Animation Production, by Application USD Million (2017-2022)
  • Table 67. India Animation Production, by Animation USD Million (2017-2022)
  • Table 68. India Animation Production, by Method USD Million (2017-2022)
  • Table 69. India Animation Production, by Channels USD Million (2017-2022)
  • Table 70. India Animation Production, by End User USD Million (2017-2022)
  • Table 71. South Korea Animation Production, by Application USD Million (2017-2022)
  • Table 72. South Korea Animation Production, by Animation USD Million (2017-2022)
  • Table 73. South Korea Animation Production, by Method USD Million (2017-2022)
  • Table 74. South Korea Animation Production, by Channels USD Million (2017-2022)
  • Table 75. South Korea Animation Production, by End User USD Million (2017-2022)
  • Table 76. Taiwan Animation Production, by Application USD Million (2017-2022)
  • Table 77. Taiwan Animation Production, by Animation USD Million (2017-2022)
  • Table 78. Taiwan Animation Production, by Method USD Million (2017-2022)
  • Table 79. Taiwan Animation Production, by Channels USD Million (2017-2022)
  • Table 80. Taiwan Animation Production, by End User USD Million (2017-2022)
  • Table 81. Australia Animation Production, by Application USD Million (2017-2022)
  • Table 82. Australia Animation Production, by Animation USD Million (2017-2022)
  • Table 83. Australia Animation Production, by Method USD Million (2017-2022)
  • Table 84. Australia Animation Production, by Channels USD Million (2017-2022)
  • Table 85. Australia Animation Production, by End User USD Million (2017-2022)
  • Table 86. Rest of Asia-Pacific Animation Production, by Application USD Million (2017-2022)
  • Table 87. Rest of Asia-Pacific Animation Production, by Animation USD Million (2017-2022)
  • Table 88. Rest of Asia-Pacific Animation Production, by Method USD Million (2017-2022)
  • Table 89. Rest of Asia-Pacific Animation Production, by Channels USD Million (2017-2022)
  • Table 90. Rest of Asia-Pacific Animation Production, by End User USD Million (2017-2022)
  • Table 91. Europe Animation Production, by Country USD Million (2017-2022)
  • Table 92. Europe Animation Production, by Application USD Million (2017-2022)
  • Table 93. Europe Animation Production, by Animation USD Million (2017-2022)
  • Table 94. Europe Animation Production, by Method USD Million (2017-2022)
  • Table 95. Europe Animation Production, by Channels USD Million (2017-2022)
  • Table 96. Europe Animation Production, by End User USD Million (2017-2022)
  • Table 97. Germany Animation Production, by Application USD Million (2017-2022)
  • Table 98. Germany Animation Production, by Animation USD Million (2017-2022)
  • Table 99. Germany Animation Production, by Method USD Million (2017-2022)
  • Table 100. Germany Animation Production, by Channels USD Million (2017-2022)
  • Table 101. Germany Animation Production, by End User USD Million (2017-2022)
  • Table 102. France Animation Production, by Application USD Million (2017-2022)
  • Table 103. France Animation Production, by Animation USD Million (2017-2022)
  • Table 104. France Animation Production, by Method USD Million (2017-2022)
  • Table 105. France Animation Production, by Channels USD Million (2017-2022)
  • Table 106. France Animation Production, by End User USD Million (2017-2022)
  • Table 107. Italy Animation Production, by Application USD Million (2017-2022)
  • Table 108. Italy Animation Production, by Animation USD Million (2017-2022)
  • Table 109. Italy Animation Production, by Method USD Million (2017-2022)
  • Table 110. Italy Animation Production, by Channels USD Million (2017-2022)
  • Table 111. Italy Animation Production, by End User USD Million (2017-2022)
  • Table 112. United Kingdom Animation Production, by Application USD Million (2017-2022)
  • Table 113. United Kingdom Animation Production, by Animation USD Million (2017-2022)
  • Table 114. United Kingdom Animation Production, by Method USD Million (2017-2022)
  • Table 115. United Kingdom Animation Production, by Channels USD Million (2017-2022)
