Global Advanced Digital Gaming
Global Advanced Digital Gaming

Advanced Digital Gaming Comprehensive Study by Type (Social Gamers, Serious Gamers, Core Gamers), Player (Single-Player, Multi-Player), Pricing Option (One-time payment, In-game purchases), Device (Smartphones, Personal Computers, Laptops, Consoles, Tablets, AR Sets, VR Sets, Others) Players and Region - Global Market Outlook to 2026

Advanced Digital Gaming Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Jun 2021 Edition 210 Pages 200 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Advanced Digital Gaming Market Overview:
Any game played using an electronic device either online or stand-alone is called digital gaming. In advanced digital games, there are advanced graphics that try to look as close to reality as possible. The rise of the industry has been phenomenal due to increasing sales of the hardware which can take advantage of this gaming and can fully utilize the resources. Rising popularity among young users is also one of the things driving this industry. Apart from this, newer technologies like AR and VR are also contributing to the increasing demand for advanced digital gaming. Some of the players profiled in the study are Tencent (China), EA (United States), Krafton (South Korea), Microsoft (United States), Google (United States), Rockstar Games (United States), Epic Games (United States), Activision Blizzard (United States), Big Fish Games (United States) and Bungie (United States).

On the basis of geography, the market of Advanced Digital Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2020. If we see Market by Player, the sub-segment i.e. Single-Player will boost the Advanced Digital Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Pricing Option, the sub-segment i.e. One-time payment will boost the Advanced Digital Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Device, the sub-segment i.e. Smartphones will boost the Advanced Digital Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Growth Drivers
  • Increasing Demand of Advanced Digital Gaming for Entertainment
  • Rising Demand of Advanced Digital Gaming Among Teenagers

Influencing Trend
  • Increasing Trend of Game Streaming of Advanced Digital Games

Restraints
  • Supply-Demand Gap in Gaming Hardware Due to Covid-19 Pandemic

Opportunities
  • Rapid Innovation in Processing Capabilities Will Increase the Demand of Advanced Digital Gaming
  • Rise Of Platforms Like Stadia, Xbox Live Will Increase the Demand of Advanced Digital Gaming

Challenges
  • High Graphics Performance Is Required for Advanced Digital Gaming
  • Making Advanced Digital Gaming Is Very Complex and Can Take Years for Development


Key Market Developments:

In May 2021, Krafton a gaming company behind the popular game PUBG announced the acquisition of South Korean game development company, Dreamotion for an undisclosed amount. Dreamotion was found in July 2016 and so far, have released three games for android and iOS devices.
In June 2021, Google Stadia, a platform for Advanced Digital Gaming announced that they will be adding four new games in-stadia pro subscription. Out of which three titles have already launched. The latest titles will go live at midnight PT on 2nd June 2021. Users can visit the store on Android, iOS, or the web to claim the stadia pro games.

Target Audience:
Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analysts and Strategic Business Planners, Advanced Digital Gaming Developers and Distributors, Government Regulatory and Research Organizations, End-Use Industries and Others

Major Objectives Focused through this Study
• To define, describe, and forecast the Global Advanced Digital Gaming market on the basis of product [Social Gamers, Serious Gamers and Core Gamers] , application [], key regions and end user
• To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
• To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
• Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
• To provide market size for various segments of the Advanced Digital Gaming market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
• To strategically profile the key players and analyzing their market shares and core competencies in the Advanced Digital Gaming industry
• To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market

Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Vendors which are also part of the research are .
** Confirmation on availability of data would be informed prior purchase

While framing the research framework, major and emerging players operating in the Advanced Digital Gaming market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.
Report Objectives / Segmentation Covered
By Type
  • Social Gamers
  • Serious Gamers
  • Core Gamers
By Player
  • Single-Player
  • Multi-Player

