Gaming Machine Comprehensive Study by Type (Reel Gaming Machine, Video Gaming Machine, Multi-denomination Gaming Machine, Other), Application (Casino, Gaming Halls, Others) Players and Region - Global Market Outlook to 2030

Gaming Machine Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 4.35%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Gaming Machine
The gaming machine is hardware platform required playing games. These machines are also known as slot machines, fruit machines, puggy, the slots, poker machines, and many others. These machines work like casino gambling machine with multiple functionalities which help in detecting and validating the currency that is injected to play. Ease of government regulations is one of the crucial driving factors for the growth of the slot machines market. Furthermore, government initiatives to verify and check the legality of vendors has stabilized the market competition to some extent. Over the past few years, gaming users across the globe have increased drastically across the globe, this will ultimately upsurge the demand for gaming machines over the forecasted period.

AttributesDetails
Study Period2018-2030
Base Year2023
High Growth MarketAsia Pacific
UnitValue (USD Million)
CAGR4.35%


The global gaming machines market is highly competitive due to the presence of local as well as international players such as Ainsworth Game Technology (Australia), Universal Entertainment Corporation (Japan), Konami Gaming Inc. (United States), among others. Thus, the majority of players are investing in the development of technological advancements in the products.The Vendors having a strong hold in the market are Ainsworth Game, Universal Entertainment, Konami Gaming, Gaming Partners, and Everi Holdings. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Ainsworth Game Technology (Australia), Universal Entertainment Corporation (Japan), Konami Gaming Inc. (United States), Gaming Partners International Corporation (United States), Everi Holdings Inc. (United States), Aristocrat Leisure Limited (Australia), ASTRO Gaming (United States), Scientific Games Corporation (United States), Galaxy Entertainment Group (Hong Kong) and Novomatic (Austria) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are IGT (United States), Aristocrat Leisure Limited (Australia), Ainsworth Game Technology (Australia) and Multimedia Games, Inc. (United States).

Segmentation Overview
AMA Research has segmented the market of Global Gaming Machine market by Type (Reel Gaming Machine, Video Gaming Machine, Multi-denomination Gaming Machine and Other), Application (Casino, Gaming Halls and Others) and Region.



On the basis of geography, the market of Gaming Machine has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North Amercia region held largest market share in the year 2023. Europe, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement.

Influencing Trend:
Increasing Adoption of Reconfigurable Electronic Gaming Machines and Growing Applications of Augmented & Virtual Reality in Gaming Industry

Market Growth Drivers:
Increasing Number of Gaming Users across the Global Population and Changing Life Style and Increasing Gaming Platforms & Establishments such as Game Zones

Challenges:
Lack of Awareness of Highly Advanced Game Engines from Underdeveloped Economies and Hindrance of Robust Competitive Rivalry and Inclusion of Local Players

Restraints:
Stringent Regulation in Some Countries for Playing Casino and Gambling Games and Significant Post Purchase Maintainance required for Gaming Engines

Opportunities:
Increasing Technology Advancements and Introduction to Highly Automated Gaming Engines and Upsurging Demand from the Emerging market such as China, India, Brazil, among others

Market Leaders and their expansionary development strategies
In February 2023, THQ Nordic acquires Koch Media Group, This merger created a European video game powerhouse, combining THQ Nordic's diverse portfolio with Koch Media's publishing and development strengths.
In November 2023, Microsoft releases Xbox Series S, This more affordable next-gen console offers a streamlined entry point for new players, catering to a broader audience.


