Global Healthcare Augmented and Virtual Reality Market
Global Healthcare Augmented and Virtual Reality Market

Healthcare Augmented and Virtual Reality Comprehensive Study by Type (Hardware, Software and Service), Application (Surgery, Fitness Management, Patient Care Management, Pharmacy Management, Medical Training and Education, Others), End Use (Operating rooms, Classrooms), End User (Hospitals, Clinics, and Surgical Centers, Pharma Companies, Research and Diagnostics Laboratories, Others) Players and Region - Global Market Outlook to 2026

Healthcare Augmented and Virtual Reality Market Segmented into XX Submarkets. | Forecast Years: 2021- 2026  

Sep 2021 Edition 206 Pages 187 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Healthcare Augmented and Virtual Reality Market Scope
Healthcare is one of the vital domains to adopt Virtual Reality, which entails surgery simulation, phobia treatment, robotic training, and expertise training. Virtual Reality (VR) is used as a diagnostic tool that allows doctors and surgeons to arrive at a diagnostic consensus in unification with other methods such as Magnetic Resonance Imaging (MRI) scans. The concept supports minimally invasive surgery and eliminates the use of invasive procedures. The prevalent use of this technology is in robotic surgery. The operation is performed by a robotic device being controlled by a human surgeon and reduces the time and risk of complications. Virtual reality has been deployed for training purposes and in remote tele surgery, where surgery is performed at a separate location to the patient.

The Healthcare Augmented and Virtual Reality market study is segmented by Type (Hardware and Software and Service), by Application (Surgery, Fitness Management, Patient Care Management, Pharmacy Management, Medical Training and Education and Others) and major geographies with country level break-up.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies.

Google (United States), Microsoft (United States), DAQRI (United States), Psious (Spain), Mindmaze (Switzerland), Firsthand Technology (United States), Medical Realities (United Kingdom), Atheer (United States), Augmedix (United States) and Oculus VR (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are CAE Healthcare (United States), 3D Systems (United States), VirtaMed (Switzerland), HTC (Taiwan), Siemens Healthineers (Germany) and Virtually Better (United States).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
AMA Research has segmented the market of Global Healthcare Augmented and Virtual Reality market by Type, Application and Region.

On the basis of geography, the market of Healthcare Augmented and Virtual Reality has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Leaders and their expansionary development strategies
On 30August 2021 Pico Interactive, a China-based provider of virtual reality (VR) headsets for consumers and enterprise, has been acquired by ByteDance, the parent company of social app TikTok, according to various industry reports.



Market Trend
  • Technological Advancements Along With Increasing Interest Of Investors In Healthcare Augmented & Virtual Reality

Market Drivers
  • Rising Demand For Robotic Surgeries Instead Of By-Pass Surgeries
  • Increase Number Of Spinal Problems And Brain Related Issues

Opportunities
  • Rising Implementation Of Telehealth Platform Integrated With AR/VR Technologies

Restraints
  • Regulatory Implications

Challenges
  • Initial Costs Associated With The Development Of Healthcare AR/VR Technologies


Key Target Audience
Healthcare Augmented & Virtual Reality Providers, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Frequently Asked Questions (FAQ):

1. Is it possible to have certain customization in the study?
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a study that suits your business objectives.

2. How big is the Healthcare Augmented and Virtual Reality Market?
Yes, the study does represent market size by key business segment, application/end users and major geographies forecasted till 2026.

Report Objectives / Segmentation Covered
By Type
  • Hardware
  • Software and Service
By Application
  • Surgery
  • Fitness Management
  • Patient Care Management
  • Pharmacy Management
  • Medical Training and Education
  • Others
By End Use
  • Operating rooms
  • Classrooms

