Sports Technology Comprehensive Study by Type (Device (Wearables, Digital Signage, and Camera), Smart Stadium, Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees), Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other)), Application (Active, Tracking, Decision Making, Passive, Analytics and Statistics, Tactics and Simulation, Training, Game Performance Analysis, Team Analysis & Management, Injury and Health Analysis, Others), Component (Software, Wearable devices, Sports equipment, Services, Others), End User (Coaches, Clubs, Leagues, Sports association, Others), Sports (Baseball, Basketball, Cricket, Cycling, Football, Golf, Rugby, Others (Swimming, Badminton, Tennis, Athletics)) Players and Region - Global Market Outlook to 2027

Sports Technology Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
Sports technology has been developing the sports arena by adopting technologies in outdoor sports activities such as cricket, football, soccer, rugby, etc. These games are contributing expressively in terms of revenue to the sports technology market. Moreover, indoor sports are also contributing to sports technology. However, the adaption of sports technology is less in indoor sports as compared to outdoor sports. The advantage of sports technology is that it will help the players to deliver better performance and will ensure leisure and entertainment with safety. The clubs segment is expected to make a significant growth of the sports technology market over the forecast period.This growth is primarily driven by Significant Improvement in Audience Engagement, Growing Demand for Data-Driven Decisions and Operations and Increasing Sports Events, Online, and Offline.

Globally, a noticeable market trend is evident Adoption of Social Media Analytics, Cloud computing, IoT, and Smart Devices in Sports Technology. Major Players, such as IBM (United States), Ericsson (Sweden), Cisco (United States), Fujitsu (Japan), SAP (Germany), Oracle (United States), NEC (Japan), LG (South Korea), Sharp (Japan), Samsung (South Korea) and Fitbit (United States) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.

Key Developments in the Market:
In April 2018, Fitbit collaborated with Google to innovate and transform the future of digital health and wearables.
In October 2018, NEC launched NEC ALP, a powerful business intelligence analytics platform for retailers that enables real-time content delivery and data measurement.

Market Drivers
  • Significant Improvement in Audience Engagement
  • Growing Demand for Data-Driven Decisions and Operations
  • Increasing Sports Events, Online, and Offline

Market Trend
  • Adoption of Social Media Analytics, Cloud computing, IoT, and Smart Devices in Sports Technology

Restraints
  • High Initial Investment and Budget Constraints
  • High Cost of Installing this Technology

Opportunities
Growing Sports Leagues and Increasing Number of Events with Large Prize Pools and Growing Awareness Regarding this Technology in both Developed and Developing nations
Challenges
Complexities in Upgrading and Replacing Legacy Systems and Risk of Technology Glitches at Live Events

AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Players landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis

Against this Challenging Backdrop, Sports Technology Study Sheds Light on
— The Sports Technology Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the Sports Technology industry Players. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where Sports Technology industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
— How every company in this diverse set of Players can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Type
  • Device (Wearables, Digital Signage, and Camera)
  • Smart Stadium
  • Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees)
  • Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other)
By Application
  • Active
  • Tracking
  • Decision Making
  • Passive
  • Analytics and Statistics
  • Tactics and Simulation
  • Training
  • Game Performance Analysis
  • Team Analysis & Management
  • Injury and Health Analysis
  • Others
By Component
  • Software
  • Wearable devices
  • Sports equipment
  • Services
  • Others

By End User
  • Coaches
  • Clubs
  • Leagues
  • Sports association
  • Others

By Sports
  • Baseball
  • Basketball
  • Cricket
  • Cycling
  • Football
  • Golf
  • Rugby
  • Others (Swimming, Badminton, Tennis, Athletics)

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Significant Improvement in Audience Engagement
      • 3.2.2. Growing Demand for Data-Driven Decisions and Operations
      • 3.2.3. Increasing Sports Events, Online, and Offline
    • 3.3. Market Challenges
      • 3.3.1. Complexities in Upgrading and Replacing Legacy Systems
      • 3.3.2. Risk of Technology Glitches at Live Events
    • 3.4. Market Trends
      • 3.4.1. Adoption of Social Media Analytics, Cloud computing, IoT, and Smart Devices in Sports Technology
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Sports Technology, by Type, Application, Component, End User, Sports and Region (value, volume and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Sports Technology (Value)
      • 5.2.1. Global Sports Technology by: Type (Value)
        • 5.2.1.1. Device (Wearables, Digital Signage, and Camera)
        • 5.2.1.2. Smart Stadium
        • 5.2.1.3. Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees)
        • 5.2.1.4. Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other)
      • 5.2.2. Global Sports Technology by: Application (Value)
        • 5.2.2.1. Active
        • 5.2.2.2. Tracking
        • 5.2.2.3. Decision Making
        • 5.2.2.4. Passive
        • 5.2.2.5. Analytics and Statistics
        • 5.2.2.6. Tactics and Simulation
        • 5.2.2.7. Training
        • 5.2.2.8. Game Performance Analysis
        • 5.2.2.9. Team Analysis & Management
        • 5.2.2.10. Injury and Health Analysis
        • 5.2.2.11. Others
      • 5.2.3. Global Sports Technology by: Component (Value)
        • 5.2.3.1. Software
        • 5.2.3.2. Wearable devices
        • 5.2.3.3. Sports equipment
        • 5.2.3.4. Services
        • 5.2.3.5. Others
      • 5.2.4. Global Sports Technology by: End User (Value)
        • 5.2.4.1. Coaches
        • 5.2.4.2. Clubs
        • 5.2.4.3. Leagues
        • 5.2.4.4. Sports association
        • 5.2.4.5. Others
      • 5.2.5. Global Sports Technology by: Sports (Value)
        • 5.2.5.1. Baseball
        • 5.2.5.2. Basketball
        • 5.2.5.3. Cricket
        • 5.2.5.4. Cycling
        • 5.2.5.5. Football
        • 5.2.5.6. Golf
        • 5.2.5.7. Rugby
        • 5.2.5.8. Others (Swimming, Badminton, Tennis, Athletics)
      • 5.2.6. Global Sports Technology Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
    • 5.3. Global Sports Technology (Volume)
      • 5.3.1. Global Sports Technology by: Type (Volume)
        • 5.3.1.1. Device (Wearables, Digital Signage, and Camera)
        • 5.3.1.2. Smart Stadium
        • 5.3.1.3. Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees)
        • 5.3.1.4. Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other)
      • 5.3.2. Global Sports Technology by: Application (Volume)
        • 5.3.2.1. Active
        • 5.3.2.2. Tracking
        • 5.3.2.3. Decision Making
        • 5.3.2.4. Passive
        • 5.3.2.5. Analytics and Statistics
        • 5.3.2.6. Tactics and Simulation
        • 5.3.2.7. Training
        • 5.3.2.8. Game Performance Analysis
        • 5.3.2.9. Team Analysis & Management
        • 5.3.2.10. Injury and Health Analysis
        • 5.3.2.11. Others
      • 5.3.3. Global Sports Technology by: Component (Volume)
        • 5.3.3.1. Software
        • 5.3.3.2. Wearable devices
        • 5.3.3.3. Sports equipment
        • 5.3.3.4. Services
        • 5.3.3.5. Others
      • 5.3.4. Global Sports Technology by: End User (Volume)
        • 5.3.4.1. Coaches
        • 5.3.4.2. Clubs
        • 5.3.4.3. Leagues
        • 5.3.4.4. Sports association
        • 5.3.4.5. Others
      • 5.3.5. Global Sports Technology by: Sports (Volume)
        • 5.3.5.1. Baseball
        • 5.3.5.2. Basketball
        • 5.3.5.3. Cricket
        • 5.3.5.4. Cycling
        • 5.3.5.5. Football
        • 5.3.5.6. Golf
        • 5.3.5.7. Rugby
        • 5.3.5.8. Others (Swimming, Badminton, Tennis, Athletics)
      • 5.3.6. Global Sports Technology Region
        • 5.3.6.1. South America
          • 5.3.6.1.1. Brazil
          • 5.3.6.1.2. Argentina
          • 5.3.6.1.3. Rest of South America
        • 5.3.6.2. Asia Pacific
          • 5.3.6.2.1. China
          • 5.3.6.2.2. Japan
          • 5.3.6.2.3. India
          • 5.3.6.2.4. South Korea
          • 5.3.6.2.5. Taiwan
          • 5.3.6.2.6. Australia
          • 5.3.6.2.7. Rest of Asia-Pacific
        • 5.3.6.3. Europe
          • 5.3.6.3.1. Germany
          • 5.3.6.3.2. France
          • 5.3.6.3.3. Italy
          • 5.3.6.3.4. United Kingdom
          • 5.3.6.3.5. Netherlands
          • 5.3.6.3.6. Rest of Europe
        • 5.3.6.4. MEA
          • 5.3.6.4.1. Middle East
          • 5.3.6.4.2. Africa
        • 5.3.6.5. North America
          • 5.3.6.5.1. United States
          • 5.3.6.5.2. Canada
          • 5.3.6.5.3. Mexico
    • 5.4. Global Sports Technology (Price)
      • 5.4.1. Global Sports Technology by: Type (Price)
