NFT Games Comprehensive Study by Application (Trade assets, Gamers, Collectors), End Use (Game Developer, Players, Spectators), Game Category (Avatars, Cars, Clothes, Weapons, Baseball, NBA cards, Other) Players and Region - Global Market Outlook to 2027

NFT Games Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global NFT Games Market Overview:
NFTs are also known as Non-Fungible Tokens that have virtual tokens that act as certificates of ownership for digital assets. NFT Games is a blockchain-based project. It helps to convert game currency into cryptocurrency.NFT Games is the combination of players then export the same currency to other Supported games and use it to buy a game virtual assets, coins, rewards, etc it helps to create an open window for players to create, collect, sell and trade assets. Geographically North America is leading for highest adoption for NTF Games platform due to wide application for developers, gamers, and collectors. The demand for the market is huge that is propelling the market growth over the forecast period

AttributesDetails
Study Period2017-2027
Base Year2021
Forecast Period2022-2027
Historical Period2017-2021
UnitValue (USD Million)
Key Companies ProfiledLeewayHertz (United States), DMarket (United States), JUEGO STUDIOS PRIVATE LIMITED (India), TOKYOTechie (India), Antier Solutions Pvt. Ltd (India), Ubisoft (France), Roundhouse Media (United States) and Pioneer Media Holdings Inc (United Kingdom)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Growth Drivers
  • NFT Games is more energy-efficient than Proof-of-Work

Roadblocks
  • It requires significant computing capabilities.

Opportunities
  • It helps to open up the opportunity for players to earn money by playing games

Challenges
  • Smart Contract Risks and Maintenance of NFTs in which hackers attack a Defi (Decentralized Finance) network and steal a large amount of crypto


Competitive Landscape:

Some of the key players profiled in the report are LeewayHertz (United States), DMarket (United States), JUEGO STUDIOS PRIVATE LIMITED (India), TOKYOTechie (India), Antier Solutions Pvt. Ltd (India), Ubisoft (France), Roundhouse Media (United States) and Pioneer Media Holdings Inc (United Kingdom). Analyst at AMA Research see (United States) Players to retain maximum share of Global NFT Games market by 2027. Considering Market by End Use, the sub-segment i.e. Game Developer will boost the NFT Games market. Considering Market by Game Category, the sub-segment i.e. Avatars will boost the NFT Games market.

Latest Market Insights:
On December 2021 Pioneer acquires NFT games studio Roundhouse Media. The main reason for acquisition helps to scale up the NFT gaming vertical

On December 2021 Ubisoft is the first major gaming company to launch In-Game NFTs

What Can be Explored with the NFT Games Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global NFT Games Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in NFT Games
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global NFT Games market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in NFT Games market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Freelancer, Regulatory Authorities, New Entrants/Investors, Strategic Business Planners, Governments and End-use Industry.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Application
  • Trade assets
  • Gamers
  • Collectors
By End Use
  • Game Developer
  • Players
  • Spectators

By Game Category
  • Avatars
  • Cars
  • Clothes
  • Weapons
  • Baseball
  • NBA cards
  • Other