By Pricing Option
  • One-time payment
  • In-game purchases

By Device
  • Smartphones
  • Personal Computers
  • Laptops
  • Consoles
  • Tablets
  • AR Sets
  • VR Sets
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Demand of Advanced Digital Gaming for Entertainment
      • 3.2.2. Rising Demand of Advanced Digital Gaming Among Teenagers
    • 3.3. Market Challenges
      • 3.3.1. High Graphics Performance Is Required for Advanced Digital Gaming
      • 3.3.2. Making Advanced Digital Gaming Is Very Complex and Can Take Years for Development
    • 3.4. Market Trends
      • 3.4.1. Increasing Trend of Game Streaming of Advanced Digital Games
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Advanced Digital Gaming, by Type, Player, Pricing Option, Device and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Advanced Digital Gaming (Value)
      • 5.2.1. Global Advanced Digital Gaming by: Type (Value)
        • 5.2.1.1. Social Gamers
        • 5.2.1.2. Serious Gamers
        • 5.2.1.3. Core Gamers
      • 5.2.2. Global Advanced Digital Gaming by: Player (Value)
        • 5.2.2.1. Single-Player
        • 5.2.2.2. Multi-Player
      • 5.2.3. Global Advanced Digital Gaming by: Pricing Option (Value)
        • 5.2.3.1. One-time payment
        • 5.2.3.2. In-game purchases
      • 5.2.4. Global Advanced Digital Gaming by: Device (Value)
        • 5.2.4.1. Smartphones
        • 5.2.4.2. Personal Computers
        • 5.2.4.3. Laptops
        • 5.2.4.4. Consoles
        • 5.2.4.5. Tablets
        • 5.2.4.6. AR Sets
        • 5.2.4.7. VR Sets
        • 5.2.4.8. Others
      • 5.2.5. Global Advanced Digital Gaming Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Advanced Digital Gaming: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Tencent (China)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. EA (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Krafton (South Korea)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Microsoft (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Google (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Rockstar Games (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Epic Games (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Activision Blizzard (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Big Fish Games (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Bungie (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Advanced Digital Gaming Sale, by Type, Player, Pricing Option, Device and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Advanced Digital Gaming (Value)
      • 7.2.1. Global Advanced Digital Gaming by: Type (Value)
        • 7.2.1.1. Social Gamers
        • 7.2.1.2. Serious Gamers
        • 7.2.1.3. Core Gamers
      • 7.2.2. Global Advanced Digital Gaming by: Player (Value)
        • 7.2.2.1. Single-Player
        • 7.2.2.2. Multi-Player
      • 7.2.3. Global Advanced Digital Gaming by: Pricing Option (Value)
        • 7.2.3.1. One-time payment
        • 7.2.3.2. In-game purchases
      • 7.2.4. Global Advanced Digital Gaming by: Device (Value)
        • 7.2.4.1. Smartphones
        • 7.2.4.2. Personal Computers
        • 7.2.4.3. Laptops
        • 7.2.4.4. Consoles
        • 7.2.4.5. Tablets
        • 7.2.4.6. AR Sets
        • 7.2.4.7. VR Sets
        • 7.2.4.8. Others
      • 7.2.5. Global Advanced Digital Gaming Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Advanced Digital Gaming: by Type(USD Million)
  • Table 2. Advanced Digital Gaming Social Gamers , by Region USD Million (2015-2020)
  • Table 3. Advanced Digital Gaming Serious Gamers , by Region USD Million (2015-2020)
  • Table 4. Advanced Digital Gaming Core Gamers , by Region USD Million (2015-2020)
  • Table 5. Advanced Digital Gaming: by Player(USD Million)
  • Table 6. Advanced Digital Gaming Single-Player , by Region USD Million (2015-2020)
  • Table 7. Advanced Digital Gaming Multi-Player , by Region USD Million (2015-2020)
  • Table 8. Advanced Digital Gaming: by Pricing Option(USD Million)
  • Table 9. Advanced Digital Gaming One-time payment , by Region USD Million (2015-2020)
  • Table 10. Advanced Digital Gaming In-game purchases , by Region USD Million (2015-2020)
  • Table 11. Advanced Digital Gaming: by Device(USD Million)
  • Table 12. Advanced Digital Gaming Smartphones , by Region USD Million (2015-2020)
  • Table 13. Advanced Digital Gaming Personal Computers , by Region USD Million (2015-2020)
  • Table 14. Advanced Digital Gaming Laptops , by Region USD Million (2015-2020)
  • Table 15. Advanced Digital Gaming Consoles , by Region USD Million (2015-2020)
  • Table 16. Advanced Digital Gaming Tablets , by Region USD Million (2015-2020)
  • Table 17. Advanced Digital Gaming AR Sets , by Region USD Million (2015-2020)
  • Table 18. Advanced Digital Gaming VR Sets , by Region USD Million (2015-2020)
  • Table 19. Advanced Digital Gaming Others , by Region USD Million (2015-2020)
  • Table 20. South America Advanced Digital Gaming, by Country USD Million (2015-2020)
  • Table 21. South America Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 22. South America Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 23. South America Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 24. South America Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 25. Brazil Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 26. Brazil Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 27. Brazil Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 28. Brazil Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 29. Argentina Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 30. Argentina Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 31. Argentina Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 32. Argentina Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 33. Rest of South America Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 34. Rest of South America Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 35. Rest of South America Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 36. Rest of South America Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 37. Asia Pacific Advanced Digital Gaming, by Country USD Million (2015-2020)