  • 6. Sports Technology: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. IBM (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Ericsson (Sweden)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Cisco (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Fujitsu (Japan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. SAP (Germany)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Oracle (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. NEC (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. LG (South Korea)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Sharp (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Samsung (South Korea)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Fitbit (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Sports Technology Sale, by Type, Application, Component, End User, Sports and Region (value, volume and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Sports Technology (Value)
      • 7.2.1. Global Sports Technology by: Type (Value)
        • 7.2.1.1. Device (Wearables, Digital Signage, and Camera)
        • 7.2.1.2. Smart Stadium
        • 7.2.1.3. Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees)
        • 7.2.1.4. Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other)
      • 7.2.2. Global Sports Technology by: Application (Value)
        • 7.2.2.1. Active
        • 7.2.2.2. Tracking
        • 7.2.2.3. Decision Making
        • 7.2.2.4. Passive
        • 7.2.2.5. Analytics and Statistics
        • 7.2.2.6. Tactics and Simulation
        • 7.2.2.7. Training
        • 7.2.2.8. Game Performance Analysis
        • 7.2.2.9. Team Analysis & Management
        • 7.2.2.10. Injury and Health Analysis
        • 7.2.2.11. Others
      • 7.2.3. Global Sports Technology by: Component (Value)
        • 7.2.3.1. Software
        • 7.2.3.2. Wearable devices
        • 7.2.3.3. Sports equipment
        • 7.2.3.4. Services
        • 7.2.3.5. Others
      • 7.2.4. Global Sports Technology by: End User (Value)
        • 7.2.4.1. Coaches
        • 7.2.4.2. Clubs
        • 7.2.4.3. Leagues
        • 7.2.4.4. Sports association
        • 7.2.4.5. Others
      • 7.2.5. Global Sports Technology by: Sports (Value)
        • 7.2.5.1. Baseball
        • 7.2.5.2. Basketball
        • 7.2.5.3. Cricket
        • 7.2.5.4. Cycling
        • 7.2.5.5. Football
        • 7.2.5.6. Golf
        • 7.2.5.7. Rugby
        • 7.2.5.8. Others (Swimming, Badminton, Tennis, Athletics)
      • 7.2.6. Global Sports Technology Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
    • 7.3. Global Sports Technology (Volume)
      • 7.3.1. Global Sports Technology by: Type (Volume)
        • 7.3.1.1. Device (Wearables, Digital Signage, and Camera)
        • 7.3.1.2. Smart Stadium
        • 7.3.1.3. Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees)
        • 7.3.1.4. Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other)
      • 7.3.2. Global Sports Technology by: Application (Volume)
        • 7.3.2.1. Active
        • 7.3.2.2. Tracking
        • 7.3.2.3. Decision Making
        • 7.3.2.4. Passive
        • 7.3.2.5. Analytics and Statistics
        • 7.3.2.6. Tactics and Simulation
        • 7.3.2.7. Training
        • 7.3.2.8. Game Performance Analysis
        • 7.3.2.9. Team Analysis & Management
        • 7.3.2.10. Injury and Health Analysis
        • 7.3.2.11. Others
      • 7.3.3. Global Sports Technology by: Component (Volume)
        • 7.3.3.1. Software
        • 7.3.3.2. Wearable devices
        • 7.3.3.3. Sports equipment
        • 7.3.3.4. Services
        • 7.3.3.5. Others
      • 7.3.4. Global Sports Technology by: End User (Volume)
        • 7.3.4.1. Coaches
        • 7.3.4.2. Clubs
        • 7.3.4.3. Leagues
        • 7.3.4.4. Sports association
        • 7.3.4.5. Others
      • 7.3.5. Global Sports Technology by: Sports (Volume)
        • 7.3.5.1. Baseball
        • 7.3.5.2. Basketball
        • 7.3.5.3. Cricket
        • 7.3.5.4. Cycling
        • 7.3.5.5. Football
        • 7.3.5.6. Golf
        • 7.3.5.7. Rugby
        • 7.3.5.8. Others (Swimming, Badminton, Tennis, Athletics)
      • 7.3.6. Global Sports Technology Region
        • 7.3.6.1. South America
          • 7.3.6.1.1. Brazil
          • 7.3.6.1.2. Argentina
          • 7.3.6.1.3. Rest of South America
        • 7.3.6.2. Asia Pacific
          • 7.3.6.2.1. China
          • 7.3.6.2.2. Japan
          • 7.3.6.2.3. India
          • 7.3.6.2.4. South Korea
          • 7.3.6.2.5. Taiwan
          • 7.3.6.2.6. Australia
          • 7.3.6.2.7. Rest of Asia-Pacific
        • 7.3.6.3. Europe
          • 7.3.6.3.1. Germany
          • 7.3.6.3.2. France
          • 7.3.6.3.3. Italy
          • 7.3.6.3.4. United Kingdom
          • 7.3.6.3.5. Netherlands
          • 7.3.6.3.6. Rest of Europe
        • 7.3.6.4. MEA
          • 7.3.6.4.1. Middle East
          • 7.3.6.4.2. Africa
        • 7.3.6.5. North America
          • 7.3.6.5.1. United States
          • 7.3.6.5.2. Canada
          • 7.3.6.5.3. Mexico
    • 7.4. Global Sports Technology (Price)
      • 7.4.1. Global Sports Technology by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Sports Technology: by Type(USD Million)
  • Table 2. Sports Technology Device (Wearables, Digital Signage, and Camera) , by Region USD Million (2016-2021)
  • Table 3. Sports Technology Smart Stadium , by Region USD Million (2016-2021)
  • Table 4. Sports Technology Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees) , by Region USD Million (2016-2021)
  • Table 5. Sports Technology Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other) , by Region USD Million (2016-2021)
  • Table 6. Sports Technology: by Application(USD Million)
  • Table 7. Sports Technology Active , by Region USD Million (2016-2021)
  • Table 8. Sports Technology Tracking , by Region USD Million (2016-2021)
  • Table 9. Sports Technology Decision Making , by Region USD Million (2016-2021)
  • Table 10. Sports Technology Passive , by Region USD Million (2016-2021)
  • Table 11. Sports Technology Analytics and Statistics , by Region USD Million (2016-2021)
  • Table 12. Sports Technology Tactics and Simulation , by Region USD Million (2016-2021)
  • Table 13. Sports Technology Training , by Region USD Million (2016-2021)
  • Table 14. Sports Technology Game Performance Analysis , by Region USD Million (2016-2021)
  • Table 15. Sports Technology Team Analysis & Management , by Region USD Million (2016-2021)
  • Table 16. Sports Technology Injury and Health Analysis , by Region USD Million (2016-2021)
  • Table 17. Sports Technology Others , by Region USD Million (2016-2021)
  • Table 18. Sports Technology: by Component(USD Million)
  • Table 19. Sports Technology Software , by Region USD Million (2016-2021)
  • Table 20. Sports Technology Wearable devices , by Region USD Million (2016-2021)
  • Table 21. Sports Technology Sports equipment , by Region USD Million (2016-2021)
  • Table 22. Sports Technology Services , by Region USD Million (2016-2021)
  • Table 23. Sports Technology Others , by Region USD Million (2016-2021)
  • Table 24. Sports Technology: by End User(USD Million)
  • Table 25. Sports Technology Coaches , by Region USD Million (2016-2021)
  • Table 26. Sports Technology Clubs , by Region USD Million (2016-2021)
  • Table 27. Sports Technology Leagues , by Region USD Million (2016-2021)
  • Table 28. Sports Technology Sports association , by Region USD Million (2016-2021)
  • Table 29. Sports Technology Others , by Region USD Million (2016-2021)
  • Table 30. Sports Technology: by Sports(USD Million)
  • Table 31. Sports Technology Baseball , by Region USD Million (2016-2021)
  • Table 32. Sports Technology Basketball , by Region USD Million (2016-2021)
  • Table 33. Sports Technology Cricket , by Region USD Million (2016-2021)
  • Table 34. Sports Technology Cycling , by Region USD Million (2016-2021)
  • Table 35. Sports Technology Football , by Region USD Million (2016-2021)
  • Table 36. Sports Technology Golf , by Region USD Million (2016-2021)
  • Table 37. Sports Technology Rugby , by Region USD Million (2016-2021)
  • Table 38. Sports Technology Others (Swimming, Badminton, Tennis, Athletics) , by Region USD Million (2016-2021)
  • Table 39. South America Sports Technology, by Country USD Million (2016-2021)
  • Table 40. South America Sports Technology, by Type USD Million (2016-2021)
  • Table 41. South America Sports Technology, by Application USD Million (2016-2021)
  • Table 42. South America Sports Technology, by Component USD Million (2016-2021)
  • Table 43. South America Sports Technology, by End User USD Million (2016-2021)
  • Table 44. South America Sports Technology, by Sports USD Million (2016-2021)
  • Table 45. Brazil Sports Technology, by Type USD Million (2016-2021)
  • Table 46. Brazil Sports Technology, by Application USD Million (2016-2021)
  • Table 47. Brazil Sports Technology, by Component USD Million (2016-2021)
  • Table 48. Brazil Sports Technology, by End User USD Million (2016-2021)
  • Table 49. Brazil Sports Technology, by Sports USD Million (2016-2021)
  • Table 50. Argentina Sports Technology, by Type USD Million (2016-2021)
  • Table 51. Argentina Sports Technology, by Application USD Million (2016-2021)
  • Table 52. Argentina Sports Technology, by Component USD Million (2016-2021)
  • Table 53. Argentina Sports Technology, by End User USD Million (2016-2021)
  • Table 54. Argentina Sports Technology, by Sports USD Million (2016-2021)
  • Table 55. Rest of South America Sports Technology, by Type USD Million (2016-2021)
  • Table 56. Rest of South America Sports Technology, by Application USD Million (2016-2021)
  • Table 57. Rest of South America Sports Technology, by Component USD Million (2016-2021)
  • Table 58. Rest of South America Sports Technology, by End User USD Million (2016-2021)