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. NFT Games is more energy-efficient than Proof-of-Work
    • 3.3. Market Challenges
      • 3.3.1. Smart Contract Risks and Maintenance of NFTs in which hackers attack a Defi (Decentralized Finance) network and steal a large amount of crypto
    • 3.4. Market Trends
      • 3.4.1. It helps to create transparency between buyer and seller by using blocks chain technology with help of a single server
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global NFT Games, by Application, End Use, Game Category and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global NFT Games (Value)
      • 5.2.1. Global NFT Games by: Application (Value)
        • 5.2.1.1. Trade assets
        • 5.2.1.2. Gamers
        • 5.2.1.3. Collectors
      • 5.2.2. Global NFT Games by: End Use (Value)
        • 5.2.2.1. Game Developer
        • 5.2.2.2. Players
        • 5.2.2.3. Spectators
      • 5.2.3. Global NFT Games by: Game Category (Value)
        • 5.2.3.1. Avatars
        • 5.2.3.2. Cars
        • 5.2.3.3. Clothes
        • 5.2.3.4. Weapons
        • 5.2.3.5. Baseball
        • 5.2.3.6. NBA cards
        • 5.2.3.7. Other
      • 5.2.4. Global NFT Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Australia
          • 5.2.4.2.6. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global NFT Games (Price)
  • 6. NFT Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. LeewayHertz (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. DMarket (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. JUEGO STUDIOS PRIVATE LIMITED (India)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. TOKYOTechie (India)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Antier Solutions Pvt. Ltd (India)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Ubisoft (France)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Roundhouse Media (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Pioneer Media Holdings Inc (United Kingdom)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
  • 7. Global NFT Games Sale, by Application, End Use, Game Category and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global NFT Games (Value)
      • 7.2.1. Global NFT Games by: Application (Value)
        • 7.2.1.1. Trade assets
        • 7.2.1.2. Gamers
        • 7.2.1.3. Collectors
      • 7.2.2. Global NFT Games by: End Use (Value)
        • 7.2.2.1. Game Developer
        • 7.2.2.2. Players
        • 7.2.2.3. Spectators
      • 7.2.3. Global NFT Games by: Game Category (Value)
        • 7.2.3.1. Avatars
        • 7.2.3.2. Cars
        • 7.2.3.3. Clothes
        • 7.2.3.4. Weapons
        • 7.2.3.5. Baseball
        • 7.2.3.6. NBA cards
        • 7.2.3.7. Other
      • 7.2.4. Global NFT Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Australia
          • 7.2.4.2.6. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global NFT Games (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. NFT Games: by Application(USD Million)
  • Table 2. NFT Games Trade assets , by Region USD Million (2016-2021)
  • Table 3. NFT Games Gamers , by Region USD Million (2016-2021)
  • Table 4. NFT Games Collectors , by Region USD Million (2016-2021)
  • Table 5. NFT Games: by End Use(USD Million)
  • Table 6. NFT Games Game Developer , by Region USD Million (2016-2021)
  • Table 7. NFT Games Players , by Region USD Million (2016-2021)
  • Table 8. NFT Games Spectators , by Region USD Million (2016-2021)
  • Table 9. NFT Games: by Game Category(USD Million)
  • Table 10. NFT Games Avatars , by Region USD Million (2016-2021)
  • Table 11. NFT Games Cars , by Region USD Million (2016-2021)
  • Table 12. NFT Games Clothes , by Region USD Million (2016-2021)
  • Table 13. NFT Games Weapons , by Region USD Million (2016-2021)
  • Table 14. NFT Games Baseball , by Region USD Million (2016-2021)
  • Table 15. NFT Games NBA cards , by Region USD Million (2016-2021)
  • Table 16. NFT Games Other , by Region USD Million (2016-2021)
  • Table 17. South America NFT Games, by Country USD Million (2016-2021)
  • Table 18. South America NFT Games, by Application USD Million (2016-2021)
