In-flight Entertainment and Connectivity Comprehensive Study by Product (IFE Hardware, Lfe Connectivity, IFE Content), Aircraft Type (NBA, WBA, VLA, Business Jets), End User (OEM, After Market) Players and Region - Global Market Outlook to 2026

In-flight Entertainment and Connectivity Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
Inflight entertainment refers to entertainment that is provided to the potential consumer on board in an aircraft. This enhances consumer flying experience and entails entertainment in the form of movies, videos, eBook, games and others. Rise in the number of aircraft deliveries and growing passenger traffic coupled with demand for an enhanced experience in flight are driving the market for In-flight Entertainment and Connectivity.
This growth is primarily driven by Rise in Demand for Passenger Experience and Increase in Aircraft Deliveries.

Globally, a noticeable market trend is evident In-Seat Power Outlets for Handheld Devices . Major Manufacturers, such as Panasonic Avionics (United States), Gogo LLC (United States), Thales Group (France), Rockwell Collins, Inc. (United States), Zodiac Aerospace (France), Honeywell International, Inc. (United States), Global Eagle Entertainment (United States), Visat Inc. (United States), Collins Aerospace (United States) and Kontron AG (Germany) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.

In June 2019, Thales introduced new security and encoding technologies to enable streaming of premium UHD content on its 4K IFE systems. According to Thales, it will be the first IFE supplier to deliver 4K displays to the full cabin, with Emirates being the launch customer for its Boeing 777X fleet, launching in 2020.

Market Drivers
  • Rise in Demand for Passenger Experience
  • Increase in Aircraft Deliveries

Market Trend
  • In-Seat Power Outlets for Handheld Devices
  • Live Streaming of Wide Variety of Content Through Live Access

Restraints
  • Stringent Government Rules and Regulation
  • Increase in Overall Weight of Aircraft

Opportunities
Increase in Long Haul Flights and Passenger Traffic
Challenges
High Installation Cost and Safety and Security Concerns

AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Manufacturers landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis

Against this Challenging Backdrop, In-flight Entertainment and Connectivity Study Sheds Light on
— The In-flight Entertainment and Connectivity Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the In-flight Entertainment and Connectivity industry Manufacturers. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where In-flight Entertainment and Connectivity industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
— How every company in this diverse set of Manufacturers can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Product
  • IFE Hardware
  • Lfe Connectivity
  • IFE Content

