Virtual Events Comprehensive Study by Application (Video Conferencing, Web Conferencing, Collaboration Tools, Communication, Social Networking), End Use Industries (Education, Healthcare, Hospitality, Finance and Banking, Corporate Enterprises, Others), Access Device (Smartphone, Desktops, Laptops, Tablets) Players and Region - Global Market Outlook to 2026

Virtual Events Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
The Global Virtual Events market presents a comprehensive analysis of the Virtual Events market by end-user/application (Video Conferencing, Web Conferencing, Collaboration Tools, Communication and Social Networking), and by geography (North America, South America, Europe, Asia-Pacific and MEA) along with country level break-up.

Market Drivers
  • Rising Number of Corporate Events Such as Virtual Meetings and Growing Demand for Connecting Users With Multiple Locations
  • Rising Adoption of Virtual Event Technologies in the Private Corporate Sector

Market Trend
  • Rising Popularity of Virtual Events in Educational Sector for Providing Interactive Learning
  • Growing Trend of Virtual Conferences in Corporate Enterprises


Geographic Segmentation and Analysis
This section of our report presents a realistic picture of the Global Virtual Events industry. Investors and manufacturers can easily understand the inherent opportunities and challenges for their products in geographical region of interest. For instance, while the North America holds majority of market share of the Virtual Events
The regional segmentation covered in this report are:
South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)

Report Objectives / Segmentation Covered

By Application
  • Video Conferencing
  • Web Conferencing
  • Collaboration Tools
  • Communication
  • Social Networking
By End Use Industries
  • Education
  • Healthcare
  • Hospitality
  • Finance and Banking
  • Corporate Enterprises
  • Others