  • Table 19. South America NFT Games, by End Use USD Million (2016-2021)
  • Table 20. South America NFT Games, by Game Category USD Million (2016-2021)
  • Table 21. Brazil NFT Games, by Application USD Million (2016-2021)
  • Table 22. Brazil NFT Games, by End Use USD Million (2016-2021)
  • Table 23. Brazil NFT Games, by Game Category USD Million (2016-2021)
  • Table 24. Argentina NFT Games, by Application USD Million (2016-2021)
  • Table 25. Argentina NFT Games, by End Use USD Million (2016-2021)
  • Table 26. Argentina NFT Games, by Game Category USD Million (2016-2021)
  • Table 27. Rest of South America NFT Games, by Application USD Million (2016-2021)
  • Table 28. Rest of South America NFT Games, by End Use USD Million (2016-2021)
  • Table 29. Rest of South America NFT Games, by Game Category USD Million (2016-2021)
  • Table 30. Asia Pacific NFT Games, by Country USD Million (2016-2021)
  • Table 31. Asia Pacific NFT Games, by Application USD Million (2016-2021)
  • Table 32. Asia Pacific NFT Games, by End Use USD Million (2016-2021)
  • Table 33. Asia Pacific NFT Games, by Game Category USD Million (2016-2021)
  • Table 34. China NFT Games, by Application USD Million (2016-2021)
  • Table 35. China NFT Games, by End Use USD Million (2016-2021)
  • Table 36. China NFT Games, by Game Category USD Million (2016-2021)
  • Table 37. Japan NFT Games, by Application USD Million (2016-2021)
  • Table 38. Japan NFT Games, by End Use USD Million (2016-2021)
  • Table 39. Japan NFT Games, by Game Category USD Million (2016-2021)
  • Table 40. India NFT Games, by Application USD Million (2016-2021)
  • Table 41. India NFT Games, by End Use USD Million (2016-2021)
  • Table 42. India NFT Games, by Game Category USD Million (2016-2021)
  • Table 43. South Korea NFT Games, by Application USD Million (2016-2021)
  • Table 44. South Korea NFT Games, by End Use USD Million (2016-2021)
  • Table 45. South Korea NFT Games, by Game Category USD Million (2016-2021)
  • Table 46. Australia NFT Games, by Application USD Million (2016-2021)
  • Table 47. Australia NFT Games, by End Use USD Million (2016-2021)
  • Table 48. Australia NFT Games, by Game Category USD Million (2016-2021)
  • Table 49. Rest of Asia-Pacific NFT Games, by Application USD Million (2016-2021)
  • Table 50. Rest of Asia-Pacific NFT Games, by End Use USD Million (2016-2021)
  • Table 51. Rest of Asia-Pacific NFT Games, by Game Category USD Million (2016-2021)
  • Table 52. Europe NFT Games, by Country USD Million (2016-2021)
  • Table 53. Europe NFT Games, by Application USD Million (2016-2021)
  • Table 54. Europe NFT Games, by End Use USD Million (2016-2021)
  • Table 55. Europe NFT Games, by Game Category USD Million (2016-2021)
  • Table 56. Germany NFT Games, by Application USD Million (2016-2021)
  • Table 57. Germany NFT Games, by End Use USD Million (2016-2021)
  • Table 58. Germany NFT Games, by Game Category USD Million (2016-2021)
  • Table 59. France NFT Games, by Application USD Million (2016-2021)
  • Table 60. France NFT Games, by End Use USD Million (2016-2021)
  • Table 61. France NFT Games, by Game Category USD Million (2016-2021)
  • Table 62. Italy NFT Games, by Application USD Million (2016-2021)
  • Table 63. Italy NFT Games, by End Use USD Million (2016-2021)
  • Table 64. Italy NFT Games, by Game Category USD Million (2016-2021)
  • Table 65. United Kingdom NFT Games, by Application USD Million (2016-2021)
  • Table 66. United Kingdom NFT Games, by End Use USD Million (2016-2021)
  • Table 67. United Kingdom NFT Games, by Game Category USD Million (2016-2021)
  • Table 68. Netherlands NFT Games, by Application USD Million (2016-2021)
  • Table 69. Netherlands NFT Games, by End Use USD Million (2016-2021)
  • Table 70. Netherlands NFT Games, by Game Category USD Million (2016-2021)
  • Table 71. Rest of Europe NFT Games, by Application USD Million (2016-2021)
  • Table 72. Rest of Europe NFT Games, by End Use USD Million (2016-2021)
  • Table 73. Rest of Europe NFT Games, by Game Category USD Million (2016-2021)
