Global Virtual Events
Global Virtual Events

Virtual Events Comprehensive Study by Application (Video Conferencing, Web Conferencing, Collaboration Tools, Communication, Social Networking), End Use Industries (Education, Healthcare, Hospitality, Finance and Banking, Corporate Enterprises, Others), Access Device (Smartphone, Desktops, Laptops, Tablets) Players and Region - Global Market Outlook to 2025

Virtual Events Market Segmented into XX Submarkets. | Forecast Years: 2020- 2025  

Mar 2020 Edition 201 Pages 210 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Virtual Events Market Definition
The global virtual events market is expected to grow at a heavy pace during the forecast period, according to the AMA study. This is owing to rising number of corporate events such as virtual meetings or conferences and requirement for connecting users from multiple locations in a single time to complete the conferences, and rising adoption of virtual event technologies by SMEs and large corporate enterprises in order to transform their working model are some of the major factors aiding into the growth for the market globally.

The market study is broken down, by Application (Video Conferencing, Web Conferencing, Collaboration Tools, Communication and Social Networking) and major geographies with country level splits.

Vendors in this market are focusing on innovating their virtual events solutions in order to remain competitive in the emerging market and cater to a wide number of enterprise users. The small vendors in this market are facing a challenge due to the presence of well-established players in this market such as Adobe and Microsoft. Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Virtual Events market throughout the predicted period.

Adobe (United States), Avaya Inc. (United States), Cisco Systems (United States), Citrix Systems, Inc. (United States), IBM (United States), Microsoft (United States), ALE International (France), Zoom Video Communications (United States), BroadSoft (United States) and ubivent (Germany) are some of the key players that are part of study coverage.

Segmentation Overview
AdvanceMarketAnalytics has segmented the market of Global Virtual Events market by Type, Application and Region.

On the basis of application, Video Conferencing segment is dominating the market in the year 2019

On the basis of geography, the market of Virtual Events has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2019. If we see Market by End Use Industries, the sub-segment i.e. Education will boost the Virtual Events market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Access Device, the sub-segment i.e. Smartphone will boost the Virtual Events market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

In May 2018, Jenne Inc. launched all-new Virtual Avaya IP Office Basic Administration Workshop for the end-users.


Market Trend
  • Rising Popularity of Virtual Events in Educational Sector for Providing Interactive Learning
  • Growing Trend of Virtual Conferences in Corporate Enterprises

Market Drivers
  • Rising Number of Corporate Events Such as Virtual Meetings and Growing Demand for Connecting Users With Multiple Locations
  • Rising Adoption of Virtual Event Technologies in the Private Corporate Sector

Opportunities
  • Transforming Educational Industry with Growing Adoption of Virtual Technologies for Teaching and Learning Purposes


Challenges
  • Security Threat Issues from Open-Source Virtual Event Solutions


About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Customization available in this Study:
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Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**
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Report Objectives / Segmentation Covered
By Application
  • Video Conferencing
  • Web Conferencing
  • Collaboration Tools
  • Communication
  • Social Networking
By End Use Industries
  • Education
  • Healthcare
  • Hospitality
  • Finance and Banking
  • Corporate Enterprises
  • Others

