Global Blockchain In Media Advertising Entertainment Market
Global Blockchain In Media Advertising Entertainment Market

Blockchain In Media Advertising Entertainment Comprehensive Study by Application (Peer-to-peer Sales and Content Distribution, Streamlined Royalty Payments, Usage-based Billing Models, Others), Components (Application, Systems), Media Content (Music, Video, Advertisement, Others) Players and Region - Global Market Outlook to 2026

Blockchain In Media Advertising Entertainment Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Oct 2021 Edition 247 Pages 218 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
What is Blockchain In Media Advertising Entertainment Market Scope?
Blockchain technology in the media & entertainment industry is currently being used to disperse the royalty payments in music, movies, and online streaming services to prevent fake news across social media. The technology can be used to track the lifecycle of any asset and then reducing copyright and piracy-related problems. It helps in protecting digital content and facilitates the distribution of content smoothly. It covers advertising, music, movies, and other entertainment platforms and operations. The potential of frauds is becoming more prevalent with the increase of online streaming services which require online ticket sales which include compounding at a rate of 19 percent annually. United States economy had lost about USD 12.5 billion each year from online music theft and its online advertising fraud costs about USD 19 billion annually.

The Blockchain In Media Advertising Entertainment market study is being classified, by Application (Peer-to-peer Sales and Content Distribution, Streamlined Royalty Payments, Usage-based Billing Models and Others) and major geographies with country level break-up.

IBM (United States), Microsoft Corporation (United States), Amazon Web Services, Inc (United States), Oracle (United States), Rebel AI Inc. (United States), Tech Mahindra (India), Steemit (United States), Mediachain (United States), Dot Blockchain Media (United States), ConsenSys (United States), Protokol BV (Netherlands), BigchainDB GmbH (Germany), Factom (United States) and Voice (United States) are some of the key players profiled in the study.

Segmentation Analysis
Analyst at AMA have segmented the market study of Global Blockchain In Media Advertising Entertainment market by Type, Application and Region.

On the basis of geography, the market of Blockchain In Media Advertising Entertainment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Influencers and their development strategies
On 23rd September 2021, Umbrella Network the decentralized Layer-2 oracle solution announced the acquisition of Lucidity, a leading blockchain-based digital advertising oracle. The acquisition was completed in August 2021 for an undisclosed amount. and On 8th July 2020, Tech Mahindra Ltd., a leading provider of digital transformation, consulting, and business reengineering services and solutions announced the launch of a new digital platform, branded as ĎBlockchain-based Contracts and Rights Management Systemí (bCRMS) for the global media and entertainment industry. The platform is designed to enable production houses and content creators to track revenue, royalty payments, manage rights and address content piracy by leveraging IBM blockchain.
On 21st June 2018, EY and Microsoft launched a blockchain solution for content rights and royalties management. Aiming to streamline the costly and time-consuming processes in entertainment rights and royalties, the solution is first being deployed within gaming with Microsoft and its game publisher partners.


Influencing Market Trend
  • Emerging Virtual reality Music Video to CGI in Blockbuster Movies

Market Drivers
  • growing Number of Digital Content Collectibles Enabling Efficient Micropayment Pricing Models
  • Need for Protecting the Digital Content and Streaming Services Online Against the Piracy

Opportunities
  • Surging Spendings on the Digital Advertisement will Boost the Blockchain In Media Advertising Entertainment Market

Restraints
  • Regulatory Cyber Security related Compliances with Blockchain In Media Advertising Entertainment

Challenges
  • Energy Consumption Related issues with Blockchain In Media Advertising Entertainment


Key Target Audience
Blockchain In Media Advertising Entertainment Providers, Media Advertising Entertainment Industry Association, Blockchain Technology Developers, Research and Development Institutes, Potential Investors, Regulatory Bodies and Others

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also include significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets , To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.

