Global (United States, European Union and China) VR Smartglasses
Global (United States, European Union and China) VR Smartglasses

VR Smartglasses Comprehensive Study by Type (Mobile Phone VR Glasses Box, Integrated VR Glasses, PC External VR Glasses), Application (Game, Education, Military, Others), Supporting Device (Mobile, Desktop, Others), Distribution Channel (Online, Offline) Players and Region - Global Market Outlook to 2024

VR Smartglasses Market Segmented into XX Submarkets. | Forecast Years: 2019- 2024  

Jun 2019 Edition 246 Pages 197 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Scope of the Study
Virtual reality smart glasses is defined as the usage of computer technology in order to create a real life environment. Numerous benefit of using virtual reality glasses such as creates a realistic world, make the education easier, user can experiment with an artificial environment, the user to explore places and other benefits. Rising adoption of Virtual reality smart glasses in various field such as education, military, automobile industry, among others is some of the major factors which affect the growth of the market in the future.

The market study is being classified by Type (Mobile Phone VR Glasses Box, Integrated VR Glasses and PC External VR Glasses), by Application (Game, Education, Military and Others) and major geographies with country level break-up.

Atheer, Inc. (United States), Avegant (United States), FlexEl, LLC (United States), Imprint Energy, Inc. (United States), Jenax (South Korea), Kopin Corporation (United States), MicroOLED S.A.S. (France), Oculus VR (United States), Optinvent (France) and Ricoh (Japan) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Royole Corporation (United States), Seiko Epson Corporation (Japan), Vuzix Corporation (United States), HTC Corporation (China), Sony Corporation (Japan), Samsung Group (South Korea),, Google LLC (United States) and Razer Inc. (United States).

The disaster recovery as a service market appears to be highly fragmented and with the presence of several companies including Atheer, Inc. (United States), Avegant (United States, FlexEl, LLC (United States), among others. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global VR Smartglasses market throughout the predicted period.

Segment Analysis
AdvanceMarketAnalytics has segmented the market of Global VR Smartglasses market by Type, Application and Region.

On the basis of geography, the market of VR Smartglasses has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2018. If we see Market by Supporting Device , the sub-segment i.e. Mobile will boost the VR Smartglasses market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Distribution Channel, the sub-segment i.e. Online will boost the VR Smartglasses market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Rising Demand for Virtual Reality Smart Glass in Automobile Applications and Education
  • Government Initiative to Support These New technologies such as Smart Glasses Worldwide

Market Trend
  • Growing Demand for Conversion of Conventional Glasses to Smart Glasses
  • Rising Demand from the Architects for the Use of VR Smart Glasses
  • Increasing Usage of 4D and 5D technology in VR Smart Glasses

Restraints
  • Issue related to higher cost of Virtual Reality smart glass and Technical issues related to the performance of Virtual Reality Smart Glass

Opportunities
  • Increasing Use of the Virtual smart glass in Supporting technology such as Mobile, Desktop and others
  • Growing Demand from Emerging Economics Market such as China, India, Brazil, among others

Challenges
  • Problem-related to High Initial Cost for R&D and Manufacturing of Virtual Reality Smart Glasses
  • Major Concern regarding Lack of awareness of long-term benefits of Virtual Reality smart glass


In January 2017, the Osterhout Design Group Inc. (United States) Company has launched smart glasses with snapdragon 853 processes in partnership with Qualcomm Incorporated (United States) Company. Hence, this launched would help in the expansion of the product portfolio of the company


Key Target Audience
Technology Investors, Research/Consultancy firms, Technology Solution Providers, Government Bodies, Retailers and Hospitality Sector

Customization in the Report Available:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
** Confirmation on availability of data would be informed prior purchase
Report Objectives / Segmentation Covered
By Type
  • Mobile Phone VR Glasses Box
  • Integrated VR Glasses
  • PC External VR Glasses
By Application
  • Game
  • Education
  • Military
  • Others
By Supporting Device
  • Mobile
  • Desktop
  • Others

