Coding Apps for Kids Comprehensive Study by Age Group (4-7, 7-13, 13-18), Operating System (Android, IPhone, IPad), End-Use (Home, Schools), Subscription (Monthly, Annual) Players and Region - Global Market Outlook to 2027

Coding Apps for Kids Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Coding Apps for Kids
A Coding Apps for Kids is an application which can be accessed on an Android, iPhone, and iPad It also encourages kids to become creators and not simply consumers of technology. Using new coding skills, budding programmers can create their own games and solve problems, while also practicing logical thinking, math and reading skills. Players are anticipated to focus on the development of new compounds, which is likely to encourage the growth of the global market throughout the forecast period.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)


The rising number of players expected to enter the global market is predicted to enhance the competition level as well as encourage the growth of the overall market in the near future. Players are anticipated to focus on the development of new compounds, which is likely to encourage the growth of the global market throughout the forecast period. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Coding Apps for Kids market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

CodeSpark Academy (United States), Kodable (United States), Hopscotch (United States), Tynker (United States), Bee-Bot (United States), Lightbot (United States), Code Adventures (Austria), Makeblock (China), Lightbot (Canada) and ScratchJr (United States) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Coding Apps for Kids market by and Region.



On the basis of geography, the market of Coding Apps for Kids has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Age Group, the sub-segment i.e. 4-7 will boost the Coding Apps for Kids market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Operating System, the sub-segment i.e. Android will boost the Coding Apps for Kids market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End-Use, the sub-segment i.e. Home will boost the Coding Apps for Kids market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Subscription, the sub-segment i.e. Monthly will boost the Coding Apps for Kids market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Upgradation in Smart phone technology makes it convenient to Coding for Kids and also share details which can be helpful in times of need and Increasing Exposure to Technology at a Young age will go a long way in Helping Future Generations

Market Growth Drivers:
Growing Digitalization and Network Connectivity, Increasing Adoption of Coding Apps for Kids in Schools and Integration of Technology in the Education Process was Boosted in India During Covid-19 Pandemic

Challenges:
To maintain the New updates Of Coding Apps for Kids

Restraints:
Lack of Access of Learning Resources to Underdeveloped Regions

Opportunities:
Growing New Number of Investors in Coding Apps for Kids and Introduction of Artificial Intelligent and Bot based Coding Application

On 26th Sep 2022, Integration of technology in the education process was boosted in India during Covid-19 pandemic and was further fuelled up by the National Education Policy 2020. This has also created an unique opportunity for the Edtech start-ups like Whitehat Jr, Toppr, Vedantu, Code chef, etc which have already started preparing their students to observe, analyse and hence become better problem solvers by inculcating the habit of coding in primitive minds in fun learning environments.


Key Target Audience
Software Developers, Regulatory Bodies, Potential Investors, New Entrants, Research and Development Institutes and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Age Group
  • 4-7
  • 7-13
  • 13-18

