Game Machine Comprehensive Study by Type (Digital, Mechanical), Technology (Computerization, Reels, Video Slot, Random Number Creators, Payout Percentage, Fraud, Linked Machines, Jackpot Errors, Others) Players and Region - Global Market Outlook to 2026

Game Machine Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Game Machine Market?

Game machine is designed based on Blockchain technology with an aim to unite developers, advertiser and gamers for enhancement of game products quality. It includes crowd funding, advertising exchange, P2P services for gamers and platforms for exchange. Rising popularity of game machines globally has led stakeholders to focus on maximizing monetization.

The market study is being classified by Type (Digital and Mechanical) and major geographies with country level break-up.

IGT (United States), Scientific Games (United States), Galaxy Entertainment Group (Hong Kong), Aristocrat Leisure (Australia), NOVOMATIC Group (Austria), Ainsworth Game Technology (Australia), ASTRO Gaming (United States), Gaming Partners International (United States) and Konami Gaming (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Multimedia Games, Inc. (United States), Apollo Games (Czech Republic), Universal Entertainment (Japan) and Everi Holdings (United States).

Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global Game Machine market throughout the predicted period.

Segment Analysis
Analyst at AMA have segmented the market study of Global Game Machine market by Type, Application and Region.

On the basis of geography, the market of Game Machine has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Rising Popularity of Games Leading to Revenue Growth for Stakeholders
  • Growing Need to Improve Game Products Quality

Market Trend
  • Growing Adoption of Blockchain Technology in Gaming
  • Gamers Inclination Towards Mining Cryptocurrency
  • Adoption of Virtual Reality in Gaming Machines

Restraints
  • Availability of Substitutes

Opportunities
  • Ability of Game Machines to Offer Huge Monetization Benefits for Various Stakeholders

Challenges
  • Limitation in Maximum Mining Speed of the Block





Key Target Audience
Game Machine Manufacturers, System Integrators, Distributors/Suppliers, Market and Research Firms, Government Agencies and Others

