Global Player Tracking
Global Player Tracking

Player Tracking Comprehensive Study by Type (Wearables Player Tracking, Optical Player Tracking, Application Based Player Tracking, Others), Application (On-Field Player Tracking, Off Field Player Tracking), Components (Hardware, Software, Services), Technology (GPS Tracking, Sensor, RFID Technology, Others) Players and Region - Global Market Outlook to 2025

Player Tracking Market Segmented into XX Submarkets. | Forecast Years: 2020- 2025  

Feb 2020 Edition 228 Pages 192 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Player Tracking Market Overview:
The player tracking market is estimated to rise during the forecasted year because of the growing sports industry, and increasing advancement in technology used for player tracking. To maintain the record of the players related to one's performance, health fraud, etc. the market is expected to see the possible growth. The player tracking delivers the players monitoring data in real-time, the trend for the 3D position monitoring is rising both for indoor and outdoor purpose. The tracking data can even measure the things happening off the ball, spacing, the movement and the team formation of the players. It is can be done through devices and application systems such as wearable devices, optical device, and software.

Market Drivers
  • With increased training and gameplay, intensity can lead to an increased chance of injury rates. This needs to be predicted and prevented by constant monitoring of the patterns of athletes which is driving the demand for technologies used for these purposes. Whether the player is overtraining or they are doing anything wrong while playing which can affect their health and their on-field performance.

Market Trend
  • The Emerging Internet of Things (IoT) is Providing Better Communication and Interaction in the Sports industry for Required Improvements. Full Automation in Performance Tracking, Fraud Detection and Other Status of Players During an Activity is Advancing the Sports Industry. It is Using Real-Time Intelligence that Reflects Everything Quickly and Smartly.

Restraints
  • Technological Errors wit Player Tracking

Opportunities
  • The Constant Transformation and Technological Advancements in Sports Industries are Leveling up the Player Tracking Market
  • The Surging Demand for 3D Player Tracking Technology
  • Rising Investments in Sports Infrastructure and Sponsorships

Challenges
  • Limited Functionality of GPS Tracking of Players
  • Intense Competition with So Many Players in the Market


Competitive Landscape:

Some of the key players profiled in the report are Zebra Technologies Corporation (United States), Catapult Sports (Australia), STATSports Group (Ireland), KINEXON (Germany), ChyronHego Corporation (United States), Advansys d.o.o. (Solvenia), Stats Perform (United States), PlayGineering Ltd., (Latvia), Sonda Sports Ltd. (Poland) and Johan Sports (Netherlands). Additionally, following companies can also be profiled that are part of our coverage like Q-Track Corporation (United States), Sports Performance Tracking (Australia) and Xampion (Finland). Considering Market by Components, the sub-segment i.e. Hardware will boost the Player Tracking market. Considering Market by Technology, the sub-segment i.e. GPS Tracking will boost the Player Tracking market.

On 3rd April 2019, the STATS Perform launched the AutoSTATS for college basketball, it is the first artificial intelligence (AI) and computer vision technology to deliver the player tracking data using X/Y coordinates via television broadcast. With this technique, the AutoSTAT eliminated the need for the revenue hardware, for deep player analysis of any game. STATS has begun offering the technology to teams, conferences, media, broadcast outlets and other companies covering college basketball.

Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
** Confirmation on availability of data would be provided prior to purchase

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Player Tracking market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Player Tracking market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Player Tracking Devices Manufacturers, Player Tracking Service Providers, Research and Development Institutes, Potential Investors, Industry Associations and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.
Report Objectives / Segmentation Covered
By Type
  • Wearables Player Tracking
  • Optical Player Tracking
  • Application Based Player Tracking
  • Others
By Application
  • On-Field Player Tracking
  • Off Field Player Tracking
By Components
  • Hardware
  • Software
  • Services

By Technology
  • GPS Tracking
  • Sensor
  • RFID Technology
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. With increased training and gameplay, intensity can lead to an increased chance of injury rates. This needs to be predicted and prevented by constant monitoring of the patterns of athletes which is driving the demand for technologies used for these purposes. Whether the player is overtraining or they are doing anything wrong while playing which can affect their health and their on-field performance.