By Operating System
  • Android
  • IPhone
  • IPad

By End-Use
  • Home
  • Schools

By Subscription
  • Monthly
  • Annual

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Digitalization and Network Connectivity
      • 3.2.2. Increasing Adoption of Coding Apps for Kids in Schools
      • 3.2.3. Integration of Technology in the Education Process was Boosted in India During Covid-19 Pandemic
    • 3.3. Market Challenges
      • 3.3.1. To maintain the New updates Of Coding Apps for Kids
    • 3.4. Market Trends
      • 3.4.1. Upgradation in Smart phone technology makes it convenient to Coding for Kids and also share details which can be helpful in times of need
      • 3.4.2. Increasing Exposure to Technology at a Young age will go a long way in Helping Future Generations
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Coding Apps for Kids, by Age Group, Operating System, End-Use, Subscription and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Coding Apps for Kids (Value)
      • 5.2.1. Global Coding Apps for Kids by: Age Group (Value)
        • 5.2.1.1. 4-7
        • 5.2.1.2. 7-13
        • 5.2.1.3. 13-18
      • 5.2.2. Global Coding Apps for Kids by: Operating System (Value)
        • 5.2.2.1. Android
        • 5.2.2.2. IPhone
        • 5.2.2.3. IPad
      • 5.2.3. Global Coding Apps for Kids by: End-Use (Value)
        • 5.2.3.1. Home
        • 5.2.3.2. Schools
      • 5.2.4. Global Coding Apps for Kids by: Subscription (Value)
        • 5.2.4.1. Monthly
        • 5.2.4.2. Annual
      • 5.2.5. Global Coding Apps for Kids Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Coding Apps for Kids (Price)
  • 6. Coding Apps for Kids: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. CodeSpark Academy (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Kodable (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Hopscotch (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Tynker (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Bee-Bot (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Lightbot (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Code Adventures (Austria)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Makeblock (China)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Lightbot (Canada)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. ScratchJr (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Coding Apps for Kids Sale, by Age Group, Operating System, End-Use, Subscription and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Coding Apps for Kids (Value)
      • 7.2.1. Global Coding Apps for Kids by: Age Group (Value)
        • 7.2.1.1. 4-7
        • 7.2.1.2. 7-13
        • 7.2.1.3. 13-18
      • 7.2.2. Global Coding Apps for Kids by: Operating System (Value)
        • 7.2.2.1. Android
        • 7.2.2.2. IPhone
        • 7.2.2.3. IPad
      • 7.2.3. Global Coding Apps for Kids by: End-Use (Value)
        • 7.2.3.1. Home
        • 7.2.3.2. Schools
      • 7.2.4. Global Coding Apps for Kids by: Subscription (Value)
        • 7.2.4.1. Monthly
        • 7.2.4.2. Annual
      • 7.2.5. Global Coding Apps for Kids Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Coding Apps for Kids (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Coding Apps for Kids: by Age Group(USD Million)
  • Table 2. Coding Apps for Kids 4-7 , by Region USD Million (2016-2021)
  • Table 3. Coding Apps for Kids 7-13 , by Region USD Million (2016-2021)
  • Table 4. Coding Apps for Kids 13-18 , by Region USD Million (2016-2021)
  • Table 5. Coding Apps for Kids: by Operating System(USD Million)
  • Table 6. Coding Apps for Kids Android , by Region USD Million (2016-2021)
  • Table 7. Coding Apps for Kids IPhone , by Region USD Million (2016-2021)
  • Table 8. Coding Apps for Kids IPad , by Region USD Million (2016-2021)
  • Table 9. Coding Apps for Kids: by End-Use(USD Million)
  • Table 10. Coding Apps for Kids Home , by Region USD Million (2016-2021)
  • Table 11. Coding Apps for Kids Schools , by Region USD Million (2016-2021)
  • Table 12. Coding Apps for Kids: by Subscription(USD Million)
  • Table 13. Coding Apps for Kids Monthly , by Region USD Million (2016-2021)
  • Table 14. Coding Apps for Kids Annual , by Region USD Million (2016-2021)
  • Table 15. South America Coding Apps for Kids, by Country USD Million (2016-2021)
  • Table 16. South America Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 17. South America Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 18. South America Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 19. South America Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 20. Brazil Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 21. Brazil Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 22. Brazil Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 23. Brazil Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 24. Argentina Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 25. Argentina Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 26. Argentina Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 27. Argentina Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 28. Rest of South America Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 29. Rest of South America Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 30. Rest of South America Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 31. Rest of South America Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 32. Asia Pacific Coding Apps for Kids, by Country USD Million (2016-2021)
  • Table 33. Asia Pacific Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 34. Asia Pacific Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 35. Asia Pacific Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 36. Asia Pacific Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 37. China Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 38. China Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 39. China Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 40. China Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 41. Japan Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 42. Japan Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 43. Japan Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 44. Japan Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 45. India Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 46. India Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 47. India Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 48. India Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 49. South Korea Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 50. South Korea Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 51. South Korea Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 52. South Korea Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 53. Taiