Global Energy Efficiency Gamification Market
Global Energy Efficiency Gamification Market

Energy Efficiency Gamification Comprehensive Study by Type (Web-Based Energy Efficiency Gamification, Mobile Energy Efficiency Gamification, Desktop Energy Efficiency Gamification, Other), Application (Residential, Commercial, Industrial), Platform (Android, IOS, Windows, Web-Based, Others) Players and Region - Global Market Outlook to 2026

Energy Efficiency Gamification Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Jun 2021 Edition 209 Pages 223 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Energy Efficiency Gamification Market Overview:
Energy Efficiency Gamification is aimed at encouraging individuals to utilize less power and, in some situations, even encourages them to generate more power. There are a variety of such solutions that try to make the entire process of energy conservation a bit easier. In energy efficiency gamification; the user gets a reward for his efficiency while using the energy. It can be used on a number of devices, like smartphones or even on laptops. Many times, organizations use it to promote energy efficiency in the organization. With the increasing need for energy conservation, the demand for Energy Efficiency Gamification is increasing. The USA and Europe have the largest share of the market. Some of the players profiled in the study are Oroeco Inc. (United States), Evolaris (Austria), Lockheed Martin Corporation (United States), Opower Inc. (United States), JouleBug (United States), FuelGood (Germany), Simple Energy Inc. (United States), WeSpire Inc. (United States), Take Charge Challenge (United States) and Cool Choices Inc. (United States).

On the basis of geography, the market of Energy Efficiency Gamification has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2020. If we see Market by Platform, the sub-segment i.e. Android will boost the Energy Efficiency Gamification market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Growth Drivers
  • Need Of Energy Efficiency Gamification to Conserve Energy
  • Demand Of Energy Efficiency Gamification to Motivate Individuals to Save Energy

Influencing Trend
  • Adoption Of Energy Efficiency Gamification by Industrial Users

Restraints
  • Lack Of Awareness About the Energy Efficiency Gamification

Opportunities
  • Growing Demand of Energy Efficiency Gamification in Developing Countries
  • Increasing Air Pollution by Energy Industry Will Boost the Demand of Energy Efficiency Gamification

Challenges
  • Reluctant Nature of Individuals to Use Energy Efficiency Gamification


Key Market Developments:

On Oct 23rd, 2019, TRC Companies and Lockheed Martin Energy announced today that TRC will purchase Lockheed Martin Energy's Distributed Energy Solutions business. The transaction is part of Lockheed Martin Energy's goal to focus on energy and defense products and technologies. Lockheed Martin Energy is a division of Lockheed Martin dedicated to providing clients throughout the world with targeted, flexible, cheap, and effective energy products.
In March 2016, Opower, the world's top provider of cloud-based utility software, has released Opower 7, the latest version of its industry-leading customer interaction platform. The update offers a greatly enlarged collection of advanced business intelligence capabilities, allowing utility executives to extract relevant, actionable insights from an ever-growing pool of consumer data.

Target Audience:
Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analysts and Strategic Business Planners, Energy Efficiency Gamification, Suppliers and Distributors, Raw Material Suppliers, Government Regulatory and Research Organizations, End-Use Industries and Others

Major Objectives Focused through this Study
• To define, describe, and forecast the Global Energy Efficiency Gamification market on the basis of product [Web-Based Energy Efficiency Gamification, Mobile Energy Efficiency Gamification, Desktop Energy Efficiency Gamification and Other] , application [Residential, Commercial and Industrial], key regions and end user
• To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
• To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
• Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
• To provide market size for various segments of the Energy Efficiency Gamification market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
• To strategically profile the key players and analyzing their market shares and core competencies in the Energy Efficiency Gamification industry
• To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market

Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Manufacturers which are also part of the research are .
** Confirmation on availability of data would be informed prior purchase