  • Table 116. United Kingdom Animation Production, by End User USD Million (2017-2022)
  • Table 117. Netherlands Animation Production, by Application USD Million (2017-2022)
  • Table 118. Netherlands Animation Production, by Animation USD Million (2017-2022)
  • Table 119. Netherlands Animation Production, by Method USD Million (2017-2022)
  • Table 120. Netherlands Animation Production, by Channels USD Million (2017-2022)
  • Table 121. Netherlands Animation Production, by End User USD Million (2017-2022)
  • Table 122. Rest of Europe Animation Production, by Application USD Million (2017-2022)
  • Table 123. Rest of Europe Animation Production, by Animation USD Million (2017-2022)
  • Table 124. Rest of Europe Animation Production, by Method USD Million (2017-2022)
  • Table 125. Rest of Europe Animation Production, by Channels USD Million (2017-2022)
  • Table 126. Rest of Europe Animation Production, by End User USD Million (2017-2022)
  • Table 127. MEA Animation Production, by Country USD Million (2017-2022)
  • Table 128. MEA Animation Production, by Application USD Million (2017-2022)
  • Table 129. MEA Animation Production, by Animation USD Million (2017-2022)
  • Table 130. MEA Animation Production, by Method USD Million (2017-2022)
  • Table 131. MEA Animation Production, by Channels USD Million (2017-2022)
  • Table 132. MEA Animation Production, by End User USD Million (2017-2022)
  • Table 133. Middle East Animation Production, by Application USD Million (2017-2022)
  • Table 134. Middle East Animation Production, by Animation USD Million (2017-2022)
  • Table 135. Middle East Animation Production, by Method USD Million (2017-2022)
  • Table 136. Middle East Animation Production, by Channels USD Million (2017-2022)
  • Table 137. Middle East Animation Production, by End User USD Million (2017-2022)
  • Table 138. Africa Animation Production, by Application USD Million (2017-2022)
  • Table 139. Africa Animation Production, by Animation USD Million (2017-2022)
  • Table 140. Africa Animation Production, by Method USD Million (2017-2022)
  • Table 141. Africa Animation Production, by Channels USD Million (2017-2022)
  • Table 142. Africa Animation Production, by End User USD Million (2017-2022)
  • Table 143. North America Animation Production, by Country USD Million (2017-2022)
  • Table 144. North America Animation Production, by Application USD Million (2017-2022)
  • Table 145. North America Animation Production, by Animation USD Million (2017-2022)
  • Table 146. North America Animation Production, by Method USD Million (2017-2022)
  • Table 147. North America Animation Production, by Channels USD Million (2017-2022)
  • Table 148. North America Animation Production, by End User USD Million (2017-2022)
  • Table 149. United States Animation Production, by Application USD Million (2017-2022)
  • Table 150. United States Animation Production, by Animation USD Million (2017-2022)
  • Table 151. United States Animation Production, by Method USD Million (2017-2022)
  • Table 152. United States Animation Production, by Channels USD Million (2017-2022)
  • Table 153. United States Animation Production, by End User USD Million (2017-2022)
  • Table 154. Canada Animation Production, by Application USD Million (2017-2022)
  • Table 155. Canada Animation Production, by Animation USD Million (2017-2022)
  • Table 156. Canada Animation Production, by Method USD Million (2017-2022)
  • Table 157. Canada Animation Production, by Channels USD Million (2017-2022)
  • Table 158. Canada Animation Production, by End User USD Million (2017-2022)
  • Table 159. Mexico Animation Production, by Application USD Million (2017-2022)
  • Table 160. Mexico Animation Production, by Animation USD Million (2017-2022)
  • Table 161. Mexico Animation Production, by Method USD Million (2017-2022)
  • Table 162. Mexico Animation Production, by Channels USD Million (2017-2022)
  • Table 163. Mexico Animation Production, by End User USD Million (2017-2022)