    • 3.3. Market Challenges
      • 3.3.1. Limited Functionality of GPS Tracking of Players
      • 3.3.2. Intense Competition with So Many Players in the Market
    • 3.4. Market Trends
      • 3.4.1. The Emerging Internet of Things (IoT) is Providing Better Communication and Interaction in the Sports industry for Required Improvements. Full Automation in Performance Tracking, Fraud Detection and Other Status of Players During an Activity is Advancing the Sports Industry. It is Using Real-Time Intelligence that Reflects Everything Quickly and Smartly.
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Player Tracking, by Type, Application, Components, Technology and Region (value) (2014-2019)
    • 5.1. Introduction
    • 5.2. Global Player Tracking (Value)
      • 5.2.1. Global Player Tracking by: Type (Value)
        • 5.2.1.1. Wearables Player Tracking
        • 5.2.1.2. Optical Player Tracking
        • 5.2.1.3. Application Based Player Tracking
        • 5.2.1.4. Others
      • 5.2.2. Global Player Tracking by: Application (Value)
        • 5.2.2.1. On-Field Player Tracking
        • 5.2.2.2. Off Field Player Tracking
      • 5.2.3. Global Player Tracking by: Components (Value)
        • 5.2.3.1. Hardware
        • 5.2.3.2. Software
        • 5.2.3.3. Services
      • 5.2.4. Global Player Tracking by: Technology (Value)
        • 5.2.4.1. GPS Tracking
        • 5.2.4.2. Sensor
        • 5.2.4.3. RFID Technology
        • 5.2.4.4. Others
      • 5.2.5. Global Player Tracking Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Player Tracking: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2019)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Zebra Technologies Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Catapult Sports (Australia)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. STATSports Group (Ireland)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. KINEXON (Germany)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. ChyronHego Corporation (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Advansys d.o.o. (Solvenia)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Stats Perform (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. PlayGineering Ltd., (Latvia)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Sonda Sports Ltd. (Poland)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Johan Sports (Netherlands)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Player Tracking Sale, by Type, Application, Components, Technology and Region (value) (2020-2025)
    • 7.1. Introduction
    • 7.2. Global Player Tracking (Value)
      • 7.2.1. Global Player Tracking by: Type (Value)
        • 7.2.1.1. Wearables Player Tracking
        • 7.2.1.2. Optical Player Tracking
        • 7.2.1.3. Application Based Player Tracking
        • 7.2.1.4. Others
      • 7.2.2. Global Player Tracking by: Application (Value)
        • 7.2.2.1. On-Field Player Tracking
        • 7.2.2.2. Off Field Player Tracking
      • 7.2.3. Global Player Tracking by: Components (Value)
        • 7.2.3.1. Hardware
        • 7.2.3.2. Software
        • 7.2.3.3. Services
      • 7.2.4. Global Player Tracking by: Technology (Value)
        • 7.2.4.1. GPS Tracking
        • 7.2.4.2. Sensor
        • 7.2.4.3. RFID Technology
        • 7.2.4.4. Others
      • 7.2.5. Global Player Tracking Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Player Tracking: by Type(USD Million)
  • Table 2. Player Tracking Wearables Player Tracking , by Region USD Million (2014-2019)
  • Table 3. Player Tracking Optical Player Tracking , by Region USD Million (2014-2019)
  • Table 4. Player Tracking Application Based Player Tracking , by Region USD Million (2014-2019)
  • Table 5. Player Tracking Others , by Region USD Million (2014-2019)
  • Table 6. Player Tracking: by Application(USD Million)
