Global Cloud Games
Global Cloud Games

Cloud Games Comprehensive Study by Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, Head-Mounted Displays), Offering (Infrastructure (Compute, Memory, Storage), Game Platform Services (Content Services, PC Services)), Solution Type (Video Streaming, File Streaming), Gamer Type (Casual Gamers, Avid Gamers, Hardcore Gamers) Players and Region - Global Market Outlook to 2024

Cloud Games Market Segmented into XX Submarkets. | Forecast Years: 2019- 2024 | CAGR: 15.3%  

Aug 2020 Edition 234 Pages 186 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Cloud Games Market Definition
Recent advances in cloud technology have turned the idea of Cloud Gaming into reality. Cloud Gaming, in its simplest form, renders an interactive gaming application remotely in the cloud and streams the scenes as a video sequence back to the player over the Internet. This is an advantage for less powerful computational devices that are otherwise incapable of running high-quality games. With more than 2.5 billion gamers worldwide the opportunity and the impact may be considerable. Cloud gaming could eliminate the need for specialized consoles while allowing gamers to play any game from almost any device, it could enable game companies to develop richer experiences supporting far more players, it could drive telecoms, internet service providers, and content delivery networks to significantly expand their capabilities while stoking demand for 5G, and it could shift the balance of power across the video game industry, placing top cloud gaming providers at the hub of the distribution pipeline. Netflix introduced its streaming service in 2007 and in four years had exceeded 23 million subscribers over 280 percent growth, mostly in streaming, this will show the increasing popularity and demand for the cloud gaming market.

The market study is broken down and major geographies with country level splits. According to AMA, the Global Cloud Games market is expected to see growth rate of 15.3%

The cloud gaming market is concentrated with few companies gaining the major market share. Companies, like Tencent, are partnering with other tech giants to build bigger and better cloud gaming services. Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Cloud Games market throughout the predicted period.

NVIDIA (United States), Intel (United States), Google (United States), Microsoft (United States), Amazon (United States), Advanced Micro Devices (United States), Sony (Japan), IBM (United States), Tencent (China) and Alibaba (China) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Jump Gaming (United States), Blade (United States), Paperspace (United States), Vortex (Poland), Playgiga (Spain), Activision (United States), Ubitus (Taiwan), Playkey (United States), Loudplay (Russia), Electronic Arts (United States), Hatch (Finland) and Blacknut (France).

Segmentation Overview
AdvanceMarketAnalytics has segmented the market of Global Cloud Games market by Type, Application and Region.

On the basis of geography, the market of Cloud Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2018. Europe on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement. If we see Market by Device Type, the sub-segment i.e. Smartphones will boost the Cloud Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Offering, the sub-segment i.e. Infrastructure [Compute, Memory, Storage] will boost the Cloud Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Solution Type, the sub-segment i.e. Video Streaming will boost the Cloud Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Gamer Type, the sub-segment i.e. Casual Gamers will boost the Cloud Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Leaders and their expansionary development strategies
20th March 2019 Google launched its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco.
On 18th March 2019 - NVIDIA released a limited edition of GeForce NOW SDK, which is an open platform ready to support existing game store or in-game purchase system without taking a share of the user's profits.


Market Trend
  • The upsurge in Immersive and Competitive Gaming on Mobile Devices
  • Commercialization of 5G Technology

Market Drivers
  • The increasing adoption of smartphones all over the world
  • Rise in Number of Gamers

Opportunities
  • Increased Popularity of Cloud Gaming in Multiplayer Scenarios
  • Greater Utilization of Cloud Gamification

Restraints
  • Multiplayer Cloud Gaming Server Allocation Issues

Challenges
  • Limited Awareness Regarding Cloud Gaming Platforms
  • Fluctuating Internet Speed in Developing Countries


Key Target Audience
Government Regulatory Bodies, Private Research Organizations, Government Research Organization and Others

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
** Confirmation on availability of data would be informed prior purchase
Report Objectives / Segmentation Covered
By Device Type
  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-Mounted Displays

By Offering
  • Infrastructure [Compute, Memory, Storage]
  • Game Platform Services [Content Services, PC Services]