Report Objectives / Segmentation Covered

By Type
  • Digital
  • Mechanical
By Technology
  • Computerization
  • Reels
  • Video Slot
  • Random Number Creators
  • Payout Percentage
  • Fraud
  • Linked Machines
  • Jackpot Errors
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Popularity of Games Leading to Revenue Growth for Stakeholders
      • 3.2.2. Growing Need to Improve Game Products Quality
    • 3.3. Market Challenges
      • 3.3.1. Limitation in Maximum Mining Speed of the Block
    • 3.4. Market Trends
      • 3.4.1. Growing Adoption of Blockchain Technology in Gaming
      • 3.4.2. Gamers Inclination Towards Mining Cryptocurrency
      • 3.4.3. Adoption of Virtual Reality in Gaming Machines
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Game Machine, by Type, Technology and Region (value, volume and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Game Machine (Value)
      • 5.2.1. Global Game Machine by: Type (Value)
        • 5.2.1.1. Digital
        • 5.2.1.2. Mechanical
      • 5.2.2. Global Game Machine by: Technology (Value)
        • 5.2.2.1. Computerization
        • 5.2.2.2. Reels
        • 5.2.2.3. Video Slot
        • 5.2.2.4. Random Number Creators
        • 5.2.2.5. Payout Percentage
        • 5.2.2.6. Fraud
        • 5.2.2.7. Linked Machines
        • 5.2.2.8. Jackpot Errors
        • 5.2.2.9. Others
      • 5.2.3. Global Game Machine Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
    • 5.3. Global Game Machine (Volume)
      • 5.3.1. Global Game Machine by: Type (Volume)
        • 5.3.1.1. Digital
        • 5.3.1.2. Mechanical
      • 5.3.2. Global Game Machine by: Technology (Volume)
        • 5.3.2.1. Computerization
        • 5.3.2.2. Reels
        • 5.3.2.3. Video Slot
        • 5.3.2.4. Random Number Creators
        • 5.3.2.5. Payout Percentage
        • 5.3.2.6. Fraud
        • 5.3.2.7. Linked Machines
        • 5.3.2.8. Jackpot Errors
        • 5.3.2.9. Others
      • 5.3.3. Global Game Machine Region
        • 5.3.3.1. South America
          • 5.3.3.1.1. Brazil
          • 5.3.3.1.2. Argentina
          • 5.3.3.1.3. Rest of South America
        • 5.3.3.2. Asia Pacific
          • 5.3.3.2.1. China
          • 5.3.3.2.2. Japan
          • 5.3.3.2.3. India
          • 5.3.3.2.4. South Korea
          • 5.3.3.2.5. Taiwan
          • 5.3.3.2.6. Australia
          • 5.3.3.2.7. Rest of Asia-Pacific
        • 5.3.3.3. Europe
          • 5.3.3.3.1. Germany
          • 5.3.3.3.2. France
          • 5.3.3.3.3. Italy
          • 5.3.3.3.4. United Kingdom
          • 5.3.3.3.5. Netherlands
          • 5.3.3.3.6. Rest of Europe
        • 5.3.3.4. MEA
          • 5.3.3.4.1. Middle East
          • 5.3.3.4.2. Africa
        • 5.3.3.5. North America
          • 5.3.3.5.1. United States
          • 5.3.3.5.2. Canada
          • 5.3.3.5.3. Mexico
    • 5.4. Global Game Machine (Price)
      • 5.4.1. Global Game Machine by: Type (Price)
  • 6. Game Machine: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. IGT (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Scientific Games (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Galaxy Entertainment Group (Hong Kong)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Aristocrat Leisure (Australia)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. NOVOMATIC Group (Austria)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Ainsworth Game Technology (Australia)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. ASTRO Gaming (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Gaming Partners International (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Konami Gaming (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
  • 7. Global Game Machine Sale, by Type, Technology and Region (value, volume and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Game Machine (Value)
      • 7.2.1. Global Game Machine by: Type (Value)
        • 7.2.1.1. Digital
        • 7.2.1.2. Mechanical
      • 7.2.2. Global Game Machine by: Technology (Value)
        • 7.2.2.1. Computerization
        • 7.2.2.2. Reels
        • 7.2.2.3. Video Slot
        • 7.2.2.4. Random Number Creators
        • 7.2.2.5. Payout Percentage
        • 7.2.2.6. Fraud
        • 7.2.2.7. Linked Machines
        • 7.2.2.8. Jackpot Errors
        • 7.2.2.9. Others
      • 7.2.3. Global Game Machine Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
    • 7.3. Global Game Machine (Volume)
      • 7.3.1. Global Game Machine by: Type (Volume)
        • 7.3.1.1. Digital
        • 7.3.1.2. Mechanical
      • 7.3.2. Global Game Machine by: Technology (Volume)
        • 7.3.2.1. Computerization
        • 7.3.2.2. Reels
