Mobile Games Comprehensive Study by Type (Online Mobile Games, Offline Mobile games), Application (Smartphones, Tablets), Operating System Platform (IOS, Android, Windows) Players and Region - Global Market Outlook to 2030

Mobile Games Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 6.39%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Mobile Games
The mobile gaming industry has witnessed unprecedented growth in recent years. This growth is mostly the result of an ever increasing base of smartphone users. Moreover, the growing number of consumers who are getting into mobile gaming and opting for subscriptions and making in-app purchases is another prominent factor driving the growth of the mobile gaming market. Growing consumer interest in mobile multiplayer gaming expected to further propel the demand for mobile games in the coming years.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Billion)
CAGR6.39%


The market is seeing fragmented market players, by seeing huge growth in this market the key leading vendors are highly focusing on the production technologies, efficiency enhancement, and product life. There is a various growth opportunity in this market which is captured by leading players via tracking the ongoing process enhancement and huge invest in market growth strategies. Analyst at AMA Research estimates that Global Players will contribute the maximum growth to Global Mobile Games market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

KRAFTON Inc. (South Korea), Epic Games (United States), Blizzard Entertainment (United States), Riot Games (United States), EA Mobile Inc. (United States), Team Alto (United Kingdom), Team17 Group plc (United Kingdom), Sega Games Co. Ltd. (United States), Madfinger Games (Czechia), Futureplay (Finland) and Vector Unit (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Ndemic Creations (United Kingdom).

Segmentation Overview
AMA Research has segmented the market of Global Mobile Games market by Type (Online Mobile Games and Offline Mobile games), Application (Smartphones and Tablets) and Region.



On the basis of geography, the market of Mobile Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Operating System Platform, the sub-segment i.e. IOS will boost the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Rise of Social Gaming and e-Sports, Cloud Games, Virtual Reality, and Multi-Player Games among Millennials

Market Growth Drivers:
High Proliferation of Smartphones in both Developing and Developed Nations and The Growth in the Number of Gamers across the World

Challenges:
Strict Regulatory Policies Globally

Restraints:
Increasing Concern about High Level of Piracy Situations and Slow Internet Speeds

Opportunities:
Increasing Adoption of Augmented Reality (AR) Games

Market Leaders and their expansionary development strategies
23 November 2023 – StarHub announced partnerships with cloud gaming distributors CareGame and OnMobile Global to bring over 100 mobile game titles to GameHub+ Mobile Play, StarHub's new mobile gaming category catered for mobile gamers
In June 2023, Netflix has introduced around twenty games through its mobile app on both iOS and Android devices. Let's take a look at the top five games that have been added to Netflix's gaming service this year. For a complete list of Netflix games, you can refer to our comprehensive list available here, and we also provide updates on upcoming titles separately on this page.
"The Entertainment Software Ratings Board (ESRB) applied for approval of proposed modifications to its COPPA safe harbor program. The FTC’s COPPA Rule requires, among other things, that operators of commercial websites and online services directed to children under the age of 13, or general audience websites and online services that knowingly collect personal information from children under 13, must obtain parental consent before collecting, using, or disclosing any personal information from children under the age of 13."

Key Target Audience
Mobile Gaming Developers, Technology Providers, Software Providers, End Users and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Online Mobile Games
  • Offline Mobile games
By Application
  • Smartphones
  • Tablets
By Operating System Platform
  • IOS
  • Android
  • Windows