By Access Device
  • Smartphone
  • Desktops
  • Laptops
  • Tablets

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Number of Corporate Events Such as Virtual Meetings and Growing Demand for Connecting Users With Multiple Locations
      • 3.2.2. Rising Adoption of Virtual Event Technologies in the Private Corporate Sector
    • 3.3. Market Challenges
      • 3.3.1. Security Threat Issues from Open-Source Virtual Event Solutions
    • 3.4. Market Trends
      • 3.4.1. Rising Popularity of Virtual Events in Educational Sector for Providing Interactive Learning
      • 3.4.2. Growing Trend of Virtual Conferences in Corporate Enterprises
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Events, by Application, End Use Industries, Access Device and Region (value) (2014-2019)
    • 5.1. Introduction
    • 5.2. Global Virtual Events (Value)
      • 5.2.1. Global Virtual Events by: Application (Value)
        • 5.2.1.1. Video Conferencing
        • 5.2.1.2. Web Conferencing
        • 5.2.1.3. Collaboration Tools
        • 5.2.1.4. Communication
        • 5.2.1.5. Social Networking
      • 5.2.2. Global Virtual Events by: End Use Industries (Value)
        • 5.2.2.1. Education
        • 5.2.2.2. Healthcare
        • 5.2.2.3. Hospitality
        • 5.2.2.4. Finance and Banking
        • 5.2.2.5. Corporate Enterprises
        • 5.2.2.6. Others
      • 5.2.3. Global Virtual Events by: Access Device (Value)
        • 5.2.3.1. Smartphone
        • 5.2.3.2. Desktops
        • 5.2.3.3. Laptops
        • 5.2.3.4. Tablets
      • 5.2.4. Global Virtual Events Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Virtual Events: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2019)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Adobe (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Avaya Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Cisco Systems (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Citrix Systems, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. IBM (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Microsoft (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. ALE International (France)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Zoom Video Communications (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. BroadSoft (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Ubivent (Germany)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Virtual Events Sale, by Application, End Use Industries, Access Device and Region (value) (2020-2025)
    • 7.1. Introduction
    • 7.2. Global Virtual Events (Value)
      • 7.2.1. Global Virtual Events by: Application (Value)
        • 7.2.1.1. Video Conferencing
        • 7.2.1.2. Web Conferencing
        • 7.2.1.3. Collaboration Tools
        • 7.2.1.4. Communication
        • 7.2.1.5. Social Networking
      • 7.2.2. Global Virtual Events by: End Use Industries (Value)
        • 7.2.2.1. Education
        • 7.2.2.2. Healthcare
        • 7.2.2.3. Hospitality
        • 7.2.2.4. Finance and Banking
        • 7.2.2.5. Corporate Enterprises
        • 7.2.2.6. Others
      • 7.2.3. Global Virtual Events by: Access Device (Value)
        • 7.2.3.1. Smartphone
        • 7.2.3.2. Desktops
        • 7.2.3.3. Laptops
        • 7.2.3.4. Tablets
      • 7.2.4. Global Virtual Events Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Events: by Application(USD Million)
  • Table 2. Virtual Events Video Conferencing , by Region USD Million (2014-2019)
  • Table 3. Virtual Events Web Conferencing , by Region USD Million (2014-2019)
  • Table 4. Virtual Events Collaboration Tools , by Region USD Million (2014-2019)
  • Table 5. Virtual Events Communication , by Region USD Million (2014-2019)
  • Table 6. Virtual Events Social Networking , by Region USD Million (2014-2019)
  • Table 7. Virtual Events: by End Use Industries(USD Million)
  • Table 8. Virtual Events Education , by Region USD Million (2014-2019)
  • Table 9. Virtual Events Healthcare , by Region USD Million (2014-2019)
  • Table 10. Virtual Events Hospitality , by Region USD Million (2014-2019)
  • Table 11. Virtual Events Finance and Banking , by Region USD Million (2014-2019)
  • Table 12. Virtual Events Corporate Enterprises , by Region USD Million (2014-2019)
  • Table 13. Virtual Events Others , by Region USD Million (2014-2019)
  • Table 14. Virtual Events: by Access Device(USD Million)
  • Table 15. Virtual Events Smartphone , by Region USD Million (2014-2019)
