Global Digital Broadcast Switcher Market Overview:
A Digital broadcast switcher is a device that used to switch between various feeds of video. It is generally used for the live broadcasting of events like concerts or sports. Digital broadcast switcher aimed at seamlessly switching combining videos from different sources to show the most relevant content to the viewer. With the rise of the internet, the creation of video content is booming. Apart from this with the increasing quality of internet connection, the consumption of high-quality videos is also increasing and with the availability of high-resolution television sets and display panels to consume this content, the need for streaming of video is increasing. New digital broadcast switchers also support emerging formats like 4K and 8K.
- Increasing Consumption of Live Content on Television
- Need to Route and Change Video Feeds on Live Programmes
- Growing Use of Digital Broadcast Switcher for Steaming of Gaming
- Demand for Different Digital Broadcast Switcher for Different Needs
- Broadcaster May Introduce Notable Delay in Transmission
- Increasing Use of Digital Broadcast Switcher for YouTube Streaming
- Growing Demand of Digital Broadcast Switcher Form Developing Economies
- Concern About Malware and Trojans
- Lack of Standardization in Video Streaming
With the increase in demand for live video production; the demand for Digital Broadcast Switcher is also increasing. Market leaders have most of the share in this market. Few firms lead the market in innovation and reliability of the products. Generally, margins are high on these products due to the fact that they are aimed at professional users. New entrants should offer more cost-effective products in this market to gain market share from some of the established players.
Some of the key players profiled in the report are Sony (Japan), NEC Corp. (Japan), Panasonic (Japan), Broadcast Devices Inc. (United States), AMX LLC (United States), Kramer Electronics (Israel), Crestron (United States), Ross Video Ltd (Canada), LG (South Korea) and Toshiba (Japan). Considering Market by Video Resolution, the sub-segment i.e. Standard Definition will boost the Digital Broadcast Switcher market. Considering Market by Sales Channel, the sub-segment i.e. Online will boost the Digital Broadcast Switcher market.
In March 2021, Sony launched a new member to its switcher line-up. The XVS-G1 switcher is a new entry-level live production switcher which combines new video processing engines with a modern architecture design. This device is aimed at mid-sized studios, broadcast vehicles, and news programs. Features of this digital broadcasting switcher include CPU, GPU, and field-programmable gate array. According to Sony, this combination delivers the highest performance and reliability.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
** Confirmation on availability of data would be provided prior to purchase
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Digital Broadcast Switcher market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Digital Broadcast Switcher market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analysts and Strategic Business Planners, Digital Broadcast Switcher Manufacturers, Suppliers, and Distributors, Raw Material Suppliers, Government Regulatory and Research Organizations, End-Use Industries and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.