Global Advanced Digital Gaming Market Overview:
Any game played using an electronic device either online or stand-alone is called digital gaming. In advanced digital games, there are advanced graphics that try to look as close to reality as possible. The rise of the industry has been phenomenal due to increasing sales of the hardware which can take advantage of this gaming and can fully utilize the resources. Rising popularity among young users is also one of the things driving this industry. Apart from this, newer technologies like AR and VR are also contributing to the increasing demand for advanced digital gaming. Some of the players profiled in the study are Tencent (China), EA (United States), Krafton (South Korea), Microsoft (United States), Google (United States), Rockstar Games (United States), Epic Games (United States), Activision Blizzard (United States), Big Fish Games (United States) and Bungie (United States).
On the basis of geography, the market of Advanced Digital Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2020. If we see Market by Player, the sub-segment i.e. Single-Player will boost the Advanced Digital Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Pricing Option, the sub-segment i.e. One-time payment will boost the Advanced Digital Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Device, the sub-segment i.e. Smartphones will boost the Advanced Digital Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Growth Drivers
- Increasing Demand of Advanced Digital Gaming for Entertainment
- Rising Demand of Advanced Digital Gaming Among Teenagers
- Increasing Trend of Game Streaming of Advanced Digital Games
- Supply-Demand Gap in Gaming Hardware Due to Covid-19 Pandemic
- Rapid Innovation in Processing Capabilities Will Increase the Demand of Advanced Digital Gaming
- Rise Of Platforms Like Stadia, Xbox Live Will Increase the Demand of Advanced Digital Gaming
- High Graphics Performance Is Required for Advanced Digital Gaming
- Making Advanced Digital Gaming Is Very Complex and Can Take Years for Development
Key Market Developments:
In May 2021, Krafton a gaming company behind the popular game PUBG announced the acquisition of South Korean game development company, Dreamotion for an undisclosed amount. Dreamotion was found in July 2016 and so far, have released three games for android and iOS devices.
In June 2021, Google Stadia, a platform for Advanced Digital Gaming announced that they will be adding four new games in-stadia pro subscription. Out of which three titles have already launched. The latest titles will go live at midnight PT on 2nd June 2021. Users can visit the store on Android, iOS, or the web to claim the stadia pro games.
Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analysts and Strategic Business Planners, Advanced Digital Gaming Developers and Distributors, Government Regulatory and Research Organizations, End-Use Industries and Others
Major Objectives Focused through this Study
To define, describe, and forecast the Global Advanced Digital Gaming market on the basis of product [Social Gamers, Serious Gamers and Core Gamers] , application , key regions and end user
To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
To provide market size for various segments of the Advanced Digital Gaming market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
To strategically profile the key players and analyzing their market shares and core competencies in the Advanced Digital Gaming industry
To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
Available Customization: Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Vendors which are also part of the research are .
** Confirmation on availability of data would be informed prior purchase
While framing the research framework, major and emerging players operating in the Advanced Digital Gaming market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.