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. High Proliferation of Smartphones in both Developing and Developed Nations
      • 3.2.2. The Growth in the Number of Gamers across the World
    • 3.3. Market Challenges
      • 3.3.1. Strict Regulatory Policies Globally
    • 3.4. Market Trends
      • 3.4.1. Rise of Social Gaming and e-Sports, Cloud Games, Virtual Reality, and Multi-Player Games among Millennials
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Mobile Games, by Type, Application, Operating System Platform and Region (value and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Mobile Games (Value)
      • 5.2.1. Global Mobile Games by: Type (Value)
        • 5.2.1.1. Online Mobile Games
        • 5.2.1.2. Offline Mobile games
      • 5.2.2. Global Mobile Games by: Application (Value)
        • 5.2.2.1. Smartphones
        • 5.2.2.2. Tablets
      • 5.2.3. Global Mobile Games by: Operating System Platform (Value)
        • 5.2.3.1. IOS
        • 5.2.3.2. Android
        • 5.2.3.3. Windows
      • 5.2.4. Global Mobile Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Mobile Games (Price)
      • 5.3.1. Global Mobile Games by: Type (Price)
  • 6. Mobile Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. KRAFTON Inc. (South Korea)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Epic Games (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Blizzard Entertainment (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Riot Games (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. EA Mobile Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Team Alto (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Team17 Group plc (United Kingdom)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Sega Games Co. Ltd. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Madfinger Games (Czechia)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Futureplay (Finland)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Vector Unit (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Mobile Games Sale, by Type, Application, Operating System Platform and Region (value and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Mobile Games (Value)
      • 7.2.1. Global Mobile Games by: Type (Value)
        • 7.2.1.1. Online Mobile Games
        • 7.2.1.2. Offline Mobile games
      • 7.2.2. Global Mobile Games by: Application (Value)
        • 7.2.2.1. Smartphones
        • 7.2.2.2. Tablets
      • 7.2.3. Global Mobile Games by: Operating System Platform (Value)
        • 7.2.3.1. IOS
        • 7.2.3.2. Android
        • 7.2.3.3. Windows
      • 7.2.4. Global Mobile Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Mobile Games (Price)
      • 7.3.1. Global Mobile Games by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Mobile Games: by Type(USD Billion)
  • Table 2. Mobile Games Online Mobile Games , by Region USD Billion (2018-2023)
  • Table 3. Mobile Games Offline Mobile games , by Region USD Billion (2018-2023)
  • Table 4. Mobile Games: by Application(USD Billion)
  • Table 5. Mobile Games Smartphones , by Region USD Billion (2018-2023)
  • Table 6. Mobile Games Tablets , by Region USD Billion (2018-2023)
  • Table 7. Mobile Games: by Operating System Platform(USD Billion)
  • Table 8. Mobile Games IOS , by Region USD Billion (2018-2023)
  • Table 9. Mobile Games Android , by Region USD Billion (2018-2023)
  • Table 10. Mobile Games Windows , by Region USD Billion (2018-2023)
  • Table 11. South America Mobile Games, by Country USD Billion (2018-2023)
  • Table 12. South America Mobile Games, by Type USD Billion (2018-2023)
  • Table 13. South America Mobile Games, by Application USD Billion (2018-2023)
  • Table 14. South America Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 15. Brazil Mobile Games, by Type USD Billion (2018-2023)
  • Table 16. Brazil Mobile Games, by Application USD Billion (2018-2023)
  • Table 17. Brazil Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 18. Argentina Mobile Games, by Type USD Billion (2018-2023)
  • Table 19. Argentina Mobile Games, by Application USD Billion (2018-2023)
  • Table 20. Argentina Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 21. Rest of South America Mobile Games, by Type USD Billion (2018-2023)
  • Table 22. Rest of South America Mobile Games, by Application USD Billion (2018-2023)
  • Table 23. Rest of South America Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 24. Asia Pacific Mobile Games, by Country USD Billion (2018-2023)
  • Table 25. Asia Pacific Mobile Games, by Type USD Billion (2018-2023)
  • Table 26. Asia Pacific Mobile Games, by Application USD Billion (2018-2023)
  • Table 27. Asia Pacific Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 28. China Mobile Games, by Type USD Billion (2018-2023)
  • Table 29. China Mobile Games, by Application USD Billion (2018-2023)
  • Table 30. China Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 31. Japan Mobile Games, by Type USD Billion (2018-2023)
  • Table 32. Japan Mobile Games, by Application USD Billion (2018-2023)
  • Table 33. Japan Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 34. India Mobile Games, by Type USD Billion (2018-2023)
  • Table 35. India Mobile Games, by Application USD Billion (2018-2023)