  • Table 7. Player Tracking On-Field Player Tracking , by Region USD Million (2014-2019)
  • Table 8. Player Tracking Off Field Player Tracking , by Region USD Million (2014-2019)
  • Table 9. Player Tracking: by Components(USD Million)
  • Table 10. Player Tracking Hardware , by Region USD Million (2014-2019)
  • Table 11. Player Tracking Software , by Region USD Million (2014-2019)
  • Table 12. Player Tracking Services , by Region USD Million (2014-2019)
  • Table 13. Player Tracking: by Technology(USD Million)
  • Table 14. Player Tracking GPS Tracking , by Region USD Million (2014-2019)
  • Table 15. Player Tracking Sensor , by Region USD Million (2014-2019)
  • Table 16. Player Tracking RFID Technology , by Region USD Million (2014-2019)
  • Table 17. Player Tracking Others , by Region USD Million (2014-2019)
  • Table 18. South America Player Tracking, by Country USD Million (2014-2019)
  • Table 19. South America Player Tracking, by Type USD Million (2014-2019)
  • Table 20. South America Player Tracking, by Application USD Million (2014-2019)
  • Table 21. South America Player Tracking, by Components USD Million (2014-2019)
  • Table 22. South America Player Tracking, by Technology USD Million (2014-2019)
  • Table 23. Brazil Player Tracking, by Type USD Million (2014-2019)
  • Table 24. Brazil Player Tracking, by Application USD Million (2014-2019)
  • Table 25. Brazil Player Tracking, by Components USD Million (2014-2019)
  • Table 26. Brazil Player Tracking, by Technology USD Million (2014-2019)
  • Table 27. Argentina Player Tracking, by Type USD Million (2014-2019)
  • Table 28. Argentina Player Tracking, by Application USD Million (2014-2019)
  • Table 29. Argentina Player Tracking, by Components USD Million (2014-2019)
  • Table 30. Argentina Player Tracking, by Technology USD Million (2014-2019)
  • Table 31. Rest of South America Player Tracking, by Type USD Million (2014-2019)
  • Table 32. Rest of South America Player Tracking, by Application USD Million (2014-2019)
  • Table 33. Rest of South America Player Tracking, by Components USD Million (2014-2019)
  • Table 34. Rest of South America Player Tracking, by Technology USD Million (2014-2019)
  • Table 35. Asia Pacific Player Tracking, by Country USD Million (2014-2019)
  • Table 36. Asia Pacific Player Tracking, by Type USD Million (2014-2019)
  • Table 37. Asia Pacific Player Tracking, by Application USD Million (2014-2019)
  • Table 38. Asia Pacific Player Tracking, by Components USD Million (2014-2019)
  • Table 39. Asia Pacific Player Tracking, by Technology USD Million (2014-2019)
  • Table 40. China Player Tracking, by Type USD Million (2014-2019)
  • Table 41. China Player Tracking, by Application USD Million (2014-2019)
  • Table 42. China Player Tracking, by Components USD Million (2014-2019)
  • Table 43. China Player Tracking, by Technology USD Million (2014-2019)
  • Table 44. Japan Player Tracking, by Type USD Million (2014-2019)
  • Table 45. Japan Player Tracking, by Application USD Million (2014-2019)
  • Table 46. Japan Player Tracking, by Components USD Million (2014-2019)
  • Table 47. Japan Player Tracking, by Technology USD Million (2014-2019)
  • Table 48. India Player Tracking, by Type USD Million (2014-2019)
  • Table 49. India Player Tracking, by Application USD Million (2014-2019)
  • Table 50. India Player Tracking, by Components USD Million (2014-2019)
  • Table 51. India Player Tracking, by Technology USD Million (2014-2019)
  • Table 52. South Korea Player Tracking, by Type USD Million (2014-2019)
  • Table 53. South Korea Player Tracking, by Application USD Million (2014-2019)
  • Table 54. South Korea Player Tracking, by Components USD Million (2014-2019)
  • Table 55. South Korea Player Tracking, by Technology USD Million (2014-2019)
