Scope of the Study
The scope for Digital Home Entertainment Market is inclusive of both devices as well as services. Owing to increasing disposable income, and rising expenditure of individuals towards entertainment related products, the market is expected to further boom. Supporting this willingness to purchase, is the fact that the industry players are witnessing rapid technological advancement and introducing an assortment of products.
The market study is being classified by Type (Audio Equipment, Video Devices, Gaming Consoles, Accessories and Services) and major geographies with country level break-up. According to AMA, the Global Digital Home Entertainment market is expected to see growth rate of 7.0% and may see market size of USD295.0 Million by 2024.
Sony Corporation (China), Neusoft Corporation (China), Panasonic Corporation (Japan), LG Electronics (South Korea), Sennheiser Electronic (Germany), Microsoft (United States), Siemens (Germany), Apple Inc. (United States), Amazon (United States) and Samsung (South Korea) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Sonodyne (India), Huawei (China), Klipsch Group, Inc. (United States), Bose Corporation (United States) and Koninklijke Philips N.V (Netherlands).
Research Analyst at AMA predicts that Asia Pacific and United States Players will contribute to the maximum growth of Global Digital Home Entertainment market throughout the predicted period.
AdvanceMarketAnalytics has segmented the market of Global Digital Home Entertainment market by Type, Application and Region. On the basis of Type, Video Devices are dominating the market in the year 2018 where as Services stood as second largest market share.
On the basis of geography, the market of Digital Home Entertainment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Asia Pacific region held largest market share in the year 2018. United States on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement. If we see Market by Connectivity, the sub-segment i.e. Wired will boost the Digital Home Entertainment market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- Growing Expenditure towards Consumer Products
- Increasing Availability of Disposable Income among the Population, Specially in Developing Countries
- Rapid Adoption of Seamless Integration and Automation within Households
- Driven by Technological Advancements as well as Boost in Streaming Services
- Higher Adoption of Mobile Platforms
- Diversification of Existing Market Players towards Software Development for Gaming Consoles
- Growing Attention Towards Incorporation of Augmented and Virtual Reality
- Aggressive Competition among Market Players, Leading to Price Flexibility
- Consumers being Highly Influenced by Current Trends, May Witness Drastic Variation in Purchasing
Market Leaders and their expansionary development strategies
The industry may witness substantial number of mergers, acquisitions and partnerships over the forecast period, in order to strengthen their distribution channels and minimize impacts of price fluctuations.
Key Target AudiencePotential Investors, Market Players, Government Agencies, Regulatory Agencies, Institutions and Research Organizations
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Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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