  • Table 59. Rest of South America Sports Technology, by Sports USD Million (2016-2021)
  • Table 60. Asia Pacific Sports Technology, by Country USD Million (2016-2021)
  • Table 61. Asia Pacific Sports Technology, by Type USD Million (2016-2021)
  • Table 62. Asia Pacific Sports Technology, by Application USD Million (2016-2021)
  • Table 63. Asia Pacific Sports Technology, by Component USD Million (2016-2021)
  • Table 64. Asia Pacific Sports Technology, by End User USD Million (2016-2021)
  • Table 65. Asia Pacific Sports Technology, by Sports USD Million (2016-2021)
  • Table 66. China Sports Technology, by Type USD Million (2016-2021)
  • Table 67. China Sports Technology, by Application USD Million (2016-2021)
  • Table 68. China Sports Technology, by Component USD Million (2016-2021)
  • Table 69. China Sports Technology, by End User USD Million (2016-2021)
  • Table 70. China Sports Technology, by Sports USD Million (2016-2021)
  • Table 71. Japan Sports Technology, by Type USD Million (2016-2021)
  • Table 72. Japan Sports Technology, by Application USD Million (2016-2021)
  • Table 73. Japan Sports Technology, by Component USD Million (2016-2021)
  • Table 74. Japan Sports Technology, by End User USD Million (2016-2021)
  • Table 75. Japan Sports Technology, by Sports USD Million (2016-2021)
  • Table 76. India Sports Technology, by Type USD Million (2016-2021)
  • Table 77. India Sports Technology, by Application USD Million (2016-2021)
  • Table 78. India Sports Technology, by Component USD Million (2016-2021)
  • Table 79. India Sports Technology, by End User USD Million (2016-2021)
  • Table 80. India Sports Technology, by Sports USD Million (2016-2021)
  • Table 81. South Korea Sports Technology, by Type USD Million (2016-2021)
  • Table 82. South Korea Sports Technology, by Application USD Million (2016-2021)
  • Table 83. South Korea Sports Technology, by Component USD Million (2016-2021)
  • Table 84. South Korea Sports Technology, by End User USD Million (2016-2021)
  • Table 85. South Korea Sports Technology, by Sports USD Million (2016-2021)
  • Table 86. Taiwan Sports Technology, by Type USD Million (2016-2021)
  • Table 87. Taiwan Sports Technology, by Application USD Million (2016-2021)
  • Table 88. Taiwan Sports Technology, by Component USD Million (2016-2021)
  • Table 89. Taiwan Sports Technology, by End User USD Million (2016-2021)
  • Table 90. Taiwan Sports Technology, by Sports USD Million (2016-2021)
  • Table 91. Australia Sports Technology, by Type USD Million (2016-2021)
  • Table 92. Australia Sports Technology, by Application USD Million (2016-2021)
  • Table 93. Australia Sports Technology, by Component USD Million (2016-2021)
  • Table 94. Australia Sports Technology, by End User USD Million (2016-2021)
  • Table 95. Australia Sports Technology, by Sports USD Million (2016-2021)
  • Table 96. Rest of Asia-Pacific Sports Technology, by Type USD Million (2016-2021)
  • Table 97. Rest of Asia-Pacific Sports Technology, by Application USD Million (2016-2021)
  • Table 98. Rest of Asia-Pacific Sports Technology, by Component USD Million (2016-2021)
  • Table 99. Rest of Asia-Pacific Sports Technology, by End User USD Million (2016-2021)
  • Table 100. Rest of Asia-Pacific Sports Technology, by Sports USD Million (2016-2021)
  • Table 101. Europe Sports Technology, by Country USD Million (2016-2021)
  • Table 102. Europe Sports Technology, by Type USD Million (2016-2021)
  • Table 103. Europe Sports Technology, by Application USD Million (2016-2021)
  • Table 104. Europe Sports Technology, by Component USD Million (2016-2021)
  • Table 105. Europe Sports Technology, by End User USD Million (2016-2021)
  • Table 106. Europe Sports Technology, by Sports USD Million (2016-2021)
  • Table 107. Germany Sports Technology, by Type USD Million (2016-2021)
  • Table 108. Germany Sports Technology, by Application USD Million (2016-2021)
  • Table 109. Germany Sports Technology, by Component USD Million (2016-2021)
  • Table 110. Germany Sports Technology, by End User USD Million (2016-2021)
  • Table 111. Germany Sports Technology, by Sports USD Million (2016-2021)
  • Table 112. France Sports Technology, by Type USD Million (2016-2021)
  • Table 113. France Sports Technology, by Application USD Million (2016-2021)
  • Table 114. France Sports Technology, by Component USD Million (2016-2021)
  • Table 115. France Sports Technology, by End User USD Million (2016-2021)
  • Table 116. France Sports Technology, by Sports USD Million (2016-2021)
  • Table 117. Italy Sports Technology, by Type USD Million (2016-2021)
  • Table 118. Italy Sports Technology, by Application USD Million (2016-2021)
  • Table 119. Italy Sports Technology, by Component USD Million (2016-2021)
  • Table 120. Italy Sports Technology, by End User USD Million (2016-2021)
  • Table 121. Italy Sports Technology, by Sports USD Million (2016-2021)
  • Table 122. United Kingdom Sports Technology, by Type USD Million (2016-2021)
  • Table 123. United Kingdom Sports Technology, by Application USD Million (2016-2021)
  • Table 124. United Kingdom Sports Technology, by Component USD Million (2016-2021)
  • Table 125. United Kingdom Sports Technology, by End User USD Million (2016-2021)
  • Table 126. United Kingdom Sports Technology, by Sports USD Million (2016-2021)
  • Table 127. Netherlands Sports Technology, by Type USD Million (2016-2021)
  • Table 128. Netherlands Sports Technology, by Application USD Million (2016-2021)
  • Table 129. Netherlands Sports Technology, by Component USD Million (2016-2021)
  • Table 130. Netherlands Sports Technology, by End User USD Million (2016-2021)
  • Table 131. Netherlands Sports Technology, by Sports USD Million (2016-2021)
  • Table 132. Rest of Europe Sports Technology, by Type USD Million (2016-2021)
  • Table 133. Rest of Europe Sports Technology, by Application USD Million (2016-2021)
  • Table 134. Rest of Europe Sports Technology, by Component USD Million (2016-2021)
  • Table 135. Rest of Europe Sports Technology, by End User USD Million (2016-2021)
  • Table 136. Rest of Europe Sports Technology, by Sports USD Million (2016-2021)
  • Table 137. MEA Sports Technology, by Country USD Million (2016-2021)
  • Table 138. MEA Sports Technology, by Type USD Million (2016-2021)
  • Table 139. MEA Sports Technology, by Application USD Million (2016-2021)
  • Table 140. MEA Sports Technology, by Component USD Million (2016-2021)
  • Table 141. MEA Sports Technology, by End User USD Million (2016-2021)
  • Table 142. MEA Sports Technology, by Sports USD Million (2016-2021)
  • Table 143. Middle East Sports Technology, by Type USD Million (2016-2021)
  • Table 144. Middle East Sports Technology, by Application USD Million (2016-2021)
  • Table 145. Middle East Sports Technology, by Component USD Million (2016-2021)
  • Table 146. Middle East Sports Technology, by End User USD Million (2016-2021)
  • Table 147. Middle East Sports Technology, by Sports USD Million (2016-2021)
  • Table 148. Africa Sports Technology, by Type USD Million (2016-2021)
  • Table 149. Africa Sports Technology, by Application USD Million (2016-2021)
  • Table 150. Africa Sports Technology, by Component USD Million (2016-2021)
  • Table 151. Africa Sports Technology, by End User USD Million (2016-2021)
  • Table 152. Africa Sports Technology, by Sports USD Million (2016-2021)
  • Table 153. North America Sports Technology, by Country USD Million (2016-2021)
  • Table 154. North America Sports Technology, by Type USD Million (2016-2021)
  • Table 155. North America Sports Technology, by Application USD Million (2016-2021)
  • Table 156. North America Sports Technology, by Component USD Million (2016-2021)
  • Table 157. North America Sports Technology, by End User USD Million (2016-2021)
  • Table 158. North America Sports Technology, by Sports USD Million (2016-2021)
  • Table 159. United States Sports Technology, by Type USD Million (2016-2021)
  • Table 160. United States Sports Technology, by Application USD Million (2016-2021)
  • Table 161. United States Sports Technology, by Component USD Million (2016-2021)
  • Table 162. United States Sports Technology, by End User USD Million (2016-2021)
  • Table 163. United States Sports Technology, by Sports USD Million (2016-2021)
  • Table 164. Canada Sports Technology, by Type USD Million (2016-2021)
  • Table 165. Canada Sports Technology, by Application USD Million (2016-2021)
  • Table 166. Canada Sports Technology, by Component USD Million (2016-2021)
  • Table 167. Canada Sports Technology, by End User USD Million (2016-2021)
  • Table 168. Canada Sports Technology, by Sports USD Million (2016-2021)
  • Table 169. Mexico Sports Technology, by Type USD Million (2016-2021)
  • Table 170. Mexico Sports Technology, by Application USD Million (2016-2021)
  • Table 171. Mexico Sports Technology, by Component USD Million (2016-2021)
  • Table 172. Mexico Sports Technology, by End User USD Million (2016-2021)
  • Table 173. Mexico Sports Technology, by Sports USD Million (2016-2021)
  • Table 174. Sports Technology Sales: by Type(Unit)
  • Table 175. Sports Technology Sales Device (Wearables, Digital Signage, and Camera) , by Region Unit (2016-2021)
  • Table 176. Sports Technology Sales Smart Stadium , by Region Unit (2016-2021)
  • Table 177. Sports Technology Sales Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees) , by Region Unit (2016-2021)
  • Table 178. Sports Technology Sales Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other) , by Region Unit (2016-2021)
