Global Computer Graphics Market Overview:
The computer graphics are mostly images that are displayed on-screen as well as creation and manipulation of graphics by computer. These images are in the form of 2 Dimensional and 3 Dimensional. It enabled with several features such are vector graphics, sprite graphics and others . Further, increasing demand from the developing countries owing to growth in the IT industry owing to increasing application of computer graphics as displaying images additive expected to drive the demand for computer graphics over the forecasted period. The major companies are adding more proven technologies systematically and strategically in Asia-Pacific countries as these countries are focused on fastest-growing verticals in the film entertainment industry. According to AMA, the Global Computer Graphics market is expected to see growth rate of 5.7% and may see market size of USD198811.0 Million by 2024.
- Increasing Demand of Computer Graphics in Media and Entertainment Industries.
- Rising Demand Of Computer Graphics In Automotive Industries For Car Body Designing And Other Applications.
- Growing Internet Penetration and Smart phones Users Leads to Boost the Computer Graphics Market.
- Use of computer graphics in construction and manufacturing units.
- Demand of visualization software in various end users.
- Concentrate Consumer Base Hampers The Growth Of Computer Graphics Market.
- High Cost Associated With 3D Hardware and Software of Computer Graphics Market
- Rising Investments By Enterprises In 4D Technology.
- Rise In Demand Of Cloud Based Subscription Leads To Fuelled Up The Computer Graphics Market.
- Constant Needs For Hardware Change Hinder The Computer Graphics Market.
“In computer graphics market, it has been observed that most of the software development companies utilize and optimize the knowledge application in the development processes for several major reasons such as dealing with the rapid technology advances, maintaining progressive software products, satisfying the customers’ ever-growing needs, and sustaining the core operations ".
Some of the key players profiled in the report are Adobe Systems (United States), Advanced Micro Devices (United States), Autodesk (United States), Dassault Systemes (France), Intel Corporation (United States), Mentor Graphics (United States), Microsoft (United States), Nvidia (United States), Siemens Plm Software (United States), Sony (Japan), ARM Ltd. (United Kingdom) and Imagination Technologies Limited (United Kingdom). Additionally, following companies can also be profiled that are part of our coverage like DreamWorks Animation (United States), Warner Bros Animation (United States), Mentor Graphics, Inc. (United States) and 3D PLM (India). Analyst at AdvanceMarketAnalytics see United States Players to retain maximum share of Global Computer Graphics market by 2024. Considering Market by Service, the sub-segment i.e. Consulting will boost the Computer Graphics market. Considering Market by Component, the sub-segment i.e. Application Software will boost the Computer Graphics market.
In August 2018, NVIDIA launched a new Turning GPU Architecture which is beneficial in providing new RT cores to accelerate the real time ray tracing and new Tensor Cores for AI inference. It also enabled the enhanced graphics, photo imaging and video processing into applications with pre-trained networks.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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The top-down and bottom-up approaches are used to estimate and validate the size of the Global Computer Graphics market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Computer Graphics market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Computer Graphics Manufacturers, Computer Graphics Traders, End-Use Market Participants of Different Segments of Computer Graphics, Government and Research Organizations, R&D Institutions and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.