Global Game Engines Market Overview:
Game Engine refers to the software used to design and develop Video games. The software is used by developer in order to create games for mobile devices, personal computer and consoles. It plays a vital role in planning and coding the game and allows developer to include physics engine, sound, animation, collision detection, Scripting and Memory management. Some of the key players profiled in the study are Unity Technologies (United States), Epic Games (United States), Crytek (Germany), Valve Corporation (United States), YoYo Games (United Kingdom), The Game Creators (United Kingdom), Sony (Japan), Amazon (United States), GameSalad (United States), Silicon Studio Corp (Japan) and Garage Games (United States). According to Market Analyst at AMA, the Global Game Engines market may see a growth rate of 3.28% and would reach the market size of USD4.86 Billion by 2023.
On the basis of geography, the market of Game Engines has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2018. Asia Pacific on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement. If we see Market by Platform, the sub-segment i.e. Windows will boost the Game Engines market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Component, the sub-segment i.e. Solution will boost the Game Engines market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- Growing Usage of Mobile-Based Educational Games
- Surging Need for User Engagement Across Enterprises and Consumer Brands
- Development in the Game Industry
- Improper Game Design Could Hinder the Market Growth
- Lack of Assessment Tools to Measure Serious Game Effectiveness
- Explosion to the Digital World
- Rise in Social Networks have Paved New Growth Avenues
- An engine should be user-friendly for all of its client’s
- Difficulty in Testing
Major Market Developments:
Zynga Inc. is a Social game developer which runs social video games services splashed USD 250 Million on Gram Games acquisition which is a venture-backed global mobile game company. This was one of the biggest purchase of the company made in recent years.
In January 2019, Unity Game, a world’s leading real-time engine has launched support for Kin cryptocurrency. The Kin SDK for unity is now available in the Unity Asset Store. Unity developer can easily integrate Kin into mobile games enabling them to create user experiences that reward social interaction.
Game Engine Manufacturer, Retail Information Technology (It) Solution Vendors, Consulting Service Providers, Resellers, Research Organizations, Enterprise Users, Technology Providers, Value-Added Resellers (Vars), Cloud Service Providers and Government Organizations
Major Objectives Focused through this Study
To define, describe, and forecast the Global Game Engines market on the basis of product [3D Game Engines, 2.5D Game Engines and 2D Game Engines] , application [PC Games, Mobile Games, TV Games and Other Games], key regions and end user
To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
To provide market size for various segments of the Game Engines market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
To strategically profile the key players and analyzing their market shares and core competencies in the Game Engines industry
To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are Chukong Tech, Marmalade Tech, Idea Fabrik, Leadwerks Software, Scirra, Corona Labs (Organization), Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Community developed) and Mario Zechner (Personal).
** Confirmation on availability of data would be informed prior purchase
While framing the research framework, major and emerging players operating in the Game Engines market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dow Jones (Factiva), along with primary respondents. The complete methodology includes the study of the annual and financial reports of the key market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) related to the market.