        • 7.3.2.3. Video Slot
        • 7.3.2.4. Random Number Creators
        • 7.3.2.5. Payout Percentage
        • 7.3.2.6. Fraud
        • 7.3.2.7. Linked Machines
        • 7.3.2.8. Jackpot Errors
        • 7.3.2.9. Others
      • 7.3.3. Global Game Machine Region
        • 7.3.3.1. South America
          • 7.3.3.1.1. Brazil
          • 7.3.3.1.2. Argentina
          • 7.3.3.1.3. Rest of South America
        • 7.3.3.2. Asia Pacific
          • 7.3.3.2.1. China
          • 7.3.3.2.2. Japan
          • 7.3.3.2.3. India
          • 7.3.3.2.4. South Korea
          • 7.3.3.2.5. Taiwan
          • 7.3.3.2.6. Australia
          • 7.3.3.2.7. Rest of Asia-Pacific
        • 7.3.3.3. Europe
          • 7.3.3.3.1. Germany
          • 7.3.3.3.2. France
          • 7.3.3.3.3. Italy
          • 7.3.3.3.4. United Kingdom
          • 7.3.3.3.5. Netherlands
          • 7.3.3.3.6. Rest of Europe
        • 7.3.3.4. MEA
          • 7.3.3.4.1. Middle East
          • 7.3.3.4.2. Africa
        • 7.3.3.5. North America
          • 7.3.3.5.1. United States
          • 7.3.3.5.2. Canada
          • 7.3.3.5.3. Mexico
    • 7.4. Global Game Machine (Price)
      • 7.4.1. Global Game Machine by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Game Machine: by Type(USD Million)
  • Table 2. Game Machine Digital , by Region USD Million (2015-2020)
  • Table 3. Game Machine Mechanical , by Region USD Million (2015-2020)
  • Table 4. Game Machine: by Technology(USD Million)
  • Table 5. Game Machine Computerization , by Region USD Million (2015-2020)
  • Table 6. Game Machine Reels , by Region USD Million (2015-2020)
  • Table 7. Game Machine Video Slot , by Region USD Million (2015-2020)
  • Table 8. Game Machine Random Number Creators , by Region USD Million (2015-2020)
  • Table 9. Game Machine Payout Percentage , by Region USD Million (2015-2020)
  • Table 10. Game Machine Fraud , by Region USD Million (2015-2020)
  • Table 11. Game Machine Linked Machines , by Region USD Million (2015-2020)
  • Table 12. Game Machine Jackpot Errors , by Region USD Million (2015-2020)
  • Table 13. Game Machine Others , by Region USD Million (2015-2020)
  • Table 14. South America Game Machine, by Country USD Million (2015-2020)
  • Table 15. South America Game Machine, by Type USD Million (2015-2020)
  • Table 16. South America Game Machine, by Technology USD Million (2015-2020)
  • Table 17. Brazil Game Machine, by Type USD Million (2015-2020)
  • Table 18. Brazil Game Machine, by Technology USD Million (2015-2020)
  • Table 19. Argentina Game Machine, by Type USD Million (2015-2020)
  • Table 20. Argentina Game Machine, by Technology USD Million (2015-2020)
  • Table 21. Rest of South America Game Machine, by Type USD Million (2015-2020)
  • Table 22. Rest of South America Game Machine, by Technology USD Million (2015-2020)
  • Table 23. Asia Pacific Game Machine, by Country USD Million (2015-2020)
  • Table 24. Asia Pacific Game Machine, by Type USD Million (2015-2020)
  • Table 25. Asia Pacific Game Machine, by Technology USD Million (2015-2020)
  • Table 26. China Game Machine, by Type USD Million (2015-2020)
  • Table 27. China Game Machine, by Technology USD Million (2015-2020)
  • Table 28. Japan Game Machine, by Type USD Million (2015-2020)
  • Table 29. Japan Game Machine, by Technology USD Million (2015-2020)
  • Table 30. India Game Machine, by Type USD Million (2015-2020)
  • Table 31. India Game Machine, by Technology USD Million (2015-2020)
  • Table 32. South Korea Game Machine, by Type USD Million (2015-2020)
  • Table 33. South Korea Game Machine, by Technology USD Million (2015-2020)
  • Table 34. Taiwan Game Machine, by Type USD Million (2015-2020)
  • Table 35. Taiwan Game Machine, by Technology USD Million (2015-2020)
  • Table 36. Australia Game Machine, by Type USD Million (2015-2020)
  • Table 37. Australia Game Machine, by Technology USD Million (2015-2020)
  • Table 38. Rest of Asia-Pacific Game Machine, by Type USD Million (2015-2020)
  • Table 39. Rest of Asia-Pacific Game Machine, by Technology USD Million (2015-2020)
  • Table 40. Europe Game Machine, by Country USD Million (2015-2020)
  • Table 41. Europe Game Machine, by Type USD Million (2015-2020)
  • Table 42. Europe Game Machine, by Technology USD Million (2015-2020)
  • Table 43. Germany Game Machine, by Type USD Million (2015-2020)
  • Table 44. Germany Game Machine, by Technology USD Million (2015-2020)
  • Table 45. France Game Machine, by Type USD Million (2015-2020)
  • Table 46. France Game Machine, by Technology USD Million (2015-2020)
  • Table 47. Italy Game Machine, by Type USD Million (2015-2020)
