Global Volumetric Video Market
Global Volumetric Video Market

Volumetric Video Comprehensive Study by Type (Hardware, Software), Application (Advertisement, Sports Events & Entertainment, Medical, Education & Training, Other), Devices (Desktop, Mobile, Others) Players and Region - Global Market Outlook to 2026

Volumetric Video Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Oct 2021 Edition 228 Pages 211 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Volumetric Video Market Overview:
Volumetric video is a field of media production technique that captures a three-dimensional space such as a place, person, or any object.Volumetric video represents a new way of experiencing immersive media content. It refers to the process of capturing objects (e.g., people) from multiple cameras, which can be later viewed from any angle at any point in time. This enables a variety of applications with particular relevance for the fields of Augmented Reality (AR) and Virtual Reality (VR). Volumetric objects are typically stored as point clouds or meshes. Compared to traditional two-dimensional video, volumetric video requires the storage of geometric information in addition to texture (i.e., color information), which results in a huge amount of data.

Growth Drivers
  • Increasing application of volumetric video in the entertainment industry

Roadblocks
  • High cost of special effects and production cost

Opportunities
  • The rapid increase in video consumption and rapidly digitalizing

Challenges
  • Poor network quality in a rural areas


Competitive Landscape:

Some of the key players profiled in the report are Microsoft Corporation (United States), Intel Corporation (United States), Facebook, Inc. (United States), Google LLC (United States), 4D View Solutions SAS (France), Holoxica Ltd (United States), 8i Ltd (New Zealand), Voxon Photonics (Australia) and Unity Technologies (United States). Additionally, following companies can also be profiled that are part of our coverage like Raytrix GmbH (Germany), Sony Pictures Digital Productions Inc. (United States) and Canon Inc (Japan). Analyst at AMA Research see United States Vendors to retain maximum share of Global Volumetric Video market by 2026. Considering Market by Devices, the sub-segment i.e. Desktop will boost the Volumetric Video market.

What Can be Explored with the Volumetric Video Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Volumetric Video Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Volumetric Video
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Volumetric Video market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Volumetric Video market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Volumetric Video Provider, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Frequently Asked Questions (FAQ):

1. What is the growth rate predicted for the Global Volumetric Video Market?
The Volumetric Video market is expected to see a CAGR of % during projected year 2020 to 2026.

2. Who are the top performing companies in Volumetric Video Market?
Top performing companies in the Global Volumetric Video market are Microsoft Corporation (United States), Intel Corporation (United States), Facebook, Inc. (United States), Google LLC (United States), 4D View Solutions SAS (France), Holoxica Ltd (United States), 8i Ltd (New Zealand), Voxon Photonics (Australia) and Unity Technologies (United States), to name a few.

3. What trending factors would impact Volumetric Video Market growth most?
"The increasing popularity of Virtual Reality (VR) and Augmented Reality (AR) technologies" is seen as one of major influencing trends for Volumetric Video Market during projected period 2020-2026.