  • Table 16. Virtual Events Desktops , by Region USD Million (2014-2019)
  • Table 17. Virtual Events Laptops , by Region USD Million (2014-2019)
  • Table 18. Virtual Events Tablets , by Region USD Million (2014-2019)
  • Table 19. South America Virtual Events, by Country USD Million (2014-2019)
  • Table 20. South America Virtual Events, by Application USD Million (2014-2019)
  • Table 21. South America Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 22. South America Virtual Events, by Access Device USD Million (2014-2019)
  • Table 23. Brazil Virtual Events, by Application USD Million (2014-2019)
  • Table 24. Brazil Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 25. Brazil Virtual Events, by Access Device USD Million (2014-2019)
  • Table 26. Argentina Virtual Events, by Application USD Million (2014-2019)
  • Table 27. Argentina Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 28. Argentina Virtual Events, by Access Device USD Million (2014-2019)
  • Table 29. Rest of South America Virtual Events, by Application USD Million (2014-2019)
  • Table 30. Rest of South America Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 31. Rest of South America Virtual Events, by Access Device USD Million (2014-2019)
  • Table 32. Asia Pacific Virtual Events, by Country USD Million (2014-2019)
  • Table 33. Asia Pacific Virtual Events, by Application USD Million (2014-2019)
  • Table 34. Asia Pacific Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 35. Asia Pacific Virtual Events, by Access Device USD Million (2014-2019)
  • Table 36. China Virtual Events, by Application USD Million (2014-2019)
  • Table 37. China Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 38. China Virtual Events, by Access Device USD Million (2014-2019)
  • Table 39. Japan Virtual Events, by Application USD Million (2014-2019)
  • Table 40. Japan Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 41. Japan Virtual Events, by Access Device USD Million (2014-2019)
  • Table 42. India Virtual Events, by Application USD Million (2014-2019)
  • Table 43. India Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 44. India Virtual Events, by Access Device USD Million (2014-2019)
  • Table 45. South Korea Virtual Events, by Application USD Million (2014-2019)
  • Table 46. South Korea Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 47. South Korea Virtual Events, by Access Device USD Million (2014-2019)
  • Table 48. Taiwan Virtual Events, by Application USD Million (2014-2019)
  • Table 49. Taiwan Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 50. Taiwan Virtual Events, by Access Device USD Million (2014-2019)
  • Table 51. Australia Virtual Events, by Application USD Million (2014-2019)
  • Table 52. Australia Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 53. Australia Virtual Events, by Access Device USD Million (2014-2019)
  • Table 54. Rest of Asia-Pacific Virtual Events, by Application USD Million (2014-2019)
  • Table 55. Rest of Asia-Pacific Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 56. Rest of Asia-Pacific Virtual Events, by Access Device USD Million (2014-2019)
  • Table 57. Europe Virtual Events, by Country USD Million (2014-2019)
  • Table 58. Europe Virtual Events, by Application USD Million (2014-2019)
  • Table 59. Europe Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 60. Europe Virtual Events, by Access Device USD Million (2014-2019)
  • Table 61. Germany Virtual Events, by Application USD Million (2014-2019)
  • Table 62. Germany Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 63. Germany Virtual Events, by Access Device USD Million (2014-2019)
  • Table 64. France Virtual Events, by Application USD Million (2014-2019)
  • Table 65. France Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 66. France Virtual Events, by Access Device USD Million (2014-2019)
  • Table 67. Italy Virtual Events, by Application USD Million (2014-2019)
  • Table 68. Italy Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 69. Italy Virtual Events, by Access Device USD Million (2014-2019)
  • Table 70. United Kingdom Virtual Events, by Application USD Million (2014-2019)
  • Table 71. United Kingdom Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 72. United Kingdom Virtual Events, by Access Device USD Million (2014-2019)
  • Table 73. Netherlands Virtual Events, by Application USD Million (2014-2019)