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Company Basic Information, Sales Area and Its Competitors
  • Table 166. Company Basic Information, Sales Area and Its Competitors
  • Table 167. Company Basic Information, Sales Area and Its Competitors
  • Table 168. Company Basic Information, Sales Area and Its Competitors
  • Table 169. Company Basic Information, Sales Area and Its Competitors
  • Table 170. Company Basic Information, Sales Area and Its Competitors
  • Table 171. Company Basic Information, Sales Area and Its Competitors
  • Table 172. Company Basic Information, Sales Area and Its Competitors
  • Table 173. Company Basic Information, Sales Area and Its Competitors
  • Table 174. Company Basic Information, Sales Area and Its Competitors
  • Table 175. Company Basic Information, Sales Area and Its Competitors
  • Table 176. Company Basic Information, Sales Area and Its Competitors
  • Table 177. Company Basic Information, Sales Area and Its Competitors
  • Table 178. Animation Production: by Application(USD Million)
  • Table 179. Animation Production Media and Entertainment , by Region USD Million (2023-2028)
  • Table 180. Animation Production Construction and Architecture , by Region USD Million (2023-2028)
  • Table 181. Animation Production Healthcare and Lifesciences , by Region USD Million (2023-2028)
  • Table 182. Animation Production Education and Academia , by Region USD Million (2023-2028)
  • Table 183. Animation Production Manufacturing , by Region USD Million (2023-2028)
  • Table 184. Animation Production Others , by Region USD Million (2023-2028)
  • Table 185. Animation Production: by Animation(USD Million)
  • Table 186. Animation Production Cel (Celluloid) Animation , by Region USD Million (2023-2028)
  • Table 187. Animation Production 2D Animation , by Region USD Million (2023-2028)
  • Table 188. Animation Production 3D Animation , by Region USD Million (2023-2028)
  • Table 189. Animation Production Motion Graphics , by Region USD Million (2023-2028)
  • Table 190. Animation Production Stop Motion , by Region USD Million (2023-2028)
  • Table 191. Animation Production: by Method(USD Million)
  • Table 192. Animation Production Modeling , by Region USD Million (2023-2028)
  • Table 193. Animation Production Surfacing , by Region USD Million (2023-2028)
  • Table 194. Animation Production Rigging , by Region USD Million (2023-2028)
  • Table 195. Animation Production Layout / Set dressing / Anim Prep , by Region USD Million (2023-2028)
  • Table 196. Animation Production Character Animation , by Region USD Million (2023-2028)
  • Table 197. Animation Production Others , by Region USD Million (2023-2028)
  • Table 198. Animation Production: by Channels(USD Million)
  • Table 199. Animation Production Television , by Region USD Million (2023-2028)
  • Table 200. Animation Production Smartphones , by Region USD Million (2023-2028)
  • Table 201. Animation Production Head-Mounted Device , by Region USD Million (2023-2028)
  • Table 202. Animation Production Others , by Region USD Million (2023-2028)
  • Table 203. Animation Production: by End User(USD Million)
  • Table 204. Animation Production Kids , by Region USD Million (2023-2028)
  • Table 205. Animation Production Adults , by Region USD Million (2023-2028)
  • Table 206. South America Animation Production, by Country USD Million (2023-2028)
  • Table 207. South America Animation Production, by Application USD Million (2023-2028)
  • Table 208. South America Animation Production, by Animation USD Million (2023-2028)
  • Table 209. South America Animation Production, by Method USD Million (2023-2028)
  • Table 210. South America Animation Production, by Channels USD Million (2023-2028)
  • Table 211. South America Animation Production, by End User USD Million (2023-2028)
  • Table 212. Brazil Animation Production, by Application USD Million (2023-2028)
  • Table 213. Brazil Animation Production, by Animation USD Million (2023-2028)
  • Table 214. Brazil Animation Production, by Method USD Million (2023-2028)
  • Table 215. Brazil Animation Production, by Channels USD Million (2023-2028)