  • Table 179. Sports Technology Sales: by Application(Unit)
  • Table 180. Sports Technology Sales Active , by Region Unit (2016-2021)
  • Table 181. Sports Technology Sales Tracking , by Region Unit (2016-2021)
  • Table 182. Sports Technology Sales Decision Making , by Region Unit (2016-2021)
  • Table 183. Sports Technology Sales Passive , by Region Unit (2016-2021)
  • Table 184. Sports Technology Sales Analytics and Statistics , by Region Unit (2016-2021)
  • Table 185. Sports Technology Sales Tactics and Simulation , by Region Unit (2016-2021)
  • Table 186. Sports Technology Sales Training , by Region Unit (2016-2021)
  • Table 187. Sports Technology Sales Game Performance Analysis , by Region Unit (2016-2021)
  • Table 188. Sports Technology Sales Team Analysis & Management , by Region Unit (2016-2021)
  • Table 189. Sports Technology Sales Injury and Health Analysis , by Region Unit (2016-2021)
  • Table 190. Sports Technology Sales Others , by Region Unit (2016-2021)
  • Table 191. Sports Technology Sales: by Component(Unit)
  • Table 192. Sports Technology Sales Software , by Region Unit (2016-2021)
  • Table 193. Sports Technology Sales Wearable devices , by Region Unit (2016-2021)
  • Table 194. Sports Technology Sales Sports equipment , by Region Unit (2016-2021)
  • Table 195. Sports Technology Sales Services , by Region Unit (2016-2021)
  • Table 196. Sports Technology Sales Others , by Region Unit (2016-2021)
  • Table 197. Sports Technology Sales: by End User(Unit)
  • Table 198. Sports Technology Sales Coaches , by Region Unit (2016-2021)
  • Table 199. Sports Technology Sales Clubs , by Region Unit (2016-2021)
  • Table 200. Sports Technology Sales Leagues , by Region Unit (2016-2021)
  • Table 201. Sports Technology Sales Sports association , by Region Unit (2016-2021)
  • Table 202. Sports Technology Sales Others , by Region Unit (2016-2021)
  • Table 203. Sports Technology Sales: by Sports(Unit)
  • Table 204. Sports Technology Sales Baseball , by Region Unit (2016-2021)
  • Table 205. Sports Technology Sales Basketball , by Region Unit (2016-2021)
  • Table 206. Sports Technology Sales Cricket , by Region Unit (2016-2021)
  • Table 207. Sports Technology Sales Cycling , by Region Unit (2016-2021)
  • Table 208. Sports Technology Sales Football , by Region Unit (2016-2021)
  • Table 209. Sports Technology Sales Golf , by Region Unit (2016-2021)
  • Table 210. Sports Technology Sales Rugby , by Region Unit (2016-2021)
  • Table 211. Sports Technology Sales Others (Swimming, Badminton, Tennis, Athletics) , by Region Unit (2016-2021)
  • Table 212. South America Sports Technology Sales, by Country Unit (2016-2021)
  • Table 213. South America Sports Technology Sales, by Type Unit (2016-2021)
  • Table 214. South America Sports Technology Sales, by Application Unit (2016-2021)
  • Table 215. South America Sports Technology Sales, by Component Unit (2016-2021)
  • Table 216. South America Sports Technology Sales, by End User Unit (2016-2021)
  • Table 217. South America Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 218. Brazil Sports Technology Sales, by Type Unit (2016-2021)
  • Table 219. Brazil Sports Technology Sales, by Application Unit (2016-2021)
  • Table 220. Brazil Sports Technology Sales, by Component Unit (2016-2021)
  • Table 221. Brazil Sports Technology Sales, by End User Unit (2016-2021)
  • Table 222. Brazil Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 223. Argentina Sports Technology Sales, by Type Unit (2016-2021)
  • Table 224. Argentina Sports Technology Sales, by Application Unit (2016-2021)
  • Table 225. Argentina Sports Technology Sales, by Component Unit (2016-2021)
  • Table 226. Argentina Sports Technology Sales, by End User Unit (2016-2021)
  • Table 227. Argentina Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 228. Rest of South America Sports Technology Sales, by Type Unit (2016-2021)
  • Table 229. Rest of South America Sports Technology Sales, by Application Unit (2016-2021)
  • Table 230. Rest of South America Sports Technology Sales, by Component Unit (2016-2021)
  • Table 231. Rest of South America Sports Technology Sales, by End User Unit (2016-2021)
  • Table 232. Rest of South America Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 233. Asia Pacific Sports Technology Sales, by Country Unit (2016-2021)
  • Table 234. Asia Pacific Sports Technology Sales, by Type Unit (2016-2021)
  • Table 235. Asia Pacific Sports Technology Sales, by Application Unit (2016-2021)
  • Table 236. Asia Pacific Sports Technology Sales, by Component Unit (2016-2021)
  • Table 237. Asia Pacific Sports Technology Sales, by End User Unit (2016-2021)
  • Table 238. Asia Pacific Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 239. China Sports Technology Sales, by Type Unit (2016-2021)
  • Table 240. China Sports Technology Sales, by Application Unit (2016-2021)
  • Table 241. China Sports Technology Sales, by Component Unit (2016-2021)
  • Table 242. China Sports Technology Sales, by End User Unit (2016-2021)
  • Table 243. China Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 244. Japan Sports Technology Sales, by Type Unit (2016-2021)
  • Table 245. Japan Sports Technology Sales, by Application Unit (2016-2021)
  • Table 246. Japan Sports Technology Sales, by Component Unit (2016-2021)
  • Table 247. Japan Sports Technology Sales, by End User Unit (2016-2021)
  • Table 248. Japan Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 249. India Sports Technology Sales, by Type Unit (2016-2021)
  • Table 250. India Sports Technology Sales, by Application Unit (2016-2021)
  • Table 251. India Sports Technology Sales, by Component Unit (2016-2021)
  • Table 252. India Sports Technology Sales, by End User Unit (2016-2021)
  • Table 253. India Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 254. South Korea Sports Technology Sales, by Type Unit (2016-2021)
  • Table 255. South Korea Sports Technology Sales, by Application Unit (2016-2021)
  • Table 256. South Korea Sports Technology Sales, by Component Unit (2016-2021)
  • Table 257. South Korea Sports Technology Sales, by End User Unit (2016-2021)
  • Table 258. South Korea Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 259. Taiwan Sports Technology Sales, by Type Unit (2016-2021)
  • Table 260. Taiwan Sports Technology Sales, by Application Unit (2016-2021)
  • Table 261. Taiwan Sports Technology Sales, by Component Unit (2016-2021)
  • Table 262. Taiwan Sports Technology Sales, by End User Unit (2016-2021)
  • Table 263. Taiwan Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 264. Australia Sports Technology Sales, by Type Unit (2016-2021)
  • Table 265. Australia Sports Technology Sales, by Application Unit (2016-2021)
  • Table 266. Australia Sports Technology Sales, by Component Unit (2016-2021)
  • Table 267. Australia Sports Technology Sales, by End User Unit (2016-2021)
  • Table 268. Australia Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 269. Rest of Asia-Pacific Sports Technology Sales, by Type Unit (2016-2021)
  • Table 270. Rest of Asia-Pacific Sports Technology Sales, by Application Unit (2016-2021)
  • Table 271. Rest of Asia-Pacific Sports Technology Sales, by Component Unit (2016-2021)
  • Table 272. Rest of Asia-Pacific Sports Technology Sales, by End User Unit (2016-2021)
  • Table 273. Rest of Asia-Pacific Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 274. Europe Sports Technology Sales, by Country Unit (2016-2021)
  • Table 275. Europe Sports Technology Sales, by Type Unit (2016-2021)
  • Table 276. Europe Sports Technology Sales, by Application Unit (2016-2021)
  • Table 277. Europe Sports Technology Sales, by Component Unit (2016-2021)
  • Table 278. Europe Sports Technology Sales, by End User Unit (2016-2021)
  • Table 279. Europe Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 280. Germany Sports Technology Sales, by Type Unit (2016-2021)
  • Table 281. Germany Sports Technology Sales, by Application Unit (2016-2021)
  • Table 282. Germany Sports Technology Sales, by Component Unit (2016-2021)
  • Table 283. Germany Sports Technology Sales, by End User Unit (2016-2021)
  • Table 284. Germany Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 285. France Sports Technology Sales, by Type Unit (2016-2021)
  • Table 286. France Sports Technology Sales, by Application Unit (2016-2021)
  • Table 287. France Sports Technology Sales, by Component Unit (2016-2021)
  • Table 288. France Sports Technology Sales, by End User Unit (2016-2021)
  • Table 289. France Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 290. Italy Sports Technology Sales, by Type Unit (2016-2021)
  • Table 291. Italy Sports Technology Sales, by Application Unit (2016-2021)
  • Table 292. Italy Sports Technology Sales, by Component Unit (2016-2021)
  • Table 293. Italy Sports Technology Sales, by End User Unit (2016-2021)
  • Table 294. Italy Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 295. United Kingdom Sports Technology Sales, by Type Unit (2016-2021)
  • Table 296. United Kingdom Sports Technology Sales, by Application Unit (2016-2021)
  • Table 297. United Kingdom Sports Technology Sales, by Component Unit (2016-2021)
  • Table 298. United Kingdom Sports Technology Sales, by End User Unit (2016-2021)
  • Table 299. United Kingdom Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 300. Netherlands Sports Technology Sales, by Type Unit (2016-2021)
  • Table 301. Netherlands Sports Technology Sales, by Application Unit (2016-2021)