By Access Device
  • Smartphone
  • Desktops
  • Laptops
  • Tablets

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Number of Corporate Events Such as Virtual Meetings and Growing Demand for Connecting Users With Multiple Locations
      • 3.2.2. Rising Adoption of Virtual Event Technologies in the Private Corporate Sector
    • 3.3. Market Challenges
      • 3.3.1. Security Threat Issues from Open-Source Virtual Event Solutions
    • 3.4. Market Trends
      • 3.4.1. Rising Popularity of Virtual Events in Educational Sector for Providing Interactive Learning
      • 3.4.2. Growing Trend of Virtual Conferences in Corporate Enterprises
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Events, by Application, End Use Industries, Access Device and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Virtual Events (Value)
      • 5.2.1. Global Virtual Events by: Application (Value)
        • 5.2.1.1. Video Conferencing
        • 5.2.1.2. Web Conferencing
        • 5.2.1.3. Collaboration Tools
        • 5.2.1.4. Communication
        • 5.2.1.5. Social Networking
      • 5.2.2. Global Virtual Events by: End Use Industries (Value)
        • 5.2.2.1. Education
        • 5.2.2.2. Healthcare
        • 5.2.2.3. Hospitality
        • 5.2.2.4. Finance and Banking
        • 5.2.2.5. Corporate Enterprises
        • 5.2.2.6. Others
      • 5.2.3. Global Virtual Events by: Access Device (Value)
        • 5.2.3.1. Smartphone
        • 5.2.3.2. Desktops
        • 5.2.3.3. Laptops
        • 5.2.3.4. Tablets
      • 5.2.4. Global Virtual Events Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Australia
          • 5.2.4.2.6. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Virtual Events (Price)
  • 6. Virtual Events: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Adobe (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Avaya Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Cisco Systems (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Citrix Systems, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. IBM (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Microsoft (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. ALE International (France)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Zoom Video Communications (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. BroadSoft (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Ubivent (Germany)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Virtual Events Sale, by Application, End Use Industries, Access Device and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Virtual Events (Value)
      • 7.2.1. Global Virtual Events by: Application (Value)
        • 7.2.1.1. Video Conferencing
        • 7.2.1.2. Web Conferencing
        • 7.2.1.3. Collaboration Tools
        • 7.2.1.4. Communication
        • 7.2.1.5. Social Networking
      • 7.2.2. Global Virtual Events by: End Use Industries (Value)
        • 7.2.2.1. Education
        • 7.2.2.2. Healthcare
        • 7.2.2.3. Hospitality
        • 7.2.2.4. Finance and Banking
        • 7.2.2.5. Corporate Enterprises
        • 7.2.2.6. Others
      • 7.2.3. Global Virtual Events by: Access Device (Value)
        • 7.2.3.1. Smartphone
        • 7.2.3.2. Desktops
        • 7.2.3.3. Laptops
        • 7.2.3.4. Tablets
      • 7.2.4. Global Virtual Events Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Australia
          • 7.2.4.2.6. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Virtual Events (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Events: by Application(USD Million)
  • Table 2. Virtual Events Video Conferencing , by Region USD Million (2015-2020)
  • Table 3. Virtual Events Web Conferencing , by Region USD Million (2015-2020)
  • Table 4. Virtual Events Collaboration Tools , by Region USD Million (2015-2020)
  • Table 5. Virtual Events Communication , by Region USD Million (2015-2020)
  • Table 6. Virtual Events Social Networking , by Region USD Million (2015-2020)
  • Table 7. Virtual Events: by End Use Industries(USD Million)
  • Table 8. Virtual Events Education , by Region USD Million (2015-2020)
  • Table 9. Virtual Events Healthcare , by Region USD Million (2015-2020)
  • Table 10. Virtual Events Hospitality , by Region USD Million (2015-2020)
  • Table 11. Virtual Events Finance and Banking , by Region USD Million (2015-2020)
  • Table 12. Virtual Events Corporate Enterprises , by Region USD Million (2015-2020)
  • Table 13. Virtual Events Others , by Region USD Million (2015-2020)
  • Table 14. Virtual Events: by Access Device(USD Million)
  • Table 15. Virtual Events Smartphone , by Region USD Million (2015-2020)
  • Table 16. Virtual Events Desktops , by Region USD Million (2015-2020)
  • Table 17. Virtual Events Laptops , by Region USD Million (2015-2020)
  • Table 18. Virtual Events Tablets , by Region USD Million (2015-2020)
  • Table 19. South America Virtual Events, by Country USD Million (2015-2020)
  • Table 20. South America Virtual Events, by Application USD Million (2015-2020)
  • Table 21. South America Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 22. South America Virtual Events, by Access Device USD Million (2015-2020)
  • Table 23. Brazil Virtual Events, by Application USD Million (2015-2020)
  • Table 24. Brazil Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 25. Brazil Virtual Events, by Access Device USD Million (2015-2020)
  • Table 26. Argentina Virtual Events, by Application USD Million (2015-2020)
