Mobile Game Handle Comprehensive Study by Application (Personal, Competition), Platform (Andriod, IOS), Sales Channel (Online, Offline), Features (Button Mapping Feature, Detachable Mobile Holder, Wi-FI with a USB Adapter, Wireless SNES controller, Others) Players and Region - Global Market Outlook to 2030

Mobile Game Handle Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 10.39%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Mobile Game Handle
Mobile game handle helps in supporting and controlling the mobile game, it comes with the button mapping feature, detachable mobile holder, Wi-FI with a USB adapter, wireless SNES controller, etc to enhance the gaming experience in mobile. It can be used for personal, or competition applications. The game handle supports the android and iOS platforms for proper working efficiency.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)
CAGR10.39%


Mobile Game Handle has various players in the market. They are focusing on investing and launching a new range of products. The companies are also investing in research and development activities. Manufacturers are planning on strategic activities like mergers & acquisitions and collaborations that will enhance their global presence. It will also helps them sustain in the market and maintain their competitive edge. Analyst at AMA Research estimates that Global Vendors will contribute the maximum growth to Global Mobile Game Handle market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Nvidia Corporation (United States), Nyko (United States), Razer Inc. (United States), SteelSeries (Denmark), 8BitDo (Hong Kong) and Nintendo Co., Ltd. (Japan) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Mobile Game Handle market by , Application (Personal and Competition) and Region.



On the basis of geography, the market of Mobile Game Handle has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. If we see Market by Platform, the sub-segment i.e. Andriod will boost the Mobile Game Handle market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Mobile Game Handle market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Features, the sub-segment i.e. Button Mapping Feature will boost the Mobile Game Handle market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Increasing Prevalence of People Playing Mobile Games Than Computer Games

Market Growth Drivers:
Growing Video Gaming Industry and Demand for the Smooth and Convenient Gaming Controlling Device

Challenges:
Skills Required to Handle the Mobile Game Handle

Restraints:
Number of Players in the Mobile Game Handle Market with the Substitute Brand

Opportunities:
Surging Demand for the Mobile Game Handle Among Young Adults in Developing Countries

Market Leaders and their expansionary development strategies
In August 2023, Zein the acquisition of Stumble Guys in September 2022, Scopely has used big-name celebrity and brand partnerships to cement its hold on the mobile party royale market. They appear to be using their latest partnership, a collaboration with YouTube superstar MrBeast, to defend against cross-platform competitors seeking to enter Western mobile markets — and to pave the way for Stumble Guys to launch on consoles. Scopely announced the Xbox version of Stumble Guys just two days before announcing the MrBeast partnership and has made it clear that the MrBeast content will be available on Xbox.
In March 2024, Activision announced the launch of its ‘Call of Duty: Warzone Mobile’ game on Thursday. Users can now access the highly anticipated title on platforms including Android and iPhones. The new title comes with support for shared progression with Call of Duty: Modern Warfare III and Call of Duty: Warzone on PC and gaming consoles.


Key Target Audience
Mobile Game Handle Manufacturers, Mobile Game Handle International traders, Mobile Game Handle Distributors and Suppliers, Research and Development Institutes, Potential Investors, Regulatory Bodies and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Personal
  • Competition
By Platform
  • Andriod
  • IOS