  • Table 74. MEA NFT Games, by Country USD Million (2016-2021)
  • Table 75. MEA NFT Games, by Application USD Million (2016-2021)
  • Table 76. MEA NFT Games, by End Use USD Million (2016-2021)
  • Table 77. MEA NFT Games, by Game Category USD Million (2016-2021)
  • Table 78. Middle East NFT Games, by Application USD Million (2016-2021)
  • Table 79. Middle East NFT Games, by End Use USD Million (2016-2021)
  • Table 80. Middle East NFT Games, by Game Category USD Million (2016-2021)
  • Table 81. Africa NFT Games, by Application USD Million (2016-2021)
  • Table 82. Africa NFT Games, by End Use USD Million (2016-2021)
  • Table 83. Africa NFT Games, by Game Category USD Million (2016-2021)
  • Table 84. North America NFT Games, by Country USD Million (2016-2021)
  • Table 85. North America NFT Games, by Application USD Million (2016-2021)
  • Table 86. North America NFT Games, by End Use USD Million (2016-2021)
  • Table 87. North America NFT Games, by Game Category USD Million (2016-2021)
  • Table 88. United States NFT Games, by Application USD Million (2016-2021)
  • Table 89. United States NFT Games, by End Use USD Million (2016-2021)
  • Table 90. United States NFT Games, by Game Category USD Million (2016-2021)
  • Table 91. Canada NFT Games, by Application USD Million (2016-2021)
  • Table 92. Canada NFT Games, by End Use USD Million (2016-2021)
  • Table 93. Canada NFT Games, by Game Category USD Million (2016-2021)
  • Table 94. Mexico NFT Games, by Application USD Million (2016-2021)
  • Table 95. Mexico NFT Games, by End Use USD Million (2016-2021)
  • Table 96. Mexico NFT Games, by Game Category USD Million (2016-2021)
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. NFT Games: by Application(USD Million)
  • Table 106. NFT Games Trade assets , by Region USD Million (2022-2027)
  • Table 107. NFT Games Gamers , by Region USD Million (2022-2027)
  • Table 108. NFT Games Collectors , by Region USD Million (2022-2027)
  • Table 109. NFT Games: by End Use(USD Million)
  • Table 110. NFT Games Game Developer , by Region USD Million (2022-2027)
  • Table 111. NFT Games Players , by Region USD Million (2022-2027)
  • Table 112. NFT Games Spectators , by Region USD Million (2022-2027)
  • Table 113. NFT Games: by Game Category(USD Million)
  • Table 114. NFT Games Avatars , by Region USD Million (2022-2027)
  • Table 115. NFT Games Cars , by Region USD Million (2022-2027)
  • Table 116. NFT Games Clothes , by Region USD Million (2022-2027)
  • Table 117. NFT Games Weapons , by Region USD Million (2022-2027)
  • Table 118. NFT Games Baseball , by Region USD Million (2022-2027)
  • Table 119. NFT Games NBA cards , by Region USD Million (2022-2027)
  • Table 120. NFT Games Other , by Region USD Million (2022-2027)
  • Table 121. South America NFT Games, by Country USD Million (2022-2027)
  • Table 122. South America NFT Games, by Application USD Million (2022-2027)
  • Table 123. South America NFT Games, by End Use USD Million (2022-2027)
  • Table 124. South America NFT Games, by Game Category USD Million (2022-2027)
  • Table 125. Brazil NFT Games, by Application USD Million (2022-2027)
  • Table 126. Brazil NFT Games, by End Use USD Million (2022-2027)
  • Table 127. Brazil NFT Games, by Game Category USD Million (2022-2027)
  • Table 128. Argentina NFT Games, by Application USD Million (2022-2027)
  • Table 129. Argentina NFT Games, by End Use USD Million (2022-2027)
  • Table 130. Argentina NFT Games, by Game Category USD Million (2022-2027)
  • Table 131. Rest of South America NFT Games, by Application USD Million (2022-2027)
  • Table 132. Rest of South America NFT Games, by End Use USD Million (2022-2027)
  • Table 133. Rest of South America NFT Games, by Game Category USD Million (2022-2027)
  • Table 134. Asia Pacific NFT Games, by Country USD Million (2022-2027)
  • Table 135. Asia Pacific NFT Games, by Application USD Million (2022-2027)
  • Table 136. Asia Pacific NFT Games, by End Use USD Million (2022-2027)
  • Table 137. Asia Pacific NFT Games, by Game Category USD Million (2022-2027)
  • Table 138. China NFT Games, by Application USD Million (2022-2027)