Frequently Asked Questions (FAQ):

1. At what growth rate would the Blockchain In Media Advertising Entertainment market expands?
The Global Blockchain In Media Advertising Entertainment market is expected to see a growth of % during projected year 2020 to 2026.

2. Who are the prominent players of the Global Blockchain In Media Advertising Entertainment market?
The prominent players of Global Blockchain In Media Advertising Entertainment market are IBM (United States), Microsoft Corporation (United States), Amazon Web Services, Inc (United States), Oracle (United States), Rebel AI Inc. (United States), Tech Mahindra (India), Steemit (United States), Mediachain (United States), Dot Blockchain Media (United States), ConsenSys (United States), Protokol BV (Netherlands), BigchainDB GmbH (Germany), Factom (United States) and Voice (United States), to name a few.

3. What are the top priorities to focus for Blockchain In Media Advertising Entertainment marketís growth?
In this highly competitive & fast evolving Blockchain In Media Advertising Entertainment industry, the top strategic priorities would remain consistent like innovation, R&D and M&A.
Report Objectives / Segmentation Covered
By Application
  • Peer-to-peer Sales and Content Distribution
  • Streamlined Royalty Payments
  • Usage-based Billing Models
  • Others
By Components
  • Application
  • Systems

By Media Content
  • Music
  • Video
  • Advertisement
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Number of Digital Content Collectibles Enabling Efficient Micropayment Pricing Models
      • 3.2.2. Need for Protecting the Digital Content and Streaming Services Online Against the Piracy
    • 3.3. Market Challenges
      • 3.3.1. Energy Consumption Related issues with Blockchain In Media Advertising Entertainment
    • 3.4. Market Trends
      • 3.4.1. Emerging Virtual reality Music Video to CGI in Blockbuster Movies
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Blockchain In Media Advertising Entertainment, by Application, Components, Media Content and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Blockchain In Media Advertising Entertainment (Value)
      • 5.2.1. Global Blockchain In Media Advertising Entertainment by: Application (Value)
        • 5.2.1.1. Peer-to-peer Sales and Content Distribution
        • 5.2.1.2. Streamlined Royalty Payments
        • 5.2.1.3. Usage-based Billing Models
        • 5.2.1.4. Others
      • 5.2.2. Global Blockchain In Media Advertising Entertainment by: Components (Value)
        • 5.2.2.1. Application
        • 5.2.2.2. Systems
      • 5.2.3. Global Blockchain In Media Advertising Entertainment by: Media Content (Value)
        • 5.2.3.1. Music
        • 5.2.3.2. Video
        • 5.2.3.3. Advertisement
        • 5.2.3.4. Others
      • 5.2.4. Global Blockchain In Media Advertising Entertainment Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Blockchain In Media Advertising Entertainment (Price)
  • 6. Blockchain In Media Advertising Entertainment: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. IBM (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Microsoft Corporation (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Amazon Web Services, Inc (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Oracle (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Rebel AI Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Tech Mahindra (India)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Steemit (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Mediachain (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Dot Blockchain Media (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. ConsenSys (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Protokol BV (Netherlands)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. BigchainDB GmbH (Germany)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Factom (United States)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Voice (United States)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
  • 7. Global Blockchain In Media Advertising Entertainment Sale, by Application, Components, Media Content and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Blockchain In Media Advertising Entertainment (Value)
      • 7.2.1. Global Blockchain In Media Advertising Entertainment by: Application (Value)
        • 7.2.1.1. Peer-to-peer Sales and Content Distribution
        • 7.2.1.2. Streamlined Royalty Payments
        • 7.2.1.3. Usage-based Billing Models
        • 7.2.1.4. Others
      • 7.2.2. Global Blockchain In Media Advertising Entertainment by: Components (Value)
        • 7.2.2.1. Application
        • 7.2.2.2. Systems
      • 7.2.3. Global Blockchain In Media Advertising Entertainment by: Media Content (Value)
        • 7.2.3.1. Music
        • 7.2.3.2. Video
        • 7.2.3.3. Advertisement
        • 7.2.3.4. Others
      • 7.2.4. Global Blockchain In Media Advertising Entertainment Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Blockchain In Media Advertising Entertainment (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Blockchain In Media Advertising Entertainment: by Application(USD Million)
  • Table 2. Blockchain In Media Advertising Entertainment Peer-to-peer Sales and Content Distribution , by Region USD Million (2015-2020)
  • Table 3. Blockchain In Media Advertising Entertainment Streamlined Royalty Payments , by Region USD Million (2015-2020)
  • Table 4. Blockchain In Media Advertising Entertainment Usage-based Billing Models , by Region USD Million (2015-2020)
  • Table 5. Blockchain In Media Advertising Entertainment Others , by Region USD Million (2015-2020)
  • Table 6. Blockchain In Media Advertising Entertainment: by Components(USD Million)
  • Table 7. Blockchain In Media Advertising Entertainment Application , by Region USD Million (2015-2020)
  • Table 8. Blockchain In Media Advertising Entertainment Systems , by Region USD Million (2015-2020)