  • Table 216. Brazil Animation Production, by End User USD Million (2023-2028)
  • Table 217. Argentina Animation Production, by Application USD Million (2023-2028)
  • Table 218. Argentina Animation Production, by Animation USD Million (2023-2028)
  • Table 219. Argentina Animation Production, by Method USD Million (2023-2028)
  • Table 220. Argentina Animation Production, by Channels USD Million (2023-2028)
  • Table 221. Argentina Animation Production, by End User USD Million (2023-2028)
  • Table 222. Rest of South America Animation Production, by Application USD Million (2023-2028)
  • Table 223. Rest of South America Animation Production, by Animation USD Million (2023-2028)
  • Table 224. Rest of South America Animation Production, by Method USD Million (2023-2028)
  • Table 225. Rest of South America Animation Production, by Channels USD Million (2023-2028)
  • Table 226. Rest of South America Animation Production, by End User USD Million (2023-2028)
  • Table 227. Asia Pacific Animation Production, by Country USD Million (2023-2028)
  • Table 228. Asia Pacific Animation Production, by Application USD Million (2023-2028)
  • Table 229. Asia Pacific Animation Production, by Animation USD Million (2023-2028)
  • Table 230. Asia Pacific Animation Production, by Method USD Million (2023-2028)
  • Table 231. Asia Pacific Animation Production, by Channels USD Million (2023-2028)
  • Table 232. Asia Pacific Animation Production, by End User USD Million (2023-2028)
  • Table 233. China Animation Production, by Application USD Million (2023-2028)
  • Table 234. China Animation Production, by Animation USD Million (2023-2028)
  • Table 235. China Animation Production, by Method USD Million (2023-2028)
  • Table 236. China Animation Production, by Channels USD Million (2023-2028)
  • Table 237. China Animation Production, by End User USD Million (2023-2028)
  • Table 238. Japan Animation Production, by Application USD Million (2023-2028)
  • Table 239. Japan Animation Production, by Animation USD Million (2023-2028)
  • Table 240. Japan Animation Production, by Method USD Million (2023-2028)
  • Table 241. Japan Animation Production, by Channels USD Million (2023-2028)
  • Table 242. Japan Animation Production, by End User USD Million (2023-2028)
  • Table 243. India Animation Production, by Application USD Million (2023-2028)
  • Table 244. India Animation Production, by Animation USD Million (2023-2028)
  • Table 245. India Animation Production, by Method USD Million (2023-2028)
  • Table 246. India Animation Production, by Channels USD Million (2023-2028)
  • Table 247. India Animation Production, by End User USD Million (2023-2028)
  • Table 248. South Korea Animation Production, by Application USD Million (2023-2028)
  • Table 249. South Korea Animation Production, by Animation USD Million (2023-2028)
  • Table 250. South Korea Animation Production, by Method USD Million (2023-2028)
  • Table 251. South Korea Animation Production, by Channels USD Million (2023-2028)
  • Table 252. South Korea Animation Production, by End User USD Million (2023-2028)
  • Table 253. Taiwan Animation Production, by Application USD Million (2023-2028)
  • Table 254. Taiwan Animation Production, by Animation USD Million (2023-2028)
  • Table 255. Taiwan Animation Production, by Method USD Million (2023-2028)
  • Table 256. Taiwan Animation Production, by Channels USD Million (2023-2028)
  • Table 257. Taiwan Animation Production, by End User USD Million (2023-2028)
  • Table 258. Australia Animation Production, by Application USD Million (2023-2028)
  • Table 259. Australia Animation Production, by Animation USD Million (2023-2028)
  • Table 260. Australia Animation Production, by Method USD Million (2023-2028)
  • Table 261. Australia Animation Production, by Channels USD Million (2023-2028)
  • Table 262. Australia Animation Production, by End User USD Million (2023-2028)
  • Table 263. Rest of Asia-Pacific Animation Production, by Application USD Million (2023-2028)