Report Objectives / Segmentation Covered
By Type
  • Hardware
  • Software
By Application
  • Advertisement
  • Sports Events & Entertainment
  • Medical
  • Education & Training
  • Other
By Devices
  • Desktop
  • Mobile
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing application of volumetric video in the entertainment industry
    • 3.3. Market Challenges
      • 3.3.1. Poor network quality in a rural areas
    • 3.4. Market Trends
      • 3.4.1. The increasing popularity of Virtual Reality (VR) and Augmented Reality (AR) technologies
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Volumetric Video, by Type, Application, Devices and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Volumetric Video (Value)
      • 5.2.1. Global Volumetric Video by: Type (Value)
        • 5.2.1.1. Hardware
        • 5.2.1.2. Software
      • 5.2.2. Global Volumetric Video by: Application (Value)
        • 5.2.2.1. Advertisement
        • 5.2.2.2. Sports Events & Entertainment
        • 5.2.2.3. Medical
        • 5.2.2.4. Education & Training
        • 5.2.2.5. Other
      • 5.2.3. Global Volumetric Video by: Devices (Value)
        • 5.2.3.1. Desktop
        • 5.2.3.2. Mobile
        • 5.2.3.3. Others
      • 5.2.4. Global Volumetric Video Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Volumetric Video: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Microsoft Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Intel Corporation (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Facebook, Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Google LLC (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. 4D View Solutions SAS (France)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Holoxica Ltd (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. 8i Ltd (New Zealand)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Voxon Photonics (Australia)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Unity Technologies (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
  • 7. Global Volumetric Video Sale, by Type, Application, Devices and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Volumetric Video (Value)
      • 7.2.1. Global Volumetric Video by: Type (Value)
        • 7.2.1.1. Hardware
        • 7.2.1.2. Software
      • 7.2.2. Global Volumetric Video by: Application (Value)
        • 7.2.2.1. Advertisement
        • 7.2.2.2. Sports Events & Entertainment
        • 7.2.2.3. Medical
        • 7.2.2.4. Education & Training
        • 7.2.2.5. Other
      • 7.2.3. Global Volumetric Video by: Devices (Value)
        • 7.2.3.1. Desktop
        • 7.2.3.2. Mobile
        • 7.2.3.3. Others
      • 7.2.4. Global Volumetric Video Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Volumetric Video: by Type(USD Million)
  • Table 2. Volumetric Video Hardware , by Region USD Million (2015-2020)
  • Table 3. Volumetric Video Software , by Region USD Million (2015-2020)
  • Table 4. Volumetric Video: by Application(USD Million)
  • Table 5. Volumetric Video Advertisement , by Region USD Million (2015-2020)
  • Table 6. Volumetric Video Sports Events & Entertainment , by Region USD Million (2015-2020)
  • Table 7. Volumetric Video Medical , by Region USD Million (2015-2020)
  • Table 8. Volumetric Video Education & Training , by Region USD Million (2015-2020)
  • Table 9. Volumetric Video Other , by Region USD Million (2015-2020)
  • Table 10. Volumetric Video: by Devices(USD Million)
  • Table 11. Volumetric Video Desktop , by Region USD Million (2015-2020)
  • Table 12. Volumetric Video Mobile , by Region USD Million (2015-2020)
  • Table 13. Volumetric Video Others , by Region USD Million (2015-2020)
  • Table 14. South America Volumetric Video, by Country USD Million (2015-2020)
  • Table 15. South America Volumetric Video, by Type USD Million (2015-2020)
  • Table 16. South America Volumetric Video, by Application USD Million (2015-2020)
  • Table 17. South America Volumetric Video, by Devices USD Million (2015-2020)
  • Table 18. Brazil Volumetric Video, by Type USD Million (2015-2020)
  • Table 19. Brazil Volumetric Video, by Application USD Million (2015-2020)
