Global Electronic Table Games (ETG) Market
Global Electronic Table Games (ETG) Market

Electronic Table Games (ETG) Comprehensive Study by Type (Blackjack, Roulette, Baccarat, Sic Bio, Concurrent Multi-Game, Other), Application (Casino, Racetracks, Bars, Restaurants, Other), Category (Fully Automatic, Semi-Automatic) Players and Region - Global Market Outlook to 2027

Electronic Table Games (ETG) Market Segmented into XX Submarkets. | Forecast Years: 2022- 2027 | CAGR: 7.3%  

May 2022 Edition 247 Pages 70 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
What is Electronic Table Games (ETG) Market?

Electronic table games are a modern take on classic gaming tables, with an interface that allows players to choose between lengthier games with higher objective pay-offs. The studio-based arrangement has been strengthened by the revolution in gambling experience with larger panels and the ability to accommodate a huge number of players. It has also attracted a younger audience, which is drawn to share audio-visual experiences. ETGs also function as a complete replacement for table games in countries where table games are prohibited but other kinds of electronic gambling are permitted, allowing them to capitalise on existing demand. Due to rising consumer demand, several casinos in Europe and Asia-Pacific have committed almost 15 to 20% of their casino floors to ETGs.

AttributesDetails
Study Period2017-2027
Base Year2021
Current Market Size (2021)USD1.95 Billion
UnitValue (USD Billion)
Key Companies ProfiledScientific Games Corporation (United States), International Game Technology (ITG) (United Kingdom), Spintec (Slovenia), Interblock Gaming (United States), NOVOMATIC AG (Austria), Aristocrat Leisure (Australia), Jackpot Digital Inc. (Canada), DigiDeal (Sweden), Tangiamo Touch Technology (Sweden) and IPG International (Australia)
CAGR7.3%


The market study is being classified by Type (Blackjack, Roulette, Baccarat, Sic Bio, Concurrent Multi-Game and Other), by Application (Casino, Racetracks, Bars, Restaurants and Other) and major geographies with country level break-up. According to AMA, the Global Electronic Table Games (ETG) market is expected to see steady growth rate and may see market size of USD3.2 Billion by 2027.

Scientific Games Corporation (United States), International Game Technology (ITG) (United Kingdom), Spintec (Slovenia), Interblock Gaming (United States), NOVOMATIC AG (Austria), Aristocrat Leisure (Australia), Jackpot Digital Inc. (Canada), DigiDeal (Sweden), Tangiamo Touch Technology (Sweden) and IPG International (Australia) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Weike Gaming Technology (Singapore), Cash Casino (Canada) and TCSJOHNHUXLEY (United Kingdom).

The demand for electronic table games is increasing with each passing day. The businesses in this industry facing major competition with leading players of the market that includes Scientific Games Corporation, International Game Technology (ITG), Spintec, Interblock Gaming and others. Many international as well as regional providers are also participants in the industry and directly compete with leaders. It has been identified that market leading players are investing heavily in growth strategies such as technological development, resource utilization to enhance their market position. The market leaders demonstrate a market-defining vision of how electronic table games drug can help top-line business executives achieve their business objectives. Leaders have the ability to execute against that vision through both products and services. They have demonstrated solid business results in the form of revenue and earnings. Research Analyst at AMA predicts that United States Vendors will contribute to the maximum growth of Global Electronic Table Games (ETG) market throughout the forecasted period.

Segment Analysis
Analyst at AMA have segmented the market study of Global Electronic Table Games (ETG) market by Type, Application and Region.

On the basis of geography, the market of Electronic Table Games (ETG) has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Rising Prevalence of Online Casinos
  • Increasing Demand for ETG in Restaurants and Resorts

Market Trend
  • Growing Adoption of Stadium Games in Electronic Table Games

Restraints
  • Fluctuations in supply and demand share due to enforcement of stringent lockdown measures
  • Stringent Government Regulations Regarding Gambling in Certain Countries

Opportunities
  • Increasing Opportunities in Emerging Economies

Challenges
  • High Cost of Electronic Table Games


In January 2022 Interblock had announced that it has installed a selection of electronic table games (ETGs) at the newly-revamped Hann Casino Resort in Clark, in the Philippines. Interblock had built a 40-seat G5 Diamond stadium at the property's casino. The stadium's game options included Live Twin Table Baccarat and Live Roulette, as well as "multigame, multi-denomination, multi-lingual support." Interblock also installed a Diamond Megastar Roulette 8 ETG product at Hann Casino Resort.