  • Table 38. Asia Pacific Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 39. Asia Pacific Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 40. Asia Pacific Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 41. Asia Pacific Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 42. China Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 43. China Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 44. China Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 45. China Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 46. Japan Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 47. Japan Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 48. Japan Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 49. Japan Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 50. India Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 51. India Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 52. India Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 53. India Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 54. South Korea Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 55. South Korea Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 56. South Korea Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 57. South Korea Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 58. Taiwan Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 59. Taiwan Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 60. Taiwan Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 61. Taiwan Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 62. Australia Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 63. Australia Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 64. Australia Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 65. Australia Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 66. Rest of Asia-Pacific Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 67. Rest of Asia-Pacific Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 68. Rest of Asia-Pacific Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 69. Rest of Asia-Pacific Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 70. Europe Advanced Digital Gaming, by Country USD Million (2015-2020)
  • Table 71. Europe Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 72. Europe Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 73. Europe Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 74. Europe Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 75. Germany Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 76. Germany Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 77. Germany Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 78. Germany Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 79. France Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 80. France Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 81. France Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 82. France Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 83. Italy Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 84. Italy Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 85. Italy Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 86. Italy Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 87. United Kingdom Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 88. United Kingdom Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 89. United Kingdom Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 90. United Kingdom Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 91. Netherlands Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 92. Netherlands Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 93. Netherlands Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 94. Netherlands Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 95. Rest of Europe Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 96. Rest of Europe Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 97. Rest of Europe Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 98. Rest of Europe Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 99. MEA Advanced Digital Gaming, by Country USD Million (2015-2020)
  • Table 100. MEA Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 101. MEA Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 102. MEA Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 103. MEA Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 104. Middle East Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 105. Middle East Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 106. Middle East Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 107. Middle East Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 108. Africa Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 109. Africa Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 110. Africa Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 111. Africa Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 112. North America Advanced Digital Gaming, by Country USD Million (2015-2020)
  • Table 113. North America Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 114. North America Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 115. North America Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 116. North America Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 117. United States Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 118. United States Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 119. United States Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 120. United States Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 121. Canada Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 122. Canada Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 123. Canada Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 124. Canada Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 125. Mexico Advanced Digital Gaming, by Type USD Million (2015-2020)
  • Table 126. Mexico Advanced Digital Gaming, by Player USD Million (2015-2020)
  • Table 127. Mexico Advanced Digital Gaming, by Pricing Option USD Million (2015-2020)
  • Table 128. Mexico Advanced Digital Gaming, by Device USD Million (2015-2020)
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Advanced Digital Gaming: by Type(USD Million)