By End User
  • Hospitals, Clinics, and Surgical Centers
  • Pharma Companies
  • Research and Diagnostics Laboratories
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Demand For Robotic Surgeries Instead Of By-Pass Surgeries
      • 3.2.2. Increase Number Of Spinal Problems And Brain Related Issues
    • 3.3. Market Challenges
      • 3.3.1. Initial Costs Associated With The Development Of Healthcare AR/VR Technologies
    • 3.4. Market Trends
      • 3.4.1. Technological Advancements Along With Increasing Interest Of Investors In Healthcare Augmented & Virtual Reality
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Healthcare Augmented and Virtual Reality, by Type, Application, End Use, End User and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Healthcare Augmented and Virtual Reality (Value)
      • 5.2.1. Global Healthcare Augmented and Virtual Reality by: Type (Value)
        • 5.2.1.1. Hardware
        • 5.2.1.2. Software and Service
      • 5.2.2. Global Healthcare Augmented and Virtual Reality by: Application (Value)
        • 5.2.2.1. Surgery
        • 5.2.2.2. Fitness Management
        • 5.2.2.3. Patient Care Management
        • 5.2.2.4. Pharmacy Management
        • 5.2.2.5. Medical Training and Education
        • 5.2.2.6. Others
      • 5.2.3. Global Healthcare Augmented and Virtual Reality by: End Use (Value)
        • 5.2.3.1. Operating rooms
        • 5.2.3.2. Classrooms
      • 5.2.4. Global Healthcare Augmented and Virtual Reality by: End User (Value)
        • 5.2.4.1. Hospitals, Clinics, and Surgical Centers
        • 5.2.4.2. Pharma Companies
        • 5.2.4.3. Research and Diagnostics Laboratories
        • 5.2.4.4. Others
      • 5.2.5. Global Healthcare Augmented and Virtual Reality Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Healthcare Augmented and Virtual Reality: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Google (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Microsoft (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. DAQRI (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Psious (Spain)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Mindmaze (Switzerland)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Firsthand Technology (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Medical Realities (United Kingdom)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Atheer (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Augmedix (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Oculus VR (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Healthcare Augmented and Virtual Reality Sale, by Type, Application, End Use, End User and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Healthcare Augmented and Virtual Reality (Value)
      • 7.2.1. Global Healthcare Augmented and Virtual Reality by: Type (Value)
        • 7.2.1.1. Hardware
        • 7.2.1.2. Software and Service
      • 7.2.2. Global Healthcare Augmented and Virtual Reality by: Application (Value)
        • 7.2.2.1. Surgery
        • 7.2.2.2. Fitness Management
        • 7.2.2.3. Patient Care Management
        • 7.2.2.4. Pharmacy Management
        • 7.2.2.5. Medical Training and Education
        • 7.2.2.6. Others
      • 7.2.3. Global Healthcare Augmented and Virtual Reality by: End Use (Value)
        • 7.2.3.1. Operating rooms
        • 7.2.3.2. Classrooms
      • 7.2.4. Global Healthcare Augmented and Virtual Reality by: End User (Value)
        • 7.2.4.1. Hospitals, Clinics, and Surgical Centers
        • 7.2.4.2. Pharma Companies
        • 7.2.4.3. Research and Diagnostics Laboratories
        • 7.2.4.4. Others
      • 7.2.5. Global Healthcare Augmented and Virtual Reality Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Healthcare Augmented and Virtual Reality: by Type(USD Million)
  • Table 2. Healthcare Augmented and Virtual Reality Hardware , by Region USD Million (2015-2020)
  • Table 3. Healthcare Augmented and Virtual Reality Software and Service , by Region USD Million (2015-2020)
  • Table 4. Healthcare Augmented and Virtual Reality: by Application(USD Million)
  • Table 5. Healthcare Augmented and Virtual Reality Surgery , by Region USD Million (2015-2020)
  • Table 6. Healthcare Augmented and Virtual Reality Fitness Management , by Region USD Million (2015-2020)
  • Table 7. Healthcare Augmented and Virtual Reality Patient Care Management , by Region USD Million (2015-2020)
  • Table 8. Healthcare Augmented and Virtual Reality Pharmacy Management , by Region USD Million (2015-2020)
  • Table 9. Healthcare Augmented and Virtual Reality Medical Training and Education , by Region USD Million (2015-2020)
  • Table 10. Healthcare Augmented and Virtual Reality Others , by Region USD Million (2015-2020)
  • Table 11. Healthcare Augmented and Virtual Reality: by End Use(USD Million)
  • Table 12. Healthcare Augmented and Virtual Reality Operating rooms , by Region USD Million (2015-2020)
  • Table 13. Healthcare Augmented and Virtual Reality Classrooms , by Region USD Million (2015-2020)
  • Table 14. Healthcare Augmented and Virtual Reality: by End User(USD Million)
  • Table 15. Healthcare Augmented and Virtual Reality Hospitals, Clinics, and Surgical Centers , by Region USD Million (2015-2020)
  • Table 16. Healthcare Augmented and Virtual Reality Pharma Companies , by Region USD Million (2015-2020)
  • Table 17. Healthcare Augmented and Virtual Reality Research and Diagnostics Laboratories , by Region USD Million (2015-2020)
  • Table 18. Healthcare Augmented and Virtual Reality Others , by Region USD Million (2015-2020)
  • Table 19. South America Healthcare Augmented and Virtual Reality, by Country USD Million (2015-2020)
  • Table 20. South America Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 21. South America Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 22. South America Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 23. South America Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 24. Brazil Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 25. Brazil Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 26. Brazil Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 27. Brazil Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 28. Argentina Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 29. Argentina Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 30. Argentina Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 31. Argentina Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 32. Rest of South America Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 33. Rest of South America Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 34. Rest of South America Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 35. Rest of South America Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 36. Asia Pacific Healthcare Augmented and Virtual Reality, by Country USD Million (2015-2020)
