Global and Regional Augmented Reality and Virtual Reality
Global and Regional Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality Comprehensive Study by Technology (Monitor-Based Technology, Mobile Augmented Reality, Near-Eye-Based Technology), End User Verticals (Enterprise, Education {K12 Education, College Students}, Commercial, Healthcare, Automotive, Aerospace & Defense, Others), Devices (Head-Mounted, Head-Up), Offerings (Hardware {Sensor, Displays & Projectors, Cameras}, Software, Solutions) Players and Region - Global Market Outlook to 2025

Augmented Reality and Virtual Reality Market Segmented into XX Submarkets. | Forecast Years: 2020- 2025  

Mar 2020 Edition 249 Pages 200 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Augmented Reality and Virtual Reality Market Overview:
The augmented reality and virtual reality are creating a huge capacity of simulation surroundings especially for military and paramilitary areas by concurrently embracing technologies such as AI and Industry 4.0. It benefits across functions (such as manufacturing, supply chain, logistics, and procurement) and providing an entrancing way for training and optimizing operations. The market is seeing strong potential because of the rising number of AR/VR start-ups. The major funding is done by the developed regions such as the United States, Europe, Israel, and Canada. Some of the key players profiled in the study are Google (United States), Microsoft (United States), Oculus VR (United States), Sony (Japan), Seiko Epson (Japan), Lenovo (China), Wikitude Gmbh (Austria), Vuzix (United States), Daqri Llc (United States) and Magic Leap, Inc. (United States).

On the basis of geography, the market of Augmented Reality and Virtual Reality has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Technology, the sub-segment i.e. Monitor-Based Technology will boost the Augmented Reality and Virtual Reality market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End User Verticals, the sub-segment i.e. Enterprise will boost the Augmented Reality and Virtual Reality market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Devices, the sub-segment i.e. Head-Mounted will boost the Augmented Reality and Virtual Reality market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Offerings, the sub-segment i.e. Hardware {Sensor, Displays & Projectors, Cameras} will boost the Augmented Reality and Virtual Reality market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Rising demand from the manufacturing industry. As the manufacturing industry is currently looking at a shift in operations. As with the rising importance of mass customization from the manufacturers is driving the market of virtual and augmented reality solutions. There is almost 70 percent of manufacturing companies are investing in technology initiatives into their manufacturing process.

Market Trend
  • High adoption in defense and public sector, as AR is used majorly for computer vision technology in the military sector. Along with that rising investment in research and development innovative. With the high adoption of AR/VR from defense and Aerospace industry for the production of new materials such as electronic, warfare solutions, and others.

Restraints
  • Rising Concern Related With Security and Privacy Issues
  • Extreme Convention of Augmented Reality Can Suffer Health-Related Problems
  • Lack of Software Maturity

Opportunities
  • Increasing Collaborations In Between Telecom Players and AR Providers

Challenges
  • Display Latency and Limited Field of View
  • Overcoming Social Challenges to Increase Adoption Rate
  • Reconfiguration of Applications for Different Platforms


Major Market Developments:

In Mar 2020, Alibaba announced the acquisition of Infinity Augmented reality, an Israeli start-up. This provides company enhancement in various industries such as retail, gaming, medical and others.
In Jan 2020, MasterCard revealed new augmented reality applications that help cardholders to explore their MasterCard. This application delivers a photorealistic AR experience to transport users for the 360-degree virtual environment. This solution delivers multi-sensory experiences for their consumer while shopping, transit, and others.

The market is fragmented by leading players who are majorly focusing on products and technologies, which helps improvement in increasing efficiency and product life. There are strong growth opportunities is captured by tracking the continuous improvement and financial flexibility to invest in future strategies.

Target Audience:
Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analysts and Strategic Business Planners, Augmented Reality and Virtual Reality Service Providers, Raw Material Suppliers, Government Regulatory and Research Organizations and End-Use Industries

Major Objectives Focused through this Study
• To define, describe, and forecast the Global Augmented Reality and Virtual Reality market on the basis of product [] , application [], key regions and end user
• To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
• To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
• Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
• To provide market size for various segments of the Augmented Reality and Virtual Reality market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
• To strategically profile the key players and analyzing their market shares and core competencies in the Augmented Reality and Virtual Reality industry
• To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market

Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are Vuzix (United States), Daqri Llc (United States), Magic Leap, Inc. (United States), Zugara, Inc. (United States), Blippar (United Kingdom) and Upskill (United States).
** Confirmation on availability of data would be informed prior purchase

While framing the research framework, major and emerging players operating in the Augmented Reality and Virtual Reality market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dow Jones (Factiva), along with primary respondents. The complete methodology includes the study of the annual and financial reports of the key market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) related to the market.
Report Objectives / Segmentation Covered
By Technology
  • Monitor-Based Technology
  • Mobile Augmented Reality
  • Near-Eye-Based Technology

By End User Verticals
  • Enterprise
  • Education {K12 Education, College Students}
  • Commercial
  • Healthcare
  • Automotive
  • Aerospace & Defense
  • Others