  • Table 302. Netherlands Sports Technology Sales, by Component Unit (2016-2021)
  • Table 303. Netherlands Sports Technology Sales, by End User Unit (2016-2021)
  • Table 304. Netherlands Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 305. Rest of Europe Sports Technology Sales, by Type Unit (2016-2021)
  • Table 306. Rest of Europe Sports Technology Sales, by Application Unit (2016-2021)
  • Table 307. Rest of Europe Sports Technology Sales, by Component Unit (2016-2021)
  • Table 308. Rest of Europe Sports Technology Sales, by End User Unit (2016-2021)
  • Table 309. Rest of Europe Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 310. MEA Sports Technology Sales, by Country Unit (2016-2021)
  • Table 311. MEA Sports Technology Sales, by Type Unit (2016-2021)
  • Table 312. MEA Sports Technology Sales, by Application Unit (2016-2021)
  • Table 313. MEA Sports Technology Sales, by Component Unit (2016-2021)
  • Table 314. MEA Sports Technology Sales, by End User Unit (2016-2021)
  • Table 315. MEA Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 316. Middle East Sports Technology Sales, by Type Unit (2016-2021)
  • Table 317. Middle East Sports Technology Sales, by Application Unit (2016-2021)
  • Table 318. Middle East Sports Technology Sales, by Component Unit (2016-2021)
  • Table 319. Middle East Sports Technology Sales, by End User Unit (2016-2021)
  • Table 320. Middle East Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 321. Africa Sports Technology Sales, by Type Unit (2016-2021)
  • Table 322. Africa Sports Technology Sales, by Application Unit (2016-2021)
  • Table 323. Africa Sports Technology Sales, by Component Unit (2016-2021)
  • Table 324. Africa Sports Technology Sales, by End User Unit (2016-2021)
  • Table 325. Africa Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 326. North America Sports Technology Sales, by Country Unit (2016-2021)
  • Table 327. North America Sports Technology Sales, by Type Unit (2016-2021)
  • Table 328. North America Sports Technology Sales, by Application Unit (2016-2021)
  • Table 329. North America Sports Technology Sales, by Component Unit (2016-2021)
  • Table 330. North America Sports Technology Sales, by End User Unit (2016-2021)
  • Table 331. North America Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 332. United States Sports Technology Sales, by Type Unit (2016-2021)
  • Table 333. United States Sports Technology Sales, by Application Unit (2016-2021)
  • Table 334. United States Sports Technology Sales, by Component Unit (2016-2021)
  • Table 335. United States Sports Technology Sales, by End User Unit (2016-2021)
  • Table 336. United States Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 337. Canada Sports Technology Sales, by Type Unit (2016-2021)
  • Table 338. Canada Sports Technology Sales, by Application Unit (2016-2021)
  • Table 339. Canada Sports Technology Sales, by Component Unit (2016-2021)
  • Table 340. Canada Sports Technology Sales, by End User Unit (2016-2021)
  • Table 341. Canada Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 342. Mexico Sports Technology Sales, by Type Unit (2016-2021)
  • Table 343. Mexico Sports Technology Sales, by Application Unit (2016-2021)
  • Table 344. Mexico Sports Technology Sales, by Component Unit (2016-2021)
  • Table 345. Mexico Sports Technology Sales, by End User Unit (2016-2021)
  • Table 346. Mexico Sports Technology Sales, by Sports Unit (2016-2021)
  • Table 347. Sports Technology: by Type(USD/Units)
  • Table 348. Company Basic Information, Sales Area and Its Competitors
  • Table 349. Company Basic Information, Sales Area and Its Competitors
  • Table 350. Company Basic Information, Sales Area and Its Competitors
  • Table 351. Company Basic Information, Sales Area and Its Competitors
  • Table 352. Company Basic Information, Sales Area and Its Competitors
  • Table 353. Company Basic Information, Sales Area and Its Competitors
  • Table 354. Company Basic Information, Sales Area and Its Competitors
  • Table 355. Company Basic Information, Sales Area and Its Competitors
  • Table 356. Company Basic Information, Sales Area and Its Competitors
  • Table 357. Company Basic Information, Sales Area and Its Competitors
  • Table 358. Company Basic Information, Sales Area and Its Competitors
  • Table 359. Sports Technology: by Type(USD Million)
  • Table 360. Sports Technology Device (Wearables, Digital Signage, and Camera) , by Region USD Million (2022-2027)
  • Table 361. Sports Technology Smart Stadium , by Region USD Million (2022-2027)
  • Table 362. Sports Technology Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees) , by Region USD Million (2022-2027)
  • Table 363. Sports Technology Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other) , by Region USD Million (2022-2027)
  • Table 364. Sports Technology: by Application(USD Million)
  • Table 365. Sports Technology Active , by Region USD Million (2022-2027)
  • Table 366. Sports Technology Tracking , by Region USD Million (2022-2027)
  • Table 367. Sports Technology Decision Making , by Region USD Million (2022-2027)
  • Table 368. Sports Technology Passive , by Region USD Million (2022-2027)
  • Table 369. Sports Technology Analytics and Statistics , by Region USD Million (2022-2027)
  • Table 370. Sports Technology Tactics and Simulation , by Region USD Million (2022-2027)
  • Table 371. Sports Technology Training , by Region USD Million (2022-2027)
  • Table 372. Sports Technology Game Performance Analysis , by Region USD Million (2022-2027)
  • Table 373. Sports Technology Team Analysis & Management , by Region USD Million (2022-2027)
  • Table 374. Sports Technology Injury and Health Analysis , by Region USD Million (2022-2027)
  • Table 375. Sports Technology Others , by Region USD Million (2022-2027)
  • Table 376. Sports Technology: by Component(USD Million)
  • Table 377. Sports Technology Software , by Region USD Million (2022-2027)
  • Table 378. Sports Technology Wearable devices , by Region USD Million (2022-2027)
  • Table 379. Sports Technology Sports equipment , by Region USD Million (2022-2027)
  • Table 380. Sports Technology Services , by Region USD Million (2022-2027)
  • Table 381. Sports Technology Others , by Region USD Million (2022-2027)
  • Table 382. Sports Technology: by End User(USD Million)
  • Table 383. Sports Technology Coaches , by Region USD Million (2022-2027)
  • Table 384. Sports Technology Clubs , by Region USD Million (2022-2027)
  • Table 385. Sports Technology Leagues , by Region USD Million (2022-2027)
  • Table 386. Sports Technology Sports association , by Region USD Million (2022-2027)
  • Table 387. Sports Technology Others , by Region USD Million (2022-2027)
  • Table 388. Sports Technology: by Sports(USD Million)
  • Table 389. Sports Technology Baseball , by Region USD Million (2022-2027)
  • Table 390. Sports Technology Basketball , by Region USD Million (2022-2027)
  • Table 391. Sports Technology Cricket , by Region USD Million (2022-2027)
  • Table 392. Sports Technology Cycling , by Region USD Million (2022-2027)
  • Table 393. Sports Technology Football , by Region USD Million (2022-2027)
  • Table 394. Sports Technology Golf , by Region USD Million (2022-2027)
  • Table 395. Sports Technology Rugby , by Region USD Million (2022-2027)
  • Table 396. Sports Technology Others (Swimming, Badminton, Tennis, Athletics) , by Region USD Million (2022-2027)
  • Table 397. South America Sports Technology, by Country USD Million (2022-2027)
  • Table 398. South America Sports Technology, by Type USD Million (2022-2027)
  • Table 399. South America Sports Technology, by Application USD Million (2022-2027)
  • Table 400. South America Sports Technology, by Component USD Million (2022-2027)
  • Table 401. South America Sports Technology, by End User USD Million (2022-2027)
  • Table 402. South America Sports Technology, by Sports USD Million (2022-2027)
  • Table 403. Brazil Sports Technology, by Type USD Million (2022-2027)
  • Table 404. Brazil Sports Technology, by Application USD Million (2022-2027)
  • Table 405. Brazil Sports Technology, by Component USD Million (2022-2027)
  • Table 406. Brazil Sports Technology, by End User USD Million (2022-2027)
  • Table 407. Brazil Sports Technology, by Sports USD Million (2022-2027)
  • Table 408. Argentina Sports Technology, by Type USD Million (2022-2027)
  • Table 409. Argentina Sports Technology, by Application USD Million (2022-2027)
  • Table 410. Argentina Sports Technology, by Component USD Million (2022-2027)
  • Table 411. Argentina Sports Technology, by End User USD Million (2022-2027)
  • Table 412. Argentina Sports Technology, by Sports USD Million (2022-2027)
  • Table 413. Rest of South America Sports Technology, by Type USD Million (2022-2027)
  • Table 414. Rest of South America Sports Technology, by Application USD Million (2022-2027)
  • Table 415. Rest of South America Sports Technology, by Component USD Million (2022-2027)
  • Table 416. Rest of South America Sports Technology, by End User USD Million (2022-2027)
  • Table 417. Rest of South America Sports Technology, by Sports USD Million (2022-2027)
  • Table 418. Asia Pacific Sports Technology, by Country USD Million (2022-2027)
  • Table 419. Asia Pacific Sports Technology, by Type USD Million (2022-2027)
  • Table 420. Asia Pacific Sports Technology, by Application USD Million (2022-2027)
  • Table 421. Asia Pacific Sports Technology, by Component USD Million (2022-2027)
  • Table 422. Asia Pacific Sports Technology, by End User USD Million (2022-2027)