  • Table 74. Netherlands Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 75. Netherlands Virtual Events, by Access Device USD Million (2014-2019)
  • Table 76. Rest of Europe Virtual Events, by Application USD Million (2014-2019)
  • Table 77. Rest of Europe Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 78. Rest of Europe Virtual Events, by Access Device USD Million (2014-2019)
  • Table 79. MEA Virtual Events, by Country USD Million (2014-2019)
  • Table 80. MEA Virtual Events, by Application USD Million (2014-2019)
  • Table 81. MEA Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 82. MEA Virtual Events, by Access Device USD Million (2014-2019)
  • Table 83. Middle East Virtual Events, by Application USD Million (2014-2019)
  • Table 84. Middle East Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 85. Middle East Virtual Events, by Access Device USD Million (2014-2019)
  • Table 86. Africa Virtual Events, by Application USD Million (2014-2019)
  • Table 87. Africa Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 88. Africa Virtual Events, by Access Device USD Million (2014-2019)
  • Table 89. North America Virtual Events, by Country USD Million (2014-2019)
  • Table 90. North America Virtual Events, by Application USD Million (2014-2019)
  • Table 91. North America Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 92. North America Virtual Events, by Access Device USD Million (2014-2019)
  • Table 93. United States Virtual Events, by Application USD Million (2014-2019)
  • Table 94. United States Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 95. United States Virtual Events, by Access Device USD Million (2014-2019)
  • Table 96. Canada Virtual Events, by Application USD Million (2014-2019)
  • Table 97. Canada Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 98. Canada Virtual Events, by Access Device USD Million (2014-2019)
  • Table 99. Mexico Virtual Events, by Application USD Million (2014-2019)
  • Table 100. Mexico Virtual Events, by End Use Industries USD Million (2014-2019)
  • Table 101. Mexico Virtual Events, by Access Device USD Million (2014-2019)
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Company Basic Information, Sales Area and Its Competitors
  • Table 112. Virtual Events: by Application(USD Million)
  • Table 113. Virtual Events Video Conferencing , by Region USD Million (2020-2025)
  • Table 114. Virtual Events Web Conferencing , by Region USD Million (2020-2025)
  • Table 115. Virtual Events Collaboration Tools , by Region USD Million (2020-2025)
  • Table 116. Virtual Events Communication , by Region USD Million (2020-2025)
  • Table 117. Virtual Events Social Networking , by Region USD Million (2020-2025)
  • Table 118. Virtual Events: by End Use Industries(USD Million)
  • Table 119. Virtual Events Education , by Region USD Million (2020-2025)
  • Table 120. Virtual Events Healthcare , by Region USD Million (2020-2025)
  • Table 121. Virtual Events Hospitality , by Region USD Million (2020-2025)
  • Table 122. Virtual Events Finance and Banking , by Region USD Million (2020-2025)
  • Table 123. Virtual Events Corporate Enterprises , by Region USD Million (2020-2025)
  • Table 124. Virtual Events Others , by Region USD Million (2020-2025)
  • Table 125. Virtual Events: by Access Device(USD Million)
  • Table 126. Virtual Events Smartphone , by Region USD Million (2020-2025)
  • Table 127. Virtual Events Desktops , by Region USD Million (2020-2025)
  • Table 128. Virtual Events Laptops , by Region USD Million (2020-2025)
  • Table 129. Virtual Events Tablets , by Region USD Million (2020-2025)
  • Table 130. South America Virtual Events, by Country USD Million (2020-2025)
  • Table 131. South America Virtual Events, by Application USD Million (2020-2025)
  • Table 132. South America Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 133. South America Virtual Events, by Access Device USD Million (2020-2025)
  • Table 134. Brazil Virtual Events, by Application USD Million (2020-2025)
  • Table 135. Brazil Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 136. Brazil Virtual Events, by Access Device USD Million (2020-2025)
  • Table 137. Argentina Virtual Events, by Application USD Million (2020-2025)
  • Table 138. Argentina Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 139. Argentina Virtual Events, by Access Device USD Million (2020-2025)
  • Table 140. Rest of South America Virtual Events, by Application USD Million (2020-2025)