By Devices
  • Head-Mounted
  • Head-Up

By Offerings
  • Hardware {Sensor, Displays & Projectors, Cameras}
  • Software
  • Solutions

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising demand from the manufacturing industry. As the manufacturing industry is currently looking at a shift in operations. As with the rising importance of mass customization from the manufacturers is driving the market of virtual and augmented reality solutions. There is almost 70 percent of manufacturing companies are investing in technology initiatives into their manufacturing process.
    • 3.3. Market Challenges
      • 3.3.1. Display Latency and Limited Field of View
      • 3.3.2. Overcoming Social Challenges to Increase Adoption Rate
      • 3.3.3. Reconfiguration of Applications for Different Platforms
    • 3.4. Market Trends
      • 3.4.1. High adoption in defense and public sector, as AR is used majorly for computer vision technology in the military sector. Along with that rising investment in research and development innovative. With the high adoption of AR/VR from defense and Aerospace industry for the production of new materials such as electronic, warfare solutions, and others.
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Augmented Reality and Virtual Reality, by Technology, End User Verticals, Devices, Offerings and Region (value, volume and price ) (2014-2019)
    • 5.1. Introduction
    • 5.2. Global Augmented Reality and Virtual Reality (Value)
      • 5.2.1. Global Augmented Reality and Virtual Reality by: Technology (Value)
        • 5.2.1.1. Monitor-Based Technology
        • 5.2.1.2. Mobile Augmented Reality
        • 5.2.1.3. Near-Eye-Based Technology
      • 5.2.2. Global Augmented Reality and Virtual Reality by: End User Verticals (Value)
        • 5.2.2.1. Enterprise
        • 5.2.2.2. Education {K12 Education, College Students}
        • 5.2.2.3. Commercial
        • 5.2.2.4. Healthcare
        • 5.2.2.5. Automotive
        • 5.2.2.6. Aerospace & Defense
        • 5.2.2.7. Others
      • 5.2.3. Global Augmented Reality and Virtual Reality by: Devices (Value)
        • 5.2.3.1. Head-Mounted
        • 5.2.3.2. Head-Up
      • 5.2.4. Global Augmented Reality and Virtual Reality by: Offerings (Value)
        • 5.2.4.1. Hardware {Sensor, Displays & Projectors, Cameras}
        • 5.2.4.2. Software
        • 5.2.4.3. Solutions
      • 5.2.5. Global Augmented Reality and Virtual Reality Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Augmented Reality and Virtual Reality (Volume)
      • 5.3.1. Global Augmented Reality and Virtual Reality by: Technology (Volume)
        • 5.3.1.1. Monitor-Based Technology
        • 5.3.1.2. Mobile Augmented Reality
        • 5.3.1.3. Near-Eye-Based Technology
      • 5.3.2. Global Augmented Reality and Virtual Reality by: End User Verticals (Volume)
        • 5.3.2.1. Enterprise
        • 5.3.2.2. Education {K12 Education, College Students}
        • 5.3.2.3. Commercial
        • 5.3.2.4. Healthcare
        • 5.3.2.5. Automotive
        • 5.3.2.6. Aerospace & Defense
        • 5.3.2.7. Others
      • 5.3.3. Global Augmented Reality and Virtual Reality by: Devices (Volume)
        • 5.3.3.1. Head-Mounted
        • 5.3.3.2. Head-Up
      • 5.3.4. Global Augmented Reality and Virtual Reality by: Offerings (Volume)
        • 5.3.4.1. Hardware {Sensor, Displays & Projectors, Cameras}
        • 5.3.4.2. Software
        • 5.3.4.3. Solutions
      • 5.3.5. Global Augmented Reality and Virtual Reality Region
        • 5.3.5.1. South America
          • 5.3.5.1.1. Brazil
          • 5.3.5.1.2. Argentina
          • 5.3.5.1.3. Rest of South America
        • 5.3.5.2. Asia Pacific
          • 5.3.5.2.1. China
          • 5.3.5.2.2. Japan
          • 5.3.5.2.3. India
          • 5.3.5.2.4. South Korea
          • 5.3.5.2.5. Taiwan
          • 5.3.5.2.6. Australia
          • 5.3.5.2.7. Rest of Asia-Pacific
        • 5.3.5.3. Europe
          • 5.3.5.3.1. Germany
          • 5.3.5.3.2. France
          • 5.3.5.3.3. Italy
          • 5.3.5.3.4. United Kingdom
          • 5.3.5.3.5. Netherlands
          • 5.3.5.3.6. Rest of Europe
        • 5.3.5.4. MEA
          • 5.3.5.4.1. Middle East
          • 5.3.5.4.2. Africa
        • 5.3.5.5. North America
          • 5.3.5.5.1. United States
          • 5.3.5.5.2. Canada
          • 5.3.5.5.3. Mexico
    • 5.4. Global Augmented Reality and Virtual Reality (Price)
  • 6. Augmented Reality and Virtual Reality: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2019)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Google (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Microsoft (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Oculus VR (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Sony (Japan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Seiko Epson (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Lenovo (China)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Wikitude Gmbh (Austria)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Vuzix (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Daqri Llc (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Magic Leap, Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Augmented Reality and Virtual Reality Sale, by Technology, End User Verticals, Devices, Offerings and Region (value, volume and price ) (2020-2025)
    • 7.1. Introduction
    • 7.2. Global Augmented Reality and Virtual Reality (Value)
      • 7.2.1. Global Augmented Reality and Virtual Reality by: Technology (Value)
        • 7.2.1.1. Monitor-Based Technology
        • 7.2.1.2. Mobile Augmented Reality
        • 7.2.1.3. Near-Eye-Based Technology
      • 7.2.2. Global Augmented Reality and Virtual Reality by: End User Verticals (Value)
        • 7.2.2.1. Enterprise
        • 7.2.2.2. Education {K12 Education, College Students}
        • 7.2.2.3. Commercial
        • 7.2.2.4. Healthcare
        • 7.2.2.5. Automotive
        • 7.2.2.6. Aerospace & Defense
        • 7.2.2.7. Others
      • 7.2.3. Global Augmented Reality and Virtual Reality by: Devices (Value)
        • 7.2.3.1. Head-Mounted
        • 7.2.3.2. Head-Up
      • 7.2.4. Global Augmented Reality and Virtual Reality by: Offerings (Value)
        • 7.2.4.1. Hardware {Sensor, Displays & Projectors, Cameras}
        • 7.2.4.2. Software
        • 7.2.4.3. Solutions
      • 7.2.5. Global Augmented Reality and Virtual Reality Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Augmented Reality and Virtual Reality (Volume)
      • 7.3.1. Global Augmented Reality and Virtual Reality by: Technology (Volume)
        • 7.3.1.1. Monitor-Based Technology
        • 7.3.1.2. Mobile Augmented Reality
        • 7.3.1.3. Near-Eye-Based Technology
      • 7.3.2. Global Augmented Reality and Virtual Reality by: End User Verticals (Volume)
        • 7.3.2.1. Enterprise
        • 7.3.2.2. Education {K12 Education, College Students}
        • 7.3.2.3. Commercial
        • 7.3.2.4. Healthcare
        • 7.3.2.5. Automotive
        • 7.3.2.6. Aerospace & Defense
        • 7.3.2.7. Others
      • 7.3.3. Global Augmented Reality and Virtual Reality by: Devices (Volume)
        • 7.3.3.1. Head-Mounted
        • 7.3.3.2. Head-Up
      • 7.3.4. Global Augmented Reality and Virtual Reality by: Offerings (Volume)
        • 7.3.4.1. Hardware {Sensor, Displays & Projectors, Cameras}
        • 7.3.4.2. Software
        • 7.3.4.3. Solutions
      • 7.3.5. Global Augmented Reality and Virtual Reality Region
        • 7.3.5.1. South America
          • 7.3.5.1.1. Brazil
          • 7.3.5.1.2. Argentina