  • Table 140. Advanced Digital Gaming Social Gamers , by Region USD Million (2021-2026)
  • Table 141. Advanced Digital Gaming Serious Gamers , by Region USD Million (2021-2026)
  • Table 142. Advanced Digital Gaming Core Gamers , by Region USD Million (2021-2026)
  • Table 143. Advanced Digital Gaming: by Player(USD Million)
  • Table 144. Advanced Digital Gaming Single-Player , by Region USD Million (2021-2026)
  • Table 145. Advanced Digital Gaming Multi-Player , by Region USD Million (2021-2026)
  • Table 146. Advanced Digital Gaming: by Pricing Option(USD Million)
  • Table 147. Advanced Digital Gaming One-time payment , by Region USD Million (2021-2026)
  • Table 148. Advanced Digital Gaming In-game purchases , by Region USD Million (2021-2026)
  • Table 149. Advanced Digital Gaming: by Device(USD Million)
  • Table 150. Advanced Digital Gaming Smartphones , by Region USD Million (2021-2026)
  • Table 151. Advanced Digital Gaming Personal Computers , by Region USD Million (2021-2026)
  • Table 152. Advanced Digital Gaming Laptops , by Region USD Million (2021-2026)
  • Table 153. Advanced Digital Gaming Consoles , by Region USD Million (2021-2026)
  • Table 154. Advanced Digital Gaming Tablets , by Region USD Million (2021-2026)
  • Table 155. Advanced Digital Gaming AR Sets , by Region USD Million (2021-2026)
  • Table 156. Advanced Digital Gaming VR Sets , by Region USD Million (2021-2026)
  • Table 157. Advanced Digital Gaming Others , by Region USD Million (2021-2026)
  • Table 158. South America Advanced Digital Gaming, by Country USD Million (2021-2026)
  • Table 159. South America Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 160. South America Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 161. South America Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 162. South America Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 163. Brazil Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 164. Brazil Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 165. Brazil Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 166. Brazil Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 167. Argentina Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 168. Argentina Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 169. Argentina Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 170. Argentina Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 171. Rest of South America Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 172. Rest of South America Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 173. Rest of South America Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 174. Rest of South America Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 175. Asia Pacific Advanced Digital Gaming, by Country USD Million (2021-2026)
  • Table 176. Asia Pacific Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 177. Asia Pacific Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 178. Asia Pacific Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 179. Asia Pacific Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 180. China Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 181. China Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 182. China Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 183. China Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 184. Japan Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 185. Japan Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 186. Japan Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 187. Japan Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 188. India Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 189. India Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 190. India Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 191. India Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 192. South Korea Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 193. South Korea Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 194. South Korea Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 195. South Korea Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 196. Taiwan Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 197. Taiwan Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 198. Taiwan Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 199. Taiwan Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 200. Australia Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 201. Australia Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 202. Australia Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 203. Australia Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 204. Rest of Asia-Pacific Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 205. Rest of Asia-Pacific Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 206. Rest of Asia-Pacific Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 207. Rest of Asia-Pacific Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 208. Europe Advanced Digital Gaming, by Country USD Million (2021-2026)
  • Table 209. Europe Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 210. Europe Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 211. Europe Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 212. Europe Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 213. Germany Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 214. Germany Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 215. Germany Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 216. Germany Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 217. France Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 218. France Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 219. France Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 220. France Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 221. Italy Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 222. Italy Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 223. Italy Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 224. Italy Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 225. United Kingdom Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 226. United Kingdom Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 227. United Kingdom Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 228. United Kingdom Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 229. Netherlands Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 230. Netherlands Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 231. Netherlands Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 232. Netherlands Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 233. Rest of Europe Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 234. Rest of Europe Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 235. Rest of Europe Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 236. Rest of Europe Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 237. MEA Advanced Digital Gaming, by Country USD Million (2021-2026)
