Global Massive Multiplayer Online Games Market
Global Massive Multiplayer Online Games Market

Massive Multiplayer Online Games Comprehensive Study by Type (Mmorpg, Mmofps, Mmorts, Others), Application (Amateur Gamers, Professional Gamers), Platform (Android, IOS, Windows, Others) Players and Region - Global Market Outlook to 2025

Massive Multiplayer Online Games Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Jul 2020 Edition 243 Pages 161 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Massive Multiplayer Online Games Market Overview:
Massive Multiplayer Online (MMO) Games are the online games where multiple number of players can play the online games simultaneously against each other or by forming teams. Generally all the MMOs present huge as well as persistent open world. Moreover, the fueling growth in MMO games have prompted many game designers to build number of online multiplayer gaming modes into many traditionally single-player games and many game developers have started investing in MMOG's. Also, due to increasing awareness and demand for MMOGs the global massive multiplayer online games will show an significant growth in forecasting years. Some of the players profiled in the study are Activision Blizzard (United States), Electronic Arts (United States), Riot Games (United States), Tencent (China), Valve Corporation (United States), Aeria Games and Entertainment (United States), Ankama (France), CCP Games (Iceland), Changyou (China), Cipsoft (Germany), Cryptic Studios (United States) and The Walt Disney Company (United States).

On the basis of geography, the market of Massive Multiplayer Online Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2019. Europe on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement. If we see Market by Platform, the sub-segment i.e. Android will boost the Massive Multiplayer Online Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Growth Drivers
  • Increasing Digitalization and Awareness about Online Gaming
  • Growing Accessibility and Penetration of Online Gaming

Influencing Trend
  • Adoption of VR/AR in Multiplayer Online Gaming
  • Increasing popularity of MMOs across the Globe

Restraints
  • Prerequisites such as Internet Connectivity as well as Gaming Platforms
  • Game Piracy

Opportunities
  • Establishment of new MMO Gaming Brand
  • Strategic Alliances with Internet Service Providers (ISPs)

Challenges
  • Up Surging Skilled Labor Wages
  • Robust Competitive Rivalry in the MMO Games Market


Key Market Developments:

On May 22nd, 2018, Electronic Arts Inc. has acquired the cloud gaming technology assets and GameFly Inc. together with its subsidiaries. The Gamefly Inc. is based in Israel which will enable Electronic Arts Inc. to continue exploring new ways for players to access and experience games from any device.
On December 4th, 2018, Electronic Arts Inc. has launched ‘Command & Conquer: Rivals’ game officially. It is a fast-paced, real-time strategy (RTS) action game for Android and iOS devices. The game is built from the ground up specifically for mobile, which also offers innovative player versus player (PVP) gameplay, with intuitive controls that enable players to focus their efforts on strategy and skill as they face off in intense 1v1 battles.
On 31st August 2018, Chinese government has issued a legal statement related to recent regulations across the gaming industry in China. Chinese government has sent recommendations to 8 different regulatory bodies, the government is gathering an intensive effort with the aim to reduce myopia rates in children by limiting screen time and usage of electronic devices. In addition to this, the regulatory body ‘National Radio and Television Administration’ which is accountable for granting and approving media lic

Target Audience:
MMO Gaming Application Providers, Internet Service Providers, Smart Mobile Manufacturers, Gaming Platform Developers, Operating System Developers, Private Gaming Industry Associations, Government Agencies and Others

Major Objectives Focused through this Study
• To define, describe, and forecast the Global Massive Multiplayer Online Games market on the basis of product [Mmorpg, Mmofps, Mmorts and Others] , application [Amateur Gamers and Professional Gamers], key regions and end user
• To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
• To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
• Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
• To provide market size for various segments of the Massive Multiplayer Online Games market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
• To strategically profile the key players and analyzing their market shares and core competencies in the Massive Multiplayer Online Games industry
• To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market

Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Vendors which are also part of the research are Gungho Online Entertainment (Japan), King (Sweden), Konami (Japan), Webzen (South Korea), Jagex (United Kingdom), Wemade Entertainment (South Korea) and Ncsoft (South Korea).
** Confirmation on availability of data would be informed prior purchase