Key Target Audience
Venture and Capitalist, New entrants/investors, Analysts and Strategic Business Partners, Government & Regulatory Bodies, Corporate Entities, End-use industries and Others

Frequently Asked Questions (FAQ):

1. Which factors would majorly drive the Electronic Table Games (ETG) Market?
"Rising Prevalence of Online Casinos " is seen as one of major growth factors of Electronic Table Games (ETG) Market in years to come.

2. Can we have customized study for Electronic Table Games (ETG) Market?
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.

3. Which region will lead the Global Electronic Table Games (ETG) Market?
United States will lead Electronic Table Games (ETG) Market in coming years.
Report Objectives / Segmentation Covered
By Type
  • Blackjack
  • Roulette
  • Baccarat
  • Sic Bio
  • Concurrent Multi-Game
  • Other
By Application
  • Casino
  • Racetracks
  • Bars
  • Restaurants
  • Other
By Category
  • Fully Automatic
  • Semi-Automatic

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Prevalence of Online Casinos
      • 3.2.2. Increasing Demand for ETG in Restaurants and Resorts
    • 3.3. Market Challenges
      • 3.3.1. High Cost of Electronic Table Games
    • 3.4. Market Trends
      • 3.4.1. Growing Adoption of Stadium Games in Electronic Table Games
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Electronic Table Games (ETG), by Type, Application, Category and Region (value, volume and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Electronic Table Games (ETG) (Value)
      • 5.2.1. Global Electronic Table Games (ETG) by: Type (Value)
        • 5.2.1.1. Blackjack
        • 5.2.1.2. Roulette
        • 5.2.1.3. Baccarat
        • 5.2.1.4. Sic Bio
        • 5.2.1.5. Concurrent Multi-Game
        • 5.2.1.6. Other
      • 5.2.2. Global Electronic Table Games (ETG) by: Application (Value)
        • 5.2.2.1. Casino
        • 5.2.2.2. Racetracks
        • 5.2.2.3. Bars
        • 5.2.2.4. Restaurants
        • 5.2.2.5. Other
      • 5.2.3. Global Electronic Table Games (ETG) by: Category (Value)
        • 5.2.3.1. Fully Automatic
        • 5.2.3.2. Semi-Automatic
      • 5.2.4. Global Electronic Table Games (ETG) Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Electronic Table Games (ETG) (Volume)
      • 5.3.1. Global Electronic Table Games (ETG) by: Type (Volume)
        • 5.3.1.1. Blackjack
        • 5.3.1.2. Roulette
        • 5.3.1.3. Baccarat
        • 5.3.1.4. Sic Bio
        • 5.3.1.5. Concurrent Multi-Game
        • 5.3.1.6. Other
      • 5.3.2. Global Electronic Table Games (ETG) by: Application (Volume)
        • 5.3.2.1. Casino
        • 5.3.2.2. Racetracks
        • 5.3.2.3. Bars
        • 5.3.2.4. Restaurants
        • 5.3.2.5. Other
      • 5.3.3. Global Electronic Table Games (ETG) by: Category (Volume)
        • 5.3.3.1. Fully Automatic
        • 5.3.3.2. Semi-Automatic
      • 5.3.4. Global Electronic Table Games (ETG) Region
        • 5.3.4.1. South America
          • 5.3.4.1.1. Brazil
          • 5.3.4.1.2. Argentina
          • 5.3.4.1.3. Rest of South America
        • 5.3.4.2. Asia Pacific
          • 5.3.4.2.1. China
          • 5.3.4.2.2. Japan
          • 5.3.4.2.3. India
          • 5.3.4.2.4. South Korea
          • 5.3.4.2.5. Taiwan
          • 5.3.4.2.6. Australia
          • 5.3.4.2.7. Rest of Asia-Pacific
        • 5.3.4.3. Europe
          • 5.3.4.3.1. Germany
          • 5.3.4.3.2. France
          • 5.3.4.3.3. Italy
          • 5.3.4.3.4. United Kingdom
          • 5.3.4.3.5. Netherlands
          • 5.3.4.3.6. Rest of Europe
        • 5.3.4.4. MEA
          • 5.3.4.4.1. Middle East
          • 5.3.4.4.2. Africa
        • 5.3.4.5. North America
          • 5.3.4.5.1. United States
          • 5.3.4.5.2. Canada
          • 5.3.4.5.3. Mexico
    • 5.4. Global Electronic Table Games (ETG) (Price)
      • 5.4.1. Global Electronic Table Games (ETG) by: Type (Price)
  • 6. Electronic Table Games (ETG): Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Scientific Games Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. International Game Technology (ITG) (United Kingdom)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Spintec (Slovenia)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Interblock Gaming (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. NOVOMATIC AG (Austria)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Aristocrat Leisure (Australia)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Jackpot Digital Inc. (Canada)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. DigiDeal (Sweden)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Tangiamo Touch Technology (Sweden)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. IPG International (Australia)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Electronic Table Games (ETG) Sale, by Type, Application, Category and Region (value, volume and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Electronic Table Games (ETG) (Value)
      • 7.2.1. Global Electronic Table Games (ETG) by: Type (Value)
        • 7.2.1.1. Blackjack
        • 7.2.1.2. Roulette
        • 7.2.1.3. Baccarat
        • 7.2.1.4. Sic Bio
        • 7.2.1.5. Concurrent Multi-Game
        • 7.2.1.6. Other
      • 7.2.2. Global Electronic Table Games (ETG) by: Application (Value)
        • 7.2.2.1. Casino
        • 7.2.2.2. Racetracks
        • 7.2.2.3. Bars
        • 7.2.2.4. Restaurants
        • 7.2.2.5. Other
      • 7.2.3. Global Electronic Table Games (ETG) by: Category (Value)
        • 7.2.3.1. Fully Automatic
        • 7.2.3.2. Semi-Automatic
      • 7.2.4. Global Electronic Table Games (ETG) Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Electronic Table Games (ETG) (Volume)
      • 7.3.1. Global Electronic Table Games (ETG) by: Type (Volume)
        • 7.3.1.1. Blackjack
        • 7.3.1.2. Roulette
        • 7.3.1.3. Baccarat
        • 7.3.1.4. Sic Bio
        • 7.3.1.5. Concurrent Multi-Game
        • 7.3.1.6. Other
      • 7.3.2. Global Electronic Table Games (ETG) by: Application (Volume)
        • 7.3.2.1. Casino