Key Target Audience
Gaming Machine Manufacturers, Gaming Machine Traders and Distributors, Upstream and Downstream Buyers, Research and Development Institutes, Gaming Industry Associations, Financial Institutes and Venture Capitalists and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Reel Gaming Machine
  • Video Gaming Machine
  • Multi-denomination Gaming Machine
  • Other
By Application
  • Casino
  • Gaming Halls
  • Others
By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Number of Gaming Users across the Global Population
      • 3.2.2. Changing Life Style and Increasing Gaming Platforms & Establishments such as Game Zones
    • 3.3. Market Challenges
      • 3.3.1. Lack of Awareness of Highly Advanced Game Engines from Underdeveloped Economies
      • 3.3.2. Hindrance of Robust Competitive Rivalry and Inclusion of Local Players
    • 3.4. Market Trends
      • 3.4.1. Increasing Adoption of Reconfigurable Electronic Gaming Machines
      • 3.4.2. Growing Applications of Augmented & Virtual Reality in Gaming Industry
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Gaming Machine, by Type, Application and Region (value, volume and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Gaming Machine (Value)
      • 5.2.1. Global Gaming Machine by: Type (Value)
        • 5.2.1.1. Reel Gaming Machine
        • 5.2.1.2. Video Gaming Machine
        • 5.2.1.3. Multi-denomination Gaming Machine
        • 5.2.1.4. Other
      • 5.2.2. Global Gaming Machine by: Application (Value)
        • 5.2.2.1. Casino
        • 5.2.2.2. Gaming Halls
        • 5.2.2.3. Others
      • 5.2.3. Global Gaming Machine Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
    • 5.3. Global Gaming Machine (Volume)
      • 5.3.1. Global Gaming Machine by: Type (Volume)
        • 5.3.1.1. Reel Gaming Machine
        • 5.3.1.2. Video Gaming Machine
        • 5.3.1.3. Multi-denomination Gaming Machine
        • 5.3.1.4. Other
      • 5.3.2. Global Gaming Machine by: Application (Volume)
        • 5.3.2.1. Casino
        • 5.3.2.2. Gaming Halls
        • 5.3.2.3. Others
      • 5.3.3. Global Gaming Machine Region
        • 5.3.3.1. South America
          • 5.3.3.1.1. Brazil
          • 5.3.3.1.2. Argentina
          • 5.3.3.1.3. Rest of South America
        • 5.3.3.2. Asia Pacific
          • 5.3.3.2.1. China
          • 5.3.3.2.2. Japan
          • 5.3.3.2.3. India
          • 5.3.3.2.4. South Korea
          • 5.3.3.2.5. Taiwan
          • 5.3.3.2.6. Australia
          • 5.3.3.2.7. Rest of Asia-Pacific
        • 5.3.3.3. Europe
          • 5.3.3.3.1. Germany
          • 5.3.3.3.2. France
          • 5.3.3.3.3. Italy
          • 5.3.3.3.4. United Kingdom
          • 5.3.3.3.5. Netherlands
          • 5.3.3.3.6. Rest of Europe
        • 5.3.3.4. MEA
          • 5.3.3.4.1. Middle East
          • 5.3.3.4.2. Africa
        • 5.3.3.5. North America
          • 5.3.3.5.1. United States
          • 5.3.3.5.2. Canada
          • 5.3.3.5.3. Mexico
    • 5.4. Global Gaming Machine (Price)
      • 5.4.1. Global Gaming Machine by: Type (Price)
  • 6. Gaming Machine: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Ainsworth Game Technology (Australia)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Universal Entertainment Corporation (Japan)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Konami Gaming Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Gaming Partners International Corporation (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Everi Holdings Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Aristocrat Leisure Limited (Australia)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. ASTRO Gaming (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Scientific Games Corporation (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Galaxy Entertainment Group (Hong Kong)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Novomatic (Austria)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Gaming Machine Sale, by Type, Application and Region (value, volume and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Gaming Machine (Value)
      • 7.2.1. Global Gaming Machine by: Type (Value)
        • 7.2.1.1. Reel Gaming Machine
        • 7.2.1.2. Video Gaming Machine
        • 7.2.1.3. Multi-denomination Gaming Machine
        • 7.2.1.4. Other
      • 7.2.2. Global Gaming Machine by: Application (Value)
        • 7.2.2.1. Casino
        • 7.2.2.2. Gaming Halls
        • 7.2.2.3. Others