  • Table 56. Taiwan Player Tracking, by Type USD Million (2014-2019)
  • Table 57. Taiwan Player Tracking, by Application USD Million (2014-2019)
  • Table 58. Taiwan Player Tracking, by Components USD Million (2014-2019)
  • Table 59. Taiwan Player Tracking, by Technology USD Million (2014-2019)
  • Table 60. Australia Player Tracking, by Type USD Million (2014-2019)
  • Table 61. Australia Player Tracking, by Application USD Million (2014-2019)
  • Table 62. Australia Player Tracking, by Components USD Million (2014-2019)
  • Table 63. Australia Player Tracking, by Technology USD Million (2014-2019)
  • Table 64. Rest of Asia-Pacific Player Tracking, by Type USD Million (2014-2019)
  • Table 65. Rest of Asia-Pacific Player Tracking, by Application USD Million (2014-2019)
  • Table 66. Rest of Asia-Pacific Player Tracking, by Components USD Million (2014-2019)
  • Table 67. Rest of Asia-Pacific Player Tracking, by Technology USD Million (2014-2019)
  • Table 68. Europe Player Tracking, by Country USD Million (2014-2019)
  • Table 69. Europe Player Tracking, by Type USD Million (2014-2019)
  • Table 70. Europe Player Tracking, by Application USD Million (2014-2019)
  • Table 71. Europe Player Tracking, by Components USD Million (2014-2019)
  • Table 72. Europe Player Tracking, by Technology USD Million (2014-2019)
  • Table 73. Germany Player Tracking, by Type USD Million (2014-2019)
  • Table 74. Germany Player Tracking, by Application USD Million (2014-2019)
  • Table 75. Germany Player Tracking, by Components USD Million (2014-2019)
  • Table 76. Germany Player Tracking, by Technology USD Million (2014-2019)
  • Table 77. France Player Tracking, by Type USD Million (2014-2019)
  • Table 78. France Player Tracking, by Application USD Million (2014-2019)
  • Table 79. France Player Tracking, by Components USD Million (2014-2019)
  • Table 80. France Player Tracking, by Technology USD Million (2014-2019)
  • Table 81. Italy Player Tracking, by Type USD Million (2014-2019)
  • Table 82. Italy Player Tracking, by Application USD Million (2014-2019)
  • Table 83. Italy Player Tracking, by Components USD Million (2014-2019)
  • Table 84. Italy Player Tracking, by Technology USD Million (2014-2019)
  • Table 85. United Kingdom Player Tracking, by Type USD Million (2014-2019)
  • Table 86. United Kingdom Player Tracking, by Application USD Million (2014-2019)
  • Table 87. United Kingdom Player Tracking, by Components USD Million (2014-2019)
  • Table 88. United Kingdom Player Tracking, by Technology USD Million (2014-2019)
  • Table 89. Netherlands Player Tracking, by Type USD Million (2014-2019)
  • Table 90. Netherlands Player Tracking, by Application USD Million (2014-2019)
  • Table 91. Netherlands Player Tracking, by Components USD Million (2014-2019)
  • Table 92. Netherlands Player Tracking, by Technology USD Million (2014-2019)
  • Table 93. Rest of Europe Player Tracking, by Type USD Million (2014-2019)
  • Table 94. Rest of Europe Player Tracking, by Application USD Million (2014-2019)
  • Table 95. Rest of Europe Player Tracking, by Components USD Million (2014-2019)
  • Table 96. Rest of Europe Player Tracking, by Technology USD Million (2014-2019)
  • Table 97. MEA Player Tracking, by Country USD Million (2014-2019)
  • Table 98. MEA Player Tracking, by Type USD Million (2014-2019)
  • Table 99. MEA Player Tracking, by Application USD Million (2014-2019)
  • Table 100. MEA Player Tracking, by Components USD Million (2014-2019)
  • Table 101. MEA Player Tracking, by Technology USD Million (2014-2019)
  • Table 102. Middle East Player Tracking, by Type USD Million (2014-2019)
  • Table 103. Middle East Player Tracking, by Application USD Million (2014-2019)
  • Table 104. Middle East Player Tracking, by Components USD Million (2014-2019)