  • Table 264. Rest of Asia-Pacific Animation Production, by Animation USD Million (2023-2028)
  • Table 265. Rest of Asia-Pacific Animation Production, by Method USD Million (2023-2028)
  • Table 266. Rest of Asia-Pacific Animation Production, by Channels USD Million (2023-2028)
  • Table 267. Rest of Asia-Pacific Animation Production, by End User USD Million (2023-2028)
  • Table 268. Europe Animation Production, by Country USD Million (2023-2028)
  • Table 269. Europe Animation Production, by Application USD Million (2023-2028)
  • Table 270. Europe Animation Production, by Animation USD Million (2023-2028)
  • Table 271. Europe Animation Production, by Method USD Million (2023-2028)
  • Table 272. Europe Animation Production, by Channels USD Million (2023-2028)
  • Table 273. Europe Animation Production, by End User USD Million (2023-2028)
  • Table 274. Germany Animation Production, by Application USD Million (2023-2028)
  • Table 275. Germany Animation Production, by Animation USD Million (2023-2028)
  • Table 276. Germany Animation Production, by Method USD Million (2023-2028)
  • Table 277. Germany Animation Production, by Channels USD Million (2023-2028)
  • Table 278. Germany Animation Production, by End User USD Million (2023-2028)
  • Table 279. France Animation Production, by Application USD Million (2023-2028)
  • Table 280. France Animation Production, by Animation USD Million (2023-2028)
  • Table 281. France Animation Production, by Method USD Million (2023-2028)
  • Table 282. France Animation Production, by Channels USD Million (2023-2028)
  • Table 283. France Animation Production, by End User USD Million (2023-2028)
  • Table 284. Italy Animation Production, by Application USD Million (2023-2028)
  • Table 285. Italy Animation Production, by Animation USD Million (2023-2028)
  • Table 286. Italy Animation Production, by Method USD Million (2023-2028)
  • Table 287. Italy Animation Production, by Channels USD Million (2023-2028)
  • Table 288. Italy Animation Production, by End User USD Million (2023-2028)
  • Table 289. United Kingdom Animation Production, by Application USD Million (2023-2028)
  • Table 290. United Kingdom Animation Production, by Animation USD Million (2023-2028)
  • Table 291. United Kingdom Animation Production, by Method USD Million (2023-2028)
  • Table 292. United Kingdom Animation Production, by Channels USD Million (2023-2028)
  • Table 293. United Kingdom Animation Production, by End User USD Million (2023-2028)
  • Table 294. Netherlands Animation Production, by Application USD Million (2023-2028)
  • Table 295. Netherlands Animation Production, by Animation USD Million (2023-2028)
  • Table 296. Netherlands Animation Production, by Method USD Million (2023-2028)
  • Table 297. Netherlands Animation Production, by Channels USD Million (2023-2028)
  • Table 298. Netherlands Animation Production, by End User USD Million (2023-2028)
  • Table 299. Rest of Europe Animation Production, by Application USD Million (2023-2028)
  • Table 300. Rest of Europe Animation Production, by Animation USD Million (2023-2028)
  • Table 301. Rest of Europe Animation Production, by Method USD Million (2023-2028)
  • Table 302. Rest of Europe Animation Production, by Channels USD Million (2023-2028)
  • Table 303. Rest of Europe Animation Production, by End User USD Million (2023-2028)
  • Table 304. MEA Animation Production, by Country USD Million (2023-2028)
  • Table 305. MEA Animation Production, by Application USD Million (2023-2028)
  • Table 306. MEA Animation Production, by Animation USD Million (2023-2028)
  • Table 307. MEA Animation Production, by Method USD Million (2023-2028)
  • Table 308. MEA Animation Production, by Channels USD Million (2023-2028)
  • Table 309. MEA Animation Production, by End User USD Million (2023-2028)
  • Table 310. Middle East Animation Production, by Application USD Million (2023-2028)
  • Table 311. Middle East Animation Production, by Animation USD Million (2023-2028)
  • Table 312. Middle East Animation Production, by Method USD Million (2023-2028)