While framing the research framework, major and emerging players operating in the Energy Efficiency Gamification market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.
Report Objectives / Segmentation Covered
By Type
  • Web-Based Energy Efficiency Gamification
  • Mobile Energy Efficiency Gamification
  • Desktop Energy Efficiency Gamification
  • Other
By Application
  • Residential
  • Commercial
  • Industrial
By Platform
  • Android
  • IOS
  • Windows
  • Web-Based
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Need Of Energy Efficiency Gamification to Conserve Energy
      • 3.2.2. Demand Of Energy Efficiency Gamification to Motivate Individuals to Save Energy
    • 3.3. Market Challenges
      • 3.3.1. Reluctant Nature of Individuals to Use Energy Efficiency Gamification
    • 3.4. Market Trends
      • 3.4.1. Adoption Of Energy Efficiency Gamification by Industrial Users
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Energy Efficiency Gamification, by Type, Application, Platform and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Energy Efficiency Gamification (Value)
      • 5.2.1. Global Energy Efficiency Gamification by: Type (Value)
        • 5.2.1.1. Web-Based Energy Efficiency Gamification
        • 5.2.1.2. Mobile Energy Efficiency Gamification
        • 5.2.1.3. Desktop Energy Efficiency Gamification
        • 5.2.1.4. Other
      • 5.2.2. Global Energy Efficiency Gamification by: Application (Value)
        • 5.2.2.1. Residential
        • 5.2.2.2. Commercial
        • 5.2.2.3. Industrial
      • 5.2.3. Global Energy Efficiency Gamification by: Platform (Value)
        • 5.2.3.1. Android
        • 5.2.3.2. IOS
        • 5.2.3.3. Windows
        • 5.2.3.4. Web-Based
        • 5.2.3.5. Others
      • 5.2.4. Global Energy Efficiency Gamification Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Energy Efficiency Gamification: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Oroeco Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Evolaris (Austria)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Lockheed Martin Corporation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Opower Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. JouleBug (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. FuelGood (Germany)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Simple Energy Inc. (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. WeSpire Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Take Charge Challenge (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Cool Choices Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Energy Efficiency Gamification Sale, by Type, Application, Platform and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Energy Efficiency Gamification (Value)
      • 7.2.1. Global Energy Efficiency Gamification by: Type (Value)
        • 7.2.1.1. Web-Based Energy Efficiency Gamification
        • 7.2.1.2. Mobile Energy Efficiency Gamification
        • 7.2.1.3. Desktop Energy Efficiency Gamification
        • 7.2.1.4. Other
      • 7.2.2. Global Energy Efficiency Gamification by: Application (Value)
        • 7.2.2.1. Residential
        • 7.2.2.2. Commercial
        • 7.2.2.3. Industrial
      • 7.2.3. Global Energy Efficiency Gamification by: Platform (Value)
        • 7.2.3.1. Android
        • 7.2.3.2. IOS
        • 7.2.3.3. Windows
        • 7.2.3.4. Web-Based
        • 7.2.3.5. Others
      • 7.2.4. Global Energy Efficiency Gamification Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Energy Efficiency Gamification: by Type(USD Million)
  • Table 2. Energy Efficiency Gamification Web-Based Energy Efficiency Gamification , by Region USD Million (2015-2020)
  • Table 3. Energy Efficiency Gamification Mobile Energy Efficiency Gamification , by Region USD Million (2015-2020)
  • Table 4. Energy Efficiency Gamification Desktop Energy Efficiency Gamification , by Region USD Million (2015-2020)
  • Table 5. Energy Efficiency Gamification Other , by Region USD Million (2015-2020)
  • Table 6. Energy Efficiency Gamification: by Application(USD Million)
  • Table 7. Energy Efficiency Gamification Residential , by Region USD Million (2015-2020)
  • Table 8. Energy Efficiency Gamification Commercial , by Region USD Million (2015-2020)
  • Table 9. Energy Efficiency Gamification Industrial , by Region USD Million (2015-2020)
  • Table 10. Energy Efficiency Gamification: by Platform(USD Million)
  • Table 11. Energy Efficiency Gamification Android , by Region USD Million (2015-2020)
  • Table 12. Energy Efficiency Gamification IOS , by Region USD Million (2015-2020)
  • Table 13. Energy Efficiency Gamification Windows , by Region USD Million (2015-2020)
  • Table 14. Energy Efficiency Gamification Web-Based , by Region USD Million (2015-2020)
  • Table 15. Energy Efficiency Gamification Others , by Region USD Million (2015-2020)
  • Table 16. South America Energy Efficiency Gamification, by Country USD Million (2015-2020)
  • Table 17. South America Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 18. South America Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 19. South America Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 20. Brazil Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 21. Brazil Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 22. Brazil Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 23. Argentina Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 24. Argentina Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 25. Argentina Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 26. Rest of South America Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 27. Rest of South America Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 28. Rest of South America Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 29. Asia Pacific Energy Efficiency Gamification, by Country USD Million (2015-2020)
  • Table 30. Asia Pacific Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 31. Asia Pacific Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 32. Asia Pacific Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 33. China Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 34. China Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 35. China Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 36. Japan Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 37. Japan Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 38. Japan Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 39. India Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 40. India Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 41. India Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 42. South Korea Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 43. South Korea Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 44. South Korea Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 45. Taiwan Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 46. Taiwan Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 47. Taiwan Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 48. Australia Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 49. Australia Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 50. Australia Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 52. Rest of Asia-Pacific Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 53. Rest of Asia-Pacific Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 54. Europe Energy Efficiency Gamification, by Country USD Million (2015-2020)