  • Table 36. India Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 37. South Korea Mobile Games, by Type USD Billion (2018-2023)
  • Table 38. South Korea Mobile Games, by Application USD Billion (2018-2023)
  • Table 39. South Korea Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 40. Taiwan Mobile Games, by Type USD Billion (2018-2023)
  • Table 41. Taiwan Mobile Games, by Application USD Billion (2018-2023)
  • Table 42. Taiwan Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 43. Australia Mobile Games, by Type USD Billion (2018-2023)
  • Table 44. Australia Mobile Games, by Application USD Billion (2018-2023)
  • Table 45. Australia Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 46. Rest of Asia-Pacific Mobile Games, by Type USD Billion (2018-2023)
  • Table 47. Rest of Asia-Pacific Mobile Games, by Application USD Billion (2018-2023)
  • Table 48. Rest of Asia-Pacific Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 49. Europe Mobile Games, by Country USD Billion (2018-2023)
  • Table 50. Europe Mobile Games, by Type USD Billion (2018-2023)
  • Table 51. Europe Mobile Games, by Application USD Billion (2018-2023)
  • Table 52. Europe Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 53. Germany Mobile Games, by Type USD Billion (2018-2023)
  • Table 54. Germany Mobile Games, by Application USD Billion (2018-2023)
  • Table 55. Germany Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 56. France Mobile Games, by Type USD Billion (2018-2023)
  • Table 57. France Mobile Games, by Application USD Billion (2018-2023)
  • Table 58. France Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 59. Italy Mobile Games, by Type USD Billion (2018-2023)
  • Table 60. Italy Mobile Games, by Application USD Billion (2018-2023)
  • Table 61. Italy Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 62. United Kingdom Mobile Games, by Type USD Billion (2018-2023)
  • Table 63. United Kingdom Mobile Games, by Application USD Billion (2018-2023)
  • Table 64. United Kingdom Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 65. Netherlands Mobile Games, by Type USD Billion (2018-2023)
  • Table 66. Netherlands Mobile Games, by Application USD Billion (2018-2023)
  • Table 67. Netherlands Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 68. Rest of Europe Mobile Games, by Type USD Billion (2018-2023)
  • Table 69. Rest of Europe Mobile Games, by Application USD Billion (2018-2023)
  • Table 70. Rest of Europe Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 71. MEA Mobile Games, by Country USD Billion (2018-2023)
  • Table 72. MEA Mobile Games, by Type USD Billion (2018-2023)
  • Table 73. MEA Mobile Games, by Application USD Billion (2018-2023)
  • Table 74. MEA Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 75. Middle East Mobile Games, by Type USD Billion (2018-2023)
  • Table 76. Middle East Mobile Games, by Application USD Billion (2018-2023)
  • Table 77. Middle East Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 78. Africa Mobile Games, by Type USD Billion (2018-2023)
  • Table 79. Africa Mobile Games, by Application USD Billion (2018-2023)
  • Table 80. Africa Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 81. North America Mobile Games, by Country USD Billion (2018-2023)
  • Table 82. North America Mobile Games, by Type USD Billion (2018-2023)
  • Table 83. North America Mobile Games, by Application USD Billion (2018-2023)
  • Table 84. North America Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 85. United States Mobile Games, by Type USD Billion (2018-2023)
  • Table 86. United States Mobile Games, by Application USD Billion (2018-2023)
  • Table 87. United States Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 88. Canada Mobile Games, by Type USD Billion (2018-2023)
  • Table 89. Canada Mobile Games, by Application USD Billion (2018-2023)
  • Table 90. Canada Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 91. Mexico Mobile Games, by Type USD Billion (2018-2023)
  • Table 92. Mexico Mobile Games, by Application USD Billion (2018-2023)
  • Table 93. Mexico Mobile Games, by Operating System Platform USD Billion (2018-2023)
  • Table 94. Mobile Games: by Type(USD/Units)
  • Table 95. Company Basic Information, Sales Area and Its Competitors
  • Table 96. Company Basic Information, Sales Area and Its Competitors
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Mobile Games: by Type(USD Billion)
  • Table 107. Mobile Games Online Mobile Games , by Region USD Billion (2025-2030)
  • Table 108. Mobile Games Offline Mobile games , by Region USD Billion (2025-2030)
  • Table 109. Mobile Games: by Application(USD Billion)
  • Table 110. Mobile Games Smartphones , by Region USD Billion (2025-2030)
  • Table 111. Mobile Games Tablets , by Region USD Billion (2025-2030)
  • Table 112. Mobile Games: by Operating System Platform(USD Billion)
  • Table 113. Mobile Games IOS , by Region USD Billion (2025-2030)
  • Table 114. Mobile Games Android , by Region USD Billion (2025-2030)
  • Table 115. Mobile Games Windows , by Region USD Billion (2025-2030)
  • Table 116. South America Mobile Games, by Country USD Billion (2025-2030)
  • Table 117. South America Mobile Games, by Type USD Billion (2025-2030)