  • Table 9. Blockchain In Media Advertising Entertainment: by Media Content(USD Million)
  • Table 10. Blockchain In Media Advertising Entertainment Music , by Region USD Million (2015-2020)
  • Table 11. Blockchain In Media Advertising Entertainment Video , by Region USD Million (2015-2020)
  • Table 12. Blockchain In Media Advertising Entertainment Advertisement , by Region USD Million (2015-2020)
  • Table 13. Blockchain In Media Advertising Entertainment Others , by Region USD Million (2015-2020)
  • Table 14. South America Blockchain In Media Advertising Entertainment, by Country USD Million (2015-2020)
  • Table 15. South America Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 16. South America Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 17. South America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 18. Brazil Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 19. Brazil Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 20. Brazil Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 21. Argentina Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 22. Argentina Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 23. Argentina Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 24. Rest of South America Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 25. Rest of South America Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 26. Rest of South America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 27. Asia Pacific Blockchain In Media Advertising Entertainment, by Country USD Million (2015-2020)
  • Table 28. Asia Pacific Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 29. Asia Pacific Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 30. Asia Pacific Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 31. China Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 32. China Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 33. China Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 34. Japan Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 35. Japan Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 36. Japan Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 37. India Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 38. India Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 39. India Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 40. South Korea Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 41. South Korea Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 42. South Korea Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 43. Taiwan Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 44. Taiwan Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 45. Taiwan Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 46. Australia Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 47. Australia Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 48. Australia Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 49. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 52. Europe Blockchain In Media Advertising Entertainment, by Country USD Million (2015-2020)
  • Table 53. Europe Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 54. Europe Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 55. Europe Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 56. Germany Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 57. Germany Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 58. Germany Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 59. France Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 60. France Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 61. France Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 62. Italy Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 63. Italy Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 64. Italy Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 65. United Kingdom Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 66. United Kingdom Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 67. United Kingdom Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 68. Netherlands Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 69. Netherlands Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 70. Netherlands Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 71. Rest of Europe Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 72. Rest of Europe Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 73. Rest of Europe Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 74. MEA Blockchain In Media Advertising Entertainment, by Country USD Million (2015-2020)
  • Table 75. MEA Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 76. MEA Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 77. MEA Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 78. Middle East Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 79. Middle East Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 80. Middle East Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 81. Africa Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 82. Africa Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 83. Africa Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 84. North America Blockchain In Media Advertising Entertainment, by Country USD Million (2015-2020)
  • Table 85. North America Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 86. North America Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 87. North America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 88. United States Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 89. United States Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 90. United States Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 91. Canada Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 92. Canada Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 93. Canada Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 94. Mexico Blockchain In Media Advertising Entertainment, by Application USD Million (2015-2020)
