Global Virtual Dressing Rooms
Global Virtual Dressing Rooms

Virtual Dressing Rooms Comprehensive Study by Components (Hardware, Software, Services), End Users (Physical Store, Virtual Store), Product (Apparel, Accessories, Eyewear, Jewellery, Beauty & Cosmetics, Others) Players and Region - Global Market Outlook to 2025

Virtual Dressing Rooms Market Segmented into XX Submarkets. | Forecast Years: 2020- 2025  

Aug 2020 Edition 237 Pages 196 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Virtual Dressing Rooms Market Overview:
A virtual dressing room is a solution that is a complete 3D based solution. It bridges the gap between the online and offline world and transforms the online shopping at a new level. Under this, they combine technologies including visual computing, fabric simulation, artificial intelligence, and others. With the help of augmented reality is changing the phase of this industry. Some of the key players profiled in the study are Zugara (United States), Total Immersion (France), True Fit (United States), Metail (United Kingdom), 3D-A-PORTER (United Kingdom), Magic Mirror (United Kingdom), AstraFit (United States), Fit Analytics (Germany), Visualook (Spain) and ELSE Corp (Italy).

On the basis of geography, the market of Virtual Dressing Rooms has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Components, the sub-segment i.e. Hardware will boost the Virtual Dressing Rooms market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End Users, the sub-segment i.e. Physical Store will boost the Virtual Dressing Rooms market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Product, the sub-segment i.e. Apparel will boost the Virtual Dressing Rooms market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • The Rise in Adoption of Advanced Technologies, Including Augmented & Virtual Reality, to Offer Better Shopping Experience to Customers
  • Increase in Investment in Research and Development
  • Growing Trend of Online Shopping That Enhances the Demand for Virtual Dressing Room Technologies in Retail and E-Commerce

Market Trend
  • Increasing Number of Market Players in this Industry
  • High Investment in Technology Development

Restraints
  • Lack of Awareness in Under Developing Regions

Opportunities
  • Increase in Availability of Online Sales Channels, and Rising Number of Smart Devices
  • Rising Number of Start-Ups to Raise Funds in The Virtual Dressing Room Market

Challenges
  • Lack of Skilled Professional


Major Market Developments:


In Nov 2019, Swiss Retail Technology announced the launch of the next generation of smartphone-enabled virtual dressing rooms that is highly adopted on e-commerce sites. This solution enhances the digital experience that helps to transform the shopping journey for online shoppers. This platform is built with an artificial intelligence engine to stimulate 3D models in real-time.

The is one of the emerging markets in online sales channels, this market will grow with the development by market-leading players, those are focusing highly focusing on production technologies, improving efficiency and shelf life. There are numerous growth opportunities in the market which is captured by the market-leading players via tracking the ongoing process improvement and financial flexibility to invest in market growth strategies.

Target Audience:
Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analyst and Strategic Business Planners, Virtual Dressing Rooms Providers, Government Regulatory and Research Organizations and End-Use Industries

Major Objectives Focused through this Study
• To define, describe, and forecast the Global Virtual Dressing Rooms market on the basis of product [] , application [], key regions and end user
• To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
• To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
• Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
• To provide market size for various segments of the Virtual Dressing Rooms market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
• To strategically profile the key players and analyzing their market shares and core competencies in the Virtual Dressing Rooms industry
• To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market

Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are FXGear (Korea), Sizebay (Brazil), TriMirror (United States) and MemoMi (United States).
** Confirmation on availability of data would be informed prior purchase

While framing the research framework, major and emerging players operating in the Virtual Dressing Rooms market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dow Jones (Factiva), along with primary respondents. The complete methodology includes the study of the annual and financial reports of the key market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) related to the market.
Report Objectives / Segmentation Covered
By Components
  • Hardware
  • Software
  • Services