        • 7.3.2.2. Racetracks
        • 7.3.2.3. Bars
        • 7.3.2.4. Restaurants
        • 7.3.2.5. Other
      • 7.3.3. Global Electronic Table Games (ETG) by: Category (Volume)
        • 7.3.3.1. Fully Automatic
        • 7.3.3.2. Semi-Automatic
      • 7.3.4. Global Electronic Table Games (ETG) Region
        • 7.3.4.1. South America
          • 7.3.4.1.1. Brazil
          • 7.3.4.1.2. Argentina
          • 7.3.4.1.3. Rest of South America
        • 7.3.4.2. Asia Pacific
          • 7.3.4.2.1. China
          • 7.3.4.2.2. Japan
          • 7.3.4.2.3. India
          • 7.3.4.2.4. South Korea
          • 7.3.4.2.5. Taiwan
          • 7.3.4.2.6. Australia
          • 7.3.4.2.7. Rest of Asia-Pacific
        • 7.3.4.3. Europe
          • 7.3.4.3.1. Germany
          • 7.3.4.3.2. France
          • 7.3.4.3.3. Italy
          • 7.3.4.3.4. United Kingdom
          • 7.3.4.3.5. Netherlands
          • 7.3.4.3.6. Rest of Europe
        • 7.3.4.4. MEA
          • 7.3.4.4.1. Middle East
          • 7.3.4.4.2. Africa
        • 7.3.4.5. North America
          • 7.3.4.5.1. United States
          • 7.3.4.5.2. Canada
          • 7.3.4.5.3. Mexico
    • 7.4. Global Electronic Table Games (ETG) (Price)
      • 7.4.1. Global Electronic Table Games (ETG) by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Electronic Table Games (ETG): by Type(USD Billion)
  • Figure 4. Global Electronic Table Games (ETG): by Type USD Billion (2016-2021)
  • Table 2. Electronic Table Games (ETG) Blackjack , by Region USD Billion (2016-2021)
  • Table 3. Electronic Table Games (ETG) Roulette , by Region USD Billion (2016-2021)
  • Table 4. Electronic Table Games (ETG) Baccarat , by Region USD Billion (2016-2021)
  • Table 5. Electronic Table Games (ETG) Sic Bio , by Region USD Billion (2016-2021)
  • Table 6. Electronic Table Games (ETG) Concurrent Multi-Game , by Region USD Billion (2016-2021)
  • Table 7. Electronic Table Games (ETG) Other , by Region USD Billion (2016-2021)
  • Table 8. Electronic Table Games (ETG): by Application(USD Billion)
  • Figure 5. Global Electronic Table Games (ETG): by Application USD Billion (2016-2021)
  • Table 9. Electronic Table Games (ETG) Casino , by Region USD Billion (2016-2021)
  • Table 10. Electronic Table Games (ETG) Racetracks , by Region USD Billion (2016-2021)
  • Table 11. Electronic Table Games (ETG) Bars , by Region USD Billion (2016-2021)
  • Table 12. Electronic Table Games (ETG) Restaurants , by Region USD Billion (2016-2021)
  • Table 13. Electronic Table Games (ETG) Other , by Region USD Billion (2016-2021)
  • Table 14. Electronic Table Games (ETG): by Category(USD Billion)
  • Figure 6. Global Electronic Table Games (ETG): by Category USD Billion (2016-2021)
  • Table 15. Electronic Table Games (ETG) Fully Automatic , by Region USD Billion (2016-2021)
  • Table 16. Electronic Table Games (ETG) Semi-Automatic , by Region USD Billion (2016-2021)
  • Table 17. South America Electronic Table Games (ETG), by Country USD Billion (2016-2021)
  • Figure 7. South America Electronic Table Games (ETG) Share (%), by Country
  • Table 18. South America Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 19. South America Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 20. South America Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 21. Brazil Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 22. Brazil Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 23. Brazil Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 24. Argentina Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 25. Argentina Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 26. Argentina Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 27. Rest of South America Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 28. Rest of South America Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 29. Rest of South America Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 30. Asia Pacific Electronic Table Games (ETG), by Country USD Billion (2016-2021)
  • Figure 8. Asia Pacific Electronic Table Games (ETG) Share (%), by Country
  • Table 31. Asia Pacific Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 32. Asia Pacific Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 33. Asia Pacific Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 34. China Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 35. China Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 36. China Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 37. Japan Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 38. Japan Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 39. Japan Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 40. India Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 41. India Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 42. India Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 43. South Korea Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 44. South Korea Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 45. South Korea Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 46. Taiwan Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 47. Taiwan Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 48. Taiwan Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 49. Australia Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 50. Australia Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 51. Australia Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 52. Rest of Asia-Pacific Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 53. Rest of Asia-Pacific Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 54. Rest of Asia-Pacific Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 55. Europe Electronic Table Games (ETG), by Country USD Billion (2016-2021)
  • Figure 9. Europe Electronic Table Games (ETG) Share (%), by Country