By Solution Type
  • Video Streaming
  • File Streaming

By Gamer Type
  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The increasing adoption of smartphones all over the world
      • 3.2.2. Rise in Number of Gamers
    • 3.3. Market Challenges
      • 3.3.1. Limited Awareness Regarding Cloud Gaming Platforms
      • 3.3.2. Fluctuating Internet Speed in Developing Countries
    • 3.4. Market Trends
      • 3.4.1. The upsurge in Immersive and Competitive Gaming on Mobile Devices
      • 3.4.2. Commercialization of 5G Technology
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Cloud Games, by Device Type, Offering, Solution Type, Gamer Type and Region (value and price ) (2013-2018)
    • 5.1. Introduction
    • 5.2. Global Cloud Games (Value)
      • 5.2.1. Global Cloud Games by: Device Type (Value)
        • 5.2.1.1. Smartphones
        • 5.2.1.2. Tablets
        • 5.2.1.3. Gaming Consoles
        • 5.2.1.4. PCs & Laptops
        • 5.2.1.5. Smart TVs
        • 5.2.1.6. Head-Mounted Displays
      • 5.2.2. Global Cloud Games by: Offering (Value)
        • 5.2.2.1. Infrastructure [Compute, Memory, Storage]
        • 5.2.2.2. Game Platform Services [Content Services, PC Services]
      • 5.2.3. Global Cloud Games by: Solution Type (Value)
        • 5.2.3.1. Video Streaming
        • 5.2.3.2. File Streaming
      • 5.2.4. Global Cloud Games by: Gamer Type (Value)
        • 5.2.4.1. Casual Gamers
        • 5.2.4.2. Avid Gamers
        • 5.2.4.3. Hardcore Gamers
      • 5.2.5. Global Cloud Games Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Cloud Games (Price)
  • 6. Cloud Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2018)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. NVIDIA (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Intel (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Google (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Microsoft (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Amazon (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Advanced Micro Devices (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Sony (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. IBM (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Tencent (China)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Alibaba (China)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Cloud Games Sale, by Device Type, Offering, Solution Type, Gamer Type and Region (value and price ) (2019-2024)
    • 7.1. Introduction
    • 7.2. Global Cloud Games (Value)
      • 7.2.1. Global Cloud Games by: Device Type (Value)
        • 7.2.1.1. Smartphones
        • 7.2.1.2. Tablets
        • 7.2.1.3. Gaming Consoles
        • 7.2.1.4. PCs & Laptops
        • 7.2.1.5. Smart TVs
        • 7.2.1.6. Head-Mounted Displays
      • 7.2.2. Global Cloud Games by: Offering (Value)
        • 7.2.2.1. Infrastructure [Compute, Memory, Storage]
        • 7.2.2.2. Game Platform Services [Content Services, PC Services]
      • 7.2.3. Global Cloud Games by: Solution Type (Value)
        • 7.2.3.1. Video Streaming
        • 7.2.3.2. File Streaming
      • 7.2.4. Global Cloud Games by: Gamer Type (Value)
        • 7.2.4.1. Casual Gamers
        • 7.2.4.2. Avid Gamers
        • 7.2.4.3. Hardcore Gamers
      • 7.2.5. Global Cloud Games Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Cloud Games (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Cloud Games: by Device Type(USD Million)
  • Table 2. Cloud Games Smartphones , by Region USD Million (2013-2018)
  • Table 3. Cloud Games Tablets , by Region USD Million (2013-2018)
  • Table 4. Cloud Games Gaming Consoles , by Region USD Million (2013-2018)
  • Table 5. Cloud Games PCs & Laptops , by Region USD Million (2013-2018)
  • Table 6. Cloud Games Smart TVs , by Region USD Million (2013-2018)
  • Table 7. Cloud Games Head-Mounted Displays , by Region USD Million (2013-2018)
  • Table 8. Cloud Games: by Offering(USD Million)
  • Table 9. Cloud Games Infrastructure [Compute, Memory, Storage] , by Region USD Million (2013-2018)
  • Table 10. Cloud Games Game Platform Services [Content Services, PC Services] , by Region USD Million (2013-2018)
  • Table 11. Cloud Games: by Solution Type(USD Million)
  • Table 12. Cloud Games Video Streaming , by Region USD Million (2013-2018)
  • Table 13. Cloud Games File Streaming , by Region USD Million (2013-2018)
  • Table 14. Cloud Games: by Gamer Type(USD Million)
  • Table 15. Cloud Games Casual Gamers , by Region USD Million (2013-2018)
  • Table 16. Cloud Games Avid Gamers , by Region USD Million (2013-2018)
  • Table 17. Cloud Games Hardcore Gamers , by Region USD Million (2013-2018)
  • Table 18. South America Cloud Games, by Country USD Million (2013-2018)
  • Table 19. South America Cloud Games, by Device Type USD Million (2013-2018)
  • Table 20. South America Cloud Games, by Offering USD Million (2013-2018)
  • Table 21. South America Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 22. South America Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 23. Brazil Cloud Games, by Device Type USD Million (2013-2018)