  • Table 313. Middle East Animation Production, by Channels USD Million (2023-2028)
  • Table 314. Middle East Animation Production, by End User USD Million (2023-2028)
  • Table 315. Africa Animation Production, by Application USD Million (2023-2028)
  • Table 316. Africa Animation Production, by Animation USD Million (2023-2028)
  • Table 317. Africa Animation Production, by Method USD Million (2023-2028)
  • Table 318. Africa Animation Production, by Channels USD Million (2023-2028)
  • Table 319. Africa Animation Production, by End User USD Million (2023-2028)
  • Table 320. North America Animation Production, by Country USD Million (2023-2028)
  • Table 321. North America Animation Production, by Application USD Million (2023-2028)
  • Table 322. North America Animation Production, by Animation USD Million (2023-2028)
  • Table 323. North America Animation Production, by Method USD Million (2023-2028)
  • Table 324. North America Animation Production, by Channels USD Million (2023-2028)
  • Table 325. North America Animation Production, by End User USD Million (2023-2028)
  • Table 326. United States Animation Production, by Application USD Million (2023-2028)
  • Table 327. United States Animation Production, by Animation USD Million (2023-2028)
  • Table 328. United States Animation Production, by Method USD Million (2023-2028)
  • Table 329. United States Animation Production, by Channels USD Million (2023-2028)
  • Table 330. United States Animation Production, by End User USD Million (2023-2028)
  • Table 331. Canada Animation Production, by Application USD Million (2023-2028)
  • Table 332. Canada Animation Production, by Animation USD Million (2023-2028)
  • Table 333. Canada Animation Production, by Method USD Million (2023-2028)
  • Table 334. Canada Animation Production, by Channels USD Million (2023-2028)
  • Table 335. Canada Animation Production, by End User USD Million (2023-2028)
  • Table 336. Mexico Animation Production, by Application USD Million (2023-2028)
  • Table 337. Mexico Animation Production, by Animation USD Million (2023-2028)
  • Table 338. Mexico Animation Production, by Method USD Million (2023-2028)
  • Table 339. Mexico Animation Production, by Channels USD Million (2023-2028)
  • Table 340. Mexico Animation Production, by End User USD Million (2023-2028)
  • Table 341. Research Programs/Design for This Report
  • Table 342. Key Data Information from Secondary Sources
  • Table 343. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Animation Production: by Application USD Million (2017-2022)
  • Figure 5. Global Animation Production: by Animation USD Million (2017-2022)
  • Figure 6. Global Animation Production: by Method USD Million (2017-2022)
  • Figure 7. Global Animation Production: by Channels USD Million (2017-2022)
  • Figure 8. Global Animation Production: by End User USD Million (2017-2022)
  • Figure 9. South America Animation Production Share (%), by Country
  • Figure 10. Asia Pacific Animation Production Share (%), by Country
  • Figure 11. Europe Animation Production Share (%), by Country
  • Figure 12. MEA Animation Production Share (%), by Country
  • Figure 13. North America Animation Production Share (%), by Country
  • Figure 14. Global Animation Production share by Players 2022 (%)
  • Figure 15. Global Animation Production share by Players (Top 3) 2022(%)
  • Figure 16. Global Animation Production share by Players (Top 5) 2022(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Walt Disney Studios (United States) Revenue, Net Income and Gross profit
  • Figure 19. Walt Disney Studios (United States) Revenue: by Geography 2022
  • Figure 20. DreamWorks Pictures (Amblin Entertainment) (United States) Revenue, Net Income and Gross profit
  • Figure 21. DreamWorks Pictures (Amblin Entertainment) (United States) Revenue: by Geography 2022
  • Figure 22. Warner Bros. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Warner Bros. (United States) Revenue: by Geography 2022
  • Figure 24. Cartoon Network Studios (United States) Revenue, Net Income and Gross profit