  • Table 141. Rest of South America Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 142. Rest of South America Virtual Events, by Access Device USD Million (2020-2025)
  • Table 143. Asia Pacific Virtual Events, by Country USD Million (2020-2025)
  • Table 144. Asia Pacific Virtual Events, by Application USD Million (2020-2025)
  • Table 145. Asia Pacific Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 146. Asia Pacific Virtual Events, by Access Device USD Million (2020-2025)
  • Table 147. China Virtual Events, by Application USD Million (2020-2025)
  • Table 148. China Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 149. China Virtual Events, by Access Device USD Million (2020-2025)
  • Table 150. Japan Virtual Events, by Application USD Million (2020-2025)
  • Table 151. Japan Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 152. Japan Virtual Events, by Access Device USD Million (2020-2025)
  • Table 153. India Virtual Events, by Application USD Million (2020-2025)
  • Table 154. India Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 155. India Virtual Events, by Access Device USD Million (2020-2025)
  • Table 156. South Korea Virtual Events, by Application USD Million (2020-2025)
  • Table 157. South Korea Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 158. South Korea Virtual Events, by Access Device USD Million (2020-2025)
  • Table 159. Taiwan Virtual Events, by Application USD Million (2020-2025)
  • Table 160. Taiwan Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 161. Taiwan Virtual Events, by Access Device USD Million (2020-2025)
  • Table 162. Australia Virtual Events, by Application USD Million (2020-2025)
  • Table 163. Australia Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 164. Australia Virtual Events, by Access Device USD Million (2020-2025)
  • Table 165. Rest of Asia-Pacific Virtual Events, by Application USD Million (2020-2025)
  • Table 166. Rest of Asia-Pacific Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 167. Rest of Asia-Pacific Virtual Events, by Access Device USD Million (2020-2025)
  • Table 168. Europe Virtual Events, by Country USD Million (2020-2025)
  • Table 169. Europe Virtual Events, by Application USD Million (2020-2025)
  • Table 170. Europe Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 171. Europe Virtual Events, by Access Device USD Million (2020-2025)
  • Table 172. Germany Virtual Events, by Application USD Million (2020-2025)
  • Table 173. Germany Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 174. Germany Virtual Events, by Access Device USD Million (2020-2025)
  • Table 175. France Virtual Events, by Application USD Million (2020-2025)
  • Table 176. France Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 177. France Virtual Events, by Access Device USD Million (2020-2025)
  • Table 178. Italy Virtual Events, by Application USD Million (2020-2025)
  • Table 179. Italy Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 180. Italy Virtual Events, by Access Device USD Million (2020-2025)
  • Table 181. United Kingdom Virtual Events, by Application USD Million (2020-2025)
  • Table 182. United Kingdom Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 183. United Kingdom Virtual Events, by Access Device USD Million (2020-2025)
  • Table 184. Netherlands Virtual Events, by Application USD Million (2020-2025)
  • Table 185. Netherlands Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 186. Netherlands Virtual Events, by Access Device USD Million (2020-2025)
  • Table 187. Rest of Europe Virtual Events, by Application USD Million (2020-2025)
  • Table 188. Rest of Europe Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 189. Rest of Europe Virtual Events, by Access Device USD Million (2020-2025)
  • Table 190. MEA Virtual Events, by Country USD Million (2020-2025)
  • Table 191. MEA Virtual Events, by Application USD Million (2020-2025)
  • Table 192. MEA Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 193. MEA Virtual Events, by Access Device USD Million (2020-2025)
  • Table 194. Middle East Virtual Events, by Application USD Million (2020-2025)
  • Table 195. Middle East Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 196. Middle East Virtual Events, by Access Device USD Million (2020-2025)
  • Table 197. Africa Virtual Events, by Application USD Million (2020-2025)