      • 7.2.3. Global Gaming Machine Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
    • 7.3. Global Gaming Machine (Volume)
      • 7.3.1. Global Gaming Machine by: Type (Volume)
        • 7.3.1.1. Reel Gaming Machine
        • 7.3.1.2. Video Gaming Machine
        • 7.3.1.3. Multi-denomination Gaming Machine
        • 7.3.1.4. Other
      • 7.3.2. Global Gaming Machine by: Application (Volume)
        • 7.3.2.1. Casino
        • 7.3.2.2. Gaming Halls
        • 7.3.2.3. Others
      • 7.3.3. Global Gaming Machine Region
        • 7.3.3.1. South America
          • 7.3.3.1.1. Brazil
          • 7.3.3.1.2. Argentina
          • 7.3.3.1.3. Rest of South America
        • 7.3.3.2. Asia Pacific
          • 7.3.3.2.1. China
          • 7.3.3.2.2. Japan
          • 7.3.3.2.3. India
          • 7.3.3.2.4. South Korea
          • 7.3.3.2.5. Taiwan
          • 7.3.3.2.6. Australia
          • 7.3.3.2.7. Rest of Asia-Pacific
        • 7.3.3.3. Europe
          • 7.3.3.3.1. Germany
          • 7.3.3.3.2. France
          • 7.3.3.3.3. Italy
          • 7.3.3.3.4. United Kingdom
          • 7.3.3.3.5. Netherlands
          • 7.3.3.3.6. Rest of Europe
        • 7.3.3.4. MEA
          • 7.3.3.4.1. Middle East
          • 7.3.3.4.2. Africa
        • 7.3.3.5. North America
          • 7.3.3.5.1. United States
          • 7.3.3.5.2. Canada
          • 7.3.3.5.3. Mexico
    • 7.4. Global Gaming Machine (Price)
      • 7.4.1. Global Gaming Machine by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Gaming Machine: by Type(USD Million)
  • Table 2. Gaming Machine Reel Gaming Machine , by Region USD Million (2018-2023)
  • Table 3. Gaming Machine Video Gaming Machine , by Region USD Million (2018-2023)
  • Table 4. Gaming Machine Multi-denomination Gaming Machine , by Region USD Million (2018-2023)
  • Table 5. Gaming Machine Other , by Region USD Million (2018-2023)
  • Table 6. Gaming Machine: by Application(USD Million)
  • Table 7. Gaming Machine Casino , by Region USD Million (2018-2023)
  • Table 8. Gaming Machine Gaming Halls , by Region USD Million (2018-2023)
  • Table 9. Gaming Machine Others , by Region USD Million (2018-2023)
  • Table 10. South America Gaming Machine, by Country USD Million (2018-2023)
  • Table 11. South America Gaming Machine, by Type USD Million (2018-2023)
  • Table 12. South America Gaming Machine, by Application USD Million (2018-2023)
  • Table 13. Brazil Gaming Machine, by Type USD Million (2018-2023)
  • Table 14. Brazil Gaming Machine, by Application USD Million (2018-2023)
  • Table 15. Argentina Gaming Machine, by Type USD Million (2018-2023)
  • Table 16. Argentina Gaming Machine, by Application USD Million (2018-2023)
  • Table 17. Rest of South America Gaming Machine, by Type USD Million (2018-2023)
  • Table 18. Rest of South America Gaming Machine, by Application USD Million (2018-2023)
  • Table 19. Asia Pacific Gaming Machine, by Country USD Million (2018-2023)
  • Table 20. Asia Pacific Gaming Machine, by Type USD Million (2018-2023)
  • Table 21. Asia Pacific Gaming Machine, by Application USD Million (2018-2023)
  • Table 22. China Gaming Machine, by Type USD Million (2018-2023)
  • Table 23. China Gaming Machine, by Application USD Million (2018-2023)
  • Table 24. Japan Gaming Machine, by Type USD Million (2018-2023)
  • Table 25. Japan Gaming Machine, by Application USD Million (2018-2023)
  • Table 26. India Gaming Machine, by Type USD Million (2018-2023)
  • Table 27. India Gaming Machine, by Application USD Million (2018-2023)
  • Table 28. South Korea Gaming Machine, by Type USD Million (2018-2023)
  • Table 29. South Korea Gaming Machine, by Application USD Million (2018-2023)
  • Table 30. Taiwan Gaming Machine, by Type USD Million (2018-2023)
  • Table 31. Taiwan Gaming Machine, by Application USD Million (2018-2023)
  • Table 32. Australia Gaming Machine, by Type USD Million (2018-2023)
  • Table 33. Australia Gaming Machine, by Application USD Million (2018-2023)
  • Table 34. Rest of Asia-Pacific Gaming Machine, by Type USD Million (2018-2023)
  • Table 35. Rest of Asia-Pacific Gaming Machine, by Application USD Million (2018-2023)
  • Table 36. Europe Gaming Machine, by Country USD Million (2018-2023)
  • Table 37. Europe Gaming Machine, by Type USD Million (2018-2023)
  • Table 38. Europe Gaming Machine, by Application USD Million (2018-2023)
  • Table 39. Germany Gaming Machine, by Type USD Million (2018-2023)
  • Table 40. Germany Gaming Machine, by Application USD Million (2018-2023)
  • Table 41. France Gaming Machine, by Type USD Million (2018-2023)