By Distribution Channel
  • Online
  • Offline

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Demand for Virtual Reality Smart Glass in Automobile Applications and Education
      • 3.2.2. Government Initiative to Support These New technologies such as Smart Glasses Worldwide
    • 3.3. Market Challenges
      • 3.3.1. Problem-related to High Initial Cost for R&D and Manufacturing of Virtual Reality Smart Glasses
      • 3.3.2. Major Concern regarding Lack of awareness of long-term benefits of Virtual Reality smart glass
    • 3.4. Market Trends
      • 3.4.1. Growing Demand for Conversion of Conventional Glasses to Smart Glasses
      • 3.4.2. Rising Demand from the Architects for the Use of VR Smart Glasses
      • 3.4.3. Increasing Usage of 4D and 5D technology in VR Smart Glasses
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global VR Smartglasses, by Type, Application, Supporting Device , Distribution Channel and Region (value) (2013-2018)
    • 5.1. Introduction
    • 5.2. Global VR Smartglasses (Value)
      • 5.2.1. Global VR Smartglasses by: Type (Value)
        • 5.2.1.1. Mobile Phone VR Glasses Box
        • 5.2.1.2. Integrated VR Glasses
        • 5.2.1.3. PC External VR Glasses
      • 5.2.2. Global VR Smartglasses by: Application (Value)
        • 5.2.2.1. Game
        • 5.2.2.2. Education
        • 5.2.2.3. Military
        • 5.2.2.4. Others
      • 5.2.3. Global VR Smartglasses by: Distribution Channel (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global VR Smartglasses Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. VR Smartglasses: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2018)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Atheer, Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Avegant (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. FlexEl, LLC (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Imprint Energy, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Jenax (South Korea)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Kopin Corporation (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. MicroOLED S.A.S. (France)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Oculus VR (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Optinvent (France)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Ricoh (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global VR Smartglasses Sale, by Type, Application, Supporting Device , Distribution Channel and Region (value) (2019-2024)
    • 7.1. Introduction
    • 7.2. Global VR Smartglasses (Value)
      • 7.2.1. Global VR Smartglasses by: Type (Value)
        • 7.2.1.1. Mobile Phone VR Glasses Box
        • 7.2.1.2. Integrated VR Glasses
        • 7.2.1.3. PC External VR Glasses
      • 7.2.2. Global VR Smartglasses by: Application (Value)
        • 7.2.2.1. Game
        • 7.2.2.2. Education
        • 7.2.2.3. Military
        • 7.2.2.4. Others
      • 7.2.3. Global VR Smartglasses by: Distribution Channel (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global VR Smartglasses Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. VR Smartglasses: by Type(USD Million)
  • Table 2. VR Smartglasses Mobile Phone VR Glasses Box , by Region USD Million (2013-2018)
  • Table 3. VR Smartglasses Integrated VR Glasses , by Region USD Million (2013-2018)
  • Table 4. VR Smartglasses PC External VR Glasses , by Region USD Million (2013-2018)
  • Table 5. VR Smartglasses: by Application(USD Million)
  • Table 6. VR Smartglasses Game , by Region USD Million (2013-2018)
  • Table 7. VR Smartglasses Education , by Region USD Million (2013-2018)
  • Table 8. VR Smartglasses Military , by Region USD Million (2013-2018)
  • Table 9. VR Smartglasses Others , by Region USD Million (2013-2018)
  • Table 10. VR Smartglasses: by Distribution Channel(USD Million)
  • Table 11. VR Smartglasses Online , by Region USD Million (2013-2018)
  • Table 12. VR Smartglasses Offline , by Region USD Million (2013-2018)
  • Table 13. South America VR Smartglasses, by Country USD Million (2013-2018)
  • Table 14. South America VR Smartglasses, by Type USD Million (2013-2018)
  • Table 15. South America VR Smartglasses, by Application USD Million (2013-2018)
  • Table 16. South America VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 17. South America VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 18. Brazil VR Smartglasses, by Type USD Million (2013-2018)
  • Table 19. Brazil VR Smartglasses, by Application USD Million (2013-2018)
  • Table 20. Brazil VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 21. Brazil VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 22. Argentina VR Smartglasses, by Type USD Million (2013-2018)
  • Table 23. Argentina VR Smartglasses, by Application USD Million (2013-2018)
  • Table 24. Argentina VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 25. Argentina VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 26. Rest of South America VR Smartglasses, by Type USD Million (2013-2018)