  • Table 105. Middle East Player Tracking, by Technology USD Million (2014-2019)
  • Table 106. Africa Player Tracking, by Type USD Million (2014-2019)
  • Table 107. Africa Player Tracking, by Application USD Million (2014-2019)
  • Table 108. Africa Player Tracking, by Components USD Million (2014-2019)
  • Table 109. Africa Player Tracking, by Technology USD Million (2014-2019)
  • Table 110. North America Player Tracking, by Country USD Million (2014-2019)
  • Table 111. North America Player Tracking, by Type USD Million (2014-2019)
  • Table 112. North America Player Tracking, by Application USD Million (2014-2019)
  • Table 113. North America Player Tracking, by Components USD Million (2014-2019)
  • Table 114. North America Player Tracking, by Technology USD Million (2014-2019)
  • Table 115. United States Player Tracking, by Type USD Million (2014-2019)
  • Table 116. United States Player Tracking, by Application USD Million (2014-2019)
  • Table 117. United States Player Tracking, by Components USD Million (2014-2019)
  • Table 118. United States Player Tracking, by Technology USD Million (2014-2019)
  • Table 119. Canada Player Tracking, by Type USD Million (2014-2019)
  • Table 120. Canada Player Tracking, by Application USD Million (2014-2019)
  • Table 121. Canada Player Tracking, by Components USD Million (2014-2019)
  • Table 122. Canada Player Tracking, by Technology USD Million (2014-2019)
  • Table 123. Mexico Player Tracking, by Type USD Million (2014-2019)
  • Table 124. Mexico Player Tracking, by Application USD Million (2014-2019)
  • Table 125. Mexico Player Tracking, by Components USD Million (2014-2019)
  • Table 126. Mexico Player Tracking, by Technology USD Million (2014-2019)
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Player Tracking: by Type(USD Million)
  • Table 138. Player Tracking Wearables Player Tracking , by Region USD Million (2020-2025)
  • Table 139. Player Tracking Optical Player Tracking , by Region USD Million (2020-2025)
  • Table 140. Player Tracking Application Based Player Tracking , by Region USD Million (2020-2025)
  • Table 141. Player Tracking Others , by Region USD Million (2020-2025)
  • Table 142. Player Tracking: by Application(USD Million)
  • Table 143. Player Tracking On-Field Player Tracking , by Region USD Million (2020-2025)
  • Table 144. Player Tracking Off Field Player Tracking , by Region USD Million (2020-2025)
  • Table 145. Player Tracking: by Components(USD Million)
  • Table 146. Player Tracking Hardware , by Region USD Million (2020-2025)
  • Table 147. Player Tracking Software , by Region USD Million (2020-2025)
  • Table 148. Player Tracking Services , by Region USD Million (2020-2025)
  • Table 149. Player Tracking: by Technology(USD Million)
  • Table 150. Player Tracking GPS Tracking , by Region USD Million (2020-2025)
  • Table 151. Player Tracking Sensor , by Region USD Million (2020-2025)
  • Table 152. Player Tracking RFID Technology , by Region USD Million (2020-2025)
  • Table 153. Player Tracking Others , by Region USD Million (2020-2025)
  • Table 154. South America Player Tracking, by Country USD Million (2020-2025)
  • Table 155. South America Player Tracking, by Type USD Million (2020-2025)
  • Table 156. South America Player Tracking, by Application USD Million (2020-2025)
  • Table 157. South America Player Tracking, by Components USD Million (2020-2025)
  • Table 158. South America Player Tracking, by Technology USD Million (2020-2025)
  • Table 159. Brazil Player Tracking, by Type USD Million (2020-2025)
  • Table 160. Brazil Player Tracking, by Application USD Million (2020-2025)
  • Table 161. Brazil Player Tracking, by Components USD Million (2020-2025)
  • Table 162. Brazil Player Tracking, by Technology USD Million (2020-2025)
  • Table 163. Argentina Player Tracking, by Type USD Million (2020-2025)