  • Table 42. France Gaming Machine, by Application USD Million (2018-2023)
  • Table 43. Italy Gaming Machine, by Type USD Million (2018-2023)
  • Table 44. Italy Gaming Machine, by Application USD Million (2018-2023)
  • Table 45. United Kingdom Gaming Machine, by Type USD Million (2018-2023)
  • Table 46. United Kingdom Gaming Machine, by Application USD Million (2018-2023)
  • Table 47. Netherlands Gaming Machine, by Type USD Million (2018-2023)
  • Table 48. Netherlands Gaming Machine, by Application USD Million (2018-2023)
  • Table 49. Rest of Europe Gaming Machine, by Type USD Million (2018-2023)
  • Table 50. Rest of Europe Gaming Machine, by Application USD Million (2018-2023)
  • Table 51. MEA Gaming Machine, by Country USD Million (2018-2023)
  • Table 52. MEA Gaming Machine, by Type USD Million (2018-2023)
  • Table 53. MEA Gaming Machine, by Application USD Million (2018-2023)
  • Table 54. Middle East Gaming Machine, by Type USD Million (2018-2023)
  • Table 55. Middle East Gaming Machine, by Application USD Million (2018-2023)
  • Table 56. Africa Gaming Machine, by Type USD Million (2018-2023)
  • Table 57. Africa Gaming Machine, by Application USD Million (2018-2023)
  • Table 58. North America Gaming Machine, by Country USD Million (2018-2023)
  • Table 59. North America Gaming Machine, by Type USD Million (2018-2023)
  • Table 60. North America Gaming Machine, by Application USD Million (2018-2023)
  • Table 61. United States Gaming Machine, by Type USD Million (2018-2023)
  • Table 62. United States Gaming Machine, by Application USD Million (2018-2023)
  • Table 63. Canada Gaming Machine, by Type USD Million (2018-2023)
  • Table 64. Canada Gaming Machine, by Application USD Million (2018-2023)
  • Table 65. Mexico Gaming Machine, by Type USD Million (2018-2023)
  • Table 66. Mexico Gaming Machine, by Application USD Million (2018-2023)
  • Table 67. Gaming Machine Sales: by Type(K Units)
  • Table 68. Gaming Machine Sales Reel Gaming Machine , by Region K Units (2018-2023)
  • Table 69. Gaming Machine Sales Video Gaming Machine , by Region K Units (2018-2023)
  • Table 70. Gaming Machine Sales Multi-denomination Gaming Machine , by Region K Units (2018-2023)
  • Table 71. Gaming Machine Sales Other , by Region K Units (2018-2023)
  • Table 72. Gaming Machine Sales: by Application(K Units)
  • Table 73. Gaming Machine Sales Casino , by Region K Units (2018-2023)
  • Table 74. Gaming Machine Sales Gaming Halls , by Region K Units (2018-2023)
  • Table 75. Gaming Machine Sales Others , by Region K Units (2018-2023)
  • Table 76. South America Gaming Machine Sales, by Country K Units (2018-2023)
  • Table 77. South America Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 78. South America Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 79. Brazil Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 80. Brazil Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 81. Argentina Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 82. Argentina Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 83. Rest of South America Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 84. Rest of South America Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 85. Asia Pacific Gaming Machine Sales, by Country K Units (2018-2023)
  • Table 86. Asia Pacific Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 87. Asia Pacific Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 88. China Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 89. China Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 90. Japan Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 91. Japan Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 92. India Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 93. India Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 94. South Korea Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 95. South Korea Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 96. Taiwan Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 97. Taiwan Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 98. Australia Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 99. Australia Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 100. Rest of Asia-Pacific Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 101. Rest of Asia-Pacific Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 102. Europe Gaming Machine Sales, by Country K Units (2018-2023)