  • Table 55. Europe Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 56. Europe Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 57. Europe Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 58. Germany Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 59. Germany Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 60. Germany Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 61. France Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 62. France Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 63. France Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 64. Italy Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 65. Italy Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 66. Italy Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 67. United Kingdom Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 68. United Kingdom Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 69. United Kingdom Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 70. Netherlands Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 71. Netherlands Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 72. Netherlands Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 73. Rest of Europe Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 74. Rest of Europe Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 75. Rest of Europe Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 76. MEA Energy Efficiency Gamification, by Country USD Million (2015-2020)
  • Table 77. MEA Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 78. MEA Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 79. MEA Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 80. Middle East Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 81. Middle East Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 82. Middle East Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 83. Africa Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 84. Africa Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 85. Africa Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 86. North America Energy Efficiency Gamification, by Country USD Million (2015-2020)
  • Table 87. North America Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 88. North America Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 89. North America Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 90. United States Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 91. United States Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 92. United States Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 93. Canada Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 94. Canada Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 95. Canada Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 96. Mexico Energy Efficiency Gamification, by Type USD Million (2015-2020)
  • Table 97. Mexico Energy Efficiency Gamification, by Application USD Million (2015-2020)
  • Table 98. Mexico Energy Efficiency Gamification, by Platform USD Million (2015-2020)
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Energy Efficiency Gamification: by Type(USD Million)
  • Table 110. Energy Efficiency Gamification Web-Based Energy Efficiency Gamification , by Region USD Million (2021-2026)
  • Table 111. Energy Efficiency Gamification Mobile Energy Efficiency Gamification , by Region USD Million (2021-2026)
  • Table 112. Energy Efficiency Gamification Desktop Energy Efficiency Gamification , by Region USD Million (2021-2026)
  • Table 113. Energy Efficiency Gamification Other , by Region USD Million (2021-2026)
  • Table 114. Energy Efficiency Gamification: by Application(USD Million)
  • Table 115. Energy Efficiency Gamification Residential , by Region USD Million (2021-2026)
  • Table 116. Energy Efficiency Gamification Commercial , by Region USD Million (2021-2026)
  • Table 117. Energy Efficiency Gamification Industrial , by Region USD Million (2021-2026)
  • Table 118. Energy Efficiency Gamification: by Platform(USD Million)
  • Table 119. Energy Efficiency Gamification Android , by Region USD Million (2021-2026)
  • Table 120. Energy Efficiency Gamification IOS , by Region USD Million (2021-2026)
  • Table 121. Energy Efficiency Gamification Windows , by Region USD Million (2021-2026)
  • Table 122. Energy Efficiency Gamification Web-Based , by Region USD Million (2021-2026)
  • Table 123. Energy Efficiency Gamification Others , by Region USD Million (2021-2026)
  • Table 124. South America Energy Efficiency Gamification, by Country USD Million (2021-2026)
  • Table 125. South America Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 126. South America Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 127. South America Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 128. Brazil Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 129. Brazil Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 130. Brazil Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 131. Argentina Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 132. Argentina Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 133. Argentina Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 134. Rest of South America Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 135. Rest of South America Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 136. Rest of South America Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 137. Asia Pacific Energy Efficiency Gamification, by Country USD Million (2021-2026)
  • Table 138. Asia Pacific Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 139. Asia Pacific Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 140. Asia Pacific Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 141. China Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 142. China Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 143. China Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 144. Japan Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 145. Japan Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 146. Japan Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 147. India Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 148. India Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 149. India Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 150. South Korea Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 151. South Korea Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 152. South Korea Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 153. Taiwan Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 154. Taiwan Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 155. Taiwan Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 156. Australia Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 157. Australia Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 158. Australia Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 159. Rest of Asia-Pacific Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 160. Rest of Asia-Pacific Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 161. Rest of Asia-Pacific Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 162. Europe Energy Efficiency Gamification, by Country USD Million (2021-2026)