  • Table 118. South America Mobile Games, by Application USD Billion (2025-2030)
  • Table 119. South America Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 120. Brazil Mobile Games, by Type USD Billion (2025-2030)
  • Table 121. Brazil Mobile Games, by Application USD Billion (2025-2030)
  • Table 122. Brazil Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 123. Argentina Mobile Games, by Type USD Billion (2025-2030)
  • Table 124. Argentina Mobile Games, by Application USD Billion (2025-2030)
  • Table 125. Argentina Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 126. Rest of South America Mobile Games, by Type USD Billion (2025-2030)
  • Table 127. Rest of South America Mobile Games, by Application USD Billion (2025-2030)
  • Table 128. Rest of South America Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 129. Asia Pacific Mobile Games, by Country USD Billion (2025-2030)
  • Table 130. Asia Pacific Mobile Games, by Type USD Billion (2025-2030)
  • Table 131. Asia Pacific Mobile Games, by Application USD Billion (2025-2030)
  • Table 132. Asia Pacific Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 133. China Mobile Games, by Type USD Billion (2025-2030)
  • Table 134. China Mobile Games, by Application USD Billion (2025-2030)
  • Table 135. China Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 136. Japan Mobile Games, by Type USD Billion (2025-2030)
  • Table 137. Japan Mobile Games, by Application USD Billion (2025-2030)
  • Table 138. Japan Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 139. India Mobile Games, by Type USD Billion (2025-2030)
  • Table 140. India Mobile Games, by Application USD Billion (2025-2030)
  • Table 141. India Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 142. South Korea Mobile Games, by Type USD Billion (2025-2030)
  • Table 143. South Korea Mobile Games, by Application USD Billion (2025-2030)
  • Table 144. South Korea Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 145. Taiwan Mobile Games, by Type USD Billion (2025-2030)
  • Table 146. Taiwan Mobile Games, by Application USD Billion (2025-2030)
  • Table 147. Taiwan Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 148. Australia Mobile Games, by Type USD Billion (2025-2030)
  • Table 149. Australia Mobile Games, by Application USD Billion (2025-2030)
  • Table 150. Australia Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 151. Rest of Asia-Pacific Mobile Games, by Type USD Billion (2025-2030)
  • Table 152. Rest of Asia-Pacific Mobile Games, by Application USD Billion (2025-2030)
  • Table 153. Rest of Asia-Pacific Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 154. Europe Mobile Games, by Country USD Billion (2025-2030)
  • Table 155. Europe Mobile Games, by Type USD Billion (2025-2030)
  • Table 156. Europe Mobile Games, by Application USD Billion (2025-2030)
  • Table 157. Europe Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 158. Germany Mobile Games, by Type USD Billion (2025-2030)
  • Table 159. Germany Mobile Games, by Application USD Billion (2025-2030)
  • Table 160. Germany Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 161. France Mobile Games, by Type USD Billion (2025-2030)
  • Table 162. France Mobile Games, by Application USD Billion (2025-2030)
  • Table 163. France Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 164. Italy Mobile Games, by Type USD Billion (2025-2030)
  • Table 165. Italy Mobile Games, by Application USD Billion (2025-2030)
  • Table 166. Italy Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 167. United Kingdom Mobile Games, by Type USD Billion (2025-2030)
  • Table 168. United Kingdom Mobile Games, by Application USD Billion (2025-2030)
  • Table 169. United Kingdom Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 170. Netherlands Mobile Games, by Type USD Billion (2025-2030)
  • Table 171. Netherlands Mobile Games, by Application USD Billion (2025-2030)
  • Table 172. Netherlands Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 173. Rest of Europe Mobile Games, by Type USD Billion (2025-2030)
  • Table 174. Rest of Europe Mobile Games, by Application USD Billion (2025-2030)
  • Table 175. Rest of Europe Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 176. MEA Mobile Games, by Country USD Billion (2025-2030)
  • Table 177. MEA Mobile Games, by Type USD Billion (2025-2030)
  • Table 178. MEA Mobile Games, by Application USD Billion (2025-2030)
  • Table 179. MEA Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 180. Middle East Mobile Games, by Type USD Billion (2025-2030)
  • Table 181. Middle East Mobile Games, by Application USD Billion (2025-2030)
  • Table 182. Middle East Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 183. Africa Mobile Games, by Type USD Billion (2025-2030)
  • Table 184. Africa Mobile Games, by Application USD Billion (2025-2030)
  • Table 185. Africa Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 186. North America Mobile Games, by Country USD Billion (2025-2030)
  • Table 187. North America Mobile Games, by Type USD Billion (2025-2030)
  • Table 188. North America Mobile Games, by Application USD Billion (2025-2030)
  • Table 189. North America Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 190. United States Mobile Games, by Type USD Billion (2025-2030)