  • Table 24. Brazil Cloud Games, by Offering USD Million (2013-2018)
  • Table 25. Brazil Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 26. Brazil Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 27. Argentina Cloud Games, by Device Type USD Million (2013-2018)
  • Table 28. Argentina Cloud Games, by Offering USD Million (2013-2018)
  • Table 29. Argentina Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 30. Argentina Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 31. Rest of South America Cloud Games, by Device Type USD Million (2013-2018)
  • Table 32. Rest of South America Cloud Games, by Offering USD Million (2013-2018)
  • Table 33. Rest of South America Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 34. Rest of South America Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 35. Asia Pacific Cloud Games, by Country USD Million (2013-2018)
  • Table 36. Asia Pacific Cloud Games, by Device Type USD Million (2013-2018)
  • Table 37. Asia Pacific Cloud Games, by Offering USD Million (2013-2018)
  • Table 38. Asia Pacific Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 39. Asia Pacific Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 40. China Cloud Games, by Device Type USD Million (2013-2018)
  • Table 41. China Cloud Games, by Offering USD Million (2013-2018)
  • Table 42. China Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 43. China Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 44. Japan Cloud Games, by Device Type USD Million (2013-2018)
  • Table 45. Japan Cloud Games, by Offering USD Million (2013-2018)
  • Table 46. Japan Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 47. Japan Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 48. India Cloud Games, by Device Type USD Million (2013-2018)
  • Table 49. India Cloud Games, by Offering USD Million (2013-2018)
  • Table 50. India Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 51. India Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 52. South Korea Cloud Games, by Device Type USD Million (2013-2018)
  • Table 53. South Korea Cloud Games, by Offering USD Million (2013-2018)
  • Table 54. South Korea Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 55. South Korea Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 56. Taiwan Cloud Games, by Device Type USD Million (2013-2018)
  • Table 57. Taiwan Cloud Games, by Offering USD Million (2013-2018)
  • Table 58. Taiwan Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 59. Taiwan Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 60. Australia Cloud Games, by Device Type USD Million (2013-2018)
  • Table 61. Australia Cloud Games, by Offering USD Million (2013-2018)
  • Table 62. Australia Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 63. Australia Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 64. Rest of Asia-Pacific Cloud Games, by Device Type USD Million (2013-2018)
  • Table 65. Rest of Asia-Pacific Cloud Games, by Offering USD Million (2013-2018)
  • Table 66. Rest of Asia-Pacific Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 67. Rest of Asia-Pacific Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 68. Europe Cloud Games, by Country USD Million (2013-2018)
  • Table 69. Europe Cloud Games, by Device Type USD Million (2013-2018)
  • Table 70. Europe Cloud Games, by Offering USD Million (2013-2018)
  • Table 71. Europe Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 72. Europe Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 73. Germany Cloud Games, by Device Type USD Million (2013-2018)
  • Table 74. Germany Cloud Games, by Offering USD Million (2013-2018)
  • Table 75. Germany Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 76. Germany Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 77. France Cloud Games, by Device Type USD Million (2013-2018)
  • Table 78. France Cloud Games, by Offering USD Million (2013-2018)
  • Table 79. France Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 80. France Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 81. Italy Cloud Games, by Device Type USD Million (2013-2018)
  • Table 82. Italy Cloud Games, by Offering USD Million (2013-2018)
  • Table 83. Italy Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 84. Italy Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 85. United Kingdom Cloud Games, by Device Type USD Million (2013-2018)
  • Table 86. United Kingdom Cloud Games, by Offering USD Million (2013-2018)
  • Table 87. United Kingdom Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 88. United Kingdom Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 89. Netherlands Cloud Games, by Device Type USD Million (2013-2018)
  • Table 90. Netherlands Cloud Games, by Offering USD Million (2013-2018)
  • Table 91. Netherlands Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 92. Netherlands Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 93. Rest of Europe Cloud Games, by Device Type USD Million (2013-2018)