  • Table 27. Argentina Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 28. Argentina Virtual Events, by Access Device USD Million (2015-2020)
  • Table 29. Rest of South America Virtual Events, by Application USD Million (2015-2020)
  • Table 30. Rest of South America Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 31. Rest of South America Virtual Events, by Access Device USD Million (2015-2020)
  • Table 32. Asia Pacific Virtual Events, by Country USD Million (2015-2020)
  • Table 33. Asia Pacific Virtual Events, by Application USD Million (2015-2020)
  • Table 34. Asia Pacific Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 35. Asia Pacific Virtual Events, by Access Device USD Million (2015-2020)
  • Table 36. China Virtual Events, by Application USD Million (2015-2020)
  • Table 37. China Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 38. China Virtual Events, by Access Device USD Million (2015-2020)
  • Table 39. Japan Virtual Events, by Application USD Million (2015-2020)
  • Table 40. Japan Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 41. Japan Virtual Events, by Access Device USD Million (2015-2020)
  • Table 42. India Virtual Events, by Application USD Million (2015-2020)
  • Table 43. India Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 44. India Virtual Events, by Access Device USD Million (2015-2020)
  • Table 45. South Korea Virtual Events, by Application USD Million (2015-2020)
  • Table 46. South Korea Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 47. South Korea Virtual Events, by Access Device USD Million (2015-2020)
  • Table 48. Australia Virtual Events, by Application USD Million (2015-2020)
  • Table 49. Australia Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 50. Australia Virtual Events, by Access Device USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Virtual Events, by Application USD Million (2015-2020)
  • Table 52. Rest of Asia-Pacific Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 53. Rest of Asia-Pacific Virtual Events, by Access Device USD Million (2015-2020)
  • Table 54. Europe Virtual Events, by Country USD Million (2015-2020)
  • Table 55. Europe Virtual Events, by Application USD Million (2015-2020)
  • Table 56. Europe Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 57. Europe Virtual Events, by Access Device USD Million (2015-2020)
  • Table 58. Germany Virtual Events, by Application USD Million (2015-2020)
  • Table 59. Germany Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 60. Germany Virtual Events, by Access Device USD Million (2015-2020)
  • Table 61. France Virtual Events, by Application USD Million (2015-2020)
  • Table 62. France Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 63. France Virtual Events, by Access Device USD Million (2015-2020)
  • Table 64. Italy Virtual Events, by Application USD Million (2015-2020)
  • Table 65. Italy Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 66. Italy Virtual Events, by Access Device USD Million (2015-2020)
  • Table 67. United Kingdom Virtual Events, by Application USD Million (2015-2020)
  • Table 68. United Kingdom Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 69. United Kingdom Virtual Events, by Access Device USD Million (2015-2020)
  • Table 70. Netherlands Virtual Events, by Application USD Million (2015-2020)
  • Table 71. Netherlands Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 72. Netherlands Virtual Events, by Access Device USD Million (2015-2020)
  • Table 73. Rest of Europe Virtual Events, by Application USD Million (2015-2020)
  • Table 74. Rest of Europe Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 75. Rest of Europe Virtual Events, by Access Device USD Million (2015-2020)
  • Table 76. MEA Virtual Events, by Country USD Million (2015-2020)
  • Table 77. MEA Virtual Events, by Application USD Million (2015-2020)
  • Table 78. MEA Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 79. MEA Virtual Events, by Access Device USD Million (2015-2020)
  • Table 80. Middle East Virtual Events, by Application USD Million (2015-2020)
  • Table 81. Middle East Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 82. Middle East Virtual Events, by Access Device USD Million (2015-2020)
  • Table 83. Africa Virtual Events, by Application USD Million (2015-2020)
  • Table 84. Africa Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 85. Africa Virtual Events, by Access Device USD Million (2015-2020)
  • Table 86. North America Virtual Events, by Country USD Million (2015-2020)
  • Table 87. North America Virtual Events, by Application USD Million (2015-2020)
  • Table 88. North America Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 89. North America Virtual Events, by Access Device USD Million (2015-2020)
  • Table 90. United States Virtual Events, by Application USD Million (2015-2020)
  • Table 91. United States Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 92. United States Virtual Events, by Access Device USD Million (2015-2020)
  • Table 93. Canada Virtual Events, by Application USD Million (2015-2020)
  • Table 94. Canada Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 95. Canada Virtual Events, by Access Device USD Million (2015-2020)
  • Table 96. Mexico Virtual Events, by Application USD Million (2015-2020)
  • Table 97. Mexico Virtual Events, by End Use Industries USD Million (2015-2020)
  • Table 98. Mexico Virtual Events, by Access Device USD Million (2015-2020)
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Virtual Events: by Application(USD Million)