  • Table 164. Argentina Player Tracking, by Application USD Million (2020-2025)
  • Table 165. Argentina Player Tracking, by Components USD Million (2020-2025)
  • Table 166. Argentina Player Tracking, by Technology USD Million (2020-2025)
  • Table 167. Rest of South America Player Tracking, by Type USD Million (2020-2025)
  • Table 168. Rest of South America Player Tracking, by Application USD Million (2020-2025)
  • Table 169. Rest of South America Player Tracking, by Components USD Million (2020-2025)
  • Table 170. Rest of South America Player Tracking, by Technology USD Million (2020-2025)
  • Table 171. Asia Pacific Player Tracking, by Country USD Million (2020-2025)
  • Table 172. Asia Pacific Player Tracking, by Type USD Million (2020-2025)
  • Table 173. Asia Pacific Player Tracking, by Application USD Million (2020-2025)
  • Table 174. Asia Pacific Player Tracking, by Components USD Million (2020-2025)
  • Table 175. Asia Pacific Player Tracking, by Technology USD Million (2020-2025)
  • Table 176. China Player Tracking, by Type USD Million (2020-2025)
  • Table 177. China Player Tracking, by Application USD Million (2020-2025)
  • Table 178. China Player Tracking, by Components USD Million (2020-2025)
  • Table 179. China Player Tracking, by Technology USD Million (2020-2025)
  • Table 180. Japan Player Tracking, by Type USD Million (2020-2025)
  • Table 181. Japan Player Tracking, by Application USD Million (2020-2025)
  • Table 182. Japan Player Tracking, by Components USD Million (2020-2025)
  • Table 183. Japan Player Tracking, by Technology USD Million (2020-2025)
  • Table 184. India Player Tracking, by Type USD Million (2020-2025)
  • Table 185. India Player Tracking, by Application USD Million (2020-2025)
  • Table 186. India Player Tracking, by Components USD Million (2020-2025)
  • Table 187. India Player Tracking, by Technology USD Million (2020-2025)
  • Table 188. South Korea Player Tracking, by Type USD Million (2020-2025)
  • Table 189. South Korea Player Tracking, by Application USD Million (2020-2025)
  • Table 190. South Korea Player Tracking, by Components USD Million (2020-2025)
  • Table 191. South Korea Player Tracking, by Technology USD Million (2020-2025)
  • Table 192. Taiwan Player Tracking, by Type USD Million (2020-2025)
  • Table 193. Taiwan Player Tracking, by Application USD Million (2020-2025)
  • Table 194. Taiwan Player Tracking, by Components USD Million (2020-2025)
  • Table 195. Taiwan Player Tracking, by Technology USD Million (2020-2025)
  • Table 196. Australia Player Tracking, by Type USD Million (2020-2025)
  • Table 197. Australia Player Tracking, by Application USD Million (2020-2025)
  • Table 198. Australia Player Tracking, by Components USD Million (2020-2025)
  • Table 199. Australia Player Tracking, by Technology USD Million (2020-2025)
  • Table 200. Rest of Asia-Pacific Player Tracking, by Type USD Million (2020-2025)
  • Table 201. Rest of Asia-Pacific Player Tracking, by Application USD Million (2020-2025)
  • Table 202. Rest of Asia-Pacific Player Tracking, by Components USD Million (2020-2025)
  • Table 203. Rest of Asia-Pacific Player Tracking, by Technology USD Million (2020-2025)
  • Table 204. Europe Player Tracking, by Country USD Million (2020-2025)
  • Table 205. Europe Player Tracking, by Type USD Million (2020-2025)
  • Table 206. Europe Player Tracking, by Application USD Million (2020-2025)
  • Table 207. Europe Player Tracking, by Components USD Million (2020-2025)
  • Table 208. Europe Player Tracking, by Technology USD Million (2020-2025)
  • Table 209. Germany Player Tracking, by Type USD Million (2020-2025)
  • Table 210. Germany Player Tracking, by Application USD Million (2020-2025)
  • Table 211. Germany Player Tracking, by Components USD Million (2020-2025)