  • Figure 25. Cartoon Network Studios (United States) Revenue: by Geography 2022
  • Figure 26. Nickelodeon Animation Studio (United States) Revenue, Net Income and Gross profit
  • Figure 27. Nickelodeon Animation Studio (United States) Revenue: by Geography 2022
  • Figure 28. Illumination Mac Guff (France) Revenue, Net Income and Gross profit
  • Figure 29. Illumination Mac Guff (France) Revenue: by Geography 2022
  • Figure 30. Moving Picture Company (Technicolor SA) (France) Revenue, Net Income and Gross profit
  • Figure 31. Moving Picture Company (Technicolor SA) (France) Revenue: by Geography 2022
  • Figure 32. Sony Pictures Imageworks Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 33. Sony Pictures Imageworks Inc. (Canada) Revenue: by Geography 2022
  • Figure 34. Nippon Animation (Japan) Revenue, Net Income and Gross profit
  • Figure 35. Nippon Animation (Japan) Revenue: by Geography 2022
  • Figure 36. Sunrise Inc. (Japan) Revenue, Net Income and Gross profit
  • Figure 37. Sunrise Inc. (Japan) Revenue: by Geography 2022
  • Figure 38. Industrial Light & Magic (Unites States) Revenue, Net Income and Gross profit
  • Figure 39. Industrial Light & Magic (Unites States) Revenue: by Geography 2022
  • Figure 40. Toei Animation Co., Ltd. (Japan) Revenue, Net Income and Gross profit
  • Figure 41. Toei Animation Co., Ltd. (Japan) Revenue: by Geography 2022
  • Figure 42. Double Negative (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 43. Double Negative (United Kingdom) Revenue: by Geography 2022
  • Figure 44. Studio Ghibli, Inc. (Tokuma Shoten) (Japan) Revenue, Net Income and Gross profit
  • Figure 45. Studio Ghibli, Inc. (Tokuma Shoten) (Japan) Revenue: by Geography 2022
  • Figure 46. Global Animation Production: by Application USD Million (2023-2028)
  • Figure 47. Global Animation Production: by Animation USD Million (2023-2028)
  • Figure 48. Global Animation Production: by Method USD Million (2023-2028)
  • Figure 49. Global Animation Production: by Channels USD Million (2023-2028)
  • Figure 50. Global Animation Production: by End User USD Million (2023-2028)
  • Figure 51. South America Animation Production Share (%), by Country
  • Figure 52. Asia Pacific Animation Production Share (%), by Country
  • Figure 53. Europe Animation Production Share (%), by Country
  • Figure 54. MEA Animation Production Share (%), by Country
  • Figure 55. North America Animation Production Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Walt Disney Studios (United States)
  • DreamWorks Pictures (Amblin Entertainment) (United States)
  • Warner Bros. (United States)
  • Cartoon Network Studios (United States)
  • Nickelodeon Animation Studio (United States)
  • Illumination Mac Guff (France)
  • Moving Picture Company (Technicolor SA) (France)
  • Sony Pictures Imageworks Inc. (Canada)
  • Nippon Animation (Japan)
  • Sunrise Inc. (Japan)
  • Industrial Light & Magic (Unites States)
  • Toei Animation Co., Ltd. (Japan)
  • Double Negative (United Kingdom)
  • Studio Ghibli, Inc. (Tokuma Shoten) (Japan)
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Jun 2023 235 Pages 77 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Walt Disney Studios (United States), DreamWorks Pictures (Amblin Entertainment) (United States), Warner Bros. (United States), Cartoon Network Studios (United States), Nickelodeon Animation Studio (United States), Illumination Mac Guff (France), Moving Picture Company (Technicolor SA) (France), Sony Pictures Imageworks Inc. (Canada), Nippon Animation (Japan), Sunrise Inc. (Japan), Industrial Light & Magic (Unites States), Toei Animation Co., Ltd. (Japan), Double Negative (United Kingdom) and Studio Ghibli, Inc. (Tokuma Shoten) (Japan) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Increasing Consumption of Animation Among Kids " is seen as one of major influencing trends for Animation Production Market during projected period 2022-2028.
The Animation Production market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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