  • Table 56. Europe Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 57. Europe Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 58. Europe Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 59. Germany Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 60. Germany Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 61. Germany Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 62. France Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 63. France Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 64. France Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 65. Italy Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 66. Italy Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 67. Italy Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 68. United Kingdom Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 69. United Kingdom Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 70. United Kingdom Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 71. Netherlands Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 72. Netherlands Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 73. Netherlands Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 74. Rest of Europe Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 75. Rest of Europe Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 76. Rest of Europe Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 77. MEA Electronic Table Games (ETG), by Country USD Billion (2016-2021)
  • Figure 10. MEA Electronic Table Games (ETG) Share (%), by Country
  • Table 78. MEA Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 79. MEA Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 80. MEA Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 81. Middle East Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 82. Middle East Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 83. Middle East Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 84. Africa Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 85. Africa Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 86. Africa Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 87. North America Electronic Table Games (ETG), by Country USD Billion (2016-2021)
  • Figure 11. North America Electronic Table Games (ETG) Share (%), by Country
  • Table 88. North America Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 89. North America Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 90. North America Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 91. United States Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 92. United States Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 93. United States Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 94. Canada Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 95. Canada Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 96. Canada Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 97. Mexico Electronic Table Games (ETG), by Type USD Billion (2016-2021)
  • Table 98. Mexico Electronic Table Games (ETG), by Application USD Billion (2016-2021)
  • Table 99. Mexico Electronic Table Games (ETG), by Category USD Billion (2016-2021)
  • Table 100. Electronic Table Games (ETG) Sales: by Type(K Units)
  • Figure 12. Global Electronic Table Games (ETG): by Type K Units (2016-2021)
  • Table 101. Electronic Table Games (ETG) Sales Blackjack , by Region K Units (2016-2021)
  • Table 102. Electronic Table Games (ETG) Sales Roulette , by Region K Units (2016-2021)
  • Table 103. Electronic Table Games (ETG) Sales Baccarat , by Region K Units (2016-2021)
  • Table 104. Electronic Table Games (ETG) Sales Sic Bio , by Region K Units (2016-2021)
  • Table 105. Electronic Table Games (ETG) Sales Concurrent Multi-Game , by Region K Units (2016-2021)
  • Table 106. Electronic Table Games (ETG) Sales Other , by Region K Units (2016-2021)
  • Table 107. Electronic Table Games (ETG) Sales: by Application(K Units)
  • Figure 13. Global Electronic Table Games (ETG): by Application K Units (2016-2021)
  • Table 108. Electronic Table Games (ETG) Sales Casino , by Region K Units (2016-2021)
  • Table 109. Electronic Table Games (ETG) Sales Racetracks , by Region K Units (2016-2021)
  • Table 110. Electronic Table Games (ETG) Sales Bars , by Region K Units (2016-2021)
  • Table 111. Electronic Table Games (ETG) Sales Restaurants , by Region K Units (2016-2021)
  • Table 112. Electronic Table Games (ETG) Sales Other , by Region K Units (2016-2021)
  • Table 113. Electronic Table Games (ETG) Sales: by Category(K Units)
  • Figure 14. Global Electronic Table Games (ETG): by Category K Units (2016-2021)
  • Table 114. Electronic Table Games (ETG) Sales Fully Automatic , by Region K Units (2016-2021)
  • Table 115. Electronic Table Games (ETG) Sales Semi-Automatic , by Region K Units (2016-2021)
  • Table 116. South America Electronic Table Games (ETG) Sales, by Country K Units (2016-2021)
  • Figure 15. South America Electronic Table Games (ETG) Share (%), by Country
  • Table 117. South America Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 118. South America Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 119. South America Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 120. Brazil Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 121. Brazil Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 122. Brazil Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 123. Argentina Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 124. Argentina Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 125. Argentina Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 126. Rest of South America Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 127. Rest of South America Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 128. Rest of South America Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 129. Asia Pacific Electronic Table Games (ETG) Sales, by Country K Units (2016-2021)
  • Figure 16. Asia Pacific Electronic Table Games (ETG) Share (%), by Country