  • Table 110. Virtual Events Video Conferencing , by Region USD Million (2021-2026)
  • Table 111. Virtual Events Web Conferencing , by Region USD Million (2021-2026)
  • Table 112. Virtual Events Collaboration Tools , by Region USD Million (2021-2026)
  • Table 113. Virtual Events Communication , by Region USD Million (2021-2026)
  • Table 114. Virtual Events Social Networking , by Region USD Million (2021-2026)
  • Table 115. Virtual Events: by End Use Industries(USD Million)
  • Table 116. Virtual Events Education , by Region USD Million (2021-2026)
  • Table 117. Virtual Events Healthcare , by Region USD Million (2021-2026)
  • Table 118. Virtual Events Hospitality , by Region USD Million (2021-2026)
  • Table 119. Virtual Events Finance and Banking , by Region USD Million (2021-2026)
  • Table 120. Virtual Events Corporate Enterprises , by Region USD Million (2021-2026)
  • Table 121. Virtual Events Others , by Region USD Million (2021-2026)
  • Table 122. Virtual Events: by Access Device(USD Million)
  • Table 123. Virtual Events Smartphone , by Region USD Million (2021-2026)
  • Table 124. Virtual Events Desktops , by Region USD Million (2021-2026)
  • Table 125. Virtual Events Laptops , by Region USD Million (2021-2026)
  • Table 126. Virtual Events Tablets , by Region USD Million (2021-2026)
  • Table 127. South America Virtual Events, by Country USD Million (2021-2026)
  • Table 128. South America Virtual Events, by Application USD Million (2021-2026)
  • Table 129. South America Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 130. South America Virtual Events, by Access Device USD Million (2021-2026)
  • Table 131. Brazil Virtual Events, by Application USD Million (2021-2026)
  • Table 132. Brazil Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 133. Brazil Virtual Events, by Access Device USD Million (2021-2026)
  • Table 134. Argentina Virtual Events, by Application USD Million (2021-2026)
  • Table 135. Argentina Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 136. Argentina Virtual Events, by Access Device USD Million (2021-2026)
  • Table 137. Rest of South America Virtual Events, by Application USD Million (2021-2026)
  • Table 138. Rest of South America Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 139. Rest of South America Virtual Events, by Access Device USD Million (2021-2026)
  • Table 140. Asia Pacific Virtual Events, by Country USD Million (2021-2026)
  • Table 141. Asia Pacific Virtual Events, by Application USD Million (2021-2026)
  • Table 142. Asia Pacific Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 143. Asia Pacific Virtual Events, by Access Device USD Million (2021-2026)
  • Table 144. China Virtual Events, by Application USD Million (2021-2026)
  • Table 145. China Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 146. China Virtual Events, by Access Device USD Million (2021-2026)
  • Table 147. Japan Virtual Events, by Application USD Million (2021-2026)
  • Table 148. Japan Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 149. Japan Virtual Events, by Access Device USD Million (2021-2026)
  • Table 150. India Virtual Events, by Application USD Million (2021-2026)
  • Table 151. India Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 152. India Virtual Events, by Access Device USD Million (2021-2026)
  • Table 153. South Korea Virtual Events, by Application USD Million (2021-2026)
  • Table 154. South Korea Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 155. South Korea Virtual Events, by Access Device USD Million (2021-2026)
  • Table 156. Australia Virtual Events, by Application USD Million (2021-2026)
  • Table 157. Australia Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 158. Australia Virtual Events, by Access Device USD Million (2021-2026)
  • Table 159. Rest of Asia-Pacific Virtual Events, by Application USD Million (2021-2026)
  • Table 160. Rest of Asia-Pacific Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 161. Rest of Asia-Pacific Virtual Events, by Access Device USD Million (2021-2026)
  • Table 162. Europe Virtual Events, by Country USD Million (2021-2026)
  • Table 163. Europe Virtual Events, by Application USD Million (2021-2026)
  • Table 164. Europe Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 165. Europe Virtual Events, by Access Device USD Million (2021-2026)
  • Table 166. Germany Virtual Events, by Application USD Million (2021-2026)
  • Table 167. Germany Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 168. Germany Virtual Events, by Access Device USD Million (2021-2026)
  • Table 169. France Virtual Events, by Application USD Million (2021-2026)
  • Table 170. France Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 171. France Virtual Events, by Access Device USD Million (2021-2026)
  • Table 172. Italy Virtual Events, by Application USD Million (2021-2026)
  • Table 173. Italy Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 174. Italy Virtual Events, by Access Device USD Million (2021-2026)
  • Table 175. United Kingdom Virtual Events, by Application USD Million (2021-2026)
  • Table 176. United Kingdom Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 177. United Kingdom Virtual Events, by Access Device USD Million (2021-2026)
  • Table 178. Netherlands Virtual Events, by Application USD Million (2021-2026)
  • Table 179. Netherlands Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 180. Netherlands Virtual Events, by Access Device USD Million (2021-2026)
  • Table 181. Rest of Europe Virtual Events, by Application USD Million (2021-2026)