  • Table 27. Rest of South America VR Smartglasses, by Application USD Million (2013-2018)
  • Table 28. Rest of South America VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 29. Rest of South America VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 30. Asia Pacific VR Smartglasses, by Country USD Million (2013-2018)
  • Table 31. Asia Pacific VR Smartglasses, by Type USD Million (2013-2018)
  • Table 32. Asia Pacific VR Smartglasses, by Application USD Million (2013-2018)
  • Table 33. Asia Pacific VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 34. Asia Pacific VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 35. China VR Smartglasses, by Type USD Million (2013-2018)
  • Table 36. China VR Smartglasses, by Application USD Million (2013-2018)
  • Table 37. China VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 38. China VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 39. Japan VR Smartglasses, by Type USD Million (2013-2018)
  • Table 40. Japan VR Smartglasses, by Application USD Million (2013-2018)
  • Table 41. Japan VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 42. Japan VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 43. India VR Smartglasses, by Type USD Million (2013-2018)
  • Table 44. India VR Smartglasses, by Application USD Million (2013-2018)
  • Table 45. India VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 46. India VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 47. South Korea VR Smartglasses, by Type USD Million (2013-2018)
  • Table 48. South Korea VR Smartglasses, by Application USD Million (2013-2018)
  • Table 49. South Korea VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 50. South Korea VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 51. Taiwan VR Smartglasses, by Type USD Million (2013-2018)
  • Table 52. Taiwan VR Smartglasses, by Application USD Million (2013-2018)
  • Table 53. Taiwan VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 54. Taiwan VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 55. Australia VR Smartglasses, by Type USD Million (2013-2018)
  • Table 56. Australia VR Smartglasses, by Application USD Million (2013-2018)
  • Table 57. Australia VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 58. Australia VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 59. Rest of Asia-Pacific VR Smartglasses, by Type USD Million (2013-2018)
  • Table 60. Rest of Asia-Pacific VR Smartglasses, by Application USD Million (2013-2018)
  • Table 61. Rest of Asia-Pacific VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 62. Rest of Asia-Pacific VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 63. Europe VR Smartglasses, by Country USD Million (2013-2018)
  • Table 64. Europe VR Smartglasses, by Type USD Million (2013-2018)
  • Table 65. Europe VR Smartglasses, by Application USD Million (2013-2018)
  • Table 66. Europe VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 67. Europe VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 68. Germany VR Smartglasses, by Type USD Million (2013-2018)
  • Table 69. Germany VR Smartglasses, by Application USD Million (2013-2018)
  • Table 70. Germany VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 71. Germany VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 72. France VR Smartglasses, by Type USD Million (2013-2018)
  • Table 73. France VR Smartglasses, by Application USD Million (2013-2018)
  • Table 74. France VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 75. France VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 76. Italy VR Smartglasses, by Type USD Million (2013-2018)
  • Table 77. Italy VR Smartglasses, by Application USD Million (2013-2018)
  • Table 78. Italy VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 79. Italy VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 80. United Kingdom VR Smartglasses, by Type USD Million (2013-2018)
  • Table 81. United Kingdom VR Smartglasses, by Application USD Million (2013-2018)
  • Table 82. United Kingdom VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 83. United Kingdom VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 84. Netherlands VR Smartglasses, by Type USD Million (2013-2018)
  • Table 85. Netherlands VR Smartglasses, by Application USD Million (2013-2018)
  • Table 86. Netherlands VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 87. Netherlands VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 88. Rest of Europe VR Smartglasses, by Type USD Million (2013-2018)
  • Table 89. Rest of Europe VR Smartglasses, by Application USD Million (2013-2018)
  • Table 90. Rest of Europe VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 91. Rest of Europe VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 92. MEA VR Smartglasses, by Country USD Million (2013-2018)
  • Table 93. MEA VR Smartglasses, by Type USD Million (2013-2018)