          • 7.3.5.1.3. Rest of South America
        • 7.3.5.2. Asia Pacific
          • 7.3.5.2.1. China
          • 7.3.5.2.2. Japan
          • 7.3.5.2.3. India
          • 7.3.5.2.4. South Korea
          • 7.3.5.2.5. Taiwan
          • 7.3.5.2.6. Australia
          • 7.3.5.2.7. Rest of Asia-Pacific
        • 7.3.5.3. Europe
          • 7.3.5.3.1. Germany
          • 7.3.5.3.2. France
          • 7.3.5.3.3. Italy
          • 7.3.5.3.4. United Kingdom
          • 7.3.5.3.5. Netherlands
          • 7.3.5.3.6. Rest of Europe
        • 7.3.5.4. MEA
          • 7.3.5.4.1. Middle East
          • 7.3.5.4.2. Africa
        • 7.3.5.5. North America
          • 7.3.5.5.1. United States
          • 7.3.5.5.2. Canada
          • 7.3.5.5.3. Mexico
    • 7.4. Global Augmented Reality and Virtual Reality (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Augmented Reality and Virtual Reality: by Technology(USD Million)
  • Table 2. Augmented Reality and Virtual Reality Monitor-Based Technology , by Region USD Million (2014-2019)
  • Table 3. Augmented Reality and Virtual Reality Mobile Augmented Reality , by Region USD Million (2014-2019)
  • Table 4. Augmented Reality and Virtual Reality Near-Eye-Based Technology , by Region USD Million (2014-2019)
  • Table 5. Augmented Reality and Virtual Reality: by End User Verticals(USD Million)
  • Table 6. Augmented Reality and Virtual Reality Enterprise , by Region USD Million (2014-2019)
  • Table 7. Augmented Reality and Virtual Reality Education {K12 Education, College Students} , by Region USD Million (2014-2019)
  • Table 8. Augmented Reality and Virtual Reality Commercial , by Region USD Million (2014-2019)
  • Table 9. Augmented Reality and Virtual Reality Healthcare , by Region USD Million (2014-2019)
  • Table 10. Augmented Reality and Virtual Reality Automotive , by Region USD Million (2014-2019)
  • Table 11. Augmented Reality and Virtual Reality Aerospace & Defense , by Region USD Million (2014-2019)
  • Table 12. Augmented Reality and Virtual Reality Others , by Region USD Million (2014-2019)
  • Table 13. Augmented Reality and Virtual Reality: by Devices(USD Million)
  • Table 14. Augmented Reality and Virtual Reality Head-Mounted , by Region USD Million (2014-2019)
  • Table 15. Augmented Reality and Virtual Reality Head-Up , by Region USD Million (2014-2019)
  • Table 16. Augmented Reality and Virtual Reality: by Offerings(USD Million)
  • Table 17. Augmented Reality and Virtual Reality Hardware {Sensor, Displays & Projectors, Cameras} , by Region USD Million (2014-2019)
  • Table 18. Augmented Reality and Virtual Reality Software , by Region USD Million (2014-2019)
  • Table 19. Augmented Reality and Virtual Reality Solutions , by Region USD Million (2014-2019)
  • Table 20. South America Augmented Reality and Virtual Reality, by Country USD Million (2014-2019)
  • Table 21. South America Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 22. South America Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 23. South America Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 24. South America Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 25. Brazil Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 26. Brazil Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 27. Brazil Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 28. Brazil Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 29. Argentina Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 30. Argentina Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 31. Argentina Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 32. Argentina Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 33. Rest of South America Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 34. Rest of South America Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 35. Rest of South America Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 36. Rest of South America Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 37. Asia Pacific Augmented Reality and Virtual Reality, by Country USD Million (2014-2019)
  • Table 38. Asia Pacific Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 39. Asia Pacific Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 40. Asia Pacific Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 41. Asia Pacific Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 42. China Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 43. China Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 44. China Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 45. China Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 46. Japan Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 47. Japan Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 48. Japan Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 49. Japan Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 50. India Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 51. India Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 52. India Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 53. India Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 54. South Korea Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 55. South Korea Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 56. South Korea Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 57. South Korea Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 58. Taiwan Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 59. Taiwan Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 60. Taiwan Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 61. Taiwan Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 62. Australia Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 63. Australia Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 64. Australia Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 65. Australia Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 66. Rest of Asia-Pacific Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 67. Rest of Asia-Pacific Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 68. Rest of Asia-Pacific Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 69. Rest of Asia-Pacific Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 70. Europe Augmented Reality and Virtual Reality, by Country USD Million (2014-2019)
  • Table 71. Europe Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 72. Europe Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 73. Europe Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 74. Europe Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 75. Germany Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 76. Germany Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 77. Germany Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 78. Germany Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 79. France Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 80. France Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 81. France Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 82. France Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 83. Italy Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 84. Italy Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 85. Italy Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 86. Italy Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 87. United Kingdom Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 88. United Kingdom Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 89. United Kingdom Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 90. United Kingdom Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 91. Netherlands Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 92. Netherlands Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 93. Netherlands Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 94. Netherlands Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 95. Rest of Europe Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 96. Rest of Europe Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 97. Rest of Europe Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 98. Rest of Europe Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 99. MEA Augmented Reality and Virtual Reality, by Country USD Million (2014-2019)