  • Table 94. Rest of Europe Cloud Games, by Offering USD Million (2013-2018)
  • Table 95. Rest of Europe Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 96. Rest of Europe Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 97. MEA Cloud Games, by Country USD Million (2013-2018)
  • Table 98. MEA Cloud Games, by Device Type USD Million (2013-2018)
  • Table 99. MEA Cloud Games, by Offering USD Million (2013-2018)
  • Table 100. MEA Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 101. MEA Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 102. Middle East Cloud Games, by Device Type USD Million (2013-2018)
  • Table 103. Middle East Cloud Games, by Offering USD Million (2013-2018)
  • Table 104. Middle East Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 105. Middle East Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 106. Africa Cloud Games, by Device Type USD Million (2013-2018)
  • Table 107. Africa Cloud Games, by Offering USD Million (2013-2018)
  • Table 108. Africa Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 109. Africa Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 110. North America Cloud Games, by Country USD Million (2013-2018)
  • Table 111. North America Cloud Games, by Device Type USD Million (2013-2018)
  • Table 112. North America Cloud Games, by Offering USD Million (2013-2018)
  • Table 113. North America Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 114. North America Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 115. United States Cloud Games, by Device Type USD Million (2013-2018)
  • Table 116. United States Cloud Games, by Offering USD Million (2013-2018)
  • Table 117. United States Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 118. United States Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 119. Canada Cloud Games, by Device Type USD Million (2013-2018)
  • Table 120. Canada Cloud Games, by Offering USD Million (2013-2018)
  • Table 121. Canada Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 122. Canada Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 123. Mexico Cloud Games, by Device Type USD Million (2013-2018)
  • Table 124. Mexico Cloud Games, by Offering USD Million (2013-2018)
  • Table 125. Mexico Cloud Games, by Solution Type USD Million (2013-2018)
  • Table 126. Mexico Cloud Games, by Gamer Type USD Million (2013-2018)
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Cloud Games: by Device Type(USD Million)
  • Table 138. Cloud Games Smartphones , by Region USD Million (2019-2024)
  • Table 139. Cloud Games Tablets , by Region USD Million (2019-2024)
  • Table 140. Cloud Games Gaming Consoles , by Region USD Million (2019-2024)
  • Table 141. Cloud Games PCs & Laptops , by Region USD Million (2019-2024)
  • Table 142. Cloud Games Smart TVs , by Region USD Million (2019-2024)
  • Table 143. Cloud Games Head-Mounted Displays , by Region USD Million (2019-2024)
  • Table 144. Cloud Games: by Offering(USD Million)
  • Table 145. Cloud Games Infrastructure [Compute, Memory, Storage] , by Region USD Million (2019-2024)
  • Table 146. Cloud Games Game Platform Services [Content Services, PC Services] , by Region USD Million (2019-2024)
  • Table 147. Cloud Games: by Solution Type(USD Million)
  • Table 148. Cloud Games Video Streaming , by Region USD Million (2019-2024)
  • Table 149. Cloud Games File Streaming , by Region USD Million (2019-2024)
  • Table 150. Cloud Games: by Gamer Type(USD Million)
  • Table 151. Cloud Games Casual Gamers , by Region USD Million (2019-2024)
  • Table 152. Cloud Games Avid Gamers , by Region USD Million (2019-2024)
  • Table 153. Cloud Games Hardcore Gamers , by Region USD Million (2019-2024)
  • Table 154. South America Cloud Games, by Country USD Million (2019-2024)
  • Table 155. South America Cloud Games, by Device Type USD Million (2019-2024)
  • Table 156. South America Cloud Games, by Offering USD Million (2019-2024)
  • Table 157. South America Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 158. South America Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 159. Brazil Cloud Games, by Device Type USD Million (2019-2024)
  • Table 160. Brazil Cloud Games, by Offering USD Million (2019-2024)
  • Table 161. Brazil Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 162. Brazil Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 163. Argentina Cloud Games, by Device Type USD Million (2019-2024)
  • Table 164. Argentina Cloud Games, by Offering USD Million (2019-2024)
  • Table 165. Argentina Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 166. Argentina Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 167. Rest of South America Cloud Games, by Device Type USD Million (2019-2024)
  • Table 168. Rest of South America Cloud Games, by Offering USD Million (2019-2024)
  • Table 169. Rest of South America Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 170. Rest of South America Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 171. Asia Pacific Cloud Games, by Country USD Million (2019-2024)