By Sales Channel
  • Online
  • Offline

By Features
  • Button Mapping Feature
  • Detachable Mobile Holder
  • Wi-FI with a USB Adapter
  • Wireless SNES controller
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Video Gaming Industry
      • 3.2.2. Demand for the Smooth and Convenient Gaming Controlling Device
    • 3.3. Market Challenges
      • 3.3.1. Skills Required to Handle the Mobile Game Handle
    • 3.4. Market Trends
      • 3.4.1. Increasing Prevalence of People Playing Mobile Games Than Computer Games
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Mobile Game Handle, by Application, Platform, Sales Channel, Features and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Mobile Game Handle (Value)
      • 5.2.1. Global Mobile Game Handle by: Application (Value)
        • 5.2.1.1. Personal
        • 5.2.1.2. Competition
      • 5.2.2. Global Mobile Game Handle by: Platform (Value)
        • 5.2.2.1. Andriod
        • 5.2.2.2. IOS
      • 5.2.3. Global Mobile Game Handle by: Sales Channel (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global Mobile Game Handle by: Features (Value)
        • 5.2.4.1. Button Mapping Feature
        • 5.2.4.2. Detachable Mobile Holder
        • 5.2.4.3. Wi-FI with a USB Adapter
        • 5.2.4.4. Wireless SNES controller
        • 5.2.4.5. Others
      • 5.2.5. Global Mobile Game Handle Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Mobile Game Handle: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Nvidia Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Nyko (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Razer Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. SteelSeries (Denmark)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. 8BitDo (Hong Kong)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Nintendo Co., Ltd. (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
  • 7. Global Mobile Game Handle Sale, by Application, Platform, Sales Channel, Features and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Mobile Game Handle (Value)
      • 7.2.1. Global Mobile Game Handle by: Application (Value)
        • 7.2.1.1. Personal
        • 7.2.1.2. Competition
      • 7.2.2. Global Mobile Game Handle by: Platform (Value)
        • 7.2.2.1. Andriod
        • 7.2.2.2. IOS
      • 7.2.3. Global Mobile Game Handle by: Sales Channel (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global Mobile Game Handle by: Features (Value)
        • 7.2.4.1. Button Mapping Feature
        • 7.2.4.2. Detachable Mobile Holder
        • 7.2.4.3. Wi-FI with a USB Adapter
        • 7.2.4.4. Wireless SNES controller
        • 7.2.4.5. Others
      • 7.2.5. Global Mobile Game Handle Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Mobile Game Handle: by Application(USD Million)
  • Table 2. Mobile Game Handle Personal , by Region USD Million (2018-2023)
  • Table 3. Mobile Game Handle Competition , by Region USD Million (2018-2023)
  • Table 4. Mobile Game Handle: by Platform(USD Million)
  • Table 5. Mobile Game Handle Andriod , by Region USD Million (2018-2023)
  • Table 6. Mobile Game Handle IOS , by Region USD Million (2018-2023)
  • Table 7. Mobile Game Handle: by Sales Channel(USD Million)
  • Table 8. Mobile Game Handle Online , by Region USD Million (2018-2023)
  • Table 9. Mobile Game Handle Offline , by Region USD Million (2018-2023)
  • Table 10. Mobile Game Handle: by Features(USD Million)
  • Table 11. Mobile Game Handle Button Mapping Feature , by Region USD Million (2018-2023)
  • Table 12. Mobile Game Handle Detachable Mobile Holder , by Region USD Million (2018-2023)
  • Table 13. Mobile Game Handle Wi-FI with a USB Adapter , by Region USD Million (2018-2023)
  • Table 14. Mobile Game Handle Wireless SNES controller , by Region USD Million (2018-2023)
  • Table 15. Mobile Game Handle Others , by Region USD Million (2018-2023)
  • Table 16. South America Mobile Game Handle, by Country USD Million (2018-2023)
  • Table 17. South America Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 18. South America Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 19. South America Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 20. South America Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 21. Brazil Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 22. Brazil Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 23. Brazil Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 24. Brazil Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 25. Argentina Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 26. Argentina Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 27. Argentina Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 28. Argentina Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 29. Rest of South America Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 30. Rest of South America Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 31. Rest of South America Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 32. Rest of South America Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 33. Asia Pacific Mobile Game Handle, by Country USD Million (2018-2023)
  • Table 34. Asia Pacific Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 35. Asia Pacific Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 36. Asia Pacific Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 37. Asia Pacific Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 38. China Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 39. China Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 40. China Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 41. China Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 42. Japan Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 43. Japan Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 44. Japan Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 45. Japan Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 46. India Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 47. India Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 48. India Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 49. India Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 50. South Korea Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 51. South Korea Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 52. South Korea Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 53. South Korea Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 54. Taiwan Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 55. Taiwan Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 56. Taiwan Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 57. Taiwan Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 58. Australia Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 59. Australia Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 60. Australia Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 61. Australia Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 62. Rest of Asia-Pacific Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 63. Rest of Asia-Pacific Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 64. Rest of Asia-Pacific Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 65. Rest of Asia-Pacific Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 66. Europe Mobile Game Handle, by Country USD Million (2018-2023)
