What is BOARD GAMES Market?
Board Games are table top games. It involves limited player to play games. Usually board games includes battels between two opposites. There are various type of board games such as card & dice games, collectible card games, miniature games and RPG games. Global board games market will boost due to increasing popularity mobile applications. Chess, stratego, monopoly, risk and the settlers of catan are some popular board games.
The market study is being classified by Type (Tabletop Games, Card & Dice Games, Collectible Card Games, Miniature Games and RPG Games) and major geographies with country level break-up. According to AMA, the Global BOARD GAMES market is expected to see growth rate of 9.59% and may see market size of USD3450.0 Million by 2026.
Asmodée Editions (France), Goliath B.V. (Netherlands), Hasbro (United States), Ravensburger (Germany), Mattel (United States), Bezier Games (United States), Buffalo Games (United States), Clementoni (Italy), CMON (Singapore) and The Walt Disney Co. (United States) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Games Workshop (United Kingdom), Gibsons Games (United Kingdom) and International Playthings (United States).
Research Analyst at AMA predicts that United States Vendors will contribute to the maximum growth of Global BOARD GAMES market throughout the predicted period.
Analyst at AMA have segmented the market study of Global BOARD GAMES market by Type, Application and Region.
On the basis of geography, the market of BOARD GAMES has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2020. Europe on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- Up Surging Number of Café’s for Board Game
- Increasing Popularity of Table Top Segment
- Adoption of Board Game with Mobile Apps
- Growing Demand due to Online Sell
- Threat of Substitutes Such as Introduction of Other Game Platforms
- High Cost of Raw Material
- Rising Digitization of Board Games
- Fueling Demand of Digital Game Segment
- Limited Number of Players Can Play
Market Leaders and some development strategies
On 25th Jan 2022, Goliath Announces the Acquisition of Endless Games of New Jersey. and 11th Feb 2021 - Asmodee announces the acquisition of Board Game Arena (BGA), the digital multiplayer board game platform, to provide BGA with high visibility among the consumer market and accelerate the release of Asmodee’s long-awaited successes by players.
On 15th November 2018, Hasbro has released the latest version of Monopoly called “Monopoly for Millennials.” and On 1st May 2018, Hasbro, Inc. a global play and entertainment company has acquired Saban Properties LLC. The deal was established for 522 million dollars. This game is currently sold on Walmart websites for 19.82 US dollars.
Key Target AudienceDevelopers of Board Games, Board Games Suppliers/Disturbers, Sports Industry, Board Games Application Developers, Potential Investors, Government and Other Private Research Organizations and Others