  • Table 182. Rest of Europe Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 183. Rest of Europe Virtual Events, by Access Device USD Million (2021-2026)
  • Table 184. MEA Virtual Events, by Country USD Million (2021-2026)
  • Table 185. MEA Virtual Events, by Application USD Million (2021-2026)
  • Table 186. MEA Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 187. MEA Virtual Events, by Access Device USD Million (2021-2026)
  • Table 188. Middle East Virtual Events, by Application USD Million (2021-2026)
  • Table 189. Middle East Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 190. Middle East Virtual Events, by Access Device USD Million (2021-2026)
  • Table 191. Africa Virtual Events, by Application USD Million (2021-2026)
  • Table 192. Africa Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 193. Africa Virtual Events, by Access Device USD Million (2021-2026)
  • Table 194. North America Virtual Events, by Country USD Million (2021-2026)
  • Table 195. North America Virtual Events, by Application USD Million (2021-2026)
  • Table 196. North America Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 197. North America Virtual Events, by Access Device USD Million (2021-2026)
  • Table 198. United States Virtual Events, by Application USD Million (2021-2026)
  • Table 199. United States Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 200. United States Virtual Events, by Access Device USD Million (2021-2026)
  • Table 201. Canada Virtual Events, by Application USD Million (2021-2026)
  • Table 202. Canada Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 203. Canada Virtual Events, by Access Device USD Million (2021-2026)
  • Table 204. Mexico Virtual Events, by Application USD Million (2021-2026)
  • Table 205. Mexico Virtual Events, by End Use Industries USD Million (2021-2026)
  • Table 206. Mexico Virtual Events, by Access Device USD Million (2021-2026)
  • Table 207. Research Programs/Design for This Report
  • Table 208. Key Data Information from Secondary Sources
  • Table 209. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Events: by Application USD Million (2015-2020)
  • Figure 5. Global Virtual Events: by End Use Industries USD Million (2015-2020)
  • Figure 6. Global Virtual Events: by Access Device USD Million (2015-2020)
  • Figure 7. South America Virtual Events Share (%), by Country
  • Figure 8. Asia Pacific Virtual Events Share (%), by Country
  • Figure 9. Europe Virtual Events Share (%), by Country
  • Figure 10. MEA Virtual Events Share (%), by Country
  • Figure 11. North America Virtual Events Share (%), by Country
  • Figure 12. Global Virtual Events share by Players 2020 (%)
  • Figure 13. Global Virtual Events share by Players (Top 3) 2020(%)
  • Figure 14. Global Virtual Events share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Adobe (United States) Revenue, Net Income and Gross profit
  • Figure 17. Adobe (United States) Revenue: by Geography 2020
  • Figure 18. Avaya Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 19. Avaya Inc. (United States) Revenue: by Geography 2020
  • Figure 20. Cisco Systems (United States) Revenue, Net Income and Gross profit
  • Figure 21. Cisco Systems (United States) Revenue: by Geography 2020
  • Figure 22. Citrix Systems, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Citrix Systems, Inc. (United States) Revenue: by Geography 2020
  • Figure 24. IBM (United States) Revenue, Net Income and Gross profit
  • Figure 25. IBM (United States) Revenue: by Geography 2020
  • Figure 26. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 27. Microsoft (United States) Revenue: by Geography 2020
  • Figure 28. ALE International (France) Revenue, Net Income and Gross profit
  • Figure 29. ALE International (France) Revenue: by Geography 2020
  • Figure 30. Zoom Video Communications (United States) Revenue, Net Income and Gross profit
  • Figure 31. Zoom Video Communications (United States) Revenue: by Geography 2020
  • Figure 32. BroadSoft (United States) Revenue, Net Income and Gross profit
  • Figure 33. BroadSoft (United States) Revenue: by Geography 2020
  • Figure 34. Ubivent (Germany) Revenue, Net Income and Gross profit
  • Figure 35. Ubivent (Germany) Revenue: by Geography 2020
  • Figure 36. Global Virtual Events: by Application USD Million (2021-2026)
  • Figure 37. Global Virtual Events: by End Use Industries USD Million (2021-2026)
  • Figure 38. Global Virtual Events: by Access Device USD Million (2021-2026)
  • Figure 39. South America Virtual Events Share (%), by Country
  • Figure 40. Asia Pacific Virtual Events Share (%), by Country
  • Figure 41. Europe Virtual Events Share (%), by Country
  • Figure 42. MEA Virtual Events Share (%), by Country
  • Figure 43. North America Virtual Events Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Adobe (United States)
  • Avaya Inc. (United States)
  • Cisco Systems (United States)
  • Citrix Systems, Inc. (United States)
  • IBM (United States)
  • Microsoft (United States)
  • ALE International (France)
  • Zoom Video Communications (United States)
  • BroadSoft (United States)
  • ubivent (Germany)
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Nov 2021 201 Pages 67 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The Global Virtual Events market is predicted to grow at a CAGR of % between 2020 - 2026.
Global Virtual Events market is restrained by .
Video Conferencing is dominating end use application in Virtual Events Market.

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