  • Table 37. Asia Pacific Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 38. Asia Pacific Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 39. Asia Pacific Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 40. Asia Pacific Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 41. China Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 42. China Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 43. China Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 44. China Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 45. Japan Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 46. Japan Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 47. Japan Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 48. Japan Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 49. India Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 50. India Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 51. India Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 52. India Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 53. South Korea Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 54. South Korea Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 55. South Korea Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 56. South Korea Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 57. Taiwan Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 58. Taiwan Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 59. Taiwan Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 60. Taiwan Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 61. Australia Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 62. Australia Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 63. Australia Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 64. Australia Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 65. Rest of Asia-Pacific Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 66. Rest of Asia-Pacific Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 67. Rest of Asia-Pacific Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 68. Rest of Asia-Pacific Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 69. Europe Healthcare Augmented and Virtual Reality, by Country USD Million (2015-2020)
  • Table 70. Europe Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 71. Europe Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 72. Europe Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 73. Europe Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 74. Germany Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 75. Germany Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 76. Germany Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 77. Germany Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 78. France Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 79. France Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 80. France Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 81. France Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 82. Italy Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 83. Italy Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 84. Italy Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 85. Italy Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 86. United Kingdom Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 87. United Kingdom Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 88. United Kingdom Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 89. United Kingdom Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 90. Netherlands Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 91. Netherlands Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 92. Netherlands Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 93. Netherlands Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 94. Rest of Europe Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 95. Rest of Europe Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 96. Rest of Europe Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 97. Rest of Europe Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 98. MEA Healthcare Augmented and Virtual Reality, by Country USD Million (2015-2020)
  • Table 99. MEA Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 100. MEA Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 101. MEA Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 102. MEA Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 103. Middle East Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 104. Middle East Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 105. Middle East Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 106. Middle East Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 107. Africa Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 108. Africa Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 109. Africa Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 110. Africa Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 111. North America Healthcare Augmented and Virtual Reality, by Country USD Million (2015-2020)
  • Table 112. North America Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 113. North America Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 114. North America Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 115. North America Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 116. United States Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 117. United States Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 118. United States Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 119. United States Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 120. Canada Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 121. Canada Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 122. Canada Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 123. Canada Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 124. Mexico Healthcare Augmented and Virtual Reality, by Type USD Million (2015-2020)
  • Table 125. Mexico Healthcare Augmented and Virtual Reality, by Application USD Million (2015-2020)
  • Table 126. Mexico Healthcare Augmented and Virtual Reality, by End Use USD Million (2015-2020)
  • Table 127. Mexico Healthcare Augmented and Virtual Reality, by End User USD Million (2015-2020)
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Healthcare Augmented and Virtual Reality: by Type(USD Million)
  • Table 139. Healthcare Augmented and Virtual Reality Hardware , by Region USD Million (2021-2026)