By End Users
  • Physical Store
  • Virtual Store

By Product
  • Apparel
  • Accessories
  • Eyewear
  • Jewellery
  • Beauty & Cosmetics
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The Rise in Adoption of Advanced Technologies, Including Augmented & Virtual Reality, to Offer Better Shopping Experience to Customers
      • 3.2.2. Increase in Investment in Research and Development
      • 3.2.3. Growing Trend of Online Shopping That Enhances the Demand for Virtual Dressing Room Technologies in Retail and E-Commerce
    • 3.3. Market Challenges
      • 3.3.1. Lack of Skilled Professional
    • 3.4. Market Trends
      • 3.4.1. Increasing Number of Market Players in this Industry
      • 3.4.2. High Investment in Technology Development
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Dressing Rooms, by Components, End Users, Product and Region (value and price ) (2014-2019)
    • 5.1. Introduction
    • 5.2. Global Virtual Dressing Rooms (Value)
      • 5.2.1. Global Virtual Dressing Rooms by: Components (Value)
        • 5.2.1.1. Hardware
        • 5.2.1.2. Software
        • 5.2.1.3. Services
      • 5.2.2. Global Virtual Dressing Rooms by: End Users (Value)
        • 5.2.2.1. Physical Store
        • 5.2.2.2. Virtual Store
      • 5.2.3. Global Virtual Dressing Rooms by: Product (Value)
        • 5.2.3.1. Apparel
        • 5.2.3.2. Accessories
        • 5.2.3.3. Eyewear
        • 5.2.3.4. Jewellery
        • 5.2.3.5. Beauty & Cosmetics
        • 5.2.3.6. Others
      • 5.2.4. Global Virtual Dressing Rooms Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Virtual Dressing Rooms (Price)
  • 6. Virtual Dressing Rooms: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2019)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Zugara (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Total Immersion (France)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. True Fit (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Metail (United Kingdom)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. 3D-A-PORTER (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Magic Mirror (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. AstraFit (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Fit Analytics (Germany)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Visualook (Spain)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. ELSE Corp (Italy)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Virtual Dressing Rooms Sale, by Components, End Users, Product and Region (value and price ) (2020-2025)
    • 7.1. Introduction
    • 7.2. Global Virtual Dressing Rooms (Value)
      • 7.2.1. Global Virtual Dressing Rooms by: Components (Value)
        • 7.2.1.1. Hardware
        • 7.2.1.2. Software
        • 7.2.1.3. Services
      • 7.2.2. Global Virtual Dressing Rooms by: End Users (Value)
        • 7.2.2.1. Physical Store
        • 7.2.2.2. Virtual Store
      • 7.2.3. Global Virtual Dressing Rooms by: Product (Value)
        • 7.2.3.1. Apparel
        • 7.2.3.2. Accessories
        • 7.2.3.3. Eyewear
        • 7.2.3.4. Jewellery
        • 7.2.3.5. Beauty & Cosmetics
        • 7.2.3.6. Others
      • 7.2.4. Global Virtual Dressing Rooms Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Virtual Dressing Rooms (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Dressing Rooms: by Components(USD Million)
  • Table 2. Virtual Dressing Rooms Hardware , by Region USD Million (2014-2019)
  • Table 3. Virtual Dressing Rooms Software , by Region USD Million (2014-2019)
  • Table 4. Virtual Dressing Rooms Services , by Region USD Million (2014-2019)
  • Table 5. Virtual Dressing Rooms: by End Users(USD Million)
  • Table 6. Virtual Dressing Rooms Physical Store , by Region USD Million (2014-2019)
  • Table 7. Virtual Dressing Rooms Virtual Store , by Region USD Million (2014-2019)
  • Table 8. Virtual Dressing Rooms: by Product(USD Million)
  • Table 9. Virtual Dressing Rooms Apparel , by Region USD Million (2014-2019)
  • Table 10. Virtual Dressing Rooms Accessories , by Region USD Million (2014-2019)
  • Table 11. Virtual Dressing Rooms Eyewear , by Region USD Million (2014-2019)
  • Table 12. Virtual Dressing Rooms Jewellery , by Region USD Million (2014-2019)
  • Table 13. Virtual Dressing Rooms Beauty & Cosmetics , by Region USD Million (2014-2019)
  • Table 14. Virtual Dressing Rooms Others , by Region USD Million (2014-2019)
  • Table 15. South America Virtual Dressing Rooms, by Country USD Million (2014-2019)
  • Table 16. South America Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 17. South America Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 18. South America Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 19. Brazil Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 20. Brazil Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 21. Brazil Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 22. Argentina Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 23. Argentina Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 24. Argentina Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 25. Rest of South America Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 26. Rest of South America Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 27. Rest of South America Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 28. Asia Pacific Virtual Dressing Rooms, by Country USD Million (2014-2019)
  • Table 29. Asia Pacific Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 30. Asia Pacific Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 31. Asia Pacific Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 32. China Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 33. China Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 34. China Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 35. Japan Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 36. Japan Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 37. Japan Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 38. India Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 39. India Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 40. India Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 41. South Korea Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 42. South Korea Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 43. South Korea Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 44. Taiwan Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 45. Taiwan Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 46. Taiwan Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 47. Australia Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 48. Australia Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 49. Australia Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 50. Rest of Asia-Pacific Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 51. Rest of Asia-Pacific Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 52. Rest of Asia-Pacific Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 53. Europe Virtual Dressing Rooms, by Country USD Million (2014-2019)