  • Table 163. Europe Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 164. Europe Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 165. Europe Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 166. Germany Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 167. Germany Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 168. Germany Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 169. France Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 170. France Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 171. France Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 172. Italy Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 173. Italy Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 174. Italy Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 175. United Kingdom Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 176. United Kingdom Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 177. United Kingdom Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 178. Netherlands Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 179. Netherlands Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 180. Netherlands Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 181. Rest of Europe Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 182. Rest of Europe Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 183. Rest of Europe Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 184. MEA Energy Efficiency Gamification, by Country USD Million (2021-2026)
  • Table 185. MEA Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 186. MEA Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 187. MEA Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 188. Middle East Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 189. Middle East Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 190. Middle East Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 191. Africa Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 192. Africa Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 193. Africa Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 194. North America Energy Efficiency Gamification, by Country USD Million (2021-2026)
  • Table 195. North America Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 196. North America Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 197. North America Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 198. United States Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 199. United States Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 200. United States Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 201. Canada Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 202. Canada Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 203. Canada Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 204. Mexico Energy Efficiency Gamification, by Type USD Million (2021-2026)
  • Table 205. Mexico Energy Efficiency Gamification, by Application USD Million (2021-2026)
  • Table 206. Mexico Energy Efficiency Gamification, by Platform USD Million (2021-2026)
  • Table 207. Research Programs/Design for This Report
  • Table 208. Key Data Information from Secondary Sources
  • Table 209. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Energy Efficiency Gamification: by Type USD Million (2015-2020)
  • Figure 5. Global Energy Efficiency Gamification: by Application USD Million (2015-2020)
  • Figure 6. Global Energy Efficiency Gamification: by Platform USD Million (2015-2020)
  • Figure 7. South America Energy Efficiency Gamification Share (%), by Country
  • Figure 8. Asia Pacific Energy Efficiency Gamification Share (%), by Country
  • Figure 9. Europe Energy Efficiency Gamification Share (%), by Country
  • Figure 10. MEA Energy Efficiency Gamification Share (%), by Country
  • Figure 11. North America Energy Efficiency Gamification Share (%), by Country
  • Figure 12. Global Energy Efficiency Gamification share by Players 2020 (%)
  • Figure 13. Global Energy Efficiency Gamification share by Players (Top 3) 2020(%)
  • Figure 14. Global Energy Efficiency Gamification share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Oroeco Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 17. Oroeco Inc. (United States) Revenue: by Geography 2020
  • Figure 18. Evolaris (Austria) Revenue, Net Income and Gross profit
  • Figure 19. Evolaris (Austria) Revenue: by Geography 2020
  • Figure 20. Lockheed Martin Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 21. Lockheed Martin Corporation (United States) Revenue: by Geography 2020
  • Figure 22. Opower Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Opower Inc. (United States) Revenue: by Geography 2020
  • Figure 24. JouleBug (United States) Revenue, Net Income and Gross profit
  • Figure 25. JouleBug (United States) Revenue: by Geography 2020
  • Figure 26. FuelGood (Germany) Revenue, Net Income and Gross profit
  • Figure 27. FuelGood (Germany) Revenue: by Geography 2020
  • Figure 28. Simple Energy Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 29. Simple Energy Inc. (United States) Revenue: by Geography 2020
  • Figure 30. WeSpire Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 31. WeSpire Inc. (United States) Revenue: by Geography 2020
  • Figure 32. Take Charge Challenge (United States) Revenue, Net Income and Gross profit
  • Figure 33. Take Charge Challenge (United States) Revenue: by Geography 2020
  • Figure 34. Cool Choices Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 35. Cool Choices Inc. (United States) Revenue: by Geography 2020
  • Figure 36. Global Energy Efficiency Gamification: by Type USD Million (2021-2026)
  • Figure 37. Global Energy Efficiency Gamification: by Application USD Million (2021-2026)
  • Figure 38. Global Energy Efficiency Gamification: by Platform USD Million (2021-2026)
  • Figure 39. South America Energy Efficiency Gamification Share (%), by Country
  • Figure 40. Asia Pacific Energy Efficiency Gamification Share (%), by Country
  • Figure 41. Europe Energy Efficiency Gamification Share (%), by Country
  • Figure 42. MEA Energy Efficiency Gamification Share (%), by Country
  • Figure 43. North America Energy Efficiency Gamification Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Oroeco Inc. (United States)
  • Evolaris (Austria)
  • Lockheed Martin Corporation (United States)
  • Opower Inc. (United States)
  • JouleBug (United States)
  • FuelGood (Germany)
  • Simple Energy Inc. (United States)
  • WeSpire Inc. (United States)
  • Take Charge Challenge (United States)
  • Cool Choices Inc. (United States)
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