  • Table 423. Asia Pacific Sports Technology, by Sports USD Million (2022-2027)
  • Table 424. China Sports Technology, by Type USD Million (2022-2027)
  • Table 425. China Sports Technology, by Application USD Million (2022-2027)
  • Table 426. China Sports Technology, by Component USD Million (2022-2027)
  • Table 427. China Sports Technology, by End User USD Million (2022-2027)
  • Table 428. China Sports Technology, by Sports USD Million (2022-2027)
  • Table 429. Japan Sports Technology, by Type USD Million (2022-2027)
  • Table 430. Japan Sports Technology, by Application USD Million (2022-2027)
  • Table 431. Japan Sports Technology, by Component USD Million (2022-2027)
  • Table 432. Japan Sports Technology, by End User USD Million (2022-2027)
  • Table 433. Japan Sports Technology, by Sports USD Million (2022-2027)
  • Table 434. India Sports Technology, by Type USD Million (2022-2027)
  • Table 435. India Sports Technology, by Application USD Million (2022-2027)
  • Table 436. India Sports Technology, by Component USD Million (2022-2027)
  • Table 437. India Sports Technology, by End User USD Million (2022-2027)
  • Table 438. India Sports Technology, by Sports USD Million (2022-2027)
  • Table 439. South Korea Sports Technology, by Type USD Million (2022-2027)
  • Table 440. South Korea Sports Technology, by Application USD Million (2022-2027)
  • Table 441. South Korea Sports Technology, by Component USD Million (2022-2027)
  • Table 442. South Korea Sports Technology, by End User USD Million (2022-2027)
  • Table 443. South Korea Sports Technology, by Sports USD Million (2022-2027)
  • Table 444. Taiwan Sports Technology, by Type USD Million (2022-2027)
  • Table 445. Taiwan Sports Technology, by Application USD Million (2022-2027)
  • Table 446. Taiwan Sports Technology, by Component USD Million (2022-2027)
  • Table 447. Taiwan Sports Technology, by End User USD Million (2022-2027)
  • Table 448. Taiwan Sports Technology, by Sports USD Million (2022-2027)
  • Table 449. Australia Sports Technology, by Type USD Million (2022-2027)
  • Table 450. Australia Sports Technology, by Application USD Million (2022-2027)
  • Table 451. Australia Sports Technology, by Component USD Million (2022-2027)
  • Table 452. Australia Sports Technology, by End User USD Million (2022-2027)
  • Table 453. Australia Sports Technology, by Sports USD Million (2022-2027)
  • Table 454. Rest of Asia-Pacific Sports Technology, by Type USD Million (2022-2027)
  • Table 455. Rest of Asia-Pacific Sports Technology, by Application USD Million (2022-2027)
  • Table 456. Rest of Asia-Pacific Sports Technology, by Component USD Million (2022-2027)
  • Table 457. Rest of Asia-Pacific Sports Technology, by End User USD Million (2022-2027)
  • Table 458. Rest of Asia-Pacific Sports Technology, by Sports USD Million (2022-2027)
  • Table 459. Europe Sports Technology, by Country USD Million (2022-2027)
  • Table 460. Europe Sports Technology, by Type USD Million (2022-2027)
  • Table 461. Europe Sports Technology, by Application USD Million (2022-2027)
  • Table 462. Europe Sports Technology, by Component USD Million (2022-2027)
  • Table 463. Europe Sports Technology, by End User USD Million (2022-2027)
  • Table 464. Europe Sports Technology, by Sports USD Million (2022-2027)
  • Table 465. Germany Sports Technology, by Type USD Million (2022-2027)
  • Table 466. Germany Sports Technology, by Application USD Million (2022-2027)
  • Table 467. Germany Sports Technology, by Component USD Million (2022-2027)
  • Table 468. Germany Sports Technology, by End User USD Million (2022-2027)
  • Table 469. Germany Sports Technology, by Sports USD Million (2022-2027)
  • Table 470. France Sports Technology, by Type USD Million (2022-2027)
  • Table 471. France Sports Technology, by Application USD Million (2022-2027)
  • Table 472. France Sports Technology, by Component USD Million (2022-2027)
  • Table 473. France Sports Technology, by End User USD Million (2022-2027)
  • Table 474. France Sports Technology, by Sports USD Million (2022-2027)
  • Table 475. Italy Sports Technology, by Type USD Million (2022-2027)
  • Table 476. Italy Sports Technology, by Application USD Million (2022-2027)
  • Table 477. Italy Sports Technology, by Component USD Million (2022-2027)
  • Table 478. Italy Sports Technology, by End User USD Million (2022-2027)
  • Table 479. Italy Sports Technology, by Sports USD Million (2022-2027)
  • Table 480. United Kingdom Sports Technology, by Type USD Million (2022-2027)
  • Table 481. United Kingdom Sports Technology, by Application USD Million (2022-2027)
  • Table 482. United Kingdom Sports Technology, by Component USD Million (2022-2027)
  • Table 483. United Kingdom Sports Technology, by End User USD Million (2022-2027)
  • Table 484. United Kingdom Sports Technology, by Sports USD Million (2022-2027)
  • Table 485. Netherlands Sports Technology, by Type USD Million (2022-2027)
  • Table 486. Netherlands Sports Technology, by Application USD Million (2022-2027)
  • Table 487. Netherlands Sports Technology, by Component USD Million (2022-2027)
  • Table 488. Netherlands Sports Technology, by End User USD Million (2022-2027)
  • Table 489. Netherlands Sports Technology, by Sports USD Million (2022-2027)
  • Table 490. Rest of Europe Sports Technology, by Type USD Million (2022-2027)
  • Table 491. Rest of Europe Sports Technology, by Application USD Million (2022-2027)
  • Table 492. Rest of Europe Sports Technology, by Component USD Million (2022-2027)
  • Table 493. Rest of Europe Sports Technology, by End User USD Million (2022-2027)
  • Table 494. Rest of Europe Sports Technology, by Sports USD Million (2022-2027)
  • Table 495. MEA Sports Technology, by Country USD Million (2022-2027)
  • Table 496. MEA Sports Technology, by Type USD Million (2022-2027)
  • Table 497. MEA Sports Technology, by Application USD Million (2022-2027)
  • Table 498. MEA Sports Technology, by Component USD Million (2022-2027)
  • Table 499. MEA Sports Technology, by End User USD Million (2022-2027)
  • Table 500. MEA Sports Technology, by Sports USD Million (2022-2027)
  • Table 501. Middle East Sports Technology, by Type USD Million (2022-2027)
  • Table 502. Middle East Sports Technology, by Application USD Million (2022-2027)
  • Table 503. Middle East Sports Technology, by Component USD Million (2022-2027)
  • Table 504. Middle East Sports Technology, by End User USD Million (2022-2027)
  • Table 505. Middle East Sports Technology, by Sports USD Million (2022-2027)
  • Table 506. Africa Sports Technology, by Type USD Million (2022-2027)
  • Table 507. Africa Sports Technology, by Application USD Million (2022-2027)
  • Table 508. Africa Sports Technology, by Component USD Million (2022-2027)
  • Table 509. Africa Sports Technology, by End User USD Million (2022-2027)
  • Table 510. Africa Sports Technology, by Sports USD Million (2022-2027)
  • Table 511. North America Sports Technology, by Country USD Million (2022-2027)
  • Table 512. North America Sports Technology, by Type USD Million (2022-2027)
  • Table 513. North America Sports Technology, by Application USD Million (2022-2027)
  • Table 514. North America Sports Technology, by Component USD Million (2022-2027)
  • Table 515. North America Sports Technology, by End User USD Million (2022-2027)
  • Table 516. North America Sports Technology, by Sports USD Million (2022-2027)
  • Table 517. United States Sports Technology, by Type USD Million (2022-2027)
  • Table 518. United States Sports Technology, by Application USD Million (2022-2027)
  • Table 519. United States Sports Technology, by Component USD Million (2022-2027)
  • Table 520. United States Sports Technology, by End User USD Million (2022-2027)
  • Table 521. United States Sports Technology, by Sports USD Million (2022-2027)
  • Table 522. Canada Sports Technology, by Type USD Million (2022-2027)
  • Table 523. Canada Sports Technology, by Application USD Million (2022-2027)
  • Table 524. Canada Sports Technology, by Component USD Million (2022-2027)
  • Table 525. Canada Sports Technology, by End User USD Million (2022-2027)
  • Table 526. Canada Sports Technology, by Sports USD Million (2022-2027)
  • Table 527. Mexico Sports Technology, by Type USD Million (2022-2027)
  • Table 528. Mexico Sports Technology, by Application USD Million (2022-2027)
  • Table 529. Mexico Sports Technology, by Component USD Million (2022-2027)
  • Table 530. Mexico Sports Technology, by End User USD Million (2022-2027)
  • Table 531. Mexico Sports Technology, by Sports USD Million (2022-2027)
  • Table 532. Sports Technology Sales: by Type(Unit)
  • Table 533. Sports Technology Sales Device (Wearables, Digital Signage, and Camera) , by Region Unit (2022-2027)
  • Table 534. Sports Technology Sales Smart Stadium , by Region Unit (2022-2027)
  • Table 535. Sports Technology Sales Esports (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees) , by Region Unit (2022-2027)
  • Table 536. Sports Technology Sales Sports Analytics (Player Analysis, Team Performance Analysis, Video Analysis, Health Assessment and Other) , by Region Unit (2022-2027)
  • Table 537. Sports Technology Sales: by Application(Unit)
  • Table 538. Sports Technology Sales Active , by Region Unit (2022-2027)
  • Table 539. Sports Technology Sales Tracking , by Region Unit (2022-2027)
  • Table 540. Sports Technology Sales Decision Making , by Region Unit (2022-2027)
  • Table 541. Sports Technology Sales Passive , by Region Unit (2022-2027)