  • Table 130. Asia Pacific Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 131. Asia Pacific Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 132. Asia Pacific Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 133. China Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 134. China Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 135. China Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 136. Japan Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 137. Japan Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 138. Japan Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 139. India Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 140. India Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 141. India Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 142. South Korea Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 143. South Korea Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 144. South Korea Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 145. Taiwan Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 146. Taiwan Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 147. Taiwan Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 148. Australia Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 149. Australia Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 150. Australia Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 151. Rest of Asia-Pacific Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 152. Rest of Asia-Pacific Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 153. Rest of Asia-Pacific Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 154. Europe Electronic Table Games (ETG) Sales, by Country K Units (2016-2021)
  • Figure 17. Europe Electronic Table Games (ETG) Share (%), by Country
  • Table 155. Europe Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 156. Europe Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 157. Europe Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 158. Germany Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 159. Germany Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 160. Germany Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 161. France Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 162. France Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 163. France Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 164. Italy Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 165. Italy Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 166. Italy Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 167. United Kingdom Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 168. United Kingdom Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 169. United Kingdom Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 170. Netherlands Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 171. Netherlands Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 172. Netherlands Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 173. Rest of Europe Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 174. Rest of Europe Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 175. Rest of Europe Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 176. MEA Electronic Table Games (ETG) Sales, by Country K Units (2016-2021)
  • Figure 18. MEA Electronic Table Games (ETG) Share (%), by Country
  • Table 177. MEA Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 178. MEA Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 179. MEA Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 180. Middle East Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 181. Middle East Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 182. Middle East Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 183. Africa Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 184. Africa Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 185. Africa Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 186. North America Electronic Table Games (ETG) Sales, by Country K Units (2016-2021)
  • Figure 19. North America Electronic Table Games (ETG) Share (%), by Country
  • Table 187. North America Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 188. North America Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 189. North America Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 190. United States Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 191. United States Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 192. United States Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 193. Canada Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 194. Canada Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 195. Canada Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 196. Mexico Electronic Table Games (ETG) Sales, by Type K Units (2016-2021)
  • Table 197. Mexico Electronic Table Games (ETG) Sales, by Application K Units (2016-2021)
  • Table 198. Mexico Electronic Table Games (ETG) Sales, by Category K Units (2016-2021)
  • Table 199. Electronic Table Games (ETG): by Type(USD/Units)
  • Figure 20. Global Electronic Table Games (ETG): by Type USD/Units (2016-2021)
  • Figure 21. Global Electronic Table Games (ETG) share by Players 2021 (%)
  • Figure 22. Global Electronic Table Games (ETG) share by Players (Top 3) 2021(%)
  • Figure 23. Global Electronic Table Games (ETG) share by Players (Top 5) 2021(%)
  • Table 200. Company Basic Information, Sales Area and Its Competitors
  • Table 201. Company Basic Information, Sales Area and Its Competitors
  • Table 202. Company Basic Information, Sales Area and Its Competitors
  • Table 203. Company Basic Information, Sales Area and Its Competitors
  • Table 204. Company Basic Information, Sales Area and Its Competitors
  • Table 205. Company Basic Information, Sales Area and Its Competitors
  • Table 206. Company Basic Information, Sales Area and Its Competitors
  • Table 207. Company Basic Information, Sales Area and Its Competitors
  • Table 208. Company Basic Information, Sales Area and Its Competitors
  • Table 209. Company Basic Information, Sales Area and Its Competitors
  • Table 210. Electronic Table Games (ETG): by Type(USD Billion)