  • Table 191. United States Mobile Games, by Application USD Billion (2025-2030)
  • Table 192. United States Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 193. Canada Mobile Games, by Type USD Billion (2025-2030)
  • Table 194. Canada Mobile Games, by Application USD Billion (2025-2030)
  • Table 195. Canada Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 196. Mexico Mobile Games, by Type USD Billion (2025-2030)
  • Table 197. Mexico Mobile Games, by Application USD Billion (2025-2030)
  • Table 198. Mexico Mobile Games, by Operating System Platform USD Billion (2025-2030)
  • Table 199. Mobile Games: by Type(USD/Units)
  • Table 200. Research Programs/Design for This Report
  • Table 201. Key Data Information from Secondary Sources
  • Table 202. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Mobile Games: by Type USD Billion (2018-2023)
  • Figure 5. Global Mobile Games: by Application USD Billion (2018-2023)
  • Figure 6. Global Mobile Games: by Operating System Platform USD Billion (2018-2023)
  • Figure 7. South America Mobile Games Share (%), by Country
  • Figure 8. Asia Pacific Mobile Games Share (%), by Country
  • Figure 9. Europe Mobile Games Share (%), by Country
  • Figure 10. MEA Mobile Games Share (%), by Country
  • Figure 11. North America Mobile Games Share (%), by Country
  • Figure 12. Global Mobile Games: by Type USD/Units (2018-2023)
  • Figure 13. Global Mobile Games share by Players 2023 (%)
  • Figure 14. Global Mobile Games share by Players (Top 3) 2023(%)
  • Figure 15. Global Mobile Games share by Players (Top 5) 2023(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. KRAFTON Inc. (South Korea) Revenue, Net Income and Gross profit
  • Figure 18. KRAFTON Inc. (South Korea) Revenue: by Geography 2023
  • Figure 19. Epic Games (United States) Revenue, Net Income and Gross profit
  • Figure 20. Epic Games (United States) Revenue: by Geography 2023
  • Figure 21. Blizzard Entertainment (United States) Revenue, Net Income and Gross profit
  • Figure 22. Blizzard Entertainment (United States) Revenue: by Geography 2023
  • Figure 23. Riot Games (United States) Revenue, Net Income and Gross profit
  • Figure 24. Riot Games (United States) Revenue: by Geography 2023
  • Figure 25. EA Mobile Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 26. EA Mobile Inc. (United States) Revenue: by Geography 2023
  • Figure 27. Team Alto (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 28. Team Alto (United Kingdom) Revenue: by Geography 2023
  • Figure 29. Team17 Group plc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 30. Team17 Group plc (United Kingdom) Revenue: by Geography 2023
  • Figure 31. Sega Games Co. Ltd. (United States) Revenue, Net Income and Gross profit
  • Figure 32. Sega Games Co. Ltd. (United States) Revenue: by Geography 2023
  • Figure 33. Madfinger Games (Czechia) Revenue, Net Income and Gross profit
  • Figure 34. Madfinger Games (Czechia) Revenue: by Geography 2023
  • Figure 35. Futureplay (Finland) Revenue, Net Income and Gross profit
  • Figure 36. Futureplay (Finland) Revenue: by Geography 2023
  • Figure 37. Vector Unit (United States) Revenue, Net Income and Gross profit
  • Figure 38. Vector Unit (United States) Revenue: by Geography 2023
  • Figure 39. Global Mobile Games: by Type USD Billion (2025-2030)
  • Figure 40. Global Mobile Games: by Application USD Billion (2025-2030)
  • Figure 41. Global Mobile Games: by Operating System Platform USD Billion (2025-2030)
  • Figure 42. South America Mobile Games Share (%), by Country
  • Figure 43. Asia Pacific Mobile Games Share (%), by Country
  • Figure 44. Europe Mobile Games Share (%), by Country
  • Figure 45. MEA Mobile Games Share (%), by Country
  • Figure 46. North America Mobile Games Share (%), by Country
  • Figure 47. Global Mobile Games: by Type USD/Units (2025-2030)
List of companies from research coverage that are profiled in the study
  • KRAFTON Inc. (South Korea)
  • Epic Games (United States)
  • Blizzard Entertainment (United States)
  • Riot Games (United States)
  • EA Mobile Inc. (United States)
  • Team Alto (United Kingdom)
  • Team17 Group plc (United Kingdom)
  • Sega Games Co. Ltd. (United States)
  • Madfinger Games (Czechia)
  • Futureplay (Finland)
  • Vector Unit (United States)
Additional players considered in the study are as follows:
Ndemic Creations (United Kingdom)
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Key Highlights of Report


Apr 2024 240 Pages 96 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as KRAFTON Inc. (South Korea), Epic Games (United States), Blizzard Entertainment (United States), Riot Games (United States), EA Mobile Inc. (United States), Team Alto (United Kingdom), Team17 Group plc (United Kingdom), Sega Games Co. Ltd. (United States), Madfinger Games (Czechia), Futureplay (Finland) and Vector Unit (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Rise of Social Gaming and e-Sports, Cloud Games, Virtual Reality, and Multi-Player Games among Millennials" is seen as one of major influencing trends for Mobile Games Market during projected period 2023-2030.
The Mobile Games market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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