  • Table 139. China NFT Games, by End Use USD Million (2022-2027)
  • Table 140. China NFT Games, by Game Category USD Million (2022-2027)
  • Table 141. Japan NFT Games, by Application USD Million (2022-2027)
  • Table 142. Japan NFT Games, by End Use USD Million (2022-2027)
  • Table 143. Japan NFT Games, by Game Category USD Million (2022-2027)
  • Table 144. India NFT Games, by Application USD Million (2022-2027)
  • Table 145. India NFT Games, by End Use USD Million (2022-2027)
  • Table 146. India NFT Games, by Game Category USD Million (2022-2027)
  • Table 147. South Korea NFT Games, by Application USD Million (2022-2027)
  • Table 148. South Korea NFT Games, by End Use USD Million (2022-2027)
  • Table 149. South Korea NFT Games, by Game Category USD Million (2022-2027)
  • Table 150. Australia NFT Games, by Application USD Million (2022-2027)
  • Table 151. Australia NFT Games, by End Use USD Million (2022-2027)
  • Table 152. Australia NFT Games, by Game Category USD Million (2022-2027)
  • Table 153. Rest of Asia-Pacific NFT Games, by Application USD Million (2022-2027)
  • Table 154. Rest of Asia-Pacific NFT Games, by End Use USD Million (2022-2027)
  • Table 155. Rest of Asia-Pacific NFT Games, by Game Category USD Million (2022-2027)
  • Table 156. Europe NFT Games, by Country USD Million (2022-2027)
  • Table 157. Europe NFT Games, by Application USD Million (2022-2027)
  • Table 158. Europe NFT Games, by End Use USD Million (2022-2027)
  • Table 159. Europe NFT Games, by Game Category USD Million (2022-2027)
  • Table 160. Germany NFT Games, by Application USD Million (2022-2027)
  • Table 161. Germany NFT Games, by End Use USD Million (2022-2027)
  • Table 162. Germany NFT Games, by Game Category USD Million (2022-2027)
  • Table 163. France NFT Games, by Application USD Million (2022-2027)
  • Table 164. France NFT Games, by End Use USD Million (2022-2027)
  • Table 165. France NFT Games, by Game Category USD Million (2022-2027)
  • Table 166. Italy NFT Games, by Application USD Million (2022-2027)
  • Table 167. Italy NFT Games, by End Use USD Million (2022-2027)
  • Table 168. Italy NFT Games, by Game Category USD Million (2022-2027)
  • Table 169. United Kingdom NFT Games, by Application USD Million (2022-2027)
  • Table 170. United Kingdom NFT Games, by End Use USD Million (2022-2027)
  • Table 171. United Kingdom NFT Games, by Game Category USD Million (2022-2027)
  • Table 172. Netherlands NFT Games, by Application USD Million (2022-2027)
  • Table 173. Netherlands NFT Games, by End Use USD Million (2022-2027)
  • Table 174. Netherlands NFT Games, by Game Category USD Million (2022-2027)
  • Table 175. Rest of Europe NFT Games, by Application USD Million (2022-2027)
  • Table 176. Rest of Europe NFT Games, by End Use USD Million (2022-2027)
  • Table 177. Rest of Europe NFT Games, by Game Category USD Million (2022-2027)
  • Table 178. MEA NFT Games, by Country USD Million (2022-2027)
  • Table 179. MEA NFT Games, by Application USD Million (2022-2027)
  • Table 180. MEA NFT Games, by End Use USD Million (2022-2027)
  • Table 181. MEA NFT Games, by Game Category USD Million (2022-2027)
  • Table 182. Middle East NFT Games, by Application USD Million (2022-2027)
  • Table 183. Middle East NFT Games, by End Use USD Million (2022-2027)
  • Table 184. Middle East NFT Games, by Game Category USD Million (2022-2027)
  • Table 185. Africa NFT Games, by Application USD Million (2022-2027)
  • Table 186. Africa NFT Games, by End Use USD Million (2022-2027)
  • Table 187. Africa NFT Games, by Game Category USD Million (2022-2027)
  • Table 188. North America NFT Games, by Country USD Million (2022-2027)
  • Table 189. North America NFT Games, by Application USD Million (2022-2027)
  • Table 190. North America NFT Games, by End Use USD Million (2022-2027)
  • Table 191. North America NFT Games, by Game Category USD Million (2022-2027)
  • Table 192. United States NFT Games, by Application USD Million (2022-2027)
  • Table 193. United States NFT Games, by End Use USD Million (2022-2027)