  • Figure 45. Global Electronic Table Games (ETG): by Type USD Billion (2022-2027)
  • Table 211. Electronic Table Games (ETG) Blackjack , by Region USD Billion (2022-2027)
  • Table 212. Electronic Table Games (ETG) Roulette , by Region USD Billion (2022-2027)
  • Table 213. Electronic Table Games (ETG) Baccarat , by Region USD Billion (2022-2027)
  • Table 214. Electronic Table Games (ETG) Sic Bio , by Region USD Billion (2022-2027)
  • Table 215. Electronic Table Games (ETG) Concurrent Multi-Game , by Region USD Billion (2022-2027)
  • Table 216. Electronic Table Games (ETG) Other , by Region USD Billion (2022-2027)
  • Table 217. Electronic Table Games (ETG): by Application(USD Billion)
  • Figure 46. Global Electronic Table Games (ETG): by Application USD Billion (2022-2027)
  • Table 218. Electronic Table Games (ETG) Casino , by Region USD Billion (2022-2027)
  • Table 219. Electronic Table Games (ETG) Racetracks , by Region USD Billion (2022-2027)
  • Table 220. Electronic Table Games (ETG) Bars , by Region USD Billion (2022-2027)
  • Table 221. Electronic Table Games (ETG) Restaurants , by Region USD Billion (2022-2027)
  • Table 222. Electronic Table Games (ETG) Other , by Region USD Billion (2022-2027)
  • Table 223. Electronic Table Games (ETG): by Category(USD Billion)
  • Figure 47. Global Electronic Table Games (ETG): by Category USD Billion (2022-2027)
  • Table 224. Electronic Table Games (ETG) Fully Automatic , by Region USD Billion (2022-2027)
  • Table 225. Electronic Table Games (ETG) Semi-Automatic , by Region USD Billion (2022-2027)
  • Table 226. South America Electronic Table Games (ETG), by Country USD Billion (2022-2027)
  • Figure 48. South America Electronic Table Games (ETG) Share (%), by Country
  • Table 227. South America Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 228. South America Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 229. South America Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 230. Brazil Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 231. Brazil Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 232. Brazil Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 233. Argentina Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 234. Argentina Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 235. Argentina Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 236. Rest of South America Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 237. Rest of South America Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 238. Rest of South America Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 239. Asia Pacific Electronic Table Games (ETG), by Country USD Billion (2022-2027)
  • Figure 49. Asia Pacific Electronic Table Games (ETG) Share (%), by Country
  • Table 240. Asia Pacific Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 241. Asia Pacific Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 242. Asia Pacific Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 243. China Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 244. China Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 245. China Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 246. Japan Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 247. Japan Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 248. Japan Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 249. India Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 250. India Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 251. India Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 252. South Korea Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 253. South Korea Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 254. South Korea Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 255. Taiwan Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 256. Taiwan Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 257. Taiwan Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 258. Australia Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 259. Australia Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 260. Australia Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 261. Rest of Asia-Pacific Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 262. Rest of Asia-Pacific Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 263. Rest of Asia-Pacific Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 264. Europe Electronic Table Games (ETG), by Country USD Billion (2022-2027)
  • Figure 50. Europe Electronic Table Games (ETG) Share (%), by Country
  • Table 265. Europe Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 266. Europe Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 267. Europe Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 268. Germany Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 269. Germany Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 270. Germany Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 271. France Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 272. France Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 273. France Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 274. Italy Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 275. Italy Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 276. Italy Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 277. United Kingdom Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 278. United Kingdom Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 279. United Kingdom Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 280. Netherlands Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 281. Netherlands Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 282. Netherlands Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 283. Rest of Europe Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 284. Rest of Europe Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 285. Rest of Europe Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 286. MEA Electronic Table Games (ETG), by Country USD Billion (2022-2027)
