Augmented Reality For Retail Comprehensive Study by Type (Hardware, Software), Application (Department Store, Supermarket, Specialty Stores, Malls, Others), End Use (Advertising and Marketing, Try-On Solutions, Planning and Designing, Information Systems), Mode (Visual, Auditory, Olfactory, Others) Players and Region - Global Market Outlook to 2026

Augmented Reality For Retail Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Augmented Reality For Retail Market Scope?
Augmented reality in retail refers to a technology that permits the combination of digital data with the user's setting in time period through devices like smartphones or tablets. The necessity to produce increased client expertise, increase net penetration and rise in IoT spending fuel the demand for increased reality within the retail market. The growth of the world augmented reality in the retail market is driven by growth in demand for online buying, simple & convenient looking, and also the development of the e-commerce market. Alternative factors that boost the market growth include reduction in storage price, the necessity of low inventory, and interactive user expertise. However, factors like high initial investment prices and an increase in privacy considerations restrain the expansion of the market. The information that's portrayed to the buyer will be of various modes like visual, auditory, olfactory, and more. In recent times, the retail business has begun to adopt this technology so as to make an additional increased client expertise. The implementation of this technology has led to many benefits like the rise within the interest from the purchasers for increased reality expertise once it involves retail.

The Augmented Reality For Retail market study is being classified by Type (Hardware and Software), by Application (Department Store, Supermarket, Specialty Stores, Malls and Others) and major geographies with country level break-up.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Analysts at AMA predicts that Players from European and United States will contribute to the maximum growth of Global Augmented Reality For Retail market throughout the predicted period.

Marxent Labs (United States), Total Immersion (France), Amazon (United States), VisionStar Information Technology (China), Augment (France), Holition (United Kingdom), PTC (United States), Blippar (United Kingdom), Sephora (France), Snoopstar GmbH (Germany), ViewAR (Austria), Microsoft (United States), Imaginate Technologies (United States), Apple (United States), Ikea (Netherlands), Google (United States) and Wikitude (Austria) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Zugara (United States), Obsess (United States) and Ads Reality (United Kingdom).

Segmentation Analysis
Analyst at AMA have segmented the market study of Global Augmented Reality For Retail market by Type, Application and Region.

On the basis of geography, the market of Augmented Reality For Retail has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).




Influencing Market Trend
  • The Growing Adoption of the AR Mirrors
  • Smart Mirrors Are Being Used as an Alternative

Market Drivers
  • A Rise in IoT Spending
  • Development of the E-Commerce Market
  • Requirement of Low Inventory for the Augmented Reality

Opportunities
  • Increase in Penetration of Internet in the Developing Countries
  • Innovation of Technology in the Retail Market

Restraints
  • High Initial Investment

Challenges
  • Risk in Privacy Concern
  • Lack of Expertise and Skilled Personnel


Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Providers of Augmented Reality For Retail, Venture Capitalists and Private Equity Firms and End-Use Industry

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also include significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets , To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.

Report Objectives / Segmentation Covered

By Type
  • Hardware
  • Software
By Application
  • Department Store
  • Supermarket
  • Specialty Stores
  • Malls
  • Others
By End Use
  • Advertising and Marketing
  • Try-On Solutions
  • Planning and Designing
  • Information Systems