By Aircraft Type
  • NBA
  • WBA
  • VLA
  • Business Jets

By End User
  • OEM
  • After Market

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rise in Demand for Passenger Experience
      • 3.2.2. Increase in Aircraft Deliveries
    • 3.3. Market Challenges
      • 3.3.1. High Installation Cost
      • 3.3.2. Safety and Security Concerns
    • 3.4. Market Trends
      • 3.4.1. In-Seat Power Outlets for Handheld Devices
      • 3.4.2. Live Streaming of Wide Variety of Content Through Live Access
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global In-flight Entertainment and Connectivity, by Product , Aircraft Type, End User and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global In-flight Entertainment and Connectivity (Value)
      • 5.2.1. Global In-flight Entertainment and Connectivity by: Aircraft Type (Value)
        • 5.2.1.1. NBA
        • 5.2.1.2. WBA
        • 5.2.1.3. VLA
        • 5.2.1.4. Business Jets
      • 5.2.2. Global In-flight Entertainment and Connectivity by: End User (Value)
        • 5.2.2.1. OEM
        • 5.2.2.2. After Market
      • 5.2.3. Global In-flight Entertainment and Connectivity Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. In-flight Entertainment and Connectivity: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Panasonic Avionics (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Gogo LLC (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Thales Group (France)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Rockwell Collins, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Zodiac Aerospace (France)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Honeywell International, Inc. (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Global Eagle Entertainment (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Visat Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Collins Aerospace (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Kontron AG (Germany)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global In-flight Entertainment and Connectivity Sale, by Product , Aircraft Type, End User and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global In-flight Entertainment and Connectivity (Value)
      • 7.2.1. Global In-flight Entertainment and Connectivity by: Aircraft Type (Value)
        • 7.2.1.1. NBA
        • 7.2.1.2. WBA
        • 7.2.1.3. VLA
        • 7.2.1.4. Business Jets
      • 7.2.2. Global In-flight Entertainment and Connectivity by: End User (Value)
        • 7.2.2.1. OEM
        • 7.2.2.2. After Market
      • 7.2.3. Global In-flight Entertainment and Connectivity Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. In-flight Entertainment and Connectivity: by Aircraft Type(USD Million)
  • Table 2. In-flight Entertainment and Connectivity NBA , by Region USD Million (2015-2020)
  • Table 3. In-flight Entertainment and Connectivity WBA , by Region USD Million (2015-2020)
  • Table 4. In-flight Entertainment and Connectivity VLA , by Region USD Million (2015-2020)
  • Table 5. In-flight Entertainment and Connectivity Business Jets , by Region USD Million (2015-2020)
  • Table 6. In-flight Entertainment and Connectivity: by End User(USD Million)
  • Table 7. In-flight Entertainment and Connectivity OEM , by Region USD Million (2015-2020)
  • Table 8. In-flight Entertainment and Connectivity After Market , by Region USD Million (2015-2020)
  • Table 9. South America In-flight Entertainment and Connectivity, by Country USD Million (2015-2020)
  • Table 10. South America In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 11. South America In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 12. South America In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 13. Brazil In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 14. Brazil In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 15. Brazil In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 16. Argentina In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 17. Argentina In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 18. Argentina In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 19. Rest of South America In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 20. Rest of South America In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 21. Rest of South America In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 22. Asia Pacific In-flight Entertainment and Connectivity, by Country USD Million (2015-2020)
  • Table 23. Asia Pacific In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 24. Asia Pacific In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 25. Asia Pacific In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 26. China In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 27. China In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 28. China In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 29. Japan In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 30. Japan In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 31. Japan In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 32. India In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 33. India In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 34. India In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 35. South Korea In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 36. South Korea In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 37. South Korea In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 38. Taiwan In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 39. Taiwan In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 40. Taiwan In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 41. Australia In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 42. Australia In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 43. Australia In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 44. Rest of Asia-Pacific In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 45. Rest of Asia-Pacific In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 46. Rest of Asia-Pacific In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 47. Europe In-flight Entertainment and Connectivity, by Country USD Million (2015-2020)
  • Table 48. Europe In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 49. Europe In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 50. Europe In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 51. Germany In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 52. Germany In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 53. Germany In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 54. France In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 55. France In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 56. France In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 57. Italy In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 58. Italy In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 59. Italy In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 60. United Kingdom In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 61. United Kingdom In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 62. United Kingdom In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 63. Netherlands In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 64. Netherlands In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 65. Netherlands In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 66. Rest of Europe In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 67. Rest of Europe In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 68. Rest of Europe In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 69. MEA In-flight Entertainment and Connectivity, by Country USD Million (2015-2020)
  • Table 70. MEA In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 71. MEA In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 72. MEA In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 73. Middle East In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 74. Middle East In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 75. Middle East In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 76. Africa In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 77. Africa In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 78. Africa In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 79. North America In-flight Entertainment and Connectivity, by Country USD Million (2015-2020)
  • Table 80. North America In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 81. North America In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 82. North America In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 83. United States In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 84. United States In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 85. United States In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 86. Canada In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 87. Canada In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 88. Canada In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 89. Mexico In-flight Entertainment and Connectivity, by Product USD Million (2015-2020)
  • Table 90. Mexico In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2015-2020)
  • Table 91. Mexico In-flight Entertainment and Connectivity, by End User USD Million (2015-2020)
  • Table 92. Company Basic Information, Sales Area and Its Competitors
  • Table 93. Company Basic Information, Sales Area and Its Competitors
  • Table 94. Company Basic Information, Sales Area and Its Competitors
  • Table 95. Company Basic Information, Sales Area and Its Competitors
  • Table 96. Company Basic Information, Sales Area and Its Competitors
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. In-flight Entertainment and Connectivity: by Aircraft Type(USD Million)
  • Table 103. In-flight Entertainment and Connectivity NBA , by Region USD Million (2021-2026)
  • Table 104. In-flight Entertainment and Connectivity WBA , by Region USD Million (2021-2026)
  • Table 105. In-flight Entertainment and Connectivity VLA , by Region USD Million (2021-2026)
  • Table 106. In-flight Entertainment and Connectivity Business Jets , by Region USD Million (2021-2026)
  • Table 107. In-flight Entertainment and Connectivity: by End User(USD Million)
  • Table 108. In-flight Entertainment and Connectivity OEM , by Region USD Million (2021-2026)
  • Table 109. In-flight Entertainment and Connectivity After Market , by Region USD Million (2021-2026)