  • Table 103. Europe Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 104. Europe Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 105. Germany Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 106. Germany Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 107. France Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 108. France Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 109. Italy Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 110. Italy Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 111. United Kingdom Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 112. United Kingdom Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 113. Netherlands Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 114. Netherlands Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 115. Rest of Europe Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 116. Rest of Europe Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 117. MEA Gaming Machine Sales, by Country K Units (2018-2023)
  • Table 118. MEA Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 119. MEA Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 120. Middle East Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 121. Middle East Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 122. Africa Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 123. Africa Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 124. North America Gaming Machine Sales, by Country K Units (2018-2023)
  • Table 125. North America Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 126. North America Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 127. United States Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 128. United States Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 129. Canada Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 130. Canada Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 131. Mexico Gaming Machine Sales, by Type K Units (2018-2023)
  • Table 132. Mexico Gaming Machine Sales, by Application K Units (2018-2023)
  • Table 133. Gaming Machine: by Type(USD/Units)
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Company Basic Information, Sales Area and Its Competitors
  • Table 142. Company Basic Information, Sales Area and Its Competitors
  • Table 143. Company Basic Information, Sales Area and Its Competitors
  • Table 144. Gaming Machine: by Type(USD Million)
  • Table 145. Gaming Machine Reel Gaming Machine , by Region USD Million (2025-2030)
  • Table 146. Gaming Machine Video Gaming Machine , by Region USD Million (2025-2030)
  • Table 147. Gaming Machine Multi-denomination Gaming Machine , by Region USD Million (2025-2030)
  • Table 148. Gaming Machine Other , by Region USD Million (2025-2030)
  • Table 149. Gaming Machine: by Application(USD Million)
  • Table 150. Gaming Machine Casino , by Region USD Million (2025-2030)
  • Table 151. Gaming Machine Gaming Halls , by Region USD Million (2025-2030)
  • Table 152. Gaming Machine Others , by Region USD Million (2025-2030)
  • Table 153. South America Gaming Machine, by Country USD Million (2025-2030)
  • Table 154. South America Gaming Machine, by Type USD Million (2025-2030)
  • Table 155. South America Gaming Machine, by Application USD Million (2025-2030)
  • Table 156. Brazil Gaming Machine, by Type USD Million (2025-2030)
  • Table 157. Brazil Gaming Machine, by Application USD Million (2025-2030)
  • Table 158. Argentina Gaming Machine, by Type USD Million (2025-2030)
  • Table 159. Argentina Gaming Machine, by Application USD Million (2025-2030)
  • Table 160. Rest of South America Gaming Machine, by Type USD Million (2025-2030)
  • Table 161. Rest of South America Gaming Machine, by Application USD Million (2025-2030)
  • Table 162. Asia Pacific Gaming Machine, by Country USD Million (2025-2030)
  • Table 163. Asia Pacific Gaming Machine, by Type USD Million (2025-2030)
  • Table 164. Asia Pacific Gaming Machine, by Application USD Million (2025-2030)
  • Table 165. China Gaming Machine, by Type USD Million (2025-2030)
  • Table 166. China Gaming Machine, by Application USD Million (2025-2030)
  • Table 167. Japan Gaming Machine, by Type USD Million (2025-2030)
  • Table 168. Japan Gaming Machine, by Application USD Million (2025-2030)
  • Table 169. India Gaming Machine, by Type USD Million (2025-2030)
  • Table 170. India Gaming Machine, by Application USD Million (2025-2030)
  • Table 171. South Korea Gaming Machine, by Type USD Million (2025-2030)