  • Table 48. Italy Game Machine, by Technology USD Million (2015-2020)
  • Table 49. United Kingdom Game Machine, by Type USD Million (2015-2020)
  • Table 50. United Kingdom Game Machine, by Technology USD Million (2015-2020)
  • Table 51. Netherlands Game Machine, by Type USD Million (2015-2020)
  • Table 52. Netherlands Game Machine, by Technology USD Million (2015-2020)
  • Table 53. Rest of Europe Game Machine, by Type USD Million (2015-2020)
  • Table 54. Rest of Europe Game Machine, by Technology USD Million (2015-2020)
  • Table 55. MEA Game Machine, by Country USD Million (2015-2020)
  • Table 56. MEA Game Machine, by Type USD Million (2015-2020)
  • Table 57. MEA Game Machine, by Technology USD Million (2015-2020)
  • Table 58. Middle East Game Machine, by Type USD Million (2015-2020)
  • Table 59. Middle East Game Machine, by Technology USD Million (2015-2020)
  • Table 60. Africa Game Machine, by Type USD Million (2015-2020)
  • Table 61. Africa Game Machine, by Technology USD Million (2015-2020)
  • Table 62. North America Game Machine, by Country USD Million (2015-2020)
  • Table 63. North America Game Machine, by Type USD Million (2015-2020)
  • Table 64. North America Game Machine, by Technology USD Million (2015-2020)
  • Table 65. United States Game Machine, by Type USD Million (2015-2020)
  • Table 66. United States Game Machine, by Technology USD Million (2015-2020)
  • Table 67. Canada Game Machine, by Type USD Million (2015-2020)
  • Table 68. Canada Game Machine, by Technology USD Million (2015-2020)
  • Table 69. Mexico Game Machine, by Type USD Million (2015-2020)
  • Table 70. Mexico Game Machine, by Technology USD Million (2015-2020)
  • Table 71. Game Machine Sales: by Type(K Units)
  • Table 72. Game Machine Sales Digital , by Region K Units (2015-2020)
  • Table 73. Game Machine Sales Mechanical , by Region K Units (2015-2020)
  • Table 74. Game Machine Sales: by Technology(K Units)
  • Table 75. Game Machine Sales Computerization , by Region K Units (2015-2020)
  • Table 76. Game Machine Sales Reels , by Region K Units (2015-2020)
  • Table 77. Game Machine Sales Video Slot , by Region K Units (2015-2020)
  • Table 78. Game Machine Sales Random Number Creators , by Region K Units (2015-2020)
  • Table 79. Game Machine Sales Payout Percentage , by Region K Units (2015-2020)
  • Table 80. Game Machine Sales Fraud , by Region K Units (2015-2020)
  • Table 81. Game Machine Sales Linked Machines , by Region K Units (2015-2020)
  • Table 82. Game Machine Sales Jackpot Errors , by Region K Units (2015-2020)
  • Table 83. Game Machine Sales Others , by Region K Units (2015-2020)
  • Table 84. South America Game Machine Sales, by Country K Units (2015-2020)
  • Table 85. South America Game Machine Sales, by Type K Units (2015-2020)
  • Table 86. South America Game Machine Sales, by Technology K Units (2015-2020)
  • Table 87. Brazil Game Machine Sales, by Type K Units (2015-2020)
  • Table 88. Brazil Game Machine Sales, by Technology K Units (2015-2020)
  • Table 89. Argentina Game Machine Sales, by Type K Units (2015-2020)
  • Table 90. Argentina Game Machine Sales, by Technology K Units (2015-2020)
  • Table 91. Rest of South America Game Machine Sales, by Type K Units (2015-2020)
  • Table 92. Rest of South America Game Machine Sales, by Technology K Units (2015-2020)
  • Table 93. Asia Pacific Game Machine Sales, by Country K Units (2015-2020)
  • Table 94. Asia Pacific Game Machine Sales, by Type K Units (2015-2020)
  • Table 95. Asia Pacific Game Machine Sales, by Technology K Units (2015-2020)
  • Table 96. China Game Machine Sales, by Type K Units (2015-2020)
  • Table 97. China Game Machine Sales, by Technology K Units (2015-2020)
  • Table 98. Japan Game Machine Sales, by Type K Units (2015-2020)
  • Table 99. Japan Game Machine Sales, by Technology K Units (2015-2020)
  • Table 100. India Game Machine Sales, by Type K Units (2015-2020)
  • Table 101. India Game Machine Sales, by Technology K Units (2015-2020)
  • Table 102. South Korea Game Machine Sales, by Type K Units (2015-2020)
  • Table 103. South Korea Game Machine Sales, by Technology K Units (2015-2020)
  • Table 104. Taiwan Game Machine Sales, by Type K Units (2015-2020)
  • Table 105. Taiwan Game Machine Sales, by Technology K Units (2015-2020)
  • Table 106. Australia Game Machine Sales, by Type K Units (2015-2020)
  • Table 107. Australia Game Machine Sales, by Technology K Units (2015-2020)
  • Table 108. Rest of Asia-Pacific Game Machine Sales, by Type K Units (2015-2020)
  • Table 109. Rest of Asia-Pacific Game Machine Sales, by Technology K Units (2015-2020)