By Mode
  • Visual
  • Auditory
  • Olfactory
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. A Rise in IoT Spending
      • 3.2.2. Development of the E-Commerce Market
      • 3.2.3. Requirement of Low Inventory for the Augmented Reality
    • 3.3. Market Challenges
      • 3.3.1. Risk in Privacy Concern
      • 3.3.2. Lack of Expertise and Skilled Personnel
    • 3.4. Market Trends
      • 3.4.1. The Growing Adoption of the AR Mirrors
      • 3.4.2. Smart Mirrors Are Being Used as an Alternative
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Augmented Reality For Retail, by Type, Application, End Use, Mode and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Augmented Reality For Retail (Value)
      • 5.2.1. Global Augmented Reality For Retail by: Type (Value)
        • 5.2.1.1. Hardware
        • 5.2.1.2. Software
      • 5.2.2. Global Augmented Reality For Retail by: Application (Value)
        • 5.2.2.1. Department Store
        • 5.2.2.2. Supermarket
        • 5.2.2.3. Specialty Stores
        • 5.2.2.4. Malls
        • 5.2.2.5. Others
      • 5.2.3. Global Augmented Reality For Retail by: End Use (Value)
        • 5.2.3.1. Advertising and Marketing
        • 5.2.3.2. Try-On Solutions
        • 5.2.3.3. Planning and Designing
        • 5.2.3.4. Information Systems
      • 5.2.4. Global Augmented Reality For Retail by: Mode (Value)
        • 5.2.4.1. Visual
        • 5.2.4.2. Auditory
        • 5.2.4.3. Olfactory
        • 5.2.4.4. Others
      • 5.2.5. Global Augmented Reality For Retail Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Augmented Reality For Retail (Price)
      • 5.3.1. Global Augmented Reality For Retail by: Type (Price)
  • 6. Augmented Reality For Retail: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Marxent Labs (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Total Immersion (France)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Amazon (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. VisionStar Information Technology (China)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Augment (France)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Holition (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. PTC (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Blippar (United Kingdom)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Sephora (France)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Snoopstar GmbH (Germany)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. ViewAR (Austria)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Microsoft (United States)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Imaginate Technologies (United States)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Apple (United States)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
      • 6.4.15. Ikea (Netherlands)
        • 6.4.15.1. Business Overview
        • 6.4.15.2. Products/Services Offerings
        • 6.4.15.3. Financial Analysis
        • 6.4.15.4. SWOT Analysis
      • 6.4.16. Google (United States)
        • 6.4.16.1. Business Overview
        • 6.4.16.2. Products/Services Offerings
        • 6.4.16.3. Financial Analysis
        • 6.4.16.4. SWOT Analysis
      • 6.4.17. Wikitude (Austria)
        • 6.4.17.1. Business Overview
        • 6.4.17.2. Products/Services Offerings
        • 6.4.17.3. Financial Analysis
        • 6.4.17.4. SWOT Analysis
  • 7. Global Augmented Reality For Retail Sale, by Type, Application, End Use, Mode and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Augmented Reality For Retail (Value)
      • 7.2.1. Global Augmented Reality For Retail by: Type (Value)
        • 7.2.1.1. Hardware
        • 7.2.1.2. Software
      • 7.2.2. Global Augmented Reality For Retail by: Application (Value)
        • 7.2.2.1. Department Store
        • 7.2.2.2. Supermarket
        • 7.2.2.3. Specialty Stores
        • 7.2.2.4. Malls
        • 7.2.2.5. Others
      • 7.2.3. Global Augmented Reality For Retail by: End Use (Value)
        • 7.2.3.1. Advertising and Marketing
        • 7.2.3.2. Try-On Solutions
        • 7.2.3.3. Planning and Designing
        • 7.2.3.4. Information Systems
      • 7.2.4. Global Augmented Reality For Retail by: Mode (Value)
        • 7.2.4.1. Visual
        • 7.2.4.2. Auditory
        • 7.2.4.3. Olfactory
        • 7.2.4.4. Others
      • 7.2.5. Global Augmented Reality For Retail Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Augmented Reality For Retail (Price)
      • 7.3.1. Global Augmented Reality For Retail by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Augmented Reality For Retail: by Type(USD Million)
  • Table 2. Augmented Reality For Retail Hardware , by Region USD Million (2015-2020)
  • Table 3. Augmented Reality For Retail Software , by Region USD Million (2015-2020)
  • Table 4. Augmented Reality For Retail: by Application(USD Million)
  • Table 5. Augmented Reality For Retail Department Store , by Region USD Million (2015-2020)
  • Table 6. Augmented Reality For Retail Supermarket , by Region USD Million (2015-2020)
  • Table 7. Augmented Reality For Retail Specialty Stores , by Region USD Million (2015-2020)
  • Table 8. Augmented Reality For Retail Malls , by Region USD Million (2015-2020)
  • Table 9. Augmented Reality For Retail Others , by Region USD Million (2015-2020)
  • Table 10. Augmented Reality For Retail: by End Use(USD Million)
  • Table 11. Augmented Reality For Retail Advertising and Marketing , by Region USD Million (2015-2020)
  • Table 12. Augmented Reality For Retail Try-On Solutions , by Region USD Million (2015-2020)
  • Table 13. Augmented Reality For Retail Planning and Designing , by Region USD Million (2015-2020)
  • Table 14. Augmented Reality For Retail Information Systems , by Region USD Million (2015-2020)
  • Table 15. Augmented Reality For Retail: by Mode(USD Million)
  • Table 16. Augmented Reality For Retail Visual , by Region USD Million (2015-2020)