  • Table 110. South America In-flight Entertainment and Connectivity, by Country USD Million (2021-2026)
  • Table 111. South America In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 112. South America In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 113. South America In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 114. Brazil In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 115. Brazil In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 116. Brazil In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 117. Argentina In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 118. Argentina In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 119. Argentina In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 120. Rest of South America In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 121. Rest of South America In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 122. Rest of South America In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 123. Asia Pacific In-flight Entertainment and Connectivity, by Country USD Million (2021-2026)
  • Table 124. Asia Pacific In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 125. Asia Pacific In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 126. Asia Pacific In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 127. China In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 128. China In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 129. China In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 130. Japan In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 131. Japan In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 132. Japan In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 133. India In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 134. India In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 135. India In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 136. South Korea In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 137. South Korea In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 138. South Korea In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 139. Taiwan In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 140. Taiwan In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 141. Taiwan In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 142. Australia In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 143. Australia In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 144. Australia In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 145. Rest of Asia-Pacific In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 146. Rest of Asia-Pacific In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 147. Rest of Asia-Pacific In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 148. Europe In-flight Entertainment and Connectivity, by Country USD Million (2021-2026)
  • Table 149. Europe In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 150. Europe In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 151. Europe In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 152. Germany In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 153. Germany In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 154. Germany In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 155. France In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 156. France In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 157. France In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 158. Italy In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 159. Italy In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 160. Italy In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 161. United Kingdom In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 162. United Kingdom In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 163. United Kingdom In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 164. Netherlands In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 165. Netherlands In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 166. Netherlands In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 167. Rest of Europe In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 168. Rest of Europe In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 169. Rest of Europe In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 170. MEA In-flight Entertainment and Connectivity, by Country USD Million (2021-2026)
  • Table 171. MEA In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 172. MEA In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 173. MEA In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 174. Middle East In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 175. Middle East In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 176. Middle East In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 177. Africa In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 178. Africa In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 179. Africa In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 180. North America In-flight Entertainment and Connectivity, by Country USD Million (2021-2026)
  • Table 181. North America In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 182. North America In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 183. North America In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 184. United States In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 185. United States In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 186. United States In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 187. Canada In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 188. Canada In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 189. Canada In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 190. Mexico In-flight Entertainment and Connectivity, by Product USD Million (2021-2026)
  • Table 191. Mexico In-flight Entertainment and Connectivity, by Aircraft Type USD Million (2021-2026)
  • Table 192. Mexico In-flight Entertainment and Connectivity, by End User USD Million (2021-2026)
  • Table 193. Research Programs/Design for This Report
  • Table 194. Key Data Information from Secondary Sources
  • Table 195. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global In-flight Entertainment and Connectivity: by Aircraft Type USD Million (2015-2020)
  • Figure 5. Global In-flight Entertainment and Connectivity: by End User USD Million (2015-2020)
  • Figure 6. South America In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 7. Asia Pacific In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 8. Europe In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 9. MEA In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 10. North America In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 11. Global In-flight Entertainment and Connectivity share by Players 2020 (%)
  • Figure 12. Global In-flight Entertainment and Connectivity share by Players (Top 3) 2020(%)
  • Figure 13. Global In-flight Entertainment and Connectivity share by Players (Top 5) 2020(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. Panasonic Avionics (United States) Revenue, Net Income and Gross profit
  • Figure 16. Panasonic Avionics (United States) Revenue: by Geography 2020
  • Figure 17. Gogo LLC (United States) Revenue, Net Income and Gross profit
  • Figure 18. Gogo LLC (United States) Revenue: by Geography 2020
  • Figure 19. Thales Group (France) Revenue, Net Income and Gross profit
  • Figure 20. Thales Group (France) Revenue: by Geography 2020
  • Figure 21. Rockwell Collins, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. Rockwell Collins, Inc. (United States) Revenue: by Geography 2020
  • Figure 23. Zodiac Aerospace (France) Revenue, Net Income and Gross profit
  • Figure 24. Zodiac Aerospace (France) Revenue: by Geography 2020
  • Figure 25. Honeywell International, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 26. Honeywell International, Inc. (United States) Revenue: by Geography 2020
  • Figure 27. Global Eagle Entertainment (United States) Revenue, Net Income and Gross profit
  • Figure 28. Global Eagle Entertainment (United States) Revenue: by Geography 2020
  • Figure 29. Visat Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 30. Visat Inc. (United States) Revenue: by Geography 2020
  • Figure 31. Collins Aerospace (United States) Revenue, Net Income and Gross profit
  • Figure 32. Collins Aerospace (United States) Revenue: by Geography 2020
  • Figure 33. Kontron AG (Germany) Revenue, Net Income and Gross profit
  • Figure 34. Kontron AG (Germany) Revenue: by Geography 2020
  • Figure 35. Global In-flight Entertainment and Connectivity: by Aircraft Type USD Million (2021-2026)
  • Figure 36. Global In-flight Entertainment and Connectivity: by End User USD Million (2021-2026)
  • Figure 37. South America In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 38. Asia Pacific In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 39. Europe In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 40. MEA In-flight Entertainment and Connectivity Share (%), by Country
  • Figure 41. North America In-flight Entertainment and Connectivity Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Panasonic Avionics (United States)
  • Gogo LLC (United States)
  • Thales Group (France)
  • Rockwell Collins, Inc. (United States)
  • Zodiac Aerospace (France)
  • Honeywell International, Inc. (United States)
  • Global Eagle Entertainment (United States)
  • Visat Inc. (United States)
  • Collins Aerospace (United States)
  • Kontron AG (Germany)
Additional players considered in the study are as follows:
Safran (France) , Inmarsat Plc. (United Kingdom) , digEcor Inc. (United States) , Stellar Entertainment (Australia)
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Nov 2021 233 Pages 92 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The In-flight Entertainment and Connectivity market is expected to see a CAGR of % during projected year 2020 to 2026.
Top performing companies in the Global In-flight Entertainment and Connectivity market are Panasonic Avionics (United States), Gogo LLC (United States), Thales Group (France), Rockwell Collins, Inc. (United States), Zodiac Aerospace (France), Honeywell International, Inc. (United States), Global Eagle Entertainment (United States), Visat Inc. (United States), Collins Aerospace (United States) and Kontron AG (Germany), to name a few.

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