While framing the research framework, major and emerging players operating in the Massive Multiplayer Online Games market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.
Report Objectives / Segmentation Covered
By Type
  • Mmorpg
  • Mmofps
  • Mmorts
  • Others
By Application
  • Amateur Gamers
  • Professional Gamers
By Platform
  • Android
  • IOS
  • Windows
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Digitalization and Awareness about Online Gaming
      • 3.2.2. Growing Accessibility and Penetration of Online Gaming
    • 3.3. Market Challenges
      • 3.3.1. Up Surging Skilled Labor Wages
      • 3.3.2. Robust Competitive Rivalry in the MMO Games Market
    • 3.4. Market Trends
      • 3.4.1. Adoption of VR/AR in Multiplayer Online Gaming
      • 3.4.2. Increasing popularity of MMOs across the Globe
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Massive Multiplayer Online Games, by Type, Application, Platform and Region (value) (2014-2019)
    • 5.1. Introduction
    • 5.2. Global Massive Multiplayer Online Games (Value)
      • 5.2.1. Global Massive Multiplayer Online Games by: Type (Value)
        • 5.2.1.1. Mmorpg
        • 5.2.1.2. Mmofps
        • 5.2.1.3. Mmorts
        • 5.2.1.4. Others
      • 5.2.2. Global Massive Multiplayer Online Games by: Application (Value)
        • 5.2.2.1. Amateur Gamers
        • 5.2.2.2. Professional Gamers
      • 5.2.3. Global Massive Multiplayer Online Games by: Platform (Value)
        • 5.2.3.1. Android
        • 5.2.3.2. IOS
        • 5.2.3.3. Windows
        • 5.2.3.4. Others
      • 5.2.4. Global Massive Multiplayer Online Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Massive Multiplayer Online Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2019)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Activision Blizzard (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Electronic Arts (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Riot Games (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Tencent (China)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Valve Corporation (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Aeria Games and Entertainment (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Ankama (France)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. CCP Games (Iceland)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Changyou (China)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Cipsoft (Germany)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Cryptic Studios (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. The Walt Disney Company (United States)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
  • 7. Global Massive Multiplayer Online Games Sale, by Type, Application, Platform and Region (value) (2020-2025)
    • 7.1. Introduction
    • 7.2. Global Massive Multiplayer Online Games (Value)
      • 7.2.1. Global Massive Multiplayer Online Games by: Type (Value)
        • 7.2.1.1. Mmorpg
        • 7.2.1.2. Mmofps
        • 7.2.1.3. Mmorts
        • 7.2.1.4. Others
      • 7.2.2. Global Massive Multiplayer Online Games by: Application (Value)
        • 7.2.2.1. Amateur Gamers
        • 7.2.2.2. Professional Gamers
      • 7.2.3. Global Massive Multiplayer Online Games by: Platform (Value)
        • 7.2.3.1. Android
        • 7.2.3.2. IOS
        • 7.2.3.3. Windows
        • 7.2.3.4. Others
      • 7.2.4. Global Massive Multiplayer Online Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Massive Multiplayer Online Games: by Type(USD Million)
  • Table 2. Massive Multiplayer Online Games Mmorpg , by Region USD Million (2014-2019)
  • Table 3. Massive Multiplayer Online Games Mmofps , by Region USD Million (2014-2019)
  • Table 4. Massive Multiplayer Online Games Mmorts , by Region USD Million (2014-2019)
  • Table 5. Massive Multiplayer Online Games Others , by Region USD Million (2014-2019)
  • Table 6. Massive Multiplayer Online Games: by Application(USD Million)
  • Table 7. Massive Multiplayer Online Games Amateur Gamers , by Region USD Million (2014-2019)
  • Table 8. Massive Multiplayer Online Games Professional Gamers , by Region USD Million (2014-2019)
  • Table 9. Massive Multiplayer Online Games: by Platform(USD Million)
  • Table 10. Massive Multiplayer Online Games Android , by Region USD Million (2014-2019)
  • Table 11. Massive Multiplayer Online Games IOS , by Region USD Million (2014-2019)
  • Table 12. Massive Multiplayer Online Games Windows , by Region USD Million (2014-2019)
  • Table 13. Massive Multiplayer Online Games Others , by Region USD Million (2014-2019)
  • Table 14. South America Massive Multiplayer Online Games, by Country USD Million (2014-2019)
  • Table 15. South America Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 16. South America Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 17. South America Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 18. Brazil Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 19. Brazil Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 20. Brazil Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 21. Argentina Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 22. Argentina Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 23. Argentina Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 24. Rest of South America Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 25. Rest of South America Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 26. Rest of South America Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 27. Asia Pacific Massive Multiplayer Online Games, by Country USD Million (2014-2019)
  • Table 28. Asia Pacific Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 29. Asia Pacific Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 30. Asia Pacific Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 31. China Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 32. China Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 33. China Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 34. Japan Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 35. Japan Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 36. Japan Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 37. India Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 38. India Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 39. India Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 40. South Korea Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 41. South Korea Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 42. South Korea Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 43. Taiwan Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 44. Taiwan Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 45. Taiwan Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 46. Australia Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 47. Australia Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 48. Australia Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 49. Rest of Asia-Pacific Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 50. Rest of Asia-Pacific Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 51. Rest of Asia-Pacific Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 52. Europe Massive Multiplayer Online Games, by Country USD Million (2014-2019)