  • Table 17. Augmented Reality For Retail Auditory , by Region USD Million (2015-2020)
  • Table 18. Augmented Reality For Retail Olfactory , by Region USD Million (2015-2020)
  • Table 19. Augmented Reality For Retail Others , by Region USD Million (2015-2020)
  • Table 20. South America Augmented Reality For Retail, by Country USD Million (2015-2020)
  • Table 21. South America Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 22. South America Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 23. South America Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 24. South America Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 25. Brazil Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 26. Brazil Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 27. Brazil Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 28. Brazil Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 29. Argentina Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 30. Argentina Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 31. Argentina Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 32. Argentina Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 33. Rest of South America Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 34. Rest of South America Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 35. Rest of South America Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 36. Rest of South America Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 37. Asia Pacific Augmented Reality For Retail, by Country USD Million (2015-2020)
  • Table 38. Asia Pacific Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 39. Asia Pacific Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 40. Asia Pacific Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 41. Asia Pacific Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 42. China Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 43. China Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 44. China Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 45. China Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 46. Japan Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 47. Japan Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 48. Japan Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 49. Japan Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 50. India Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 51. India Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 52. India Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 53. India Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 54. South Korea Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 55. South Korea Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 56. South Korea Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 57. South Korea Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 58. Taiwan Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 59. Taiwan Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 60. Taiwan Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 61. Taiwan Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 62. Australia Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 63. Australia Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 64. Australia Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 65. Australia Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 66. Rest of Asia-Pacific Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 67. Rest of Asia-Pacific Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 68. Rest of Asia-Pacific Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 69. Rest of Asia-Pacific Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 70. Europe Augmented Reality For Retail, by Country USD Million (2015-2020)
  • Table 71. Europe Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 72. Europe Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 73. Europe Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 74. Europe Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 75. Germany Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 76. Germany Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 77. Germany Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 78. Germany Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 79. France Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 80. France Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 81. France Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 82. France Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 83. Italy Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 84. Italy Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 85. Italy Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 86. Italy Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 87. United Kingdom Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 88. United Kingdom Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 89. United Kingdom Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 90. United Kingdom Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 91. Netherlands Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 92. Netherlands Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 93. Netherlands Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 94. Netherlands Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 95. Rest of Europe Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 96. Rest of Europe Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 97. Rest of Europe Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 98. Rest of Europe Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 99. MEA Augmented Reality For Retail, by Country USD Million (2015-2020)