  • Table 238. MEA Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 239. MEA Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 240. MEA Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 241. MEA Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 242. Middle East Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 243. Middle East Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 244. Middle East Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 245. Middle East Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 246. Africa Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 247. Africa Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 248. Africa Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 249. Africa Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 250. North America Advanced Digital Gaming, by Country USD Million (2021-2026)
  • Table 251. North America Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 252. North America Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 253. North America Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 254. North America Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 255. United States Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 256. United States Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 257. United States Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 258. United States Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 259. Canada Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 260. Canada Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 261. Canada Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 262. Canada Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 263. Mexico Advanced Digital Gaming, by Type USD Million (2021-2026)
  • Table 264. Mexico Advanced Digital Gaming, by Player USD Million (2021-2026)
  • Table 265. Mexico Advanced Digital Gaming, by Pricing Option USD Million (2021-2026)
  • Table 266. Mexico Advanced Digital Gaming, by Device USD Million (2021-2026)
  • Table 267. Research Programs/Design for This Report
  • Table 268. Key Data Information from Secondary Sources
  • Table 269. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Advanced Digital Gaming: by Type USD Million (2015-2020)
  • Figure 5. Global Advanced Digital Gaming: by Player USD Million (2015-2020)
  • Figure 6. Global Advanced Digital Gaming: by Pricing Option USD Million (2015-2020)
  • Figure 7. Global Advanced Digital Gaming: by Device USD Million (2015-2020)
  • Figure 8. South America Advanced Digital Gaming Share (%), by Country
  • Figure 9. Asia Pacific Advanced Digital Gaming Share (%), by Country
  • Figure 10. Europe Advanced Digital Gaming Share (%), by Country
  • Figure 11. MEA Advanced Digital Gaming Share (%), by Country
  • Figure 12. North America Advanced Digital Gaming Share (%), by Country
  • Figure 13. Global Advanced Digital Gaming share by Players 2020 (%)
  • Figure 14. Global Advanced Digital Gaming share by Players (Top 3) 2020(%)
  • Figure 15. Global Advanced Digital Gaming share by Players (Top 5) 2020(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 18. Tencent (China) Revenue: by Geography 2020
  • Figure 19. EA (United States) Revenue, Net Income and Gross profit
  • Figure 20. EA (United States) Revenue: by Geography 2020
  • Figure 21. Krafton (South Korea) Revenue, Net Income and Gross profit
  • Figure 22. Krafton (South Korea) Revenue: by Geography 2020
  • Figure 23. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 24. Microsoft (United States) Revenue: by Geography 2020
  • Figure 25. Google (United States) Revenue, Net Income and Gross profit
  • Figure 26. Google (United States) Revenue: by Geography 2020
  • Figure 27. Rockstar Games (United States) Revenue, Net Income and Gross profit
  • Figure 28. Rockstar Games (United States) Revenue: by Geography 2020
  • Figure 29. Epic Games (United States) Revenue, Net Income and Gross profit
  • Figure 30. Epic Games (United States) Revenue: by Geography 2020
  • Figure 31. Activision Blizzard (United States) Revenue, Net Income and Gross profit
  • Figure 32. Activision Blizzard (United States) Revenue: by Geography 2020
  • Figure 33. Big Fish Games (United States) Revenue, Net Income and Gross profit
  • Figure 34. Big Fish Games (United States) Revenue: by Geography 2020
  • Figure 35. Bungie (United States) Revenue, Net Income and Gross profit
  • Figure 36. Bungie (United States) Revenue: by Geography 2020
  • Figure 37. Global Advanced Digital Gaming: by Type USD Million (2021-2026)
  • Figure 38. Global Advanced Digital Gaming: by Player USD Million (2021-2026)
  • Figure 39. Global Advanced Digital Gaming: by Pricing Option USD Million (2021-2026)
  • Figure 40. Global Advanced Digital Gaming: by Device USD Million (2021-2026)
  • Figure 41. South America Advanced Digital Gaming Share (%), by Country
  • Figure 42. Asia Pacific Advanced Digital Gaming Share (%), by Country
  • Figure 43. Europe Advanced Digital Gaming Share (%), by Country
  • Figure 44. MEA Advanced Digital Gaming Share (%), by Country
  • Figure 45. North America Advanced Digital Gaming Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Tencent (China)
  • EA (United States)
  • Krafton (South Korea)
  • Microsoft (United States)
  • Google (United States)
  • Rockstar Games (United States)
  • Epic Games (United States)
  • Activision Blizzard (United States)
  • Big Fish Games (United States)
  • Bungie (United States)
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