  • Table 110. Europe Game Machine Sales, by Country K Units (2015-2020)
  • Table 111. Europe Game Machine Sales, by Type K Units (2015-2020)
  • Table 112. Europe Game Machine Sales, by Technology K Units (2015-2020)
  • Table 113. Germany Game Machine Sales, by Type K Units (2015-2020)
  • Table 114. Germany Game Machine Sales, by Technology K Units (2015-2020)
  • Table 115. France Game Machine Sales, by Type K Units (2015-2020)
  • Table 116. France Game Machine Sales, by Technology K Units (2015-2020)
  • Table 117. Italy Game Machine Sales, by Type K Units (2015-2020)
  • Table 118. Italy Game Machine Sales, by Technology K Units (2015-2020)
  • Table 119. United Kingdom Game Machine Sales, by Type K Units (2015-2020)
  • Table 120. United Kingdom Game Machine Sales, by Technology K Units (2015-2020)
  • Table 121. Netherlands Game Machine Sales, by Type K Units (2015-2020)
  • Table 122. Netherlands Game Machine Sales, by Technology K Units (2015-2020)
  • Table 123. Rest of Europe Game Machine Sales, by Type K Units (2015-2020)
  • Table 124. Rest of Europe Game Machine Sales, by Technology K Units (2015-2020)
  • Table 125. MEA Game Machine Sales, by Country K Units (2015-2020)
  • Table 126. MEA Game Machine Sales, by Type K Units (2015-2020)
  • Table 127. MEA Game Machine Sales, by Technology K Units (2015-2020)
  • Table 128. Middle East Game Machine Sales, by Type K Units (2015-2020)
  • Table 129. Middle East Game Machine Sales, by Technology K Units (2015-2020)
  • Table 130. Africa Game Machine Sales, by Type K Units (2015-2020)
  • Table 131. Africa Game Machine Sales, by Technology K Units (2015-2020)
  • Table 132. North America Game Machine Sales, by Country K Units (2015-2020)
  • Table 133. North America Game Machine Sales, by Type K Units (2015-2020)
  • Table 134. North America Game Machine Sales, by Technology K Units (2015-2020)
  • Table 135. United States Game Machine Sales, by Type K Units (2015-2020)
  • Table 136. United States Game Machine Sales, by Technology K Units (2015-2020)
  • Table 137. Canada Game Machine Sales, by Type K Units (2015-2020)
  • Table 138. Canada Game Machine Sales, by Technology K Units (2015-2020)
  • Table 139. Mexico Game Machine Sales, by Type K Units (2015-2020)
  • Table 140. Mexico Game Machine Sales, by Technology K Units (2015-2020)
  • Table 141. Game Machine: by Type(USD/Units)
  • Table 142. Company Basic Information, Sales Area and Its Competitors
  • Table 143. Company Basic Information, Sales Area and Its Competitors
  • Table 144. Company Basic Information, Sales Area and Its Competitors
  • Table 145. Company Basic Information, Sales Area and Its Competitors
  • Table 146. Company Basic Information, Sales Area and Its Competitors
  • Table 147. Company Basic Information, Sales Area and Its Competitors
  • Table 148. Company Basic Information, Sales Area and Its Competitors
  • Table 149. Company Basic Information, Sales Area and Its Competitors
  • Table 150. Company Basic Information, Sales Area and Its Competitors
  • Table 151. Game Machine: by Type(USD Million)
  • Table 152. Game Machine Digital , by Region USD Million (2021-2026)
  • Table 153. Game Machine Mechanical , by Region USD Million (2021-2026)
  • Table 154. Game Machine: by Technology(USD Million)
  • Table 155. Game Machine Computerization , by Region USD Million (2021-2026)
  • Table 156. Game Machine Reels , by Region USD Million (2021-2026)
  • Table 157. Game Machine Video Slot , by Region USD Million (2021-2026)
  • Table 158. Game Machine Random Number Creators , by Region USD Million (2021-2026)
  • Table 159. Game Machine Payout Percentage , by Region USD Million (2021-2026)
  • Table 160. Game Machine Fraud , by Region USD Million (2021-2026)
  • Table 161. Game Machine Linked Machines , by Region USD Million (2021-2026)
  • Table 162. Game Machine Jackpot Errors , by Region USD Million (2021-2026)
  • Table 163. Game Machine Others , by Region USD Million (2021-2026)
  • Table 164. South America Game Machine, by Country USD Million (2021-2026)
  • Table 165. South America Game Machine, by Type USD Million (2021-2026)
  • Table 166. South America Game Machine, by Technology USD Million (2021-2026)
  • Table 167. Brazil Game Machine, by Type USD Million (2021-2026)
  • Table 168. Brazil Game Machine, by Technology USD Million (2021-2026)
  • Table 169. Argentina Game Machine, by Type USD Million (2021-2026)
  • Table 170. Argentina Game Machine, by Technology USD Million (2021-2026)
  • Table 171. Rest of South America Game Machine, by Type USD Million (2021-2026)
  • Table 172. Rest of South America Game Machine, by Technology USD Million (2021-2026)