  • Table 94. MEA VR Smartglasses, by Application USD Million (2013-2018)
  • Table 95. MEA VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 96. MEA VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 97. Middle East VR Smartglasses, by Type USD Million (2013-2018)
  • Table 98. Middle East VR Smartglasses, by Application USD Million (2013-2018)
  • Table 99. Middle East VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 100. Middle East VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 101. Africa VR Smartglasses, by Type USD Million (2013-2018)
  • Table 102. Africa VR Smartglasses, by Application USD Million (2013-2018)
  • Table 103. Africa VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 104. Africa VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 105. North America VR Smartglasses, by Country USD Million (2013-2018)
  • Table 106. North America VR Smartglasses, by Type USD Million (2013-2018)
  • Table 107. North America VR Smartglasses, by Application USD Million (2013-2018)
  • Table 108. North America VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 109. North America VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 110. United States VR Smartglasses, by Type USD Million (2013-2018)
  • Table 111. United States VR Smartglasses, by Application USD Million (2013-2018)
  • Table 112. United States VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 113. United States VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 114. Canada VR Smartglasses, by Type USD Million (2013-2018)
  • Table 115. Canada VR Smartglasses, by Application USD Million (2013-2018)
  • Table 116. Canada VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 117. Canada VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 118. Mexico VR Smartglasses, by Type USD Million (2013-2018)
  • Table 119. Mexico VR Smartglasses, by Application USD Million (2013-2018)
  • Table 120. Mexico VR Smartglasses, by Supporting Device USD Million (2013-2018)
  • Table 121. Mexico VR Smartglasses, by Distribution Channel USD Million (2013-2018)
  • Table 122. Company Basic Information, Sales Area and Its Competitors
  • Table 123. Company Basic Information, Sales Area and Its Competitors
  • Table 124. Company Basic Information, Sales Area and Its Competitors
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. VR Smartglasses: by Type(USD Million)
  • Table 133. VR Smartglasses Mobile Phone VR Glasses Box , by Region USD Million (2019-2024)
  • Table 134. VR Smartglasses Integrated VR Glasses , by Region USD Million (2019-2024)
  • Table 135. VR Smartglasses PC External VR Glasses , by Region USD Million (2019-2024)
  • Table 136. VR Smartglasses: by Application(USD Million)
  • Table 137. VR Smartglasses Game , by Region USD Million (2019-2024)
  • Table 138. VR Smartglasses Education , by Region USD Million (2019-2024)
  • Table 139. VR Smartglasses Military , by Region USD Million (2019-2024)
  • Table 140. VR Smartglasses Others , by Region USD Million (2019-2024)
  • Table 141. VR Smartglasses: by Distribution Channel(USD Million)
  • Table 142. VR Smartglasses Online , by Region USD Million (2019-2024)
  • Table 143. VR Smartglasses Offline , by Region USD Million (2019-2024)
  • Table 144. South America VR Smartglasses, by Country USD Million (2019-2024)
  • Table 145. South America VR Smartglasses, by Type USD Million (2019-2024)
  • Table 146. South America VR Smartglasses, by Application USD Million (2019-2024)
  • Table 147. South America VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 148. South America VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 149. Brazil VR Smartglasses, by Type USD Million (2019-2024)
  • Table 150. Brazil VR Smartglasses, by Application USD Million (2019-2024)
  • Table 151. Brazil VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 152. Brazil VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 153. Argentina VR Smartglasses, by Type USD Million (2019-2024)
  • Table 154. Argentina VR Smartglasses, by Application USD Million (2019-2024)
  • Table 155. Argentina VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 156. Argentina VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 157. Rest of South America VR Smartglasses, by Type USD Million (2019-2024)
  • Table 158. Rest of South America VR Smartglasses, by Application USD Million (2019-2024)
  • Table 159. Rest of South America VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 160. Rest of South America VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 161. Asia Pacific VR Smartglasses, by Country USD Million (2019-2024)
  • Table 162. Asia Pacific VR Smartglasses, by Type USD Million (2019-2024)
  • Table 163. Asia Pacific VR Smartglasses, by Application USD Million (2019-2024)
  • Table 164. Asia Pacific VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 165. Asia Pacific VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 166. China VR Smartglasses, by Type USD Million (2019-2024)