  • Figure 51. MEA Electronic Table Games (ETG) Share (%), by Country
  • Table 287. MEA Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 288. MEA Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 289. MEA Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 290. Middle East Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 291. Middle East Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 292. Middle East Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 293. Africa Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 294. Africa Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 295. Africa Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 296. North America Electronic Table Games (ETG), by Country USD Billion (2022-2027)
  • Figure 52. North America Electronic Table Games (ETG) Share (%), by Country
  • Table 297. North America Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 298. North America Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 299. North America Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 300. United States Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 301. United States Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 302. United States Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 303. Canada Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 304. Canada Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 305. Canada Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 306. Mexico Electronic Table Games (ETG), by Type USD Billion (2022-2027)
  • Table 307. Mexico Electronic Table Games (ETG), by Application USD Billion (2022-2027)
  • Table 308. Mexico Electronic Table Games (ETG), by Category USD Billion (2022-2027)
  • Table 309. Electronic Table Games (ETG) Sales: by Type(K Units)
  • Figure 53. Global Electronic Table Games (ETG): by Type K Units (2022-2027)
  • Table 310. Electronic Table Games (ETG) Sales Blackjack , by Region K Units (2022-2027)
  • Table 311. Electronic Table Games (ETG) Sales Roulette , by Region K Units (2022-2027)
  • Table 312. Electronic Table Games (ETG) Sales Baccarat , by Region K Units (2022-2027)
  • Table 313. Electronic Table Games (ETG) Sales Sic Bio , by Region K Units (2022-2027)
  • Table 314. Electronic Table Games (ETG) Sales Concurrent Multi-Game , by Region K Units (2022-2027)
  • Table 315. Electronic Table Games (ETG) Sales Other , by Region K Units (2022-2027)
  • Table 316. Electronic Table Games (ETG) Sales: by Application(K Units)
  • Figure 54. Global Electronic Table Games (ETG): by Application K Units (2022-2027)
  • Table 317. Electronic Table Games (ETG) Sales Casino , by Region K Units (2022-2027)
  • Table 318. Electronic Table Games (ETG) Sales Racetracks , by Region K Units (2022-2027)
  • Table 319. Electronic Table Games (ETG) Sales Bars , by Region K Units (2022-2027)
  • Table 320. Electronic Table Games (ETG) Sales Restaurants , by Region K Units (2022-2027)
  • Table 321. Electronic Table Games (ETG) Sales Other , by Region K Units (2022-2027)
  • Table 322. Electronic Table Games (ETG) Sales: by Category(K Units)
  • Figure 55. Global Electronic Table Games (ETG): by Category K Units (2022-2027)
  • Table 323. Electronic Table Games (ETG) Sales Fully Automatic , by Region K Units (2022-2027)
  • Table 324. Electronic Table Games (ETG) Sales Semi-Automatic , by Region K Units (2022-2027)
  • Table 325. South America Electronic Table Games (ETG) Sales, by Country K Units (2022-2027)
  • Figure 56. South America Electronic Table Games (ETG) Share (%), by Country
  • Table 326. South America Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 327. South America Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 328. South America Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 329. Brazil Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 330. Brazil Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 331. Brazil Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 332. Argentina Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 333. Argentina Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 334. Argentina Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 335. Rest of South America Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 336. Rest of South America Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 337. Rest of South America Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 338. Asia Pacific Electronic Table Games (ETG) Sales, by Country K Units (2022-2027)
  • Figure 57. Asia Pacific Electronic Table Games (ETG) Share (%), by Country
  • Table 339. Asia Pacific Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 340. Asia Pacific Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 341. Asia Pacific Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 342. China Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 343. China Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 344. China Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 345. Japan Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 346. Japan Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 347. Japan Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 348. India Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 349. India Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 350. India Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 351. South Korea Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 352. South Korea Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 353. South Korea Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 354. Taiwan Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 355. Taiwan Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 356. Taiwan Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 357. Australia Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 358. Australia Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 359. Australia Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 360. Rest of Asia-Pacific Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 361. Rest of Asia-Pacific Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 362. Rest of Asia-Pacific Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 363. Europe Electronic Table Games (ETG) Sales, by Country K Units (2022-2027)