  • Table 67. Europe Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 68. Europe Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 69. Europe Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 70. Europe Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 71. Germany Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 72. Germany Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 73. Germany Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 74. Germany Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 75. France Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 76. France Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 77. France Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 78. France Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 79. Italy Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 80. Italy Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 81. Italy Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 82. Italy Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 83. United Kingdom Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 84. United Kingdom Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 85. United Kingdom Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 86. United Kingdom Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 87. Netherlands Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 88. Netherlands Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 89. Netherlands Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 90. Netherlands Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 91. Rest of Europe Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 92. Rest of Europe Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 93. Rest of Europe Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 94. Rest of Europe Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 95. MEA Mobile Game Handle, by Country USD Million (2018-2023)
  • Table 96. MEA Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 97. MEA Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 98. MEA Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 99. MEA Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 100. Middle East Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 101. Middle East Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 102. Middle East Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 103. Middle East Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 104. Africa Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 105. Africa Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 106. Africa Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 107. Africa Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 108. North America Mobile Game Handle, by Country USD Million (2018-2023)
  • Table 109. North America Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 110. North America Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 111. North America Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 112. North America Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 113. United States Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 114. United States Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 115. United States Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 116. United States Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 117. Canada Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 118. Canada Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 119. Canada Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 120. Canada Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 121. Mexico Mobile Game Handle, by Application USD Million (2018-2023)
  • Table 122. Mexico Mobile Game Handle, by Platform USD Million (2018-2023)
  • Table 123. Mexico Mobile Game Handle, by Sales Channel USD Million (2018-2023)
  • Table 124. Mexico Mobile Game Handle, by Features USD Million (2018-2023)
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Mobile Game Handle: by Application(USD Million)
  • Table 132. Mobile Game Handle Personal , by Region USD Million (2025-2030)
  • Table 133. Mobile Game Handle Competition , by Region USD Million (2025-2030)
  • Table 134. Mobile Game Handle: by Platform(USD Million)
  • Table 135. Mobile Game Handle Andriod , by Region USD Million (2025-2030)
  • Table 136. Mobile Game Handle IOS , by Region USD Million (2025-2030)
  • Table 137. Mobile Game Handle: by Sales Channel(USD Million)
  • Table 138. Mobile Game Handle Online , by Region USD Million (2025-2030)
  • Table 139. Mobile Game Handle Offline , by Region USD Million (2025-2030)
  • Table 140. Mobile Game Handle: by Features(USD Million)
  • Table 141. Mobile Game Handle Button Mapping Feature , by Region USD Million (2025-2030)
  • Table 142. Mobile Game Handle Detachable Mobile Holder , by Region USD Million (2025-2030)
  • Table 143. Mobile Game Handle Wi-FI with a USB Adapter , by Region USD Million (2025-2030)
  • Table 144. Mobile Game Handle Wireless SNES controller , by Region USD Million (2025-2030)
  • Table 145. Mobile Game Handle Others , by Region USD Million (2025-2030)
  • Table 146. South America Mobile Game Handle, by Country USD Million (2025-2030)
  • Table 147. South America Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 148. South America Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 149. South America Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 150. South America Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 151. Brazil Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 152. Brazil Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 153. Brazil Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 154. Brazil Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 155. Argentina Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 156. Argentina Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 157. Argentina Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 158. Argentina Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 159. Rest of South America Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 160. Rest of South America Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 161. Rest of South America Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 162. Rest of South America Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 163. Asia Pacific Mobile Game Handle, by Country USD Million (2025-2030)
  • Table 164. Asia Pacific Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 165. Asia Pacific Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 166. Asia Pacific Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 167. Asia Pacific Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 168. China Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 169. China Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 170. China Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 171. China Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 172. Japan Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 173. Japan Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 174. Japan Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 175. Japan Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 176. India Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 177. India Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 178. India Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 179. India Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 180. South Korea Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 181. South Korea Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 182. South Korea Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 183. South Korea Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 184. Taiwan Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 185. Taiwan Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 186. Taiwan Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 187. Taiwan Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 188. Australia Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 189. Australia Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 190. Australia Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 191. Australia Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 192. Rest of Asia-Pacific Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 193. Rest of Asia-Pacific Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 194. Rest of Asia-Pacific Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 195. Rest of Asia-Pacific Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 196. Europe Mobile Game Handle, by Country USD Million (2025-2030)