  • Table 542. Sports Technology Sales Analytics and Statistics , by Region Unit (2022-2027)
  • Table 543. Sports Technology Sales Tactics and Simulation , by Region Unit (2022-2027)
  • Table 544. Sports Technology Sales Training , by Region Unit (2022-2027)
  • Table 545. Sports Technology Sales Game Performance Analysis , by Region Unit (2022-2027)
  • Table 546. Sports Technology Sales Team Analysis & Management , by Region Unit (2022-2027)
  • Table 547. Sports Technology Sales Injury and Health Analysis , by Region Unit (2022-2027)
  • Table 548. Sports Technology Sales Others , by Region Unit (2022-2027)
  • Table 549. Sports Technology Sales: by Component(Unit)
  • Table 550. Sports Technology Sales Software , by Region Unit (2022-2027)
  • Table 551. Sports Technology Sales Wearable devices , by Region Unit (2022-2027)
  • Table 552. Sports Technology Sales Sports equipment , by Region Unit (2022-2027)
  • Table 553. Sports Technology Sales Services , by Region Unit (2022-2027)
  • Table 554. Sports Technology Sales Others , by Region Unit (2022-2027)
  • Table 555. Sports Technology Sales: by End User(Unit)
  • Table 556. Sports Technology Sales Coaches , by Region Unit (2022-2027)
  • Table 557. Sports Technology Sales Clubs , by Region Unit (2022-2027)
  • Table 558. Sports Technology Sales Leagues , by Region Unit (2022-2027)
  • Table 559. Sports Technology Sales Sports association , by Region Unit (2022-2027)
  • Table 560. Sports Technology Sales Others , by Region Unit (2022-2027)
  • Table 561. Sports Technology Sales: by Sports(Unit)
  • Table 562. Sports Technology Sales Baseball , by Region Unit (2022-2027)
  • Table 563. Sports Technology Sales Basketball , by Region Unit (2022-2027)
  • Table 564. Sports Technology Sales Cricket , by Region Unit (2022-2027)
  • Table 565. Sports Technology Sales Cycling , by Region Unit (2022-2027)
  • Table 566. Sports Technology Sales Football , by Region Unit (2022-2027)
  • Table 567. Sports Technology Sales Golf , by Region Unit (2022-2027)
  • Table 568. Sports Technology Sales Rugby , by Region Unit (2022-2027)
  • Table 569. Sports Technology Sales Others (Swimming, Badminton, Tennis, Athletics) , by Region Unit (2022-2027)
  • Table 570. South America Sports Technology Sales, by Country Unit (2022-2027)
  • Table 571. South America Sports Technology Sales, by Type Unit (2022-2027)
  • Table 572. South America Sports Technology Sales, by Application Unit (2022-2027)
  • Table 573. South America Sports Technology Sales, by Component Unit (2022-2027)
  • Table 574. South America Sports Technology Sales, by End User Unit (2022-2027)
  • Table 575. South America Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 576. Brazil Sports Technology Sales, by Type Unit (2022-2027)
  • Table 577. Brazil Sports Technology Sales, by Application Unit (2022-2027)
  • Table 578. Brazil Sports Technology Sales, by Component Unit (2022-2027)
  • Table 579. Brazil Sports Technology Sales, by End User Unit (2022-2027)
  • Table 580. Brazil Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 581. Argentina Sports Technology Sales, by Type Unit (2022-2027)
  • Table 582. Argentina Sports Technology Sales, by Application Unit (2022-2027)
  • Table 583. Argentina Sports Technology Sales, by Component Unit (2022-2027)
  • Table 584. Argentina Sports Technology Sales, by End User Unit (2022-2027)
  • Table 585. Argentina Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 586. Rest of South America Sports Technology Sales, by Type Unit (2022-2027)
  • Table 587. Rest of South America Sports Technology Sales, by Application Unit (2022-2027)
  • Table 588. Rest of South America Sports Technology Sales, by Component Unit (2022-2027)
  • Table 589. Rest of South America Sports Technology Sales, by End User Unit (2022-2027)
  • Table 590. Rest of South America Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 591. Asia Pacific Sports Technology Sales, by Country Unit (2022-2027)
  • Table 592. Asia Pacific Sports Technology Sales, by Type Unit (2022-2027)
  • Table 593. Asia Pacific Sports Technology Sales, by Application Unit (2022-2027)
  • Table 594. Asia Pacific Sports Technology Sales, by Component Unit (2022-2027)
  • Table 595. Asia Pacific Sports Technology Sales, by End User Unit (2022-2027)
  • Table 596. Asia Pacific Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 597. China Sports Technology Sales, by Type Unit (2022-2027)
  • Table 598. China Sports Technology Sales, by Application Unit (2022-2027)
  • Table 599. China Sports Technology Sales, by Component Unit (2022-2027)
  • Table 600. China Sports Technology Sales, by End User Unit (2022-2027)
  • Table 601. China Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 602. Japan Sports Technology Sales, by Type Unit (2022-2027)
  • Table 603. Japan Sports Technology Sales, by Application Unit (2022-2027)
  • Table 604. Japan Sports Technology Sales, by Component Unit (2022-2027)
  • Table 605. Japan Sports Technology Sales, by End User Unit (2022-2027)
  • Table 606. Japan Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 607. India Sports Technology Sales, by Type Unit (2022-2027)
  • Table 608. India Sports Technology Sales, by Application Unit (2022-2027)
  • Table 609. India Sports Technology Sales, by Component Unit (2022-2027)
  • Table 610. India Sports Technology Sales, by End User Unit (2022-2027)
  • Table 611. India Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 612. South Korea Sports Technology Sales, by Type Unit (2022-2027)
  • Table 613. South Korea Sports Technology Sales, by Application Unit (2022-2027)
  • Table 614. South Korea Sports Technology Sales, by Component Unit (2022-2027)
  • Table 615. South Korea Sports Technology Sales, by End User Unit (2022-2027)
  • Table 616. South Korea Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 617. Taiwan Sports Technology Sales, by Type Unit (2022-2027)
  • Table 618. Taiwan Sports Technology Sales, by Application Unit (2022-2027)
  • Table 619. Taiwan Sports Technology Sales, by Component Unit (2022-2027)
  • Table 620. Taiwan Sports Technology Sales, by End User Unit (2022-2027)
  • Table 621. Taiwan Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 622. Australia Sports Technology Sales, by Type Unit (2022-2027)
  • Table 623. Australia Sports Technology Sales, by Application Unit (2022-2027)
  • Table 624. Australia Sports Technology Sales, by Component Unit (2022-2027)
  • Table 625. Australia Sports Technology Sales, by End User Unit (2022-2027)
  • Table 626. Australia Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 627. Rest of Asia-Pacific Sports Technology Sales, by Type Unit (2022-2027)
  • Table 628. Rest of Asia-Pacific Sports Technology Sales, by Application Unit (2022-2027)
  • Table 629. Rest of Asia-Pacific Sports Technology Sales, by Component Unit (2022-2027)
  • Table 630. Rest of Asia-Pacific Sports Technology Sales, by End User Unit (2022-2027)
  • Table 631. Rest of Asia-Pacific Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 632. Europe Sports Technology Sales, by Country Unit (2022-2027)
  • Table 633. Europe Sports Technology Sales, by Type Unit (2022-2027)
  • Table 634. Europe Sports Technology Sales, by Application Unit (2022-2027)
  • Table 635. Europe Sports Technology Sales, by Component Unit (2022-2027)
  • Table 636. Europe Sports Technology Sales, by End User Unit (2022-2027)
  • Table 637. Europe Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 638. Germany Sports Technology Sales, by Type Unit (2022-2027)
  • Table 639. Germany Sports Technology Sales, by Application Unit (2022-2027)
  • Table 640. Germany Sports Technology Sales, by Component Unit (2022-2027)
  • Table 641. Germany Sports Technology Sales, by End User Unit (2022-2027)
  • Table 642. Germany Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 643. France Sports Technology Sales, by Type Unit (2022-2027)
  • Table 644. France Sports Technology Sales, by Application Unit (2022-2027)
  • Table 645. France Sports Technology Sales, by Component Unit (2022-2027)
  • Table 646. France Sports Technology Sales, by End User Unit (2022-2027)
  • Table 647. France Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 648. Italy Sports Technology Sales, by Type Unit (2022-2027)
  • Table 649. Italy Sports Technology Sales, by Application Unit (2022-2027)
  • Table 650. Italy Sports Technology Sales, by Component Unit (2022-2027)
  • Table 651. Italy Sports Technology Sales, by End User Unit (2022-2027)
  • Table 652. Italy Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 653. United Kingdom Sports Technology Sales, by Type Unit (2022-2027)
  • Table 654. United Kingdom Sports Technology Sales, by Application Unit (2022-2027)
  • Table 655. United Kingdom Sports Technology Sales, by Component Unit (2022-2027)
  • Table 656. United Kingdom Sports Technology Sales, by End User Unit (2022-2027)
  • Table 657. United Kingdom Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 658. Netherlands Sports Technology Sales, by Type Unit (2022-2027)
  • Table 659. Netherlands Sports Technology Sales, by Application Unit (2022-2027)
  • Table 660. Netherlands Sports Technology Sales, by Component Unit (2022-2027)
  • Table 661. Netherlands Sports Technology Sales, by End User Unit (2022-2027)
  • Table 662. Netherlands Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 663. Rest of Europe Sports Technology Sales, by Type Unit (2022-2027)
  • Table 664. Rest of Europe Sports Technology Sales, by Application Unit (2022-2027)