  • Table 20. Brazil Volumetric Video, by Devices USD Million (2015-2020)
  • Table 21. Argentina Volumetric Video, by Type USD Million (2015-2020)
  • Table 22. Argentina Volumetric Video, by Application USD Million (2015-2020)
  • Table 23. Argentina Volumetric Video, by Devices USD Million (2015-2020)
  • Table 24. Rest of South America Volumetric Video, by Type USD Million (2015-2020)
  • Table 25. Rest of South America Volumetric Video, by Application USD Million (2015-2020)
  • Table 26. Rest of South America Volumetric Video, by Devices USD Million (2015-2020)
  • Table 27. Asia Pacific Volumetric Video, by Country USD Million (2015-2020)
  • Table 28. Asia Pacific Volumetric Video, by Type USD Million (2015-2020)
  • Table 29. Asia Pacific Volumetric Video, by Application USD Million (2015-2020)
  • Table 30. Asia Pacific Volumetric Video, by Devices USD Million (2015-2020)
  • Table 31. China Volumetric Video, by Type USD Million (2015-2020)
  • Table 32. China Volumetric Video, by Application USD Million (2015-2020)
  • Table 33. China Volumetric Video, by Devices USD Million (2015-2020)
  • Table 34. Japan Volumetric Video, by Type USD Million (2015-2020)
  • Table 35. Japan Volumetric Video, by Application USD Million (2015-2020)
  • Table 36. Japan Volumetric Video, by Devices USD Million (2015-2020)
  • Table 37. India Volumetric Video, by Type USD Million (2015-2020)
  • Table 38. India Volumetric Video, by Application USD Million (2015-2020)
  • Table 39. India Volumetric Video, by Devices USD Million (2015-2020)
  • Table 40. South Korea Volumetric Video, by Type USD Million (2015-2020)
  • Table 41. South Korea Volumetric Video, by Application USD Million (2015-2020)
  • Table 42. South Korea Volumetric Video, by Devices USD Million (2015-2020)
  • Table 43. Taiwan Volumetric Video, by Type USD Million (2015-2020)
  • Table 44. Taiwan Volumetric Video, by Application USD Million (2015-2020)
  • Table 45. Taiwan Volumetric Video, by Devices USD Million (2015-2020)
  • Table 46. Australia Volumetric Video, by Type USD Million (2015-2020)
  • Table 47. Australia Volumetric Video, by Application USD Million (2015-2020)
  • Table 48. Australia Volumetric Video, by Devices USD Million (2015-2020)
  • Table 49. Rest of Asia-Pacific Volumetric Video, by Type USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific Volumetric Video, by Application USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Volumetric Video, by Devices USD Million (2015-2020)
  • Table 52. Europe Volumetric Video, by Country USD Million (2015-2020)
  • Table 53. Europe Volumetric Video, by Type USD Million (2015-2020)
  • Table 54. Europe Volumetric Video, by Application USD Million (2015-2020)
  • Table 55. Europe Volumetric Video, by Devices USD Million (2015-2020)
  • Table 56. Germany Volumetric Video, by Type USD Million (2015-2020)
  • Table 57. Germany Volumetric Video, by Application USD Million (2015-2020)
  • Table 58. Germany Volumetric Video, by Devices USD Million (2015-2020)
  • Table 59. France Volumetric Video, by Type USD Million (2015-2020)
  • Table 60. France Volumetric Video, by Application USD Million (2015-2020)
  • Table 61. France Volumetric Video, by Devices USD Million (2015-2020)
  • Table 62. Italy Volumetric Video, by Type USD Million (2015-2020)
  • Table 63. Italy Volumetric Video, by Application USD Million (2015-2020)
  • Table 64. Italy Volumetric Video, by Devices USD Million (2015-2020)
  • Table 65. United Kingdom Volumetric Video, by Type USD Million (2015-2020)
  • Table 66. United Kingdom Volumetric Video, by Application USD Million (2015-2020)
  • Table 67. United Kingdom Volumetric Video, by Devices USD Million (2015-2020)
  • Table 68. Netherlands Volumetric Video, by Type USD Million (2015-2020)
  • Table 69. Netherlands Volumetric Video, by Application USD Million (2015-2020)
  • Table 70. Netherlands Volumetric Video, by Devices USD Million (2015-2020)
  • Table 71. Rest of Europe Volumetric Video, by Type USD Million (2015-2020)
  • Table 72. Rest of Europe Volumetric Video, by Application USD Million (2015-2020)
  • Table 73. Rest of Europe Volumetric Video, by Devices USD Million (2015-2020)