  • Table 100. MEA Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 101. MEA Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 102. MEA Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 103. MEA Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 104. Middle East Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 105. Middle East Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 106. Middle East Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 107. Middle East Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 108. Africa Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 109. Africa Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 110. Africa Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 111. Africa Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 112. North America Augmented Reality For Retail, by Country USD Million (2015-2020)
  • Table 113. North America Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 114. North America Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 115. North America Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 116. North America Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 117. United States Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 118. United States Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 119. United States Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 120. United States Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 121. Canada Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 122. Canada Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 123. Canada Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 124. Canada Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 125. Mexico Augmented Reality For Retail, by Type USD Million (2015-2020)
  • Table 126. Mexico Augmented Reality For Retail, by Application USD Million (2015-2020)
  • Table 127. Mexico Augmented Reality For Retail, by End Use USD Million (2015-2020)
  • Table 128. Mexico Augmented Reality For Retail, by Mode USD Million (2015-2020)
  • Table 129. Augmented Reality For Retail: by Type(USD/Units)
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Company Basic Information, Sales Area and Its Competitors
  • Table 142. Company Basic Information, Sales Area and Its Competitors
  • Table 143. Company Basic Information, Sales Area and Its Competitors
  • Table 144. Company Basic Information, Sales Area and Its Competitors
  • Table 145. Company Basic Information, Sales Area and Its Competitors
  • Table 146. Company Basic Information, Sales Area and Its Competitors
  • Table 147. Augmented Reality For Retail: by Type(USD Million)
  • Table 148. Augmented Reality For Retail Hardware , by Region USD Million (2021-2026)
  • Table 149. Augmented Reality For Retail Software , by Region USD Million (2021-2026)
  • Table 150. Augmented Reality For Retail: by Application(USD Million)
  • Table 151. Augmented Reality For Retail Department Store , by Region USD Million (2021-2026)
  • Table 152. Augmented Reality For Retail Supermarket , by Region USD Million (2021-2026)
  • Table 153. Augmented Reality For Retail Specialty Stores , by Region USD Million (2021-2026)
  • Table 154. Augmented Reality For Retail Malls , by Region USD Million (2021-2026)
  • Table 155. Augmented Reality For Retail Others , by Region USD Million (2021-2026)
  • Table 156. Augmented Reality For Retail: by End Use(USD Million)
  • Table 157. Augmented Reality For Retail Advertising and Marketing , by Region USD Million (2021-2026)
  • Table 158. Augmented Reality For Retail Try-On Solutions , by Region USD Million (2021-2026)
  • Table 159. Augmented Reality For Retail Planning and Designing , by Region USD Million (2021-2026)
  • Table 160. Augmented Reality For Retail Information Systems , by Region USD Million (2021-2026)
  • Table 161. Augmented Reality For Retail: by Mode(USD Million)
  • Table 162. Augmented Reality For Retail Visual , by Region USD Million (2021-2026)
  • Table 163. Augmented Reality For Retail Auditory , by Region USD Million (2021-2026)
  • Table 164. Augmented Reality For Retail Olfactory , by Region USD Million (2021-2026)
  • Table 165. Augmented Reality For Retail Others , by Region USD Million (2021-2026)
  • Table 166. South America Augmented Reality For Retail, by Country USD Million (2021-2026)
  • Table 167. South America Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 168. South America Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 169. South America Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 170. South America Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 171. Brazil Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 172. Brazil Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 173. Brazil Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 174. Brazil Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 175. Argentina Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 176. Argentina Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 177. Argentina Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 178. Argentina Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 179. Rest of South America Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 180. Rest of South America Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 181. Rest of South America Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 182. Rest of South America Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 183. Asia Pacific Augmented Reality For Retail, by Country USD Million (2021-2026)