  • Table 194. United States NFT Games, by Game Category USD Million (2022-2027)
  • Table 195. Canada NFT Games, by Application USD Million (2022-2027)
  • Table 196. Canada NFT Games, by End Use USD Million (2022-2027)
  • Table 197. Canada NFT Games, by Game Category USD Million (2022-2027)
  • Table 198. Mexico NFT Games, by Application USD Million (2022-2027)
  • Table 199. Mexico NFT Games, by End Use USD Million (2022-2027)
  • Table 200. Mexico NFT Games, by Game Category USD Million (2022-2027)
  • Table 201. Research Programs/Design for This Report
  • Table 202. Key Data Information from Secondary Sources
  • Table 203. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global NFT Games: by Application USD Million (2016-2021)
  • Figure 5. Global NFT Games: by End Use USD Million (2016-2021)
  • Figure 6. Global NFT Games: by Game Category USD Million (2016-2021)
  • Figure 7. South America NFT Games Share (%), by Country
  • Figure 8. Asia Pacific NFT Games Share (%), by Country
  • Figure 9. Europe NFT Games Share (%), by Country
  • Figure 10. MEA NFT Games Share (%), by Country
  • Figure 11. North America NFT Games Share (%), by Country
  • Figure 12. Global NFT Games share by Players 2021 (%)
  • Figure 13. Global NFT Games share by Players (Top 3) 2021(%)
  • Figure 14. Global NFT Games share by Players (Top 5) 2021(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. LeewayHertz (United States) Revenue, Net Income and Gross profit
  • Figure 17. LeewayHertz (United States) Revenue: by Geography 2021
  • Figure 18. DMarket (United States) Revenue, Net Income and Gross profit
  • Figure 19. DMarket (United States) Revenue: by Geography 2021
  • Figure 20. JUEGO STUDIOS PRIVATE LIMITED (India) Revenue, Net Income and Gross profit
  • Figure 21. JUEGO STUDIOS PRIVATE LIMITED (India) Revenue: by Geography 2021
  • Figure 22. TOKYOTechie (India) Revenue, Net Income and Gross profit
  • Figure 23. TOKYOTechie (India) Revenue: by Geography 2021
  • Figure 24. Antier Solutions Pvt. Ltd (India) Revenue, Net Income and Gross profit
  • Figure 25. Antier Solutions Pvt. Ltd (India) Revenue: by Geography 2021
  • Figure 26. Ubisoft (France) Revenue, Net Income and Gross profit
  • Figure 27. Ubisoft (France) Revenue: by Geography 2021
  • Figure 28. Roundhouse Media (United States) Revenue, Net Income and Gross profit
  • Figure 29. Roundhouse Media (United States) Revenue: by Geography 2021
  • Figure 30. Pioneer Media Holdings Inc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 31. Pioneer Media Holdings Inc (United Kingdom) Revenue: by Geography 2021
  • Figure 32. Global NFT Games: by Application USD Million (2022-2027)
  • Figure 33. Global NFT Games: by End Use USD Million (2022-2027)
  • Figure 34. Global NFT Games: by Game Category USD Million (2022-2027)
  • Figure 35. South America NFT Games Share (%), by Country
  • Figure 36. Asia Pacific NFT Games Share (%), by Country
  • Figure 37. Europe NFT Games Share (%), by Country
  • Figure 38. MEA NFT Games Share (%), by Country
  • Figure 39. North America NFT Games Share (%), by Country
List of companies from research coverage that are profiled in the study
  • LeewayHertz (United States)
  • DMarket (United States)
  • JUEGO STUDIOS PRIVATE LIMITED (India)
  • TOKYOTechie (India)
  • Antier Solutions Pvt. Ltd (India)
  • Ubisoft (France)
  • Roundhouse Media (United States)
  • Pioneer Media Holdings Inc (United Kingdom)
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May 2022 205 Pages 80 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global NFT Games market are LeewayHertz (United States), DMarket (United States), JUEGO STUDIOS PRIVATE LIMITED (India), TOKYOTechie (India), Antier Solutions Pvt. Ltd (India), Ubisoft (France), Roundhouse Media (United States) and Pioneer Media Holdings Inc (United Kingdom), to name a few.
"It helps to create transparency between buyer and seller by using blocks chain technology with help of a single server" is seen as one of major influencing trends for NFT Games Market during projected period 2021-2027.

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