  • Table 100. MEA Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 101. MEA Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 102. MEA Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 103. MEA Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 104. Middle East Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 105. Middle East Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 106. Middle East Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 107. Middle East Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 108. Africa Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 109. Africa Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 110. Africa Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 111. Africa Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 112. North America Augmented Reality and Virtual Reality, by Country USD Million (2014-2019)
  • Table 113. North America Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 114. North America Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 115. North America Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 116. North America Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 117. United States Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 118. United States Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 119. United States Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 120. United States Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 121. Canada Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 122. Canada Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 123. Canada Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 124. Canada Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 125. Mexico Augmented Reality and Virtual Reality, by Technology USD Million (2014-2019)
  • Table 126. Mexico Augmented Reality and Virtual Reality, by End User Verticals USD Million (2014-2019)
  • Table 127. Mexico Augmented Reality and Virtual Reality, by Devices USD Million (2014-2019)
  • Table 128. Mexico Augmented Reality and Virtual Reality, by Offerings USD Million (2014-2019)
  • Table 129. Augmented Reality and Virtual Reality Sales: by Technology(K Units)
  • Table 130. Augmented Reality and Virtual Reality Sales Monitor-Based Technology , by Region K Units (2014-2019)
  • Table 131. Augmented Reality and Virtual Reality Sales Mobile Augmented Reality , by Region K Units (2014-2019)
  • Table 132. Augmented Reality and Virtual Reality Sales Near-Eye-Based Technology , by Region K Units (2014-2019)
  • Table 133. Augmented Reality and Virtual Reality Sales: by End User Verticals(K Units)
  • Table 134. Augmented Reality and Virtual Reality Sales Enterprise , by Region K Units (2014-2019)
  • Table 135. Augmented Reality and Virtual Reality Sales Education {K12 Education, College Students} , by Region K Units (2014-2019)
  • Table 136. Augmented Reality and Virtual Reality Sales Commercial , by Region K Units (2014-2019)
  • Table 137. Augmented Reality and Virtual Reality Sales Healthcare , by Region K Units (2014-2019)
  • Table 138. Augmented Reality and Virtual Reality Sales Automotive , by Region K Units (2014-2019)
  • Table 139. Augmented Reality and Virtual Reality Sales Aerospace & Defense , by Region K Units (2014-2019)
  • Table 140. Augmented Reality and Virtual Reality Sales Others , by Region K Units (2014-2019)
  • Table 141. Augmented Reality and Virtual Reality Sales: by Devices(K Units)
  • Table 142. Augmented Reality and Virtual Reality Sales Head-Mounted , by Region K Units (2014-2019)
  • Table 143. Augmented Reality and Virtual Reality Sales Head-Up , by Region K Units (2014-2019)
  • Table 144. Augmented Reality and Virtual Reality Sales: by Offerings(K Units)
  • Table 145. Augmented Reality and Virtual Reality Sales Hardware {Sensor, Displays & Projectors, Cameras} , by Region K Units (2014-2019)
  • Table 146. Augmented Reality and Virtual Reality Sales Software , by Region K Units (2014-2019)
  • Table 147. Augmented Reality and Virtual Reality Sales Solutions , by Region K Units (2014-2019)
  • Table 148. South America Augmented Reality and Virtual Reality Sales, by Country K Units (2014-2019)
  • Table 149. South America Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 150. South America Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 151. South America Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 152. South America Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 153. Brazil Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 154. Brazil Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 155. Brazil Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 156. Brazil Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 157. Argentina Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 158. Argentina Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 159. Argentina Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 160. Argentina Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 161. Rest of South America Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 162. Rest of South America Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 163. Rest of South America Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 164. Rest of South America Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 165. Asia Pacific Augmented Reality and Virtual Reality Sales, by Country K Units (2014-2019)
  • Table 166. Asia Pacific Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 167. Asia Pacific Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 168. Asia Pacific Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 169. Asia Pacific Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 170. China Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 171. China Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 172. China Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 173. China Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 174. Japan Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 175. Japan Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 176. Japan Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 177. Japan Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 178. India Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 179. India Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 180. India Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 181. India Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 182. South Korea Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 183. South Korea Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 184. South Korea Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 185. South Korea Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 186. Taiwan Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 187. Taiwan Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 188. Taiwan Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 189. Taiwan Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 190. Australia Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 191. Australia Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 192. Australia Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 193. Australia Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 194. Rest of Asia-Pacific Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 195. Rest of Asia-Pacific Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 196. Rest of Asia-Pacific Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 197. Rest of Asia-Pacific Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 198. Europe Augmented Reality and Virtual Reality Sales, by Country K Units (2014-2019)