  • Table 665. Rest of Europe Sports Technology Sales, by Component Unit (2022-2027)
  • Table 666. Rest of Europe Sports Technology Sales, by End User Unit (2022-2027)
  • Table 667. Rest of Europe Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 668. MEA Sports Technology Sales, by Country Unit (2022-2027)
  • Table 669. MEA Sports Technology Sales, by Type Unit (2022-2027)
  • Table 670. MEA Sports Technology Sales, by Application Unit (2022-2027)
  • Table 671. MEA Sports Technology Sales, by Component Unit (2022-2027)
  • Table 672. MEA Sports Technology Sales, by End User Unit (2022-2027)
  • Table 673. MEA Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 674. Middle East Sports Technology Sales, by Type Unit (2022-2027)
  • Table 675. Middle East Sports Technology Sales, by Application Unit (2022-2027)
  • Table 676. Middle East Sports Technology Sales, by Component Unit (2022-2027)
  • Table 677. Middle East Sports Technology Sales, by End User Unit (2022-2027)
  • Table 678. Middle East Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 679. Africa Sports Technology Sales, by Type Unit (2022-2027)
  • Table 680. Africa Sports Technology Sales, by Application Unit (2022-2027)
  • Table 681. Africa Sports Technology Sales, by Component Unit (2022-2027)
  • Table 682. Africa Sports Technology Sales, by End User Unit (2022-2027)
  • Table 683. Africa Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 684. North America Sports Technology Sales, by Country Unit (2022-2027)
  • Table 685. North America Sports Technology Sales, by Type Unit (2022-2027)
  • Table 686. North America Sports Technology Sales, by Application Unit (2022-2027)
  • Table 687. North America Sports Technology Sales, by Component Unit (2022-2027)
  • Table 688. North America Sports Technology Sales, by End User Unit (2022-2027)
  • Table 689. North America Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 690. United States Sports Technology Sales, by Type Unit (2022-2027)
  • Table 691. United States Sports Technology Sales, by Application Unit (2022-2027)
  • Table 692. United States Sports Technology Sales, by Component Unit (2022-2027)
  • Table 693. United States Sports Technology Sales, by End User Unit (2022-2027)
  • Table 694. United States Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 695. Canada Sports Technology Sales, by Type Unit (2022-2027)
  • Table 696. Canada Sports Technology Sales, by Application Unit (2022-2027)
  • Table 697. Canada Sports Technology Sales, by Component Unit (2022-2027)
  • Table 698. Canada Sports Technology Sales, by End User Unit (2022-2027)
  • Table 699. Canada Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 700. Mexico Sports Technology Sales, by Type Unit (2022-2027)
  • Table 701. Mexico Sports Technology Sales, by Application Unit (2022-2027)
  • Table 702. Mexico Sports Technology Sales, by Component Unit (2022-2027)
  • Table 703. Mexico Sports Technology Sales, by End User Unit (2022-2027)
  • Table 704. Mexico Sports Technology Sales, by Sports Unit (2022-2027)
  • Table 705. Sports Technology: by Type(USD/Units)
  • Table 706. Research Programs/Design for This Report
  • Table 707. Key Data Information from Secondary Sources
  • Table 708. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Sports Technology: by Type USD Million (2016-2021)
  • Figure 5. Global Sports Technology: by Application USD Million (2016-2021)
  • Figure 6. Global Sports Technology: by Component USD Million (2016-2021)
  • Figure 7. Global Sports Technology: by End User USD Million (2016-2021)
  • Figure 8. Global Sports Technology: by Sports USD Million (2016-2021)
  • Figure 9. South America Sports Technology Share (%), by Country
  • Figure 10. Asia Pacific Sports Technology Share (%), by Country
  • Figure 11. Europe Sports Technology Share (%), by Country
  • Figure 12. MEA Sports Technology Share (%), by Country
  • Figure 13. North America Sports Technology Share (%), by Country
  • Figure 14. Global Sports Technology: by Type Unit (2016-2021)
  • Figure 15. Global Sports Technology: by Application Unit (2016-2021)
  • Figure 16. Global Sports Technology: by Component Unit (2016-2021)
  • Figure 17. Global Sports Technology: by End User Unit (2016-2021)
  • Figure 18. Global Sports Technology: by Sports Unit (2016-2021)
  • Figure 19. South America Sports Technology Share (%), by Country
  • Figure 20. Asia Pacific Sports Technology Share (%), by Country
  • Figure 21. Europe Sports Technology Share (%), by Country
  • Figure 22. MEA Sports Technology Share (%), by Country
  • Figure 23. North America Sports Technology Share (%), by Country
  • Figure 24. Global Sports Technology: by Type USD/Units (2016-2021)
  • Figure 25. Global Sports Technology share by Players 2021 (%)
  • Figure 26. Global Sports Technology share by Players (Top 3) 2021(%)
  • Figure 27. Global Sports Technology share by Players (Top 5) 2021(%)
  • Figure 28. BCG Matrix for key Companies
  • Figure 29. IBM (United States) Revenue, Net Income and Gross profit
  • Figure 30. IBM (United States) Revenue: by Geography 2021
  • Figure 31. Ericsson (Sweden) Revenue, Net Income and Gross profit
  • Figure 32. Ericsson (Sweden) Revenue: by Geography 2021
  • Figure 33. Cisco (United States) Revenue, Net Income and Gross profit
  • Figure 34. Cisco (United States) Revenue: by Geography 2021
  • Figure 35. Fujitsu (Japan) Revenue, Net Income and Gross profit
  • Figure 36. Fujitsu (Japan) Revenue: by Geography 2021
  • Figure 37. SAP (Germany) Revenue, Net Income and Gross profit
  • Figure 38. SAP (Germany) Revenue: by Geography 2021
  • Figure 39. Oracle (United States) Revenue, Net Income and Gross profit
  • Figure 40. Oracle (United States) Revenue: by Geography 2021
  • Figure 41. NEC (Japan) Revenue, Net Income and Gross profit
  • Figure 42. NEC (Japan) Revenue: by Geography 2021
  • Figure 43. LG (South Korea) Revenue, Net Income and Gross profit
  • Figure 44. LG (South Korea) Revenue: by Geography 2021
  • Figure 45. Sharp (Japan) Revenue, Net Income and Gross profit
  • Figure 46. Sharp (Japan) Revenue: by Geography 2021
  • Figure 47. Samsung (South Korea) Revenue, Net Income and Gross profit
  • Figure 48. Samsung (South Korea) Revenue: by Geography 2021
  • Figure 49. Fitbit (United States) Revenue, Net Income and Gross profit
  • Figure 50. Fitbit (United States) Revenue: by Geography 2021
  • Figure 51. Global Sports Technology: by Type USD Million (2022-2027)
  • Figure 52. Global Sports Technology: by Application USD Million (2022-2027)
  • Figure 53. Global Sports Technology: by Component USD Million (2022-2027)
  • Figure 54. Global Sports Technology: by End User USD Million (2022-2027)
  • Figure 55. Global Sports Technology: by Sports USD Million (2022-2027)
  • Figure 56. South America Sports Technology Share (%), by Country
  • Figure 57. Asia Pacific Sports Technology Share (%), by Country
  • Figure 58. Europe Sports Technology Share (%), by Country
  • Figure 59. MEA Sports Technology Share (%), by Country
  • Figure 60. North America Sports Technology Share (%), by Country
  • Figure 61. Global Sports Technology: by Type Unit (2022-2027)
  • Figure 62. Global Sports Technology: by Application Unit (2022-2027)
  • Figure 63. Global Sports Technology: by Component Unit (2022-2027)
  • Figure 64. Global Sports Technology: by End User Unit (2022-2027)
  • Figure 65. Global Sports Technology: by Sports Unit (2022-2027)
  • Figure 66. South America Sports Technology Share (%), by Country
  • Figure 67. Asia Pacific Sports Technology Share (%), by Country
  • Figure 68. Europe Sports Technology Share (%), by Country
  • Figure 69. MEA Sports Technology Share (%), by Country
  • Figure 70. North America Sports Technology Share (%), by Country
  • Figure 71. Global Sports Technology: by Type USD/Units (2022-2027)
List of companies from research coverage that are profiled in the study
  • IBM (United States)
  • Ericsson (Sweden)
  • Cisco (United States)
  • Fujitsu (Japan)
  • SAP (Germany)
  • Oracle (United States)
  • NEC (Japan)
  • LG (South Korea)
  • Sharp (Japan)
  • Samsung (South Korea)
  • Fitbit (United States)
Additional players considered in the study are as follows:
Modern Times Group (Sweden) , Activision Blizzard (United States) , Tencent (China) , CJ Corporation (South Korea).
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Mar 2022 209 Pages 92 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Historical year: 2017-2021; Base year: 2021; Forecast period: 2022 to 2027
Companies that are profiled in Global Sports Technology Market are IBM (United States), Ericsson (Sweden), Cisco (United States), Fujitsu (Japan), SAP (Germany), Oracle (United States), NEC (Japan), LG (South Korea), Sharp (Japan), Samsung (South Korea) and Fitbit (United States) etc.
Sports technology has been developing the sports arena by adopting technologies in outdoor sports activities such as cricket, football, soccer, rugby, etc. These games are contributing expressively in terms of revenue to the sports technology market. Moreover, indoor sports are also contributing to sports technology. However, the adaption of sports technology is less in indoor sports as compared to outdoor sports. The advantage of sports technology is that it will help the players to deliver better performance and will ensure leisure and entertainment with safety. The clubs segment is expected to make a significant growth of the sports technology market over the forecast period.

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