  • Table 197. Europe Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 198. Europe Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 199. Europe Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 200. Europe Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 201. Germany Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 202. Germany Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 203. Germany Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 204. Germany Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 205. France Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 206. France Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 207. France Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 208. France Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 209. Italy Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 210. Italy Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 211. Italy Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 212. Italy Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 213. United Kingdom Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 214. United Kingdom Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 215. United Kingdom Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 216. United Kingdom Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 217. Netherlands Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 218. Netherlands Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 219. Netherlands Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 220. Netherlands Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 221. Rest of Europe Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 222. Rest of Europe Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 223. Rest of Europe Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 224. Rest of Europe Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 225. MEA Mobile Game Handle, by Country USD Million (2025-2030)
  • Table 226. MEA Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 227. MEA Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 228. MEA Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 229. MEA Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 230. Middle East Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 231. Middle East Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 232. Middle East Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 233. Middle East Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 234. Africa Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 235. Africa Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 236. Africa Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 237. Africa Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 238. North America Mobile Game Handle, by Country USD Million (2025-2030)
  • Table 239. North America Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 240. North America Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 241. North America Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 242. North America Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 243. United States Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 244. United States Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 245. United States Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 246. United States Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 247. Canada Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 248. Canada Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 249. Canada Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 250. Canada Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 251. Mexico Mobile Game Handle, by Application USD Million (2025-2030)
  • Table 252. Mexico Mobile Game Handle, by Platform USD Million (2025-2030)
  • Table 253. Mexico Mobile Game Handle, by Sales Channel USD Million (2025-2030)
  • Table 254. Mexico Mobile Game Handle, by Features USD Million (2025-2030)
  • Table 255. Research Programs/Design for This Report
  • Table 256. Key Data Information from Secondary Sources
  • Table 257. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Mobile Game Handle: by Application USD Million (2018-2023)
  • Figure 5. Global Mobile Game Handle: by Platform USD Million (2018-2023)
  • Figure 6. Global Mobile Game Handle: by Sales Channel USD Million (2018-2023)
  • Figure 7. Global Mobile Game Handle: by Features USD Million (2018-2023)
  • Figure 8. South America Mobile Game Handle Share (%), by Country
  • Figure 9. Asia Pacific Mobile Game Handle Share (%), by Country
  • Figure 10. Europe Mobile Game Handle Share (%), by Country
  • Figure 11. MEA Mobile Game Handle Share (%), by Country
  • Figure 12. North America Mobile Game Handle Share (%), by Country
  • Figure 13. Global Mobile Game Handle share by Players 2023 (%)
  • Figure 14. Global Mobile Game Handle share by Players (Top 3) 2023(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Nvidia Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 17. Nvidia Corporation (United States) Revenue: by Geography 2023
  • Figure 18. Nyko (United States) Revenue, Net Income and Gross profit
  • Figure 19. Nyko (United States) Revenue: by Geography 2023
  • Figure 20. Razer Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. Razer Inc. (United States) Revenue: by Geography 2023
  • Figure 22. SteelSeries (Denmark) Revenue, Net Income and Gross profit
  • Figure 23. SteelSeries (Denmark) Revenue: by Geography 2023
  • Figure 24. 8BitDo (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 25. 8BitDo (Hong Kong) Revenue: by Geography 2023
  • Figure 26. Nintendo Co., Ltd. (Japan) Revenue, Net Income and Gross profit
  • Figure 27. Nintendo Co., Ltd. (Japan) Revenue: by Geography 2023
  • Figure 28. Global Mobile Game Handle: by Application USD Million (2025-2030)
  • Figure 29. Global Mobile Game Handle: by Platform USD Million (2025-2030)
  • Figure 30. Global Mobile Game Handle: by Sales Channel USD Million (2025-2030)
  • Figure 31. Global Mobile Game Handle: by Features USD Million (2025-2030)
  • Figure 32. South America Mobile Game Handle Share (%), by Country
  • Figure 33. Asia Pacific Mobile Game Handle Share (%), by Country
  • Figure 34. Europe Mobile Game Handle Share (%), by Country
  • Figure 35. MEA Mobile Game Handle Share (%), by Country
  • Figure 36. North America Mobile Game Handle Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Nvidia Corporation (United States)
  • Nyko (United States)
  • Razer Inc. (United States)
  • SteelSeries (Denmark)
  • 8BitDo (Hong Kong)
  • Nintendo Co., Ltd. (Japan)
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Apr 2024 202 Pages 93 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Nvidia Corporation (United States), Nyko (United States), Razer Inc. (United States), SteelSeries (Denmark), 8BitDo (Hong Kong) and Nintendo Co., Ltd. (Japan) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Increasing Prevalence of People Playing Mobile Games Than Computer Games" is seen as one of major influencing trends for Mobile Game Handle Market during projected period 2023-2030.
The Mobile Game Handle market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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