  • Table 199. Europe Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 200. Europe Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 201. Europe Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 202. Europe Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 203. Germany Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 204. Germany Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 205. Germany Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 206. Germany Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 207. France Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 208. France Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 209. France Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 210. France Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 211. Italy Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 212. Italy Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 213. Italy Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 214. Italy Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 215. United Kingdom Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 216. United Kingdom Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 217. United Kingdom Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 218. United Kingdom Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 219. Netherlands Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 220. Netherlands Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 221. Netherlands Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 222. Netherlands Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 223. Rest of Europe Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 224. Rest of Europe Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 225. Rest of Europe Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 226. Rest of Europe Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 227. MEA Augmented Reality and Virtual Reality Sales, by Country K Units (2014-2019)
  • Table 228. MEA Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 229. MEA Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 230. MEA Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 231. MEA Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 232. Middle East Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 233. Middle East Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 234. Middle East Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 235. Middle East Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 236. Africa Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 237. Africa Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 238. Africa Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 239. Africa Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 240. North America Augmented Reality and Virtual Reality Sales, by Country K Units (2014-2019)
  • Table 241. North America Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 242. North America Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 243. North America Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 244. North America Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 245. United States Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 246. United States Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 247. United States Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 248. United States Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 249. Canada Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 250. Canada Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 251. Canada Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 252. Canada Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 253. Mexico Augmented Reality and Virtual Reality Sales, by Technology K Units (2014-2019)
  • Table 254. Mexico Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2014-2019)
  • Table 255. Mexico Augmented Reality and Virtual Reality Sales, by Devices K Units (2014-2019)
  • Table 256. Mexico Augmented Reality and Virtual Reality Sales, by Offerings K Units (2014-2019)
  • Table 257. Company Basic Information, Sales Area and Its Competitors
  • Table 258. Company Basic Information, Sales Area and Its Competitors
  • Table 259. Company Basic Information, Sales Area and Its Competitors
  • Table 260. Company Basic Information, Sales Area and Its Competitors
  • Table 261. Company Basic Information, Sales Area and Its Competitors
  • Table 262. Company Basic Information, Sales Area and Its Competitors
  • Table 263. Company Basic Information, Sales Area and Its Competitors
  • Table 264. Company Basic Information, Sales Area and Its Competitors
  • Table 265. Company Basic Information, Sales Area and Its Competitors
  • Table 266. Company Basic Information, Sales Area and Its Competitors
  • Table 267. Augmented Reality and Virtual Reality: by Technology(USD Million)
  • Table 268. Augmented Reality and Virtual Reality Monitor-Based Technology , by Region USD Million (2020-2025)
  • Table 269. Augmented Reality and Virtual Reality Mobile Augmented Reality , by Region USD Million (2020-2025)
  • Table 270. Augmented Reality and Virtual Reality Near-Eye-Based Technology , by Region USD Million (2020-2025)
  • Table 271. Augmented Reality and Virtual Reality: by End User Verticals(USD Million)
  • Table 272. Augmented Reality and Virtual Reality Enterprise , by Region USD Million (2020-2025)
  • Table 273. Augmented Reality and Virtual Reality Education {K12 Education, College Students} , by Region USD Million (2020-2025)
  • Table 274. Augmented Reality and Virtual Reality Commercial , by Region USD Million (2020-2025)
  • Table 275. Augmented Reality and Virtual Reality Healthcare , by Region USD Million (2020-2025)
  • Table 276. Augmented Reality and Virtual Reality Automotive , by Region USD Million (2020-2025)
  • Table 277. Augmented Reality and Virtual Reality Aerospace & Defense , by Region USD Million (2020-2025)
  • Table 278. Augmented Reality and Virtual Reality Others , by Region USD Million (2020-2025)
  • Table 279. Augmented Reality and Virtual Reality: by Devices(USD Million)
  • Table 280. Augmented Reality and Virtual Reality Head-Mounted , by Region USD Million (2020-2025)
  • Table 281. Augmented Reality and Virtual Reality Head-Up , by Region USD Million (2020-2025)
  • Table 282. Augmented Reality and Virtual Reality: by Offerings(USD Million)
  • Table 283. Augmented Reality and Virtual Reality Hardware {Sensor, Displays & Projectors, Cameras} , by Region USD Million (2020-2025)
  • Table 284. Augmented Reality and Virtual Reality Software , by Region USD Million (2020-2025)
  • Table 285. Augmented Reality and Virtual Reality Solutions , by Region USD Million (2020-2025)