  • Table 212. Germany Player Tracking, by Technology USD Million (2020-2025)
  • Table 213. France Player Tracking, by Type USD Million (2020-2025)
  • Table 214. France Player Tracking, by Application USD Million (2020-2025)
  • Table 215. France Player Tracking, by Components USD Million (2020-2025)
  • Table 216. France Player Tracking, by Technology USD Million (2020-2025)
  • Table 217. Italy Player Tracking, by Type USD Million (2020-2025)
  • Table 218. Italy Player Tracking, by Application USD Million (2020-2025)
  • Table 219. Italy Player Tracking, by Components USD Million (2020-2025)
  • Table 220. Italy Player Tracking, by Technology USD Million (2020-2025)
  • Table 221. United Kingdom Player Tracking, by Type USD Million (2020-2025)
  • Table 222. United Kingdom Player Tracking, by Application USD Million (2020-2025)
  • Table 223. United Kingdom Player Tracking, by Components USD Million (2020-2025)
  • Table 224. United Kingdom Player Tracking, by Technology USD Million (2020-2025)
  • Table 225. Netherlands Player Tracking, by Type USD Million (2020-2025)
  • Table 226. Netherlands Player Tracking, by Application USD Million (2020-2025)
  • Table 227. Netherlands Player Tracking, by Components USD Million (2020-2025)
  • Table 228. Netherlands Player Tracking, by Technology USD Million (2020-2025)
  • Table 229. Rest of Europe Player Tracking, by Type USD Million (2020-2025)
  • Table 230. Rest of Europe Player Tracking, by Application USD Million (2020-2025)
  • Table 231. Rest of Europe Player Tracking, by Components USD Million (2020-2025)
  • Table 232. Rest of Europe Player Tracking, by Technology USD Million (2020-2025)
  • Table 233. MEA Player Tracking, by Country USD Million (2020-2025)
  • Table 234. MEA Player Tracking, by Type USD Million (2020-2025)
  • Table 235. MEA Player Tracking, by Application USD Million (2020-2025)
  • Table 236. MEA Player Tracking, by Components USD Million (2020-2025)
  • Table 237. MEA Player Tracking, by Technology USD Million (2020-2025)
  • Table 238. Middle East Player Tracking, by Type USD Million (2020-2025)
  • Table 239. Middle East Player Tracking, by Application USD Million (2020-2025)
  • Table 240. Middle East Player Tracking, by Components USD Million (2020-2025)
  • Table 241. Middle East Player Tracking, by Technology USD Million (2020-2025)
  • Table 242. Africa Player Tracking, by Type USD Million (2020-2025)
  • Table 243. Africa Player Tracking, by Application USD Million (2020-2025)
  • Table 244. Africa Player Tracking, by Components USD Million (2020-2025)
  • Table 245. Africa Player Tracking, by Technology USD Million (2020-2025)
  • Table 246. North America Player Tracking, by Country USD Million (2020-2025)
  • Table 247. North America Player Tracking, by Type USD Million (2020-2025)
  • Table 248. North America Player Tracking, by Application USD Million (2020-2025)
  • Table 249. North America Player Tracking, by Components USD Million (2020-2025)
  • Table 250. North America Player Tracking, by Technology USD Million (2020-2025)
  • Table 251. United States Player Tracking, by Type USD Million (2020-2025)
  • Table 252. United States Player Tracking, by Application USD Million (2020-2025)
  • Table 253. United States Player Tracking, by Components USD Million (2020-2025)
  • Table 254. United States Player Tracking, by Technology USD Million (2020-2025)
  • Table 255. Canada Player Tracking, by Type USD Million (2020-2025)
  • Table 256. Canada Player Tracking, by Application USD Million (2020-2025)
  • Table 257. Canada Player Tracking, by Components USD Million (2020-2025)
  • Table 258. Canada Player Tracking, by Technology USD Million (2020-2025)
  • Table 259. Mexico Player Tracking, by Type USD Million (2020-2025)
  • Table 260. Mexico Player Tracking, by Application USD Million (2020-2025)