  • Table 172. Asia Pacific Cloud Games, by Device Type USD Million (2019-2024)
  • Table 173. Asia Pacific Cloud Games, by Offering USD Million (2019-2024)
  • Table 174. Asia Pacific Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 175. Asia Pacific Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 176. China Cloud Games, by Device Type USD Million (2019-2024)
  • Table 177. China Cloud Games, by Offering USD Million (2019-2024)
  • Table 178. China Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 179. China Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 180. Japan Cloud Games, by Device Type USD Million (2019-2024)
  • Table 181. Japan Cloud Games, by Offering USD Million (2019-2024)
  • Table 182. Japan Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 183. Japan Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 184. India Cloud Games, by Device Type USD Million (2019-2024)
  • Table 185. India Cloud Games, by Offering USD Million (2019-2024)
  • Table 186. India Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 187. India Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 188. South Korea Cloud Games, by Device Type USD Million (2019-2024)
  • Table 189. South Korea Cloud Games, by Offering USD Million (2019-2024)
  • Table 190. South Korea Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 191. South Korea Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 192. Taiwan Cloud Games, by Device Type USD Million (2019-2024)
  • Table 193. Taiwan Cloud Games, by Offering USD Million (2019-2024)
  • Table 194. Taiwan Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 195. Taiwan Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 196. Australia Cloud Games, by Device Type USD Million (2019-2024)
  • Table 197. Australia Cloud Games, by Offering USD Million (2019-2024)
  • Table 198. Australia Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 199. Australia Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 200. Rest of Asia-Pacific Cloud Games, by Device Type USD Million (2019-2024)
  • Table 201. Rest of Asia-Pacific Cloud Games, by Offering USD Million (2019-2024)
  • Table 202. Rest of Asia-Pacific Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 203. Rest of Asia-Pacific Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 204. Europe Cloud Games, by Country USD Million (2019-2024)
  • Table 205. Europe Cloud Games, by Device Type USD Million (2019-2024)
  • Table 206. Europe Cloud Games, by Offering USD Million (2019-2024)
  • Table 207. Europe Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 208. Europe Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 209. Germany Cloud Games, by Device Type USD Million (2019-2024)
  • Table 210. Germany Cloud Games, by Offering USD Million (2019-2024)
  • Table 211. Germany Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 212. Germany Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 213. France Cloud Games, by Device Type USD Million (2019-2024)
  • Table 214. France Cloud Games, by Offering USD Million (2019-2024)
  • Table 215. France Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 216. France Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 217. Italy Cloud Games, by Device Type USD Million (2019-2024)
  • Table 218. Italy Cloud Games, by Offering USD Million (2019-2024)
  • Table 219. Italy Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 220. Italy Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 221. United Kingdom Cloud Games, by Device Type USD Million (2019-2024)
  • Table 222. United Kingdom Cloud Games, by Offering USD Million (2019-2024)
  • Table 223. United Kingdom Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 224. United Kingdom Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 225. Netherlands Cloud Games, by Device Type USD Million (2019-2024)
  • Table 226. Netherlands Cloud Games, by Offering USD Million (2019-2024)
  • Table 227. Netherlands Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 228. Netherlands Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 229. Rest of Europe Cloud Games, by Device Type USD Million (2019-2024)
  • Table 230. Rest of Europe Cloud Games, by Offering USD Million (2019-2024)
  • Table 231. Rest of Europe Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 232. Rest of Europe Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 233. MEA Cloud Games, by Country USD Million (2019-2024)
  • Table 234. MEA Cloud Games, by Device Type USD Million (2019-2024)
  • Table 235. MEA Cloud Games, by Offering USD Million (2019-2024)
  • Table 236. MEA Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 237. MEA Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 238. Middle East Cloud Games, by Device Type USD Million (2019-2024)
  • Table 239. Middle East Cloud Games, by Offering USD Million (2019-2024)
  • Table 240. Middle East Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 241. Middle East Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 242. Africa Cloud Games, by Device Type USD Million (2019-2024)