  • Table 286. South America Augmented Reality and Virtual Reality, by Country USD Million (2020-2025)
  • Table 287. South America Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 288. South America Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 289. South America Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 290. South America Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 291. Brazil Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 292. Brazil Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 293. Brazil Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 294. Brazil Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 295. Argentina Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 296. Argentina Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 297. Argentina Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 298. Argentina Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 299. Rest of South America Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 300. Rest of South America Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 301. Rest of South America Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 302. Rest of South America Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 303. Asia Pacific Augmented Reality and Virtual Reality, by Country USD Million (2020-2025)
  • Table 304. Asia Pacific Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 305. Asia Pacific Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 306. Asia Pacific Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 307. Asia Pacific Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 308. China Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 309. China Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 310. China Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 311. China Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 312. Japan Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 313. Japan Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 314. Japan Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 315. Japan Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 316. India Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 317. India Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 318. India Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 319. India Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 320. South Korea Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 321. South Korea Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 322. South Korea Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 323. South Korea Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 324. Taiwan Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 325. Taiwan Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 326. Taiwan Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 327. Taiwan Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 328. Australia Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 329. Australia Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 330. Australia Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 331. Australia Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 332. Rest of Asia-Pacific Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 333. Rest of Asia-Pacific Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 334. Rest of Asia-Pacific Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 335. Rest of Asia-Pacific Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 336. Europe Augmented Reality and Virtual Reality, by Country USD Million (2020-2025)
  • Table 337. Europe Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 338. Europe Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 339. Europe Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 340. Europe Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 341. Germany Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 342. Germany Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 343. Germany Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 344. Germany Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 345. France Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 346. France Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 347. France Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 348. France Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 349. Italy Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 350. Italy Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 351. Italy Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 352. Italy Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 353. United Kingdom Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 354. United Kingdom Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 355. United Kingdom Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 356. United Kingdom Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 357. Netherlands Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 358. Netherlands Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 359. Netherlands Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 360. Netherlands Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 361. Rest of Europe Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 362. Rest of Europe Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 363. Rest of Europe Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 364. Rest of Europe Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 365. MEA Augmented Reality and Virtual Reality, by Country USD Million (2020-2025)
  • Table 366. MEA Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 367. MEA Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 368. MEA Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 369. MEA Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 370. Middle East Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 371. Middle East Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 372. Middle East Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 373. Middle East Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 374. Africa Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 375. Africa Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 376. Africa Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 377. Africa Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 378. North America Augmented Reality and Virtual Reality, by Country USD Million (2020-2025)
  • Table 379. North America Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 380. North America Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 381. North America Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 382. North America Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 383. United States Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 384. United States Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 385. United States Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 386. United States Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 387. Canada Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 388. Canada Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 389. Canada Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 390. Canada Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 391. Mexico Augmented Reality and Virtual Reality, by Technology USD Million (2020-2025)
  • Table 392. Mexico Augmented Reality and Virtual Reality, by End User Verticals USD Million (2020-2025)
  • Table 393. Mexico Augmented Reality and Virtual Reality, by Devices USD Million (2020-2025)
