Computer Graphics Market Scope
The computer graphics are mostly images that are displayed on-screen as well as creation and manipulation of graphics by computer. These images are in the form of 2 Dimensional and 3 Dimensional. It enabled with several features such are vector graphics, sprite graphics and others . Further, increasing demand from the developing countries owing to growth in the IT industry owing to increasing application of computer graphics as displaying images additive expected to drive the demand for computer graphics over the forecasted period. The major companies are adding more proven technologies systematically and strategically in Asia-Pacific countries as these countries are focused on fastest-growing verticals in the film entertainment industry.
According to AMA, the Global Computer Graphics market is expected to see growth rate of 5.7% and may see market size of USD198811.0 Million by 2026.
“In computer graphics market, it has been observed that most of the software development companies utilize and optimize the knowledge application in the development processes for several major reasons such as dealing with the rapid technology advances, maintaining progressive software products, satisfying the customers’ ever-growing needs, and sustaining the core operations ". Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Computer Graphics market throughout the predicted period.
Adobe Systems (United States), Advanced Micro Devices (United States), Autodesk (United States), Dassault Systemes (France), Intel Corporation (United States), Mentor Graphics (United States), Microsoft (United States), Nvidia (United States), Siemens Plm Software (United States), Sony (Japan), ARM Ltd. (United Kingdom) and Imagination Technologies Limited (United Kingdom) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are DreamWorks Animation (United States), Warner Bros Animation (United States), Mentor Graphics, Inc. (United States) and 3D PLM (India).
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.
The study have segmented the market of Global Computer Graphics market by Type (CAD/CAM, Visualization / Simulation, Digital Video, Imaging, Modeling / Animation and Others), by Application (Aerospace & Defense, Automobile, Entertainment & Advertising, Academia & Education, Healthcare, Manufacturing, Architecture, Building, & Construction and Others) and Region with country level break-up.
On the basis of geography, the market of Computer Graphics has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
In August 2018, NVIDIA launched a new Turning GPU Architecture which is beneficial in providing new RT cores to accelerate the real time ray tracing and new Tensor Cores for AI inference. It also enabled the enhanced graphics, photo imaging and video processing into applications with pre-trained networks.
- Use of computer graphics in construction and manufacturing units.
- Demand of visualization software in various end users.
- Increasing Demand of Computer Graphics in Media and Entertainment Industries.
- Rising Demand Of Computer Graphics In Automotive Industries For Car Body Designing And Other Applications.
- Growing Internet Penetration and Smart phones Users Leads to Boost the Computer Graphics Market.
- Rising Investments By Enterprises In 4D Technology.
- Rise In Demand Of Cloud Based Subscription Leads To Fuelled Up The Computer Graphics Market.
- Concentrate Consumer Base Hampers The Growth Of Computer Graphics Market.
- High Cost Associated With 3D Hardware and Software of Computer Graphics Market
- Constant Needs For Hardware Change Hinder The Computer Graphics Market.
Key Target AudienceComputer Graphics Manufacturers, Computer Graphics Traders, End-Use Market Participants of Different Segments of Computer Graphics, Government and Research Organizations, R&D Institutions and Others