  • Table 54. Europe Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 55. Europe Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 56. Europe Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 57. Germany Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 58. Germany Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 59. Germany Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 60. France Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 61. France Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 62. France Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 63. Italy Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 64. Italy Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 65. Italy Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 66. United Kingdom Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 67. United Kingdom Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 68. United Kingdom Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 69. Netherlands Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 70. Netherlands Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 71. Netherlands Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 72. Rest of Europe Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 73. Rest of Europe Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 74. Rest of Europe Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 75. MEA Virtual Dressing Rooms, by Country USD Million (2014-2019)
  • Table 76. MEA Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 77. MEA Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 78. MEA Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 79. Middle East Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 80. Middle East Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 81. Middle East Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 82. Africa Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 83. Africa Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 84. Africa Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 85. North America Virtual Dressing Rooms, by Country USD Million (2014-2019)
  • Table 86. North America Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 87. North America Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 88. North America Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 89. United States Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 90. United States Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 91. United States Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 92. Canada Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 93. Canada Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 94. Canada Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 95. Mexico Virtual Dressing Rooms, by Components USD Million (2014-2019)
  • Table 96. Mexico Virtual Dressing Rooms, by End Users USD Million (2014-2019)
  • Table 97. Mexico Virtual Dressing Rooms, by Product USD Million (2014-2019)
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Virtual Dressing Rooms: by Components(USD Million)
  • Table 109. Virtual Dressing Rooms Hardware , by Region USD Million (2020-2025)
  • Table 110. Virtual Dressing Rooms Software , by Region USD Million (2020-2025)
  • Table 111. Virtual Dressing Rooms Services , by Region USD Million (2020-2025)
  • Table 112. Virtual Dressing Rooms: by End Users(USD Million)
  • Table 113. Virtual Dressing Rooms Physical Store , by Region USD Million (2020-2025)
  • Table 114. Virtual Dressing Rooms Virtual Store , by Region USD Million (2020-2025)
  • Table 115. Virtual Dressing Rooms: by Product(USD Million)
  • Table 116. Virtual Dressing Rooms Apparel , by Region USD Million (2020-2025)
  • Table 117. Virtual Dressing Rooms Accessories , by Region USD Million (2020-2025)
  • Table 118. Virtual Dressing Rooms Eyewear , by Region USD Million (2020-2025)
  • Table 119. Virtual Dressing Rooms Jewellery , by Region USD Million (2020-2025)
  • Table 120. Virtual Dressing Rooms Beauty & Cosmetics , by Region USD Million (2020-2025)
  • Table 121. Virtual Dressing Rooms Others , by Region USD Million (2020-2025)
  • Table 122. South America Virtual Dressing Rooms, by Country USD Million (2020-2025)
  • Table 123. South America Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 124. South America Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 125. South America Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 126. Brazil Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 127. Brazil Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 128. Brazil Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 129. Argentina Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 130. Argentina Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 131. Argentina Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 132. Rest of South America Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 133. Rest of South America Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 134. Rest of South America Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 135. Asia Pacific Virtual Dressing Rooms, by Country USD Million (2020-2025)
  • Table 136. Asia Pacific Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 137. Asia Pacific Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 138. Asia Pacific Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 139. China Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 140. China Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 141. China Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 142. Japan Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 143. Japan Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 144. Japan Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 145. India Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 146. India Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 147. India Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 148. South Korea Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 149. South Korea Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 150. South Korea Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 151. Taiwan Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 152. Taiwan Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 153. Taiwan Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 154. Australia Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 155. Australia Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 156. Australia Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 157. Rest of Asia-Pacific Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 158. Rest of Asia-Pacific Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 159. Rest of Asia-Pacific Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 160. Europe Virtual Dressing Rooms, by Country USD Million (2020-2025)