  • Table 198. Africa Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 199. Africa Virtual Events, by Access Device USD Million (2020-2025)
  • Table 200. North America Virtual Events, by Country USD Million (2020-2025)
  • Table 201. North America Virtual Events, by Application USD Million (2020-2025)
  • Table 202. North America Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 203. North America Virtual Events, by Access Device USD Million (2020-2025)
  • Table 204. United States Virtual Events, by Application USD Million (2020-2025)
  • Table 205. United States Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 206. United States Virtual Events, by Access Device USD Million (2020-2025)
  • Table 207. Canada Virtual Events, by Application USD Million (2020-2025)
  • Table 208. Canada Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 209. Canada Virtual Events, by Access Device USD Million (2020-2025)
  • Table 210. Mexico Virtual Events, by Application USD Million (2020-2025)
  • Table 211. Mexico Virtual Events, by End Use Industries USD Million (2020-2025)
  • Table 212. Mexico Virtual Events, by Access Device USD Million (2020-2025)
  • Table 213. Research Programs/Design for This Report
  • Table 214. Key Data Information from Secondary Sources
  • Table 215. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Events: by Application USD Million (2014-2019)
  • Figure 5. Global Virtual Events: by End Use Industries USD Million (2014-2019)
  • Figure 6. Global Virtual Events: by Access Device USD Million (2014-2019)
  • Figure 7. South America Virtual Events Share (%), by Country
  • Figure 8. Asia Pacific Virtual Events Share (%), by Country
  • Figure 9. Europe Virtual Events Share (%), by Country
  • Figure 10. MEA Virtual Events Share (%), by Country
  • Figure 11. North America Virtual Events Share (%), by Country
  • Figure 12. Global Virtual Events share by Players 2019 (%)
  • Figure 13. Global Virtual Events share by Players (Top 3) 2019(%)
  • Figure 14. Global Virtual Events share by Players (Top 5) 2019(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Adobe (United States) Revenue, Net Income and Gross profit
  • Figure 17. Adobe (United States) Revenue: by Geography 2019
  • Figure 18. Avaya Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 19. Avaya Inc. (United States) Revenue: by Geography 2019
  • Figure 20. Cisco Systems (United States) Revenue, Net Income and Gross profit
  • Figure 21. Cisco Systems (United States) Revenue: by Geography 2019
  • Figure 22. Citrix Systems, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Citrix Systems, Inc. (United States) Revenue: by Geography 2019
  • Figure 24. IBM (United States) Revenue, Net Income and Gross profit
  • Figure 25. IBM (United States) Revenue: by Geography 2019
  • Figure 26. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 27. Microsoft (United States) Revenue: by Geography 2019
  • Figure 28. ALE International (France) Revenue, Net Income and Gross profit
  • Figure 29. ALE International (France) Revenue: by Geography 2019
  • Figure 30. Zoom Video Communications (United States) Revenue, Net Income and Gross profit
  • Figure 31. Zoom Video Communications (United States) Revenue: by Geography 2019
  • Figure 32. BroadSoft (United States) Revenue, Net Income and Gross profit
  • Figure 33. BroadSoft (United States) Revenue: by Geography 2019
  • Figure 34. Ubivent (Germany) Revenue, Net Income and Gross profit
  • Figure 35. Ubivent (Germany) Revenue: by Geography 2019
  • Figure 36. Global Virtual Events: by Application USD Million (2020-2025)
  • Figure 37. Global Virtual Events: by End Use Industries USD Million (2020-2025)
  • Figure 38. Global Virtual Events: by Access Device USD Million (2020-2025)
  • Figure 39. South America Virtual Events Share (%), by Country
  • Figure 40. Asia Pacific Virtual Events Share (%), by Country
  • Figure 41. Europe Virtual Events Share (%), by Country
  • Figure 42. MEA Virtual Events Share (%), by Country
  • Figure 43. North America Virtual Events Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Adobe (United States)
  • Avaya Inc. (United States)
  • Cisco Systems (United States)
  • Citrix Systems, Inc. (United States)
  • IBM (United States)
  • Microsoft (United States)
  • ALE International (France)
  • Zoom Video Communications (United States)
  • BroadSoft (United States)
  • ubivent (Germany)
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