  • Table 173. Asia Pacific Game Machine, by Country USD Million (2021-2026)
  • Table 174. Asia Pacific Game Machine, by Type USD Million (2021-2026)
  • Table 175. Asia Pacific Game Machine, by Technology USD Million (2021-2026)
  • Table 176. China Game Machine, by Type USD Million (2021-2026)
  • Table 177. China Game Machine, by Technology USD Million (2021-2026)
  • Table 178. Japan Game Machine, by Type USD Million (2021-2026)
  • Table 179. Japan Game Machine, by Technology USD Million (2021-2026)
  • Table 180. India Game Machine, by Type USD Million (2021-2026)
  • Table 181. India Game Machine, by Technology USD Million (2021-2026)
  • Table 182. South Korea Game Machine, by Type USD Million (2021-2026)
  • Table 183. South Korea Game Machine, by Technology USD Million (2021-2026)
  • Table 184. Taiwan Game Machine, by Type USD Million (2021-2026)
  • Table 185. Taiwan Game Machine, by Technology USD Million (2021-2026)
  • Table 186. Australia Game Machine, by Type USD Million (2021-2026)
  • Table 187. Australia Game Machine, by Technology USD Million (2021-2026)
  • Table 188. Rest of Asia-Pacific Game Machine, by Type USD Million (2021-2026)
  • Table 189. Rest of Asia-Pacific Game Machine, by Technology USD Million (2021-2026)
  • Table 190. Europe Game Machine, by Country USD Million (2021-2026)
  • Table 191. Europe Game Machine, by Type USD Million (2021-2026)
  • Table 192. Europe Game Machine, by Technology USD Million (2021-2026)
  • Table 193. Germany Game Machine, by Type USD Million (2021-2026)
  • Table 194. Germany Game Machine, by Technology USD Million (2021-2026)
  • Table 195. France Game Machine, by Type USD Million (2021-2026)
  • Table 196. France Game Machine, by Technology USD Million (2021-2026)
  • Table 197. Italy Game Machine, by Type USD Million (2021-2026)
  • Table 198. Italy Game Machine, by Technology USD Million (2021-2026)
  • Table 199. United Kingdom Game Machine, by Type USD Million (2021-2026)
  • Table 200. United Kingdom Game Machine, by Technology USD Million (2021-2026)
  • Table 201. Netherlands Game Machine, by Type USD Million (2021-2026)
  • Table 202. Netherlands Game Machine, by Technology USD Million (2021-2026)
  • Table 203. Rest of Europe Game Machine, by Type USD Million (2021-2026)
  • Table 204. Rest of Europe Game Machine, by Technology USD Million (2021-2026)
  • Table 205. MEA Game Machine, by Country USD Million (2021-2026)
  • Table 206. MEA Game Machine, by Type USD Million (2021-2026)
  • Table 207. MEA Game Machine, by Technology USD Million (2021-2026)
  • Table 208. Middle East Game Machine, by Type USD Million (2021-2026)
  • Table 209. Middle East Game Machine, by Technology USD Million (2021-2026)
  • Table 210. Africa Game Machine, by Type USD Million (2021-2026)
  • Table 211. Africa Game Machine, by Technology USD Million (2021-2026)
  • Table 212. North America Game Machine, by Country USD Million (2021-2026)
  • Table 213. North America Game Machine, by Type USD Million (2021-2026)
  • Table 214. North America Game Machine, by Technology USD Million (2021-2026)
  • Table 215. United States Game Machine, by Type USD Million (2021-2026)
  • Table 216. United States Game Machine, by Technology USD Million (2021-2026)
  • Table 217. Canada Game Machine, by Type USD Million (2021-2026)
  • Table 218. Canada Game Machine, by Technology USD Million (2021-2026)
  • Table 219. Mexico Game Machine, by Type USD Million (2021-2026)
  • Table 220. Mexico Game Machine, by Technology USD Million (2021-2026)
  • Table 221. Game Machine Sales: by Type(K Units)
  • Table 222. Game Machine Sales Digital , by Region K Units (2021-2026)
  • Table 223. Game Machine Sales Mechanical , by Region K Units (2021-2026)
  • Table 224. Game Machine Sales: by Technology(K Units)
  • Table 225. Game Machine Sales Computerization , by Region K Units (2021-2026)
  • Table 226. Game Machine Sales Reels , by Region K Units (2021-2026)
  • Table 227. Game Machine Sales Video Slot , by Region K Units (2021-2026)
  • Table 228. Game Machine Sales Random Number Creators , by Region K Units (2021-2026)
  • Table 229. Game Machine Sales Payout Percentage , by Region K Units (2021-2026)
  • Table 230. Game Machine Sales Fraud , by Region K Units (2021-2026)
  • Table 231. Game Machine Sales Linked Machines , by Region K Units (2021-2026)
  • Table 232. Game Machine Sales Jackpot Errors , by Region K Units (2021-2026)
  • Table 233. Game Machine Sales Others , by Region K Units (2021-2026)
  • Table 234. South America Game Machine Sales, by Country K Units (2021-2026)
  • Table 235. South America Game Machine Sales, by Type K Units (2021-2026)