  • Table 140. Healthcare Augmented and Virtual Reality Software and Service , by Region USD Million (2021-2026)
  • Table 141. Healthcare Augmented and Virtual Reality: by Application(USD Million)
  • Table 142. Healthcare Augmented and Virtual Reality Surgery , by Region USD Million (2021-2026)
  • Table 143. Healthcare Augmented and Virtual Reality Fitness Management , by Region USD Million (2021-2026)
  • Table 144. Healthcare Augmented and Virtual Reality Patient Care Management , by Region USD Million (2021-2026)
  • Table 145. Healthcare Augmented and Virtual Reality Pharmacy Management , by Region USD Million (2021-2026)
  • Table 146. Healthcare Augmented and Virtual Reality Medical Training and Education , by Region USD Million (2021-2026)
  • Table 147. Healthcare Augmented and Virtual Reality Others , by Region USD Million (2021-2026)
  • Table 148. Healthcare Augmented and Virtual Reality: by End Use(USD Million)
  • Table 149. Healthcare Augmented and Virtual Reality Operating rooms , by Region USD Million (2021-2026)
  • Table 150. Healthcare Augmented and Virtual Reality Classrooms , by Region USD Million (2021-2026)
  • Table 151. Healthcare Augmented and Virtual Reality: by End User(USD Million)
  • Table 152. Healthcare Augmented and Virtual Reality Hospitals, Clinics, and Surgical Centers , by Region USD Million (2021-2026)
  • Table 153. Healthcare Augmented and Virtual Reality Pharma Companies , by Region USD Million (2021-2026)
  • Table 154. Healthcare Augmented and Virtual Reality Research and Diagnostics Laboratories , by Region USD Million (2021-2026)
  • Table 155. Healthcare Augmented and Virtual Reality Others , by Region USD Million (2021-2026)
  • Table 156. South America Healthcare Augmented and Virtual Reality, by Country USD Million (2021-2026)
  • Table 157. South America Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 158. South America Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 159. South America Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 160. South America Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 161. Brazil Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 162. Brazil Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 163. Brazil Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 164. Brazil Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 165. Argentina Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 166. Argentina Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 167. Argentina Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 168. Argentina Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 169. Rest of South America Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 170. Rest of South America Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 171. Rest of South America Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 172. Rest of South America Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 173. Asia Pacific Healthcare Augmented and Virtual Reality, by Country USD Million (2021-2026)
  • Table 174. Asia Pacific Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 175. Asia Pacific Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 176. Asia Pacific Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 177. Asia Pacific Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 178. China Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 179. China Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 180. China Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 181. China Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 182. Japan Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 183. Japan Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 184. Japan Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 185. Japan Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 186. India Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 187. India Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 188. India Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 189. India Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 190. South Korea Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 191. South Korea Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 192. South Korea Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 193. South Korea Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 194. Taiwan Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 195. Taiwan Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 196. Taiwan Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 197. Taiwan Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 198. Australia Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 199. Australia Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 200. Australia Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 201. Australia Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 202. Rest of Asia-Pacific Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 203. Rest of Asia-Pacific Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 204. Rest of Asia-Pacific Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 205. Rest of Asia-Pacific Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 206. Europe Healthcare Augmented and Virtual Reality, by Country USD Million (2021-2026)
  • Table 207. Europe Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 208. Europe Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 209. Europe Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 210. Europe Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 211. Germany Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 212. Germany Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 213. Germany Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 214. Germany Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 215. France Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 216. France Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 217. France Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 218. France Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 219. Italy Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 220. Italy Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 221. Italy Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 222. Italy Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 223. United Kingdom Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 224. United Kingdom Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 225. United Kingdom Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 226. United Kingdom Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 227. Netherlands Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 228. Netherlands Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 229. Netherlands Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 230. Netherlands Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 231. Rest of Europe Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 232. Rest of Europe Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 233. Rest of Europe Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 234. Rest of Europe Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 235. MEA Healthcare Augmented and Virtual Reality, by Country USD Million (2021-2026)