  • Table 394. Mexico Augmented Reality and Virtual Reality, by Offerings USD Million (2020-2025)
  • Table 395. Augmented Reality and Virtual Reality Sales: by Technology(K Units)
  • Table 396. Augmented Reality and Virtual Reality Sales Monitor-Based Technology , by Region K Units (2020-2025)
  • Table 397. Augmented Reality and Virtual Reality Sales Mobile Augmented Reality , by Region K Units (2020-2025)
  • Table 398. Augmented Reality and Virtual Reality Sales Near-Eye-Based Technology , by Region K Units (2020-2025)
  • Table 399. Augmented Reality and Virtual Reality Sales: by End User Verticals(K Units)
  • Table 400. Augmented Reality and Virtual Reality Sales Enterprise , by Region K Units (2020-2025)
  • Table 401. Augmented Reality and Virtual Reality Sales Education {K12 Education, College Students} , by Region K Units (2020-2025)
  • Table 402. Augmented Reality and Virtual Reality Sales Commercial , by Region K Units (2020-2025)
  • Table 403. Augmented Reality and Virtual Reality Sales Healthcare , by Region K Units (2020-2025)
  • Table 404. Augmented Reality and Virtual Reality Sales Automotive , by Region K Units (2020-2025)
  • Table 405. Augmented Reality and Virtual Reality Sales Aerospace & Defense , by Region K Units (2020-2025)
  • Table 406. Augmented Reality and Virtual Reality Sales Others , by Region K Units (2020-2025)
  • Table 407. Augmented Reality and Virtual Reality Sales: by Devices(K Units)
  • Table 408. Augmented Reality and Virtual Reality Sales Head-Mounted , by Region K Units (2020-2025)
  • Table 409. Augmented Reality and Virtual Reality Sales Head-Up , by Region K Units (2020-2025)
  • Table 410. Augmented Reality and Virtual Reality Sales: by Offerings(K Units)
  • Table 411. Augmented Reality and Virtual Reality Sales Hardware {Sensor, Displays & Projectors, Cameras} , by Region K Units (2020-2025)
  • Table 412. Augmented Reality and Virtual Reality Sales Software , by Region K Units (2020-2025)
  • Table 413. Augmented Reality and Virtual Reality Sales Solutions , by Region K Units (2020-2025)
  • Table 414. South America Augmented Reality and Virtual Reality Sales, by Country K Units (2020-2025)
  • Table 415. South America Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 416. South America Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 417. South America Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 418. South America Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 419. Brazil Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 420. Brazil Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 421. Brazil Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 422. Brazil Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 423. Argentina Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 424. Argentina Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 425. Argentina Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 426. Argentina Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 427. Rest of South America Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 428. Rest of South America Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 429. Rest of South America Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 430. Rest of South America Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 431. Asia Pacific Augmented Reality and Virtual Reality Sales, by Country K Units (2020-2025)
  • Table 432. Asia Pacific Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 433. Asia Pacific Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 434. Asia Pacific Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 435. Asia Pacific Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 436. China Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 437. China Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 438. China Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 439. China Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 440. Japan Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 441. Japan Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 442. Japan Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 443. Japan Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 444. India Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 445. India Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 446. India Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 447. India Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 448. South Korea Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 449. South Korea Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 450. South Korea Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 451. South Korea Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 452. Taiwan Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 453. Taiwan Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 454. Taiwan Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 455. Taiwan Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 456. Australia Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 457. Australia Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 458. Australia Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 459. Australia Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 460. Rest of Asia-Pacific Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 461. Rest of Asia-Pacific Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 462. Rest of Asia-Pacific Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 463. Rest of Asia-Pacific Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 464. Europe Augmented Reality and Virtual Reality Sales, by Country K Units (2020-2025)
  • Table 465. Europe Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 466. Europe Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 467. Europe Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 468. Europe Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 469. Germany Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 470. Germany Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 471. Germany Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 472. Germany Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 473. France Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 474. France Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 475. France Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 476. France Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 477. Italy Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 478. Italy Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 479. Italy Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 480. Italy Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 481. United Kingdom Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 482. United Kingdom Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 483. United Kingdom Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 484. United Kingdom Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 485. Netherlands Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 486. Netherlands Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 487. Netherlands Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 488. Netherlands Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 489. Rest of Europe Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 490. Rest of Europe Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 491. Rest of Europe Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 492. Rest of Europe Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 493. MEA Augmented Reality and Virtual Reality Sales, by Country K Units (2020-2025)
