Global Esport Agency Service Market Overview:
The global esport agency service market is expected to grow during the forecasted period due to the growing digitalization and increasing online streaming platforms along with its popularity among youngsters. Eports is all about electronic sports competition including athletics, as well as club gaming using video games. The esport agency provides various services like creating products, training, sponsorship, marketing, making client relations, contract negotiation, event production, manages the player's social media, etc. However, the frequent legal issues happening regarding the export agency service market might hinder the market growth. Some of the key players profiled in the study are Stakrn Agency (France), Ader Inc. (United States), Pillar Sports Management LLC (United States), Kairos Esports (United Kindom), NewGen Agency (Turkey), BITZER (Germany), Evolved Talent Agency LLC (United States), Qwatti Esport (Ireland), Upfluence Inc. (United States) and Torque Esports Corp (Canada).
On the basis of geography, the market of Esport Agency Service has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Product, the sub-segment i.e. Athlete Program will boost the Esport Agency Service market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- Growing Internet and Digitalisation Across the World
- Demand for Esports Among Youngsters
- The Emergence of Online Streaming Services over the Period
- The popularity of Esport Agency Services in the United States
- Rising Prevalence of In-game Advertising
- Problems with Health Issues Associated with Esports Players will Hamper the Esport Agency Service Market
- The Increasing Investment in Esport Industry
- Gowing Advertising and Branding Services of Esport Agency
- Legal Regulatory Issues Associated with Esport Agency Service Market
Major Market Developments:
On 22nd October 2019, The Torque Esports Corp. announced the signing of the letter of intent to acquire UMG Media Ltd. which is an arm's length transaction combining two highly complementary businesses in esports and gaming space. This combination expected to create a significant esports company that can operate in number of key areas.
"The UK Gambling Commission has published a discussion paper outlining the need for stringent gambling regulations to be imposed on eSports, which fall in line with the regulations that conventional sports are subject to. Mainstream bookmakers offer markets on various e-sporting events; however, they are usually confined to the large ‘end-of-season’ tournaments such as the LoL World Championships or the DotA Invitational."
Esport Agency Service Providers, Agency Investors, Regulatory Bodies, Industry Associations, Esport Players and Others
Major Objectives Focused through this Study
To define, describe, and forecast the Global Esport Agency Service market on the basis of product [Training, Sponsorship, Marketing, Contract Negotiation, Event Production and Players Social Media Management] , application [Match Agent and Player Intermediary], key regions and end user
To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
To provide market size for various segments of the Esport Agency Service market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
To strategically profile the key players and analyzing their market shares and core competencies in the Esport Agency Service industry
To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are .
** Confirmation on availability of data would be informed prior purchase
While framing the research framework, major and emerging players operating in the Esport Agency Service market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dow Jones (Factiva), along with primary respondents. The complete methodology includes the study of the annual and financial reports of the key market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) related to the market.