  • Table 236. MEA Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 237. MEA Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 238. MEA Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 239. MEA Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 240. Middle East Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 241. Middle East Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 242. Middle East Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 243. Middle East Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 244. Africa Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 245. Africa Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 246. Africa Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 247. Africa Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 248. North America Healthcare Augmented and Virtual Reality, by Country USD Million (2021-2026)
  • Table 249. North America Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 250. North America Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 251. North America Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 252. North America Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 253. United States Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 254. United States Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 255. United States Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 256. United States Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 257. Canada Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 258. Canada Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 259. Canada Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 260. Canada Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 261. Mexico Healthcare Augmented and Virtual Reality, by Type USD Million (2021-2026)
  • Table 262. Mexico Healthcare Augmented and Virtual Reality, by Application USD Million (2021-2026)
  • Table 263. Mexico Healthcare Augmented and Virtual Reality, by End Use USD Million (2021-2026)
  • Table 264. Mexico Healthcare Augmented and Virtual Reality, by End User USD Million (2021-2026)
  • Table 265. Research Programs/Design for This Report
  • Table 266. Key Data Information from Secondary Sources
  • Table 267. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Healthcare Augmented and Virtual Reality: by Type USD Million (2015-2020)
  • Figure 5. Global Healthcare Augmented and Virtual Reality: by Application USD Million (2015-2020)
  • Figure 6. Global Healthcare Augmented and Virtual Reality: by End Use USD Million (2015-2020)
  • Figure 7. Global Healthcare Augmented and Virtual Reality: by End User USD Million (2015-2020)
  • Figure 8. South America Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 9. Asia Pacific Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 10. Europe Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 11. MEA Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 12. North America Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 13. Global Healthcare Augmented and Virtual Reality share by Players 2020 (%)
  • Figure 14. Global Healthcare Augmented and Virtual Reality share by Players (Top 3) 2020(%)
  • Figure 15. Global Healthcare Augmented and Virtual Reality share by Players (Top 5) 2020(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Google (United States) Revenue, Net Income and Gross profit
  • Figure 18. Google (United States) Revenue: by Geography 2020
  • Figure 19. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 20. Microsoft (United States) Revenue: by Geography 2020
  • Figure 21. DAQRI (United States) Revenue, Net Income and Gross profit
  • Figure 22. DAQRI (United States) Revenue: by Geography 2020
  • Figure 23. Psious (Spain) Revenue, Net Income and Gross profit
  • Figure 24. Psious (Spain) Revenue: by Geography 2020
  • Figure 25. Mindmaze (Switzerland) Revenue, Net Income and Gross profit
  • Figure 26. Mindmaze (Switzerland) Revenue: by Geography 2020
  • Figure 27. Firsthand Technology (United States) Revenue, Net Income and Gross profit
  • Figure 28. Firsthand Technology (United States) Revenue: by Geography 2020
  • Figure 29. Medical Realities (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 30. Medical Realities (United Kingdom) Revenue: by Geography 2020
  • Figure 31. Atheer (United States) Revenue, Net Income and Gross profit
  • Figure 32. Atheer (United States) Revenue: by Geography 2020
  • Figure 33. Augmedix (United States) Revenue, Net Income and Gross profit
  • Figure 34. Augmedix (United States) Revenue: by Geography 2020
  • Figure 35. Oculus VR (United States) Revenue, Net Income and Gross profit
  • Figure 36. Oculus VR (United States) Revenue: by Geography 2020
  • Figure 37. Global Healthcare Augmented and Virtual Reality: by Type USD Million (2021-2026)
  • Figure 38. Global Healthcare Augmented and Virtual Reality: by Application USD Million (2021-2026)
  • Figure 39. Global Healthcare Augmented and Virtual Reality: by End Use USD Million (2021-2026)
  • Figure 40. Global Healthcare Augmented and Virtual Reality: by End User USD Million (2021-2026)
  • Figure 41. South America Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 42. Asia Pacific Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 43. Europe Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 44. MEA Healthcare Augmented and Virtual Reality Share (%), by Country
  • Figure 45. North America Healthcare Augmented and Virtual Reality Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Google (United States)
  • Microsoft (United States)
  • DAQRI (United States)
  • Psious (Spain)
  • Mindmaze (Switzerland)
  • Firsthand Technology (United States)
  • Medical Realities (United Kingdom)
  • Atheer (United States)
  • Augmedix (United States)
  • Oculus VR (United States)
Additional players considered in the study are as follows:
CAE Healthcare (United States) , 3D Systems (United States) , VirtaMed (Switzerland) , HTC (Taiwan) , Siemens Healthineers (Germany) , Virtually Better (United States)
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