  • Table 161. Europe Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 162. Europe Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 163. Europe Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 164. Germany Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 165. Germany Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 166. Germany Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 167. France Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 168. France Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 169. France Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 170. Italy Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 171. Italy Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 172. Italy Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 173. United Kingdom Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 174. United Kingdom Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 175. United Kingdom Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 176. Netherlands Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 177. Netherlands Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 178. Netherlands Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 179. Rest of Europe Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 180. Rest of Europe Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 181. Rest of Europe Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 182. MEA Virtual Dressing Rooms, by Country USD Million (2020-2025)
  • Table 183. MEA Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 184. MEA Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 185. MEA Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 186. Middle East Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 187. Middle East Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 188. Middle East Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 189. Africa Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 190. Africa Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 191. Africa Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 192. North America Virtual Dressing Rooms, by Country USD Million (2020-2025)
  • Table 193. North America Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 194. North America Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 195. North America Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 196. United States Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 197. United States Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 198. United States Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 199. Canada Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 200. Canada Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 201. Canada Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 202. Mexico Virtual Dressing Rooms, by Components USD Million (2020-2025)
  • Table 203. Mexico Virtual Dressing Rooms, by End Users USD Million (2020-2025)
  • Table 204. Mexico Virtual Dressing Rooms, by Product USD Million (2020-2025)
  • Table 205. Research Programs/Design for This Report
  • Table 206. Key Data Information from Secondary Sources
  • Table 207. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Dressing Rooms: by Components USD Million (2014-2019)
  • Figure 5. Global Virtual Dressing Rooms: by End Users USD Million (2014-2019)
  • Figure 6. Global Virtual Dressing Rooms: by Product USD Million (2014-2019)
  • Figure 7. South America Virtual Dressing Rooms Share (%), by Country
  • Figure 8. Asia Pacific Virtual Dressing Rooms Share (%), by Country
  • Figure 9. Europe Virtual Dressing Rooms Share (%), by Country
  • Figure 10. MEA Virtual Dressing Rooms Share (%), by Country
  • Figure 11. North America Virtual Dressing Rooms Share (%), by Country
  • Figure 12. Global Virtual Dressing Rooms share by Players 2019 (%)
  • Figure 13. Global Virtual Dressing Rooms share by Players (Top 3) 2019(%)
  • Figure 14. Global Virtual Dressing Rooms share by Players (Top 5) 2019(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Zugara (United States) Revenue, Net Income and Gross profit
  • Figure 17. Zugara (United States) Revenue: by Geography 2019
  • Figure 18. Total Immersion (France) Revenue, Net Income and Gross profit
  • Figure 19. Total Immersion (France) Revenue: by Geography 2019
  • Figure 20. True Fit (United States) Revenue, Net Income and Gross profit
  • Figure 21. True Fit (United States) Revenue: by Geography 2019
  • Figure 22. Metail (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 23. Metail (United Kingdom) Revenue: by Geography 2019
  • Figure 24. 3D-A-PORTER (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 25. 3D-A-PORTER (United Kingdom) Revenue: by Geography 2019
  • Figure 26. Magic Mirror (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 27. Magic Mirror (United Kingdom) Revenue: by Geography 2019
  • Figure 28. AstraFit (United States) Revenue, Net Income and Gross profit
  • Figure 29. AstraFit (United States) Revenue: by Geography 2019
  • Figure 30. Fit Analytics (Germany) Revenue, Net Income and Gross profit
  • Figure 31. Fit Analytics (Germany) Revenue: by Geography 2019
  • Figure 32. Visualook (Spain) Revenue, Net Income and Gross profit
  • Figure 33. Visualook (Spain) Revenue: by Geography 2019
  • Figure 34. ELSE Corp (Italy) Revenue, Net Income and Gross profit
  • Figure 35. ELSE Corp (Italy) Revenue: by Geography 2019
  • Figure 36. Global Virtual Dressing Rooms: by Components USD Million (2020-2025)
  • Figure 37. Global Virtual Dressing Rooms: by End Users USD Million (2020-2025)
  • Figure 38. Global Virtual Dressing Rooms: by Product USD Million (2020-2025)
  • Figure 39. South America Virtual Dressing Rooms Share (%), by Country
  • Figure 40. Asia Pacific Virtual Dressing Rooms Share (%), by Country
  • Figure 41. Europe Virtual Dressing Rooms Share (%), by Country
  • Figure 42. MEA Virtual Dressing Rooms Share (%), by Country
  • Figure 43. North America Virtual Dressing Rooms Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Zugara (United States)
  • Total Immersion (France)
  • True Fit (United States)
  • Metail (United Kingdom)
  • 3D-A-PORTER (United Kingdom)
  • Magic Mirror (United Kingdom)
  • AstraFit (United States)
  • Fit Analytics (Germany)
  • Visualook (Spain)
  • ELSE Corp (Italy)
Additional players considered in the study are as follows:
FXGear (Korea) , Sizebay (Brazil) , TriMirror (United States) , MemoMi (United States)
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