  • Table 172. South Korea Gaming Machine, by Application USD Million (2025-2030)
  • Table 173. Taiwan Gaming Machine, by Type USD Million (2025-2030)
  • Table 174. Taiwan Gaming Machine, by Application USD Million (2025-2030)
  • Table 175. Australia Gaming Machine, by Type USD Million (2025-2030)
  • Table 176. Australia Gaming Machine, by Application USD Million (2025-2030)
  • Table 177. Rest of Asia-Pacific Gaming Machine, by Type USD Million (2025-2030)
  • Table 178. Rest of Asia-Pacific Gaming Machine, by Application USD Million (2025-2030)
  • Table 179. Europe Gaming Machine, by Country USD Million (2025-2030)
  • Table 180. Europe Gaming Machine, by Type USD Million (2025-2030)
  • Table 181. Europe Gaming Machine, by Application USD Million (2025-2030)
  • Table 182. Germany Gaming Machine, by Type USD Million (2025-2030)
  • Table 183. Germany Gaming Machine, by Application USD Million (2025-2030)
  • Table 184. France Gaming Machine, by Type USD Million (2025-2030)
  • Table 185. France Gaming Machine, by Application USD Million (2025-2030)
  • Table 186. Italy Gaming Machine, by Type USD Million (2025-2030)
  • Table 187. Italy Gaming Machine, by Application USD Million (2025-2030)
  • Table 188. United Kingdom Gaming Machine, by Type USD Million (2025-2030)
  • Table 189. United Kingdom Gaming Machine, by Application USD Million (2025-2030)
  • Table 190. Netherlands Gaming Machine, by Type USD Million (2025-2030)
  • Table 191. Netherlands Gaming Machine, by Application USD Million (2025-2030)
  • Table 192. Rest of Europe Gaming Machine, by Type USD Million (2025-2030)
  • Table 193. Rest of Europe Gaming Machine, by Application USD Million (2025-2030)
  • Table 194. MEA Gaming Machine, by Country USD Million (2025-2030)
  • Table 195. MEA Gaming Machine, by Type USD Million (2025-2030)
  • Table 196. MEA Gaming Machine, by Application USD Million (2025-2030)
  • Table 197. Middle East Gaming Machine, by Type USD Million (2025-2030)
  • Table 198. Middle East Gaming Machine, by Application USD Million (2025-2030)
  • Table 199. Africa Gaming Machine, by Type USD Million (2025-2030)
  • Table 200. Africa Gaming Machine, by Application USD Million (2025-2030)
  • Table 201. North America Gaming Machine, by Country USD Million (2025-2030)
  • Table 202. North America Gaming Machine, by Type USD Million (2025-2030)
  • Table 203. North America Gaming Machine, by Application USD Million (2025-2030)
  • Table 204. United States Gaming Machine, by Type USD Million (2025-2030)
  • Table 205. United States Gaming Machine, by Application USD Million (2025-2030)
  • Table 206. Canada Gaming Machine, by Type USD Million (2025-2030)
  • Table 207. Canada Gaming Machine, by Application USD Million (2025-2030)
  • Table 208. Mexico Gaming Machine, by Type USD Million (2025-2030)
  • Table 209. Mexico Gaming Machine, by Application USD Million (2025-2030)
  • Table 210. Gaming Machine Sales: by Type(K Units)
  • Table 211. Gaming Machine Sales Reel Gaming Machine , by Region K Units (2025-2030)
  • Table 212. Gaming Machine Sales Video Gaming Machine , by Region K Units (2025-2030)
  • Table 213. Gaming Machine Sales Multi-denomination Gaming Machine , by Region K Units (2025-2030)
  • Table 214. Gaming Machine Sales Other , by Region K Units (2025-2030)
  • Table 215. Gaming Machine Sales: by Application(K Units)
  • Table 216. Gaming Machine Sales Casino , by Region K Units (2025-2030)
  • Table 217. Gaming Machine Sales Gaming Halls , by Region K Units (2025-2030)
  • Table 218. Gaming Machine Sales Others , by Region K Units (2025-2030)
  • Table 219. South America Gaming Machine Sales, by Country K Units (2025-2030)
  • Table 220. South America Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 221. South America Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 222. Brazil Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 223. Brazil Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 224. Argentina Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 225. Argentina Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 226. Rest of South America Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 227. Rest of South America Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 228. Asia Pacific Gaming Machine Sales, by Country K Units (2025-2030)