  • Table 53. Europe Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 54. Europe Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 55. Europe Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 56. Germany Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 57. Germany Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 58. Germany Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 59. France Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 60. France Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 61. France Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 62. Italy Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 63. Italy Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 64. Italy Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 65. United Kingdom Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 66. United Kingdom Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 67. United Kingdom Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 68. Netherlands Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 69. Netherlands Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 70. Netherlands Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 71. Rest of Europe Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 72. Rest of Europe Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 73. Rest of Europe Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 74. MEA Massive Multiplayer Online Games, by Country USD Million (2014-2019)
  • Table 75. MEA Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 76. MEA Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 77. MEA Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 78. Middle East Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 79. Middle East Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 80. Middle East Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 81. Africa Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 82. Africa Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 83. Africa Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 84. North America Massive Multiplayer Online Games, by Country USD Million (2014-2019)
  • Table 85. North America Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 86. North America Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 87. North America Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 88. United States Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 89. United States Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 90. United States Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 91. Canada Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 92. Canada Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 93. Canada Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 94. Mexico Massive Multiplayer Online Games, by Type USD Million (2014-2019)
  • Table 95. Mexico Massive Multiplayer Online Games, by Application USD Million (2014-2019)
  • Table 96. Mexico Massive Multiplayer Online Games, by Platform USD Million (2014-2019)
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Massive Multiplayer Online Games: by Type(USD Million)
  • Table 110. Massive Multiplayer Online Games Mmorpg , by Region USD Million (2020-2025)
  • Table 111. Massive Multiplayer Online Games Mmofps , by Region USD Million (2020-2025)
  • Table 112. Massive Multiplayer Online Games Mmorts , by Region USD Million (2020-2025)
  • Table 113. Massive Multiplayer Online Games Others , by Region USD Million (2020-2025)
  • Table 114. Massive Multiplayer Online Games: by Application(USD Million)
  • Table 115. Massive Multiplayer Online Games Amateur Gamers , by Region USD Million (2020-2025)
  • Table 116. Massive Multiplayer Online Games Professional Gamers , by Region USD Million (2020-2025)
  • Table 117. Massive Multiplayer Online Games: by Platform(USD Million)
  • Table 118. Massive Multiplayer Online Games Android , by Region USD Million (2020-2025)
  • Table 119. Massive Multiplayer Online Games IOS , by Region USD Million (2020-2025)
  • Table 120. Massive Multiplayer Online Games Windows , by Region USD Million (2020-2025)
  • Table 121. Massive Multiplayer Online Games Others , by Region USD Million (2020-2025)
  • Table 122. South America Massive Multiplayer Online Games, by Country USD Million (2020-2025)
  • Table 123. South America Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 124. South America Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 125. South America Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 126. Brazil Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 127. Brazil Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 128. Brazil Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 129. Argentina Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 130. Argentina Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 131. Argentina Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 132. Rest of South America Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 133. Rest of South America Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 134. Rest of South America Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 135. Asia Pacific Massive Multiplayer Online Games, by Country USD Million (2020-2025)
  • Table 136. Asia Pacific Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 137. Asia Pacific Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 138. Asia Pacific Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 139. China Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 140. China Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 141. China Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 142. Japan Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 143. Japan Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 144. Japan Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 145. India Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 146. India Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 147. India Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 148. South Korea Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 149. South Korea Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 150. South Korea Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 151. Taiwan Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 152. Taiwan Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 153. Taiwan Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 154. Australia Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 155. Australia Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 156. Australia Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 157. Rest of Asia-Pacific Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 158. Rest of Asia-Pacific Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 159. Rest of Asia-Pacific Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 160. Europe Massive Multiplayer Online Games, by Country USD Million (2020-2025)
