The scope for Digital Home Entertainment Market is inclusive of both devices as well as services. Owing to increasing disposable income, and rising expenditure of individuals towards entertainment related products, the market is expected to further boom. Supporting this willingness to purchase, is the fact that the industry players are witnessing rapid technological advancement and introducing an assortment of products.The research analyst at AMA estimates Digital Home Entertainment market to grow at a compounded annual growth rate of 7.0%
AMA Research have segmented the market of Global Digital Home Entertainment market by Type, Application and Region. On the basis of Type, Video Devices are dominating the market in the year 2020 where as Services stood as second largest market share.
On the basis of geography, the market of Digital Home Entertainment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Asia Pacific region held largest market share in the year 2020. United States on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement.
Rapid Adoption of Seamless Integration and Automation within Households and Driven by Technological Advancements as well as Boost in Streaming Services
Growing Expenditure towards Consumer Products and Increasing Availability of Disposable Income among the Population, Specially in Developing Countries
Diversification of Existing Market Players towards Software Development for Gaming Consoles and Growing Attention Towards Incorporation of Augmented and Virtual Reality
- Higher Adoption of Mobile Platforms
In addition to the aforementioned factor, Growing Expenditure towards Consumer Products
is expected to propel the growth of the market over the forecast period.
The key Players profiled in the study are Sony Corporation (China), Neusoft Corporation (China), Panasonic Corporation (Japan), LG Electronics (South Korea), Sennheiser Electronic (Germany), Microsoft (United States), Siemens (Germany), Apple Inc. (United States), Amazon (United States) and Samsung (South Korea). A lot of Asia Pacific and United States players are profiled in the research study indicating a strong market dependence.