  • Table 167. China VR Smartglasses, by Application USD Million (2019-2024)
  • Table 168. China VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 169. China VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 170. Japan VR Smartglasses, by Type USD Million (2019-2024)
  • Table 171. Japan VR Smartglasses, by Application USD Million (2019-2024)
  • Table 172. Japan VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 173. Japan VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 174. India VR Smartglasses, by Type USD Million (2019-2024)
  • Table 175. India VR Smartglasses, by Application USD Million (2019-2024)
  • Table 176. India VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 177. India VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 178. South Korea VR Smartglasses, by Type USD Million (2019-2024)
  • Table 179. South Korea VR Smartglasses, by Application USD Million (2019-2024)
  • Table 180. South Korea VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 181. South Korea VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 182. Taiwan VR Smartglasses, by Type USD Million (2019-2024)
  • Table 183. Taiwan VR Smartglasses, by Application USD Million (2019-2024)
  • Table 184. Taiwan VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 185. Taiwan VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 186. Australia VR Smartglasses, by Type USD Million (2019-2024)
  • Table 187. Australia VR Smartglasses, by Application USD Million (2019-2024)
  • Table 188. Australia VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 189. Australia VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 190. Rest of Asia-Pacific VR Smartglasses, by Type USD Million (2019-2024)
  • Table 191. Rest of Asia-Pacific VR Smartglasses, by Application USD Million (2019-2024)
  • Table 192. Rest of Asia-Pacific VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 193. Rest of Asia-Pacific VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 194. Europe VR Smartglasses, by Country USD Million (2019-2024)
  • Table 195. Europe VR Smartglasses, by Type USD Million (2019-2024)
  • Table 196. Europe VR Smartglasses, by Application USD Million (2019-2024)
  • Table 197. Europe VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 198. Europe VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 199. Germany VR Smartglasses, by Type USD Million (2019-2024)
  • Table 200. Germany VR Smartglasses, by Application USD Million (2019-2024)
  • Table 201. Germany VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 202. Germany VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 203. France VR Smartglasses, by Type USD Million (2019-2024)
  • Table 204. France VR Smartglasses, by Application USD Million (2019-2024)
  • Table 205. France VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 206. France VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 207. Italy VR Smartglasses, by Type USD Million (2019-2024)
  • Table 208. Italy VR Smartglasses, by Application USD Million (2019-2024)
  • Table 209. Italy VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 210. Italy VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 211. United Kingdom VR Smartglasses, by Type USD Million (2019-2024)
  • Table 212. United Kingdom VR Smartglasses, by Application USD Million (2019-2024)
  • Table 213. United Kingdom VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 214. United Kingdom VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 215. Netherlands VR Smartglasses, by Type USD Million (2019-2024)
  • Table 216. Netherlands VR Smartglasses, by Application USD Million (2019-2024)
  • Table 217. Netherlands VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 218. Netherlands VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 219. Rest of Europe VR Smartglasses, by Type USD Million (2019-2024)
  • Table 220. Rest of Europe VR Smartglasses, by Application USD Million (2019-2024)
  • Table 221. Rest of Europe VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 222. Rest of Europe VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 223. MEA VR Smartglasses, by Country USD Million (2019-2024)
  • Table 224. MEA VR Smartglasses, by Type USD Million (2019-2024)
  • Table 225. MEA VR Smartglasses, by Application USD Million (2019-2024)
  • Table 226. MEA VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 227. MEA VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 228. Middle East VR Smartglasses, by Type USD Million (2019-2024)
  • Table 229. Middle East VR Smartglasses, by Application USD Million (2019-2024)
  • Table 230. Middle East VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 231. Middle East VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 232. Africa VR Smartglasses, by Type USD Million (2019-2024)
  • Table 233. Africa VR Smartglasses, by Application USD Million (2019-2024)