  • Table 161. Europe Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 162. Europe Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 163. Europe Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 164. Germany Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 165. Germany Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 166. Germany Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 167. France Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 168. France Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 169. France Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 170. Italy Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 171. Italy Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 172. Italy Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 173. United Kingdom Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 174. United Kingdom Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 175. United Kingdom Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 176. Netherlands Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 177. Netherlands Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 178. Netherlands Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 179. Rest of Europe Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 180. Rest of Europe Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 181. Rest of Europe Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 182. MEA Massive Multiplayer Online Games, by Country USD Million (2020-2025)
  • Table 183. MEA Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 184. MEA Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 185. MEA Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 186. Middle East Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 187. Middle East Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 188. Middle East Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 189. Africa Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 190. Africa Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 191. Africa Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 192. North America Massive Multiplayer Online Games, by Country USD Million (2020-2025)
  • Table 193. North America Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 194. North America Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 195. North America Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 196. United States Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 197. United States Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 198. United States Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 199. Canada Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 200. Canada Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 201. Canada Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 202. Mexico Massive Multiplayer Online Games, by Type USD Million (2020-2025)
  • Table 203. Mexico Massive Multiplayer Online Games, by Application USD Million (2020-2025)
  • Table 204. Mexico Massive Multiplayer Online Games, by Platform USD Million (2020-2025)
  • Table 205. Research Programs/Design for This Report
  • Table 206. Key Data Information from Secondary Sources
  • Table 207. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Massive Multiplayer Online Games: by Type USD Million (2014-2019)
  • Figure 5. Global Massive Multiplayer Online Games: by Application USD Million (2014-2019)
  • Figure 6. Global Massive Multiplayer Online Games: by Platform USD Million (2014-2019)
  • Figure 7. South America Massive Multiplayer Online Games Share (%), by Country
  • Figure 8. Asia Pacific Massive Multiplayer Online Games Share (%), by Country
  • Figure 9. Europe Massive Multiplayer Online Games Share (%), by Country
  • Figure 10. MEA Massive Multiplayer Online Games Share (%), by Country
  • Figure 11. North America Massive Multiplayer Online Games Share (%), by Country
  • Figure 12. Global Massive Multiplayer Online Games share by Players 2019 (%)
  • Figure 13. Global Massive Multiplayer Online Games share by Players (Top 3) 2019(%)
  • Figure 14. Global Massive Multiplayer Online Games share by Players (Top 5) 2019(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Activision Blizzard (United States) Revenue, Net Income and Gross profit
  • Figure 17. Activision Blizzard (United States) Revenue: by Geography 2019
  • Figure 18. Electronic Arts (United States) Revenue, Net Income and Gross profit
  • Figure 19. Electronic Arts (United States) Revenue: by Geography 2019
  • Figure 20. Riot Games (United States) Revenue, Net Income and Gross profit
  • Figure 21. Riot Games (United States) Revenue: by Geography 2019
  • Figure 22. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 23. Tencent (China) Revenue: by Geography 2019
  • Figure 24. Valve Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 25. Valve Corporation (United States) Revenue: by Geography 2019
  • Figure 26. Aeria Games and Entertainment (United States) Revenue, Net Income and Gross profit
  • Figure 27. Aeria Games and Entertainment (United States) Revenue: by Geography 2019
  • Figure 28. Ankama (France) Revenue, Net Income and Gross profit
  • Figure 29. Ankama (France) Revenue: by Geography 2019
  • Figure 30. CCP Games (Iceland) Revenue, Net Income and Gross profit
  • Figure 31. CCP Games (Iceland) Revenue: by Geography 2019
  • Figure 32. Changyou (China) Revenue, Net Income and Gross profit
  • Figure 33. Changyou (China) Revenue: by Geography 2019
  • Figure 34. Cipsoft (Germany) Revenue, Net Income and Gross profit
  • Figure 35. Cipsoft (Germany) Revenue: by Geography 2019
  • Figure 36. Cryptic Studios (United States) Revenue, Net Income and Gross profit
  • Figure 37. Cryptic Studios (United States) Revenue: by Geography 2019
  • Figure 38. The Walt Disney Company (United States) Revenue, Net Income and Gross profit
  • Figure 39. The Walt Disney Company (United States) Revenue: by Geography 2019
  • Figure 40. Global Massive Multiplayer Online Games: by Type USD Million (2020-2025)
  • Figure 41. Global Massive Multiplayer Online Games: by Application USD Million (2020-2025)
  • Figure 42. Global Massive Multiplayer Online Games: by Platform USD Million (2020-2025)
  • Figure 43. South America Massive Multiplayer Online Games Share (%), by Country
  • Figure 44. Asia Pacific Massive Multiplayer Online Games Share (%), by Country
  • Figure 45. Europe Massive Multiplayer Online Games Share (%), by Country
  • Figure 46. MEA Massive Multiplayer Online Games Share (%), by Country
  • Figure 47. North America Massive Multiplayer Online Games Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Activision Blizzard (United States)
  • Electronic Arts (United States)
  • Riot Games (United States)
  • Tencent (China)
  • Valve Corporation (United States)
  • Aeria Games and Entertainment (United States)
  • Ankama (France)
  • CCP Games (Iceland)
  • Changyou (China)
  • Cipsoft (Germany)
  • Cryptic Studios (United States)
  • The Walt Disney Company (United States)
Additional players considered in the study are as follows:
Gungho Online Entertainment (Japan) , King (Sweden) , Konami (Japan) , Webzen (South Korea) , Jagex (United Kingdom) , Wemade Entertainment (South Korea) , Ncsoft (South Korea)
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