  • Table 243. Africa Cloud Games, by Offering USD Million (2019-2024)
  • Table 244. Africa Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 245. Africa Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 246. North America Cloud Games, by Country USD Million (2019-2024)
  • Table 247. North America Cloud Games, by Device Type USD Million (2019-2024)
  • Table 248. North America Cloud Games, by Offering USD Million (2019-2024)
  • Table 249. North America Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 250. North America Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 251. United States Cloud Games, by Device Type USD Million (2019-2024)
  • Table 252. United States Cloud Games, by Offering USD Million (2019-2024)
  • Table 253. United States Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 254. United States Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 255. Canada Cloud Games, by Device Type USD Million (2019-2024)
  • Table 256. Canada Cloud Games, by Offering USD Million (2019-2024)
  • Table 257. Canada Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 258. Canada Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 259. Mexico Cloud Games, by Device Type USD Million (2019-2024)
  • Table 260. Mexico Cloud Games, by Offering USD Million (2019-2024)
  • Table 261. Mexico Cloud Games, by Solution Type USD Million (2019-2024)
  • Table 262. Mexico Cloud Games, by Gamer Type USD Million (2019-2024)
  • Table 263. Research Programs/Design for This Report
  • Table 264. Key Data Information from Secondary Sources
  • Table 265. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Cloud Games: by Device Type USD Million (2013-2018)
  • Figure 5. Global Cloud Games: by Offering USD Million (2013-2018)
  • Figure 6. Global Cloud Games: by Solution Type USD Million (2013-2018)
  • Figure 7. Global Cloud Games: by Gamer Type USD Million (2013-2018)
  • Figure 8. South America Cloud Games Share (%), by Country
  • Figure 9. Asia Pacific Cloud Games Share (%), by Country
  • Figure 10. Europe Cloud Games Share (%), by Country
  • Figure 11. MEA Cloud Games Share (%), by Country
  • Figure 12. North America Cloud Games Share (%), by Country
  • Figure 13. Global Cloud Games share by Players 2018 (%)
  • Figure 14. Global Cloud Games share by Players (Top 3) 2018(%)
  • Figure 15. Global Cloud Games share by Players (Top 5) 2018(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. NVIDIA (United States) Revenue, Net Income and Gross profit
  • Figure 18. NVIDIA (United States) Revenue: by Geography 2018
  • Figure 19. Intel (United States) Revenue, Net Income and Gross profit
  • Figure 20. Intel (United States) Revenue: by Geography 2018
  • Figure 21. Google (United States) Revenue, Net Income and Gross profit
  • Figure 22. Google (United States) Revenue: by Geography 2018
  • Figure 23. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 24. Microsoft (United States) Revenue: by Geography 2018
  • Figure 25. Amazon (United States) Revenue, Net Income and Gross profit
  • Figure 26. Amazon (United States) Revenue: by Geography 2018
  • Figure 27. Advanced Micro Devices (United States) Revenue, Net Income and Gross profit
  • Figure 28. Advanced Micro Devices (United States) Revenue: by Geography 2018
  • Figure 29. Sony (Japan) Revenue, Net Income and Gross profit
  • Figure 30. Sony (Japan) Revenue: by Geography 2018
  • Figure 31. IBM (United States) Revenue, Net Income and Gross profit
  • Figure 32. IBM (United States) Revenue: by Geography 2018
  • Figure 33. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 34. Tencent (China) Revenue: by Geography 2018
  • Figure 35. Alibaba (China) Revenue, Net Income and Gross profit
  • Figure 36. Alibaba (China) Revenue: by Geography 2018
  • Figure 37. Global Cloud Games: by Device Type USD Million (2019-2024)
  • Figure 38. Global Cloud Games: by Offering USD Million (2019-2024)
  • Figure 39. Global Cloud Games: by Solution Type USD Million (2019-2024)
  • Figure 40. Global Cloud Games: by Gamer Type USD Million (2019-2024)
  • Figure 41. South America Cloud Games Share (%), by Country
  • Figure 42. Asia Pacific Cloud Games Share (%), by Country
  • Figure 43. Europe Cloud Games Share (%), by Country
  • Figure 44. MEA Cloud Games Share (%), by Country
  • Figure 45. North America Cloud Games Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • NVIDIA (United States)
  • Intel (United States)
  • Google (United States)
  • Microsoft (United States)
  • Amazon (United States)
  • Advanced Micro Devices (United States)
  • Sony (Japan)
  • IBM (United States)
  • Tencent (China)
  • Alibaba (China)
Additional players considered in the study are as follows:
Jump Gaming (United States) , Blade (United States) , Paperspace (United States) , Vortex (Poland) , Playgiga (Spain) , Activision (United States) , Ubitus (Taiwan) , Playkey (United States) , Loudplay (Russia) , Electronic Arts (United States) , Hatch (Finland) , Blacknut (France)
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