  • Table 229. Asia Pacific Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 230. Asia Pacific Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 231. China Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 232. China Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 233. Japan Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 234. Japan Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 235. India Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 236. India Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 237. South Korea Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 238. South Korea Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 239. Taiwan Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 240. Taiwan Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 241. Australia Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 242. Australia Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 243. Rest of Asia-Pacific Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 244. Rest of Asia-Pacific Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 245. Europe Gaming Machine Sales, by Country K Units (2025-2030)
  • Table 246. Europe Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 247. Europe Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 248. Germany Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 249. Germany Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 250. France Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 251. France Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 252. Italy Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 253. Italy Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 254. United Kingdom Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 255. United Kingdom Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 256. Netherlands Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 257. Netherlands Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 258. Rest of Europe Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 259. Rest of Europe Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 260. MEA Gaming Machine Sales, by Country K Units (2025-2030)
  • Table 261. MEA Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 262. MEA Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 263. Middle East Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 264. Middle East Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 265. Africa Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 266. Africa Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 267. North America Gaming Machine Sales, by Country K Units (2025-2030)
  • Table 268. North America Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 269. North America Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 270. United States Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 271. United States Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 272. Canada Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 273. Canada Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 274. Mexico Gaming Machine Sales, by Type K Units (2025-2030)
  • Table 275. Mexico Gaming Machine Sales, by Application K Units (2025-2030)
  • Table 276. Gaming Machine: by Type(USD/Units)
  • Table 277. Research Programs/Design for This Report
  • Table 278. Key Data Information from Secondary Sources
  • Table 279. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Gaming Machine: by Type USD Million (2018-2023)
  • Figure 5. Global Gaming Machine: by Application USD Million (2018-2023)
  • Figure 6. South America Gaming Machine Share (%), by Country
  • Figure 7. Asia Pacific Gaming Machine Share (%), by Country
  • Figure 8. Europe Gaming Machine Share (%), by Country
  • Figure 9. MEA Gaming Machine Share (%), by Country
  • Figure 10. North America Gaming Machine Share (%), by Country
  • Figure 11. Global Gaming Machine: by Type K Units (2018-2023)
  • Figure 12. Global Gaming Machine: by Application K Units (2018-2023)
  • Figure 13. South America Gaming Machine Share (%), by Country
  • Figure 14. Asia Pacific Gaming Machine Share (%), by Country
  • Figure 15. Europe Gaming Machine Share (%), by Country
  • Figure 16. MEA Gaming Machine Share (%), by Country
  • Figure 17. North America Gaming Machine Share (%), by Country
  • Figure 18. Global Gaming Machine: by Type USD/Units (2018-2023)
  • Figure 19. Global Gaming Machine share by Players 2023 (%)
  • Figure 20. Global Gaming Machine share by Players (Top 3) 2023(%)
  • Figure 21. Global Gaming Machine share by Players (Top 5) 2023(%)
  • Figure 22. BCG Matrix for key Companies
  • Figure 23. Ainsworth Game Technology (Australia) Revenue, Net Income and Gross profit