  • Table 74. MEA Volumetric Video, by Country USD Million (2015-2020)
  • Table 75. MEA Volumetric Video, by Type USD Million (2015-2020)
  • Table 76. MEA Volumetric Video, by Application USD Million (2015-2020)
  • Table 77. MEA Volumetric Video, by Devices USD Million (2015-2020)
  • Table 78. Middle East Volumetric Video, by Type USD Million (2015-2020)
  • Table 79. Middle East Volumetric Video, by Application USD Million (2015-2020)
  • Table 80. Middle East Volumetric Video, by Devices USD Million (2015-2020)
  • Table 81. Africa Volumetric Video, by Type USD Million (2015-2020)
  • Table 82. Africa Volumetric Video, by Application USD Million (2015-2020)
  • Table 83. Africa Volumetric Video, by Devices USD Million (2015-2020)
  • Table 84. North America Volumetric Video, by Country USD Million (2015-2020)
  • Table 85. North America Volumetric Video, by Type USD Million (2015-2020)
  • Table 86. North America Volumetric Video, by Application USD Million (2015-2020)
  • Table 87. North America Volumetric Video, by Devices USD Million (2015-2020)
  • Table 88. United States Volumetric Video, by Type USD Million (2015-2020)
  • Table 89. United States Volumetric Video, by Application USD Million (2015-2020)
  • Table 90. United States Volumetric Video, by Devices USD Million (2015-2020)
  • Table 91. Canada Volumetric Video, by Type USD Million (2015-2020)
  • Table 92. Canada Volumetric Video, by Application USD Million (2015-2020)
  • Table 93. Canada Volumetric Video, by Devices USD Million (2015-2020)
  • Table 94. Mexico Volumetric Video, by Type USD Million (2015-2020)
  • Table 95. Mexico Volumetric Video, by Application USD Million (2015-2020)
  • Table 96. Mexico Volumetric Video, by Devices USD Million (2015-2020)
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Volumetric Video: by Type(USD Million)
  • Table 107. Volumetric Video Hardware , by Region USD Million (2021-2026)
  • Table 108. Volumetric Video Software , by Region USD Million (2021-2026)
  • Table 109. Volumetric Video: by Application(USD Million)
  • Table 110. Volumetric Video Advertisement , by Region USD Million (2021-2026)
  • Table 111. Volumetric Video Sports Events & Entertainment , by Region USD Million (2021-2026)
  • Table 112. Volumetric Video Medical , by Region USD Million (2021-2026)
  • Table 113. Volumetric Video Education & Training , by Region USD Million (2021-2026)
  • Table 114. Volumetric Video Other , by Region USD Million (2021-2026)
  • Table 115. Volumetric Video: by Devices(USD Million)
  • Table 116. Volumetric Video Desktop , by Region USD Million (2021-2026)
  • Table 117. Volumetric Video Mobile , by Region USD Million (2021-2026)
  • Table 118. Volumetric Video Others , by Region USD Million (2021-2026)
  • Table 119. South America Volumetric Video, by Country USD Million (2021-2026)
  • Table 120. South America Volumetric Video, by Type USD Million (2021-2026)
  • Table 121. South America Volumetric Video, by Application USD Million (2021-2026)
  • Table 122. South America Volumetric Video, by Devices USD Million (2021-2026)
  • Table 123. Brazil Volumetric Video, by Type USD Million (2021-2026)
  • Table 124. Brazil Volumetric Video, by Application USD Million (2021-2026)
  • Table 125. Brazil Volumetric Video, by Devices USD Million (2021-2026)
  • Table 126. Argentina Volumetric Video, by Type USD Million (2021-2026)
  • Table 127. Argentina Volumetric Video, by Application USD Million (2021-2026)
  • Table 128. Argentina Volumetric Video, by Devices USD Million (2021-2026)
  • Table 129. Rest of South America Volumetric Video, by Type USD Million (2021-2026)
  • Table 130. Rest of South America Volumetric Video, by Application USD Million (2021-2026)
  • Table 131. Rest of South America Volumetric Video, by Devices USD Million (2021-2026)
  • Table 132. Asia Pacific Volumetric Video, by Country USD Million (2021-2026)
  • Table 133. Asia Pacific Volumetric Video, by Type USD Million (2021-2026)
  • Table 134. Asia Pacific Volumetric Video, by Application USD Million (2021-2026)
  • Table 135. Asia Pacific Volumetric Video, by Devices USD Million (2021-2026)
  • Table 136. China Volumetric Video, by Type USD Million (2021-2026)