  • Table 494. MEA Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 495. MEA Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 496. MEA Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 497. MEA Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 498. Middle East Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 499. Middle East Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 500. Middle East Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 501. Middle East Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 502. Africa Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 503. Africa Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 504. Africa Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 505. Africa Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 506. North America Augmented Reality and Virtual Reality Sales, by Country K Units (2020-2025)
  • Table 507. North America Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 508. North America Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 509. North America Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 510. North America Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 511. United States Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 512. United States Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 513. United States Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 514. United States Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 515. Canada Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 516. Canada Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 517. Canada Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 518. Canada Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 519. Mexico Augmented Reality and Virtual Reality Sales, by Technology K Units (2020-2025)
  • Table 520. Mexico Augmented Reality and Virtual Reality Sales, by End User Verticals K Units (2020-2025)
  • Table 521. Mexico Augmented Reality and Virtual Reality Sales, by Devices K Units (2020-2025)
  • Table 522. Mexico Augmented Reality and Virtual Reality Sales, by Offerings K Units (2020-2025)
  • Table 523. Research Programs/Design for This Report
  • Table 524. Key Data Information from Secondary Sources
  • Table 525. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Augmented Reality and Virtual Reality: by Technology USD Million (2014-2019)
  • Figure 5. Global Augmented Reality and Virtual Reality: by End User Verticals USD Million (2014-2019)
  • Figure 6. Global Augmented Reality and Virtual Reality: by Devices USD Million (2014-2019)
  • Figure 7. Global Augmented Reality and Virtual Reality: by Offerings USD Million (2014-2019)
  • Figure 8. South America Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 9. Asia Pacific Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 10. Europe Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 11. MEA Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 12. North America Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 13. Global Augmented Reality and Virtual Reality: by Technology K Units (2014-2019)
  • Figure 14. Global Augmented Reality and Virtual Reality: by End User Verticals K Units (2014-2019)
  • Figure 15. Global Augmented Reality and Virtual Reality: by Devices K Units (2014-2019)
  • Figure 16. Global Augmented Reality and Virtual Reality: by Offerings K Units (2014-2019)
  • Figure 17. South America Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 18. Asia Pacific Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 19. Europe Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 20. MEA Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 21. North America Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 22. Global Augmented Reality and Virtual Reality share by Players 2019 (%)
  • Figure 23. Global Augmented Reality and Virtual Reality share by Players (Top 3) 2019(%)
  • Figure 24. Global Augmented Reality and Virtual Reality share by Players (Top 5) 2019(%)
  • Figure 25. BCG Matrix for key Companies
  • Figure 26. Google (United States) Revenue, Net Income and Gross profit
  • Figure 27. Google (United States) Revenue: by Geography 2019
  • Figure 28. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 29. Microsoft (United States) Revenue: by Geography 2019
  • Figure 30. Oculus VR (United States) Revenue, Net Income and Gross profit
  • Figure 31. Oculus VR (United States) Revenue: by Geography 2019
  • Figure 32. Sony (Japan) Revenue, Net Income and Gross profit
  • Figure 33. Sony (Japan) Revenue: by Geography 2019
  • Figure 34. Seiko Epson (Japan) Revenue, Net Income and Gross profit
  • Figure 35. Seiko Epson (Japan) Revenue: by Geography 2019
  • Figure 36. Lenovo (China) Revenue, Net Income and Gross profit
  • Figure 37. Lenovo (China) Revenue: by Geography 2019
  • Figure 38. Wikitude Gmbh (Austria) Revenue, Net Income and Gross profit
  • Figure 39. Wikitude Gmbh (Austria) Revenue: by Geography 2019
  • Figure 40. Vuzix (United States) Revenue, Net Income and Gross profit
  • Figure 41. Vuzix (United States) Revenue: by Geography 2019
  • Figure 42. Daqri Llc (United States) Revenue, Net Income and Gross profit
  • Figure 43. Daqri Llc (United States) Revenue: by Geography 2019
  • Figure 44. Magic Leap, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 45. Magic Leap, Inc. (United States) Revenue: by Geography 2019
  • Figure 46. Global Augmented Reality and Virtual Reality: by Technology USD Million (2020-2025)
  • Figure 47. Global Augmented Reality and Virtual Reality: by End User Verticals USD Million (2020-2025)
  • Figure 48. Global Augmented Reality and Virtual Reality: by Devices USD Million (2020-2025)
  • Figure 49. Global Augmented Reality and Virtual Reality: by Offerings USD Million (2020-2025)
  • Figure 50. South America Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 51. Asia Pacific Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 52. Europe Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 53. MEA Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 54. North America Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 55. Global Augmented Reality and Virtual Reality: by Technology K Units (2020-2025)
  • Figure 56. Global Augmented Reality and Virtual Reality: by End User Verticals K Units (2020-2025)
  • Figure 57. Global Augmented Reality and Virtual Reality: by Devices K Units (2020-2025)
  • Figure 58. Global Augmented Reality and Virtual Reality: by Offerings K Units (2020-2025)
  • Figure 59. South America Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 60. Asia Pacific Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 61. Europe Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 62. MEA Augmented Reality and Virtual Reality Share (%), by Country
  • Figure 63. North America Augmented Reality and Virtual Reality Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Google (United States)
  • Microsoft (United States)
  • Oculus VR (United States)
  • Sony (Japan)
  • Seiko Epson (Japan)
  • Lenovo (China)
  • Wikitude Gmbh (Austria)
  • Vuzix (United States)
  • Daqri Llc (United States)
  • Magic Leap, Inc. (United States)
Additional players considered in the study are as follows:
Vuzix (United States) , Daqri Llc (United States) , Magic Leap, Inc. (United States) , Zugara, Inc. (United States) , Blippar (United Kingdom) , Upskill (United States)
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