  • Figure 58. Europe Electronic Table Games (ETG) Share (%), by Country
  • Table 364. Europe Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 365. Europe Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 366. Europe Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 367. Germany Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 368. Germany Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 369. Germany Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 370. France Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 371. France Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 372. France Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 373. Italy Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 374. Italy Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 375. Italy Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 376. United Kingdom Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 377. United Kingdom Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 378. United Kingdom Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 379. Netherlands Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 380. Netherlands Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 381. Netherlands Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 382. Rest of Europe Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 383. Rest of Europe Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 384. Rest of Europe Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 385. MEA Electronic Table Games (ETG) Sales, by Country K Units (2022-2027)
  • Figure 59. MEA Electronic Table Games (ETG) Share (%), by Country
  • Table 386. MEA Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 387. MEA Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 388. MEA Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 389. Middle East Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 390. Middle East Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 391. Middle East Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 392. Africa Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 393. Africa Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 394. Africa Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 395. North America Electronic Table Games (ETG) Sales, by Country K Units (2022-2027)
  • Figure 60. North America Electronic Table Games (ETG) Share (%), by Country
  • Table 396. North America Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 397. North America Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 398. North America Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 399. United States Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 400. United States Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 401. United States Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 402. Canada Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 403. Canada Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 404. Canada Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 405. Mexico Electronic Table Games (ETG) Sales, by Type K Units (2022-2027)
  • Table 406. Mexico Electronic Table Games (ETG) Sales, by Application K Units (2022-2027)
  • Table 407. Mexico Electronic Table Games (ETG) Sales, by Category K Units (2022-2027)
  • Table 408. Electronic Table Games (ETG): by Type(USD/Units)
  • Figure 61. Global Electronic Table Games (ETG): by Type USD/Units (2022-2027)
  • Table 409. Research Programs/Design for This Report
  • Table 410. Key Data Information from Secondary Sources
  • Table 411. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 24. BCG Matrix for key Companies
  • Figure 25. Scientific Games Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 26. Scientific Games Corporation (United States) Revenue: by Geography 2021
  • Figure 27. International Game Technology (ITG) (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 28. International Game Technology (ITG) (United Kingdom) Revenue: by Geography 2021
  • Figure 29. Spintec (Slovenia) Revenue, Net Income and Gross profit
  • Figure 30. Spintec (Slovenia) Revenue: by Geography 2021
  • Figure 31. Interblock Gaming (United States) Revenue, Net Income and Gross profit
  • Figure 32. Interblock Gaming (United States) Revenue: by Geography 2021
  • Figure 33. NOVOMATIC AG (Austria) Revenue, Net Income and Gross profit
  • Figure 34. NOVOMATIC AG (Austria) Revenue: by Geography 2021
  • Figure 35. Aristocrat Leisure (Australia) Revenue, Net Income and Gross profit
  • Figure 36. Aristocrat Leisure (Australia) Revenue: by Geography 2021
  • Figure 37. Jackpot Digital Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 38. Jackpot Digital Inc. (Canada) Revenue: by Geography 2021
  • Figure 39. DigiDeal (Sweden) Revenue, Net Income and Gross profit
  • Figure 40. DigiDeal (Sweden) Revenue: by Geography 2021
  • Figure 41. Tangiamo Touch Technology (Sweden) Revenue, Net Income and Gross profit
  • Figure 42. Tangiamo Touch Technology (Sweden) Revenue: by Geography 2021
  • Figure 43. IPG International (Australia) Revenue, Net Income and Gross profit
  • Figure 44. IPG International (Australia) Revenue: by Geography 2021
Some of the key companies/manufacturers profiled in the report
  • Scientific Games Corporation (United States)
  • International Game Technology (ITG) (United Kingdom)
  • Spintec (Slovenia)
  • Interblock Gaming (United States)
  • NOVOMATIC AG (Austria)
  • Aristocrat Leisure (Australia)
  • Jackpot Digital Inc. (Canada)
  • DigiDeal (Sweden)
  • Tangiamo Touch Technology (Sweden)
  • IPG International (Australia)
Additional players considered in the study are as follows:
Weike Gaming Technology (Singapore) , Cash Casino (Canada) , TCSJOHNHUXLEY (United Kingdom)
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