  • Table 137. China Volumetric Video, by Application USD Million (2021-2026)
  • Table 138. China Volumetric Video, by Devices USD Million (2021-2026)
  • Table 139. Japan Volumetric Video, by Type USD Million (2021-2026)
  • Table 140. Japan Volumetric Video, by Application USD Million (2021-2026)
  • Table 141. Japan Volumetric Video, by Devices USD Million (2021-2026)
  • Table 142. India Volumetric Video, by Type USD Million (2021-2026)
  • Table 143. India Volumetric Video, by Application USD Million (2021-2026)
  • Table 144. India Volumetric Video, by Devices USD Million (2021-2026)
  • Table 145. South Korea Volumetric Video, by Type USD Million (2021-2026)
  • Table 146. South Korea Volumetric Video, by Application USD Million (2021-2026)
  • Table 147. South Korea Volumetric Video, by Devices USD Million (2021-2026)
  • Table 148. Taiwan Volumetric Video, by Type USD Million (2021-2026)
  • Table 149. Taiwan Volumetric Video, by Application USD Million (2021-2026)
  • Table 150. Taiwan Volumetric Video, by Devices USD Million (2021-2026)
  • Table 151. Australia Volumetric Video, by Type USD Million (2021-2026)
  • Table 152. Australia Volumetric Video, by Application USD Million (2021-2026)
  • Table 153. Australia Volumetric Video, by Devices USD Million (2021-2026)
  • Table 154. Rest of Asia-Pacific Volumetric Video, by Type USD Million (2021-2026)
  • Table 155. Rest of Asia-Pacific Volumetric Video, by Application USD Million (2021-2026)
  • Table 156. Rest of Asia-Pacific Volumetric Video, by Devices USD Million (2021-2026)
  • Table 157. Europe Volumetric Video, by Country USD Million (2021-2026)
  • Table 158. Europe Volumetric Video, by Type USD Million (2021-2026)
  • Table 159. Europe Volumetric Video, by Application USD Million (2021-2026)
  • Table 160. Europe Volumetric Video, by Devices USD Million (2021-2026)
  • Table 161. Germany Volumetric Video, by Type USD Million (2021-2026)
  • Table 162. Germany Volumetric Video, by Application USD Million (2021-2026)
  • Table 163. Germany Volumetric Video, by Devices USD Million (2021-2026)
  • Table 164. France Volumetric Video, by Type USD Million (2021-2026)
  • Table 165. France Volumetric Video, by Application USD Million (2021-2026)
  • Table 166. France Volumetric Video, by Devices USD Million (2021-2026)
  • Table 167. Italy Volumetric Video, by Type USD Million (2021-2026)
  • Table 168. Italy Volumetric Video, by Application USD Million (2021-2026)
  • Table 169. Italy Volumetric Video, by Devices USD Million (2021-2026)
  • Table 170. United Kingdom Volumetric Video, by Type USD Million (2021-2026)
  • Table 171. United Kingdom Volumetric Video, by Application USD Million (2021-2026)
  • Table 172. United Kingdom Volumetric Video, by Devices USD Million (2021-2026)
  • Table 173. Netherlands Volumetric Video, by Type USD Million (2021-2026)
  • Table 174. Netherlands Volumetric Video, by Application USD Million (2021-2026)
  • Table 175. Netherlands Volumetric Video, by Devices USD Million (2021-2026)
  • Table 176. Rest of Europe Volumetric Video, by Type USD Million (2021-2026)
  • Table 177. Rest of Europe Volumetric Video, by Application USD Million (2021-2026)
  • Table 178. Rest of Europe Volumetric Video, by Devices USD Million (2021-2026)
  • Table 179. MEA Volumetric Video, by Country USD Million (2021-2026)
  • Table 180. MEA Volumetric Video, by Type USD Million (2021-2026)
  • Table 181. MEA Volumetric Video, by Application USD Million (2021-2026)
  • Table 182. MEA Volumetric Video, by Devices USD Million (2021-2026)
  • Table 183. Middle East Volumetric Video, by Type USD Million (2021-2026)
  • Table 184. Middle East Volumetric Video, by Application USD Million (2021-2026)
  • Table 185. Middle East Volumetric Video, by Devices USD Million (2021-2026)
  • Table 186. Africa Volumetric Video, by Type USD Million (2021-2026)
  • Table 187. Africa Volumetric Video, by Application USD Million (2021-2026)
  • Table 188. Africa Volumetric Video, by Devices USD Million (2021-2026)
  • Table 189. North America Volumetric Video, by Country USD Million (2021-2026)
  • Table 190. North America Volumetric Video, by Type USD Million (2021-2026)