  • Table 95. Mexico Blockchain In Media Advertising Entertainment, by Components USD Million (2015-2020)
  • Table 96. Mexico Blockchain In Media Advertising Entertainment, by Media Content USD Million (2015-2020)
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Blockchain In Media Advertising Entertainment: by Application(USD Million)
  • Table 112. Blockchain In Media Advertising Entertainment Peer-to-peer Sales and Content Distribution , by Region USD Million (2021-2026)
  • Table 113. Blockchain In Media Advertising Entertainment Streamlined Royalty Payments , by Region USD Million (2021-2026)
  • Table 114. Blockchain In Media Advertising Entertainment Usage-based Billing Models , by Region USD Million (2021-2026)
  • Table 115. Blockchain In Media Advertising Entertainment Others , by Region USD Million (2021-2026)
  • Table 116. Blockchain In Media Advertising Entertainment: by Components(USD Million)
  • Table 117. Blockchain In Media Advertising Entertainment Application , by Region USD Million (2021-2026)
  • Table 118. Blockchain In Media Advertising Entertainment Systems , by Region USD Million (2021-2026)
  • Table 119. Blockchain In Media Advertising Entertainment: by Media Content(USD Million)
  • Table 120. Blockchain In Media Advertising Entertainment Music , by Region USD Million (2021-2026)
  • Table 121. Blockchain In Media Advertising Entertainment Video , by Region USD Million (2021-2026)
  • Table 122. Blockchain In Media Advertising Entertainment Advertisement , by Region USD Million (2021-2026)
  • Table 123. Blockchain In Media Advertising Entertainment Others , by Region USD Million (2021-2026)
  • Table 124. South America Blockchain In Media Advertising Entertainment, by Country USD Million (2021-2026)
  • Table 125. South America Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 126. South America Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 127. South America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 128. Brazil Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 129. Brazil Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 130. Brazil Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 131. Argentina Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 132. Argentina Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 133. Argentina Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 134. Rest of South America Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 135. Rest of South America Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 136. Rest of South America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 137. Asia Pacific Blockchain In Media Advertising Entertainment, by Country USD Million (2021-2026)
  • Table 138. Asia Pacific Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 139. Asia Pacific Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 140. Asia Pacific Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 141. China Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 142. China Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 143. China Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 144. Japan Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 145. Japan Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 146. Japan Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 147. India Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 148. India Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 149. India Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 150. South Korea Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 151. South Korea Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 152. South Korea Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 153. Taiwan Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 154. Taiwan Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 155. Taiwan Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 156. Australia Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 157. Australia Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 158. Australia Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 159. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 160. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 161. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 162. Europe Blockchain In Media Advertising Entertainment, by Country USD Million (2021-2026)
  • Table 163. Europe Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 164. Europe Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 165. Europe Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 166. Germany Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 167. Germany Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 168. Germany Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 169. France Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 170. France Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 171. France Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 172. Italy Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 173. Italy Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 174. Italy Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 175. United Kingdom Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 176. United Kingdom Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 177. United Kingdom Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 178. Netherlands Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 179. Netherlands Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 180. Netherlands Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 181. Rest of Europe Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 182. Rest of Europe Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 183. Rest of Europe Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 184. MEA Blockchain In Media Advertising Entertainment, by Country USD Million (2021-2026)