  • Table 261. Mexico Player Tracking, by Components USD Million (2020-2025)
  • Table 262. Mexico Player Tracking, by Technology USD Million (2020-2025)
  • Table 263. Research Programs/Design for This Report
  • Table 264. Key Data Information from Secondary Sources
  • Table 265. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Player Tracking: by Type USD Million (2014-2019)
  • Figure 5. Global Player Tracking: by Application USD Million (2014-2019)
  • Figure 6. Global Player Tracking: by Components USD Million (2014-2019)
  • Figure 7. Global Player Tracking: by Technology USD Million (2014-2019)
  • Figure 8. South America Player Tracking Share (%), by Country
  • Figure 9. Asia Pacific Player Tracking Share (%), by Country
  • Figure 10. Europe Player Tracking Share (%), by Country
  • Figure 11. MEA Player Tracking Share (%), by Country
  • Figure 12. North America Player Tracking Share (%), by Country
  • Figure 13. Global Player Tracking share by Players 2019 (%)
  • Figure 14. Global Player Tracking share by Players (Top 3) 2019(%)
  • Figure 15. Global Player Tracking share by Players (Top 5) 2019(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Zebra Technologies Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 18. Zebra Technologies Corporation (United States) Revenue: by Geography 2019
  • Figure 19. Catapult Sports (Australia) Revenue, Net Income and Gross profit
  • Figure 20. Catapult Sports (Australia) Revenue: by Geography 2019
  • Figure 21. STATSports Group (Ireland) Revenue, Net Income and Gross profit
  • Figure 22. STATSports Group (Ireland) Revenue: by Geography 2019
  • Figure 23. KINEXON (Germany) Revenue, Net Income and Gross profit
  • Figure 24. KINEXON (Germany) Revenue: by Geography 2019
  • Figure 25. ChyronHego Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 26. ChyronHego Corporation (United States) Revenue: by Geography 2019
  • Figure 27. Advansys d.o.o. (Solvenia) Revenue, Net Income and Gross profit
  • Figure 28. Advansys d.o.o. (Solvenia) Revenue: by Geography 2019
  • Figure 29. Stats Perform (United States) Revenue, Net Income and Gross profit
  • Figure 30. Stats Perform (United States) Revenue: by Geography 2019
  • Figure 31. PlayGineering Ltd., (Latvia) Revenue, Net Income and Gross profit
  • Figure 32. PlayGineering Ltd., (Latvia) Revenue: by Geography 2019
  • Figure 33. Sonda Sports Ltd. (Poland) Revenue, Net Income and Gross profit
  • Figure 34. Sonda Sports Ltd. (Poland) Revenue: by Geography 2019
  • Figure 35. Johan Sports (Netherlands) Revenue, Net Income and Gross profit
  • Figure 36. Johan Sports (Netherlands) Revenue: by Geography 2019
  • Figure 37. Global Player Tracking: by Type USD Million (2020-2025)
  • Figure 38. Global Player Tracking: by Application USD Million (2020-2025)
  • Figure 39. Global Player Tracking: by Components USD Million (2020-2025)
  • Figure 40. Global Player Tracking: by Technology USD Million (2020-2025)
  • Figure 41. South America Player Tracking Share (%), by Country
  • Figure 42. Asia Pacific Player Tracking Share (%), by Country
  • Figure 43. Europe Player Tracking Share (%), by Country
  • Figure 44. MEA Player Tracking Share (%), by Country
  • Figure 45. North America Player Tracking Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Zebra Technologies Corporation (United States)
  • Catapult Sports (Australia)
  • STATSports Group (Ireland)
  • KINEXON (Germany)
  • ChyronHego Corporation (United States)
  • Advansys d.o.o. (Solvenia)
  • Stats Perform (United States)
  • PlayGineering Ltd., (Latvia)
  • Sonda Sports Ltd. (Poland)
  • Johan Sports (Netherlands)
Additional players considered in the study are as follows:
Q-Track Corporation (United States) , Sports Performance Tracking (Australia) , Xampion (Finland)
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