  • Table 191. North America Volumetric Video, by Application USD Million (2021-2026)
  • Table 192. North America Volumetric Video, by Devices USD Million (2021-2026)
  • Table 193. United States Volumetric Video, by Type USD Million (2021-2026)
  • Table 194. United States Volumetric Video, by Application USD Million (2021-2026)
  • Table 195. United States Volumetric Video, by Devices USD Million (2021-2026)
  • Table 196. Canada Volumetric Video, by Type USD Million (2021-2026)
  • Table 197. Canada Volumetric Video, by Application USD Million (2021-2026)
  • Table 198. Canada Volumetric Video, by Devices USD Million (2021-2026)
  • Table 199. Mexico Volumetric Video, by Type USD Million (2021-2026)
  • Table 200. Mexico Volumetric Video, by Application USD Million (2021-2026)
  • Table 201. Mexico Volumetric Video, by Devices USD Million (2021-2026)
  • Table 202. Research Programs/Design for This Report
  • Table 203. Key Data Information from Secondary Sources
  • Table 204. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Volumetric Video: by Type USD Million (2015-2020)
  • Figure 5. Global Volumetric Video: by Application USD Million (2015-2020)
  • Figure 6. Global Volumetric Video: by Devices USD Million (2015-2020)
  • Figure 7. South America Volumetric Video Share (%), by Country
  • Figure 8. Asia Pacific Volumetric Video Share (%), by Country
  • Figure 9. Europe Volumetric Video Share (%), by Country
  • Figure 10. MEA Volumetric Video Share (%), by Country
  • Figure 11. North America Volumetric Video Share (%), by Country
  • Figure 12. Global Volumetric Video share by Players 2020 (%)
  • Figure 13. Global Volumetric Video share by Players (Top 3) 2020(%)
  • Figure 14. Global Volumetric Video share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 17. Microsoft Corporation (United States) Revenue: by Geography 2020
  • Figure 18. Intel Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 19. Intel Corporation (United States) Revenue: by Geography 2020
  • Figure 20. Facebook, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. Facebook, Inc. (United States) Revenue: by Geography 2020
  • Figure 22. Google LLC (United States) Revenue, Net Income and Gross profit
  • Figure 23. Google LLC (United States) Revenue: by Geography 2020
  • Figure 24. 4D View Solutions SAS (France) Revenue, Net Income and Gross profit
  • Figure 25. 4D View Solutions SAS (France) Revenue: by Geography 2020
  • Figure 26. Holoxica Ltd (United States) Revenue, Net Income and Gross profit
  • Figure 27. Holoxica Ltd (United States) Revenue: by Geography 2020
  • Figure 28. 8i Ltd (New Zealand) Revenue, Net Income and Gross profit
  • Figure 29. 8i Ltd (New Zealand) Revenue: by Geography 2020
  • Figure 30. Voxon Photonics (Australia) Revenue, Net Income and Gross profit
  • Figure 31. Voxon Photonics (Australia) Revenue: by Geography 2020
  • Figure 32. Unity Technologies (United States) Revenue, Net Income and Gross profit
  • Figure 33. Unity Technologies (United States) Revenue: by Geography 2020
  • Figure 34. Global Volumetric Video: by Type USD Million (2021-2026)
  • Figure 35. Global Volumetric Video: by Application USD Million (2021-2026)
  • Figure 36. Global Volumetric Video: by Devices USD Million (2021-2026)
  • Figure 37. South America Volumetric Video Share (%), by Country
  • Figure 38. Asia Pacific Volumetric Video Share (%), by Country
  • Figure 39. Europe Volumetric Video Share (%), by Country
  • Figure 40. MEA Volumetric Video Share (%), by Country
  • Figure 41. North America Volumetric Video Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Microsoft Corporation (United States)
  • Intel Corporation (United States)
  • Facebook, Inc. (United States)
  • Google LLC (United States)
  • 4D View Solutions SAS (France)
  • Holoxica Ltd (United States)
  • 8i Ltd (New Zealand)
  • Voxon Photonics (Australia)
  • Unity Technologies (United States)
Additional players considered in the study are as follows:
Raytrix GmbH (Germany) , Sony Pictures Digital Productions Inc. (United States) , Canon Inc (Japan)
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