  • Table 185. MEA Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 186. MEA Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 187. MEA Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 188. Middle East Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 189. Middle East Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 190. Middle East Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 191. Africa Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 192. Africa Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 193. Africa Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 194. North America Blockchain In Media Advertising Entertainment, by Country USD Million (2021-2026)
  • Table 195. North America Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 196. North America Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 197. North America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 198. United States Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 199. United States Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 200. United States Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 201. Canada Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 202. Canada Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 203. Canada Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 204. Mexico Blockchain In Media Advertising Entertainment, by Application USD Million (2021-2026)
  • Table 205. Mexico Blockchain In Media Advertising Entertainment, by Components USD Million (2021-2026)
  • Table 206. Mexico Blockchain In Media Advertising Entertainment, by Media Content USD Million (2021-2026)
  • Table 207. Research Programs/Design for This Report
  • Table 208. Key Data Information from Secondary Sources
  • Table 209. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Blockchain In Media Advertising Entertainment: by Application USD Million (2015-2020)
  • Figure 5. Global Blockchain In Media Advertising Entertainment: by Components USD Million (2015-2020)
  • Figure 6. Global Blockchain In Media Advertising Entertainment: by Media Content USD Million (2015-2020)
  • Figure 7. South America Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 8. Asia Pacific Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 9. Europe Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 10. MEA Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 11. North America Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 12. Global Blockchain In Media Advertising Entertainment share by Players 2020 (%)
  • Figure 13. Global Blockchain In Media Advertising Entertainment share by Players (Top 3) 2020(%)
  • Figure 14. Global Blockchain In Media Advertising Entertainment share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. IBM (United States) Revenue, Net Income and Gross profit
  • Figure 17. IBM (United States) Revenue: by Geography 2020
  • Figure 18. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 19. Microsoft Corporation (United States) Revenue: by Geography 2020
  • Figure 20. Amazon Web Services, Inc (United States) Revenue, Net Income and Gross profit
  • Figure 21. Amazon Web Services, Inc (United States) Revenue: by Geography 2020
  • Figure 22. Oracle (United States) Revenue, Net Income and Gross profit
  • Figure 23. Oracle (United States) Revenue: by Geography 2020
  • Figure 24. Rebel AI Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 25. Rebel AI Inc. (United States) Revenue: by Geography 2020
  • Figure 26. Tech Mahindra (India) Revenue, Net Income and Gross profit
  • Figure 27. Tech Mahindra (India) Revenue: by Geography 2020
  • Figure 28. Steemit (United States) Revenue, Net Income and Gross profit
  • Figure 29. Steemit (United States) Revenue: by Geography 2020
  • Figure 30. Mediachain (United States) Revenue, Net Income and Gross profit
  • Figure 31. Mediachain (United States) Revenue: by Geography 2020
  • Figure 32. Dot Blockchain Media (United States) Revenue, Net Income and Gross profit
  • Figure 33. Dot Blockchain Media (United States) Revenue: by Geography 2020
  • Figure 34. ConsenSys (United States) Revenue, Net Income and Gross profit
  • Figure 35. ConsenSys (United States) Revenue: by Geography 2020
  • Figure 36. Protokol BV (Netherlands) Revenue, Net Income and Gross profit
  • Figure 37. Protokol BV (Netherlands) Revenue: by Geography 2020
  • Figure 38. BigchainDB GmbH (Germany) Revenue, Net Income and Gross profit
  • Figure 39. BigchainDB GmbH (Germany) Revenue: by Geography 2020
  • Figure 40. Factom (United States) Revenue, Net Income and Gross profit
  • Figure 41. Factom (United States) Revenue: by Geography 2020
  • Figure 42. Voice (United States) Revenue, Net Income and Gross profit
  • Figure 43. Voice (United States) Revenue: by Geography 2020
  • Figure 44. Global Blockchain In Media Advertising Entertainment: by Application USD Million (2021-2026)
  • Figure 45. Global Blockchain In Media Advertising Entertainment: by Components USD Million (2021-2026)
  • Figure 46. Global Blockchain In Media Advertising Entertainment: by Media Content USD Million (2021-2026)
  • Figure 47. South America Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 48. Asia Pacific Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 49. Europe Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 50. MEA Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 51. North America Blockchain In Media Advertising Entertainment Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • IBM (United States)
  • Microsoft Corporation (United States)
  • Amazon Web Services, Inc (United States)
  • Oracle (United States)
  • Rebel AI Inc. (United States)
  • Tech Mahindra (India)
  • Steemit (United States)
  • Mediachain (United States)
  • Dot Blockchain Media (United States)
  • ConsenSys (United States)
  • Protokol BV (Netherlands)
  • BigchainDB GmbH (Germany)
  • Factom (United States)
  • Voice (United States)
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