  • Table 184. Asia Pacific Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 185. Asia Pacific Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 186. Asia Pacific Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 187. Asia Pacific Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 188. China Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 189. China Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 190. China Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 191. China Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 192. Japan Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 193. Japan Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 194. Japan Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 195. Japan Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 196. India Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 197. India Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 198. India Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 199. India Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 200. South Korea Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 201. South Korea Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 202. South Korea Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 203. South Korea Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 204. Taiwan Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 205. Taiwan Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 206. Taiwan Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 207. Taiwan Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 208. Australia Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 209. Australia Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 210. Australia Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 211. Australia Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 212. Rest of Asia-Pacific Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 213. Rest of Asia-Pacific Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 214. Rest of Asia-Pacific Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 215. Rest of Asia-Pacific Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 216. Europe Augmented Reality For Retail, by Country USD Million (2021-2026)
  • Table 217. Europe Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 218. Europe Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 219. Europe Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 220. Europe Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 221. Germany Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 222. Germany Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 223. Germany Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 224. Germany Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 225. France Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 226. France Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 227. France Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 228. France Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 229. Italy Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 230. Italy Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 231. Italy Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 232. Italy Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 233. United Kingdom Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 234. United Kingdom Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 235. United Kingdom Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 236. United Kingdom Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 237. Netherlands Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 238. Netherlands Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 239. Netherlands Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 240. Netherlands Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 241. Rest of Europe Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 242. Rest of Europe Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 243. Rest of Europe Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 244. Rest of Europe Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 245. MEA Augmented Reality For Retail, by Country USD Million (2021-2026)
  • Table 246. MEA Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 247. MEA Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 248. MEA Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 249. MEA Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 250. Middle East Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 251. Middle East Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 252. Middle East Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 253. Middle East Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 254. Africa Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 255. Africa Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 256. Africa Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 257. Africa Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 258. North America Augmented Reality For Retail, by Country USD Million (2021-2026)
  • Table 259. North America Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 260. North America Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 261. North America Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 262. North America Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 263. United States Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 264. United States Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 265. United States Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 266. United States Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 267. Canada Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 268. Canada Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 269. Canada Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 270. Canada Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 271. Mexico Augmented Reality For Retail, by Type USD Million (2021-2026)
  • Table 272. Mexico Augmented Reality For Retail, by Application USD Million (2021-2026)
  • Table 273. Mexico Augmented Reality For Retail, by End Use USD Million (2021-2026)
  • Table 274. Mexico Augmented Reality For Retail, by Mode USD Million (2021-2026)
  • Table 275. Augmented Reality For Retail: by Type(USD/Units)
  • Table 276. Research Programs/Design for This Report
  • Table 277. Key Data Information from Secondary Sources