  • Table 236. South America Game Machine Sales, by Technology K Units (2021-2026)
  • Table 237. Brazil Game Machine Sales, by Type K Units (2021-2026)
  • Table 238. Brazil Game Machine Sales, by Technology K Units (2021-2026)
  • Table 239. Argentina Game Machine Sales, by Type K Units (2021-2026)
  • Table 240. Argentina Game Machine Sales, by Technology K Units (2021-2026)
  • Table 241. Rest of South America Game Machine Sales, by Type K Units (2021-2026)
  • Table 242. Rest of South America Game Machine Sales, by Technology K Units (2021-2026)
  • Table 243. Asia Pacific Game Machine Sales, by Country K Units (2021-2026)
  • Table 244. Asia Pacific Game Machine Sales, by Type K Units (2021-2026)
  • Table 245. Asia Pacific Game Machine Sales, by Technology K Units (2021-2026)
  • Table 246. China Game Machine Sales, by Type K Units (2021-2026)
  • Table 247. China Game Machine Sales, by Technology K Units (2021-2026)
  • Table 248. Japan Game Machine Sales, by Type K Units (2021-2026)
  • Table 249. Japan Game Machine Sales, by Technology K Units (2021-2026)
  • Table 250. India Game Machine Sales, by Type K Units (2021-2026)
  • Table 251. India Game Machine Sales, by Technology K Units (2021-2026)
  • Table 252. South Korea Game Machine Sales, by Type K Units (2021-2026)
  • Table 253. South Korea Game Machine Sales, by Technology K Units (2021-2026)
  • Table 254. Taiwan Game Machine Sales, by Type K Units (2021-2026)
  • Table 255. Taiwan Game Machine Sales, by Technology K Units (2021-2026)
  • Table 256. Australia Game Machine Sales, by Type K Units (2021-2026)
  • Table 257. Australia Game Machine Sales, by Technology K Units (2021-2026)
  • Table 258. Rest of Asia-Pacific Game Machine Sales, by Type K Units (2021-2026)
  • Table 259. Rest of Asia-Pacific Game Machine Sales, by Technology K Units (2021-2026)
  • Table 260. Europe Game Machine Sales, by Country K Units (2021-2026)
  • Table 261. Europe Game Machine Sales, by Type K Units (2021-2026)
  • Table 262. Europe Game Machine Sales, by Technology K Units (2021-2026)
  • Table 263. Germany Game Machine Sales, by Type K Units (2021-2026)
  • Table 264. Germany Game Machine Sales, by Technology K Units (2021-2026)
  • Table 265. France Game Machine Sales, by Type K Units (2021-2026)
  • Table 266. France Game Machine Sales, by Technology K Units (2021-2026)
  • Table 267. Italy Game Machine Sales, by Type K Units (2021-2026)
  • Table 268. Italy Game Machine Sales, by Technology K Units (2021-2026)
  • Table 269. United Kingdom Game Machine Sales, by Type K Units (2021-2026)
  • Table 270. United Kingdom Game Machine Sales, by Technology K Units (2021-2026)
  • Table 271. Netherlands Game Machine Sales, by Type K Units (2021-2026)
  • Table 272. Netherlands Game Machine Sales, by Technology K Units (2021-2026)
  • Table 273. Rest of Europe Game Machine Sales, by Type K Units (2021-2026)
  • Table 274. Rest of Europe Game Machine Sales, by Technology K Units (2021-2026)
  • Table 275. MEA Game Machine Sales, by Country K Units (2021-2026)
  • Table 276. MEA Game Machine Sales, by Type K Units (2021-2026)
  • Table 277. MEA Game Machine Sales, by Technology K Units (2021-2026)
  • Table 278. Middle East Game Machine Sales, by Type K Units (2021-2026)
  • Table 279. Middle East Game Machine Sales, by Technology K Units (2021-2026)
  • Table 280. Africa Game Machine Sales, by Type K Units (2021-2026)
  • Table 281. Africa Game Machine Sales, by Technology K Units (2021-2026)
  • Table 282. North America Game Machine Sales, by Country K Units (2021-2026)
  • Table 283. North America Game Machine Sales, by Type K Units (2021-2026)
  • Table 284. North America Game Machine Sales, by Technology K Units (2021-2026)
  • Table 285. United States Game Machine Sales, by Type K Units (2021-2026)
  • Table 286. United States Game Machine Sales, by Technology K Units (2021-2026)
  • Table 287. Canada Game Machine Sales, by Type K Units (2021-2026)
  • Table 288. Canada Game Machine Sales, by Technology K Units (2021-2026)
  • Table 289. Mexico Game Machine Sales, by Type K Units (2021-2026)
  • Table 290. Mexico Game Machine Sales, by Technology K Units (2021-2026)
  • Table 291. Game Machine: by Type(USD/Units)
  • Table 292. Research Programs/Design for This Report
  • Table 293. Key Data Information from Secondary Sources
  • Table 294. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Game Machine: by Type USD Million (2015-2020)
  • Figure 5. Global Game Machine: by Technology USD Million (2015-2020)
  • Figure 6. South America Game Machine Share (%), by Country
  • Figure 7. Asia Pacific Game Machine Share (%), by Country