  • Figure 24. Ainsworth Game Technology (Australia) Revenue: by Geography 2023
  • Figure 25. Universal Entertainment Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 26. Universal Entertainment Corporation (Japan) Revenue: by Geography 2023
  • Figure 27. Konami Gaming Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 28. Konami Gaming Inc. (United States) Revenue: by Geography 2023
  • Figure 29. Gaming Partners International Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 30. Gaming Partners International Corporation (United States) Revenue: by Geography 2023
  • Figure 31. Everi Holdings Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 32. Everi Holdings Inc. (United States) Revenue: by Geography 2023
  • Figure 33. Aristocrat Leisure Limited (Australia) Revenue, Net Income and Gross profit
  • Figure 34. Aristocrat Leisure Limited (Australia) Revenue: by Geography 2023
  • Figure 35. ASTRO Gaming (United States) Revenue, Net Income and Gross profit
  • Figure 36. ASTRO Gaming (United States) Revenue: by Geography 2023
  • Figure 37. Scientific Games Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 38. Scientific Games Corporation (United States) Revenue: by Geography 2023
  • Figure 39. Galaxy Entertainment Group (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 40. Galaxy Entertainment Group (Hong Kong) Revenue: by Geography 2023
  • Figure 41. Novomatic (Austria) Revenue, Net Income and Gross profit
  • Figure 42. Novomatic (Austria) Revenue: by Geography 2023
  • Figure 43. Global Gaming Machine: by Type USD Million (2025-2030)
  • Figure 44. Global Gaming Machine: by Application USD Million (2025-2030)
  • Figure 45. South America Gaming Machine Share (%), by Country
  • Figure 46. Asia Pacific Gaming Machine Share (%), by Country
  • Figure 47. Europe Gaming Machine Share (%), by Country
  • Figure 48. MEA Gaming Machine Share (%), by Country
  • Figure 49. North America Gaming Machine Share (%), by Country
  • Figure 50. Global Gaming Machine: by Type K Units (2025-2030)
  • Figure 51. Global Gaming Machine: by Application K Units (2025-2030)
  • Figure 52. South America Gaming Machine Share (%), by Country
  • Figure 53. Asia Pacific Gaming Machine Share (%), by Country
  • Figure 54. Europe Gaming Machine Share (%), by Country
  • Figure 55. MEA Gaming Machine Share (%), by Country
  • Figure 56. North America Gaming Machine Share (%), by Country
  • Figure 57. Global Gaming Machine: by Type USD/Units (2025-2030)
List of companies from research coverage that are profiled in the study
  • Ainsworth Game Technology (Australia)
  • Universal Entertainment Corporation (Japan)
  • Konami Gaming Inc. (United States)
  • Gaming Partners International Corporation (United States)
  • Everi Holdings Inc. (United States)
  • Aristocrat Leisure Limited (Australia)
  • ASTRO Gaming (United States)
  • Scientific Games Corporation (United States)
  • Galaxy Entertainment Group (Hong Kong)
  • Novomatic (Austria)
Additional players considered in the study are as follows:
IGT (United States) , Aristocrat Leisure Limited (Australia) , Ainsworth Game Technology (Australia) , Multimedia Games, Inc. (United States)
Select User Access Type

Key Highlights of Report


Feb 2024 242 Pages 63 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

Request Sample Pages

Budget constraints? Get in touch with us for special pricing


Check Discount Now

Talk to Our Experts

Want to Customize Study?


"We employ Market statistics, Industry benchmarking, Patent analysis, and Technological Insights to derive requirements and provide customize scope of work."

Make an Enquiry Now

Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Ainsworth Game Technology (Australia), Universal Entertainment Corporation (Japan), Konami Gaming Inc. (United States), Gaming Partners International Corporation (United States), Everi Holdings Inc. (United States), Aristocrat Leisure Limited (Australia), ASTRO Gaming (United States), Scientific Games Corporation (United States), Galaxy Entertainment Group (Hong Kong) and Novomatic (Austria) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Increasing Adoption of Reconfigurable Electronic Gaming Machines " is seen as one of major influencing trends for Gaming Machine Market during projected period 2023-2030.
The Gaming Machine market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

Know More About Global (United States, European Union and China) Gaming Machine Report?