  • Table 234. Africa VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 235. Africa VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 236. North America VR Smartglasses, by Country USD Million (2019-2024)
  • Table 237. North America VR Smartglasses, by Type USD Million (2019-2024)
  • Table 238. North America VR Smartglasses, by Application USD Million (2019-2024)
  • Table 239. North America VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 240. North America VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 241. United States VR Smartglasses, by Type USD Million (2019-2024)
  • Table 242. United States VR Smartglasses, by Application USD Million (2019-2024)
  • Table 243. United States VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 244. United States VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 245. Canada VR Smartglasses, by Type USD Million (2019-2024)
  • Table 246. Canada VR Smartglasses, by Application USD Million (2019-2024)
  • Table 247. Canada VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 248. Canada VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 249. Mexico VR Smartglasses, by Type USD Million (2019-2024)
  • Table 250. Mexico VR Smartglasses, by Application USD Million (2019-2024)
  • Table 251. Mexico VR Smartglasses, by Supporting Device USD Million (2019-2024)
  • Table 252. Mexico VR Smartglasses, by Distribution Channel USD Million (2019-2024)
  • Table 253. Research Programs/Design for This Report
  • Table 254. Key Data Information from Secondary Sources
  • Table 255. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global VR Smartglasses: by Type USD Million (2013-2018)
  • Figure 5. Global VR Smartglasses: by Application USD Million (2013-2018)
  • Figure 6. Global VR Smartglasses: by Distribution Channel USD Million (2013-2018)
  • Figure 7. South America VR Smartglasses Share (%), by Country
  • Figure 8. Asia Pacific VR Smartglasses Share (%), by Country
  • Figure 9. Europe VR Smartglasses Share (%), by Country
  • Figure 10. MEA VR Smartglasses Share (%), by Country
  • Figure 11. North America VR Smartglasses Share (%), by Country
  • Figure 12. Global VR Smartglasses share by Players 2018 (%)
  • Figure 13. Global VR Smartglasses share by Players (Top 3) 2018(%)
  • Figure 14. Global VR Smartglasses share by Players (Top 5) 2018(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Atheer, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 17. Atheer, Inc. (United States) Revenue: by Geography 2018
  • Figure 18. Avegant (United States) Revenue, Net Income and Gross profit
  • Figure 19. Avegant (United States) Revenue: by Geography 2018
  • Figure 20. FlexEl, LLC (United States) Revenue, Net Income and Gross profit
  • Figure 21. FlexEl, LLC (United States) Revenue: by Geography 2018
  • Figure 22. Imprint Energy, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Imprint Energy, Inc. (United States) Revenue: by Geography 2018
  • Figure 24. Jenax (South Korea) Revenue, Net Income and Gross profit
  • Figure 25. Jenax (South Korea) Revenue: by Geography 2018
  • Figure 26. Kopin Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 27. Kopin Corporation (United States) Revenue: by Geography 2018
  • Figure 28. MicroOLED S.A.S. (France) Revenue, Net Income and Gross profit
  • Figure 29. MicroOLED S.A.S. (France) Revenue: by Geography 2018
  • Figure 30. Oculus VR (United States) Revenue, Net Income and Gross profit
  • Figure 31. Oculus VR (United States) Revenue: by Geography 2018
  • Figure 32. Optinvent (France) Revenue, Net Income and Gross profit
  • Figure 33. Optinvent (France) Revenue: by Geography 2018
  • Figure 34. Ricoh (Japan) Revenue, Net Income and Gross profit
  • Figure 35. Ricoh (Japan) Revenue: by Geography 2018
  • Figure 36. Global VR Smartglasses: by Type USD Million (2019-2024)
  • Figure 37. Global VR Smartglasses: by Application USD Million (2019-2024)
  • Figure 38. Global VR Smartglasses: by Distribution Channel USD Million (2019-2024)
  • Figure 39. South America VR Smartglasses Share (%), by Country
  • Figure 40. Asia Pacific VR Smartglasses Share (%), by Country
  • Figure 41. Europe VR Smartglasses Share (%), by Country
  • Figure 42. MEA VR Smartglasses Share (%), by Country
  • Figure 43. North America VR Smartglasses Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Atheer, Inc. (United States)
  • Avegant (United States)
  • FlexEl, LLC (United States)
  • Imprint Energy, Inc. (United States)
  • Jenax (South Korea)
  • Kopin Corporation (United States)
  • MicroOLED S.A.S. (France)
  • Oculus VR (United States)
  • Optinvent (France)
  • Ricoh (Japan)
Additional players considered in the study are as follows:
Royole Corporation (United States) , Seiko Epson Corporation (Japan) , Vuzix Corporation (United States) , HTC Corporation (China) , Sony Corporation (Japan) , Samsung Group (South Korea), , Google LLC (United States) , Razer Inc. (United States)
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