  • Table 278. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Augmented Reality For Retail: by Type USD Million (2015-2020)
  • Figure 5. Global Augmented Reality For Retail: by Application USD Million (2015-2020)
  • Figure 6. Global Augmented Reality For Retail: by End Use USD Million (2015-2020)
  • Figure 7. Global Augmented Reality For Retail: by Mode USD Million (2015-2020)
  • Figure 8. South America Augmented Reality For Retail Share (%), by Country
  • Figure 9. Asia Pacific Augmented Reality For Retail Share (%), by Country
  • Figure 10. Europe Augmented Reality For Retail Share (%), by Country
  • Figure 11. MEA Augmented Reality For Retail Share (%), by Country
  • Figure 12. North America Augmented Reality For Retail Share (%), by Country
  • Figure 13. Global Augmented Reality For Retail: by Type USD/Units (2015-2020)
  • Figure 14. Global Augmented Reality For Retail share by Players 2020 (%)
  • Figure 15. Global Augmented Reality For Retail share by Players (Top 3) 2020(%)
  • Figure 16. Global Augmented Reality For Retail share by Players (Top 5) 2020(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Marxent Labs (United States) Revenue, Net Income and Gross profit
  • Figure 19. Marxent Labs (United States) Revenue: by Geography 2020
  • Figure 20. Total Immersion (France) Revenue, Net Income and Gross profit
  • Figure 21. Total Immersion (France) Revenue: by Geography 2020
  • Figure 22. Amazon (United States) Revenue, Net Income and Gross profit
  • Figure 23. Amazon (United States) Revenue: by Geography 2020
  • Figure 24. VisionStar Information Technology (China) Revenue, Net Income and Gross profit
  • Figure 25. VisionStar Information Technology (China) Revenue: by Geography 2020
  • Figure 26. Augment (France) Revenue, Net Income and Gross profit
  • Figure 27. Augment (France) Revenue: by Geography 2020
  • Figure 28. Holition (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 29. Holition (United Kingdom) Revenue: by Geography 2020
  • Figure 30. PTC (United States) Revenue, Net Income and Gross profit
  • Figure 31. PTC (United States) Revenue: by Geography 2020
  • Figure 32. Blippar (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 33. Blippar (United Kingdom) Revenue: by Geography 2020
  • Figure 34. Sephora (France) Revenue, Net Income and Gross profit
  • Figure 35. Sephora (France) Revenue: by Geography 2020
  • Figure 36. Snoopstar GmbH (Germany) Revenue, Net Income and Gross profit
  • Figure 37. Snoopstar GmbH (Germany) Revenue: by Geography 2020
  • Figure 38. ViewAR (Austria) Revenue, Net Income and Gross profit
  • Figure 39. ViewAR (Austria) Revenue: by Geography 2020
  • Figure 40. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 41. Microsoft (United States) Revenue: by Geography 2020
  • Figure 42. Imaginate Technologies (United States) Revenue, Net Income and Gross profit
  • Figure 43. Imaginate Technologies (United States) Revenue: by Geography 2020
  • Figure 44. Apple (United States) Revenue, Net Income and Gross profit
  • Figure 45. Apple (United States) Revenue: by Geography 2020
  • Figure 46. Ikea (Netherlands) Revenue, Net Income and Gross profit
  • Figure 47. Ikea (Netherlands) Revenue: by Geography 2020
  • Figure 48. Google (United States) Revenue, Net Income and Gross profit
  • Figure 49. Google (United States) Revenue: by Geography 2020
  • Figure 50. Wikitude (Austria) Revenue, Net Income and Gross profit
  • Figure 51. Wikitude (Austria) Revenue: by Geography 2020
  • Figure 52. Global Augmented Reality For Retail: by Type USD Million (2021-2026)
  • Figure 53. Global Augmented Reality For Retail: by Application USD Million (2021-2026)
  • Figure 54. Global Augmented Reality For Retail: by End Use USD Million (2021-2026)
  • Figure 55. Global Augmented Reality For Retail: by Mode USD Million (2021-2026)
  • Figure 56. South America Augmented Reality For Retail Share (%), by Country
  • Figure 57. Asia Pacific Augmented Reality For Retail Share (%), by Country
  • Figure 58. Europe Augmented Reality For Retail Share (%), by Country
  • Figure 59. MEA Augmented Reality For Retail Share (%), by Country
  • Figure 60. North America Augmented Reality For Retail Share (%), by Country
  • Figure 61. Global Augmented Reality For Retail: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • Marxent Labs (United States)
  • Total Immersion (France)
  • Amazon (United States)
  • VisionStar Information Technology (China)
  • Augment (France)
  • Holition (United Kingdom)
  • PTC (United States)
  • Blippar (United Kingdom)
  • Sephora (France)
  • Snoopstar GmbH (Germany)
  • ViewAR (Austria)
  • Microsoft (United States)
  • Imaginate Technologies (United States)
  • Apple (United States)
  • Ikea (Netherlands)
  • Google (United States)
  • Wikitude (Austria)
Additional players considered in the study are as follows:
Zugara (United States) , Obsess (United States) , Ads Reality (United Kingdom)
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Key Highlights of Report


Jul 2021 234 Pages 96 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The Global Augmented Reality For Retail market is expected to see a growth of % during projected year 2020 to 2026.
The prominent players of Global Augmented Reality For Retail market are Marxent Labs (United States), Total Immersion (France), Amazon (United States), VisionStar Information Technology (China), Augment (France), Holition (United Kingdom), PTC (United States), Blippar (United Kingdom), Sephora (France), Snoopstar GmbH (Germany), ViewAR (Austria), Microsoft (United States), Imaginate Technologies (United States), Apple (United States), Ikea (Netherlands), Google (United States) and Wikitude (Austria), to name a few.
In this highly competitive & fast evolving Augmented Reality For Retail industry, the top strategic priorities would remain consistent like innovation, R&D and M&A.

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