  • Figure 8. Europe Game Machine Share (%), by Country
  • Figure 9. MEA Game Machine Share (%), by Country
  • Figure 10. North America Game Machine Share (%), by Country
  • Figure 11. Global Game Machine: by Type K Units (2015-2020)
  • Figure 12. Global Game Machine: by Technology K Units (2015-2020)
  • Figure 13. South America Game Machine Share (%), by Country
  • Figure 14. Asia Pacific Game Machine Share (%), by Country
  • Figure 15. Europe Game Machine Share (%), by Country
  • Figure 16. MEA Game Machine Share (%), by Country
  • Figure 17. North America Game Machine Share (%), by Country
  • Figure 18. Global Game Machine: by Type USD/Units (2015-2020)
  • Figure 19. Global Game Machine share by Players 2020 (%)
  • Figure 20. Global Game Machine share by Players (Top 3) 2020(%)
  • Figure 21. Global Game Machine share by Players (Top 5) 2020(%)
  • Figure 22. BCG Matrix for key Companies
  • Figure 23. IGT (United States) Revenue, Net Income and Gross profit
  • Figure 24. IGT (United States) Revenue: by Geography 2020
  • Figure 25. Scientific Games (United States) Revenue, Net Income and Gross profit
  • Figure 26. Scientific Games (United States) Revenue: by Geography 2020
  • Figure 27. Galaxy Entertainment Group (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 28. Galaxy Entertainment Group (Hong Kong) Revenue: by Geography 2020
  • Figure 29. Aristocrat Leisure (Australia) Revenue, Net Income and Gross profit
  • Figure 30. Aristocrat Leisure (Australia) Revenue: by Geography 2020
  • Figure 31. NOVOMATIC Group (Austria) Revenue, Net Income and Gross profit
  • Figure 32. NOVOMATIC Group (Austria) Revenue: by Geography 2020
  • Figure 33. Ainsworth Game Technology (Australia) Revenue, Net Income and Gross profit
  • Figure 34. Ainsworth Game Technology (Australia) Revenue: by Geography 2020
  • Figure 35. ASTRO Gaming (United States) Revenue, Net Income and Gross profit
  • Figure 36. ASTRO Gaming (United States) Revenue: by Geography 2020
  • Figure 37. Gaming Partners International (United States) Revenue, Net Income and Gross profit
  • Figure 38. Gaming Partners International (United States) Revenue: by Geography 2020
  • Figure 39. Konami Gaming (United States) Revenue, Net Income and Gross profit
  • Figure 40. Konami Gaming (United States) Revenue: by Geography 2020
  • Figure 41. Global Game Machine: by Type USD Million (2021-2026)
  • Figure 42. Global Game Machine: by Technology USD Million (2021-2026)
  • Figure 43. South America Game Machine Share (%), by Country
  • Figure 44. Asia Pacific Game Machine Share (%), by Country
  • Figure 45. Europe Game Machine Share (%), by Country
  • Figure 46. MEA Game Machine Share (%), by Country
  • Figure 47. North America Game Machine Share (%), by Country
  • Figure 48. Global Game Machine: by Type K Units (2021-2026)
  • Figure 49. Global Game Machine: by Technology K Units (2021-2026)
  • Figure 50. South America Game Machine Share (%), by Country
  • Figure 51. Asia Pacific Game Machine Share (%), by Country
  • Figure 52. Europe Game Machine Share (%), by Country
  • Figure 53. MEA Game Machine Share (%), by Country
  • Figure 54. North America Game Machine Share (%), by Country
  • Figure 55. Global Game Machine: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • IGT (United States)
  • Scientific Games (United States)
  • Galaxy Entertainment Group (Hong Kong)
  • Aristocrat Leisure (Australia)
  • NOVOMATIC Group (Austria)
  • Ainsworth Game Technology (Australia)
  • ASTRO Gaming (United States)
  • Gaming Partners International (United States)
  • Konami Gaming (United States)
Additional players considered in the study are as follows:
Multimedia Games, Inc. (United States) , Apollo Games (Czech Republic) , Universal Entertainment (Japan) , Everi Holdings (United States)
Select User Access Type

Key Highlights of Report


Oct 2021 230 Pages 91 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

Request Sample Pages

Budget constraints? Get in touch with us for special pricing


Check Discount Now

Talk to Our Experts

Want to Customize Study?


"We employ Market statistics, Industry benchmarking, Patent analysis, and Technological Insights to derive requirements and provide customize scope of work."

Make an Enquiry Now

Frequently Asked Questions (FAQ):

"Rising Popularity of Games Leading to Revenue Growth for Stakeholders " is seen as one of major growth factors of Game Machine Market in years to come.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
United States will lead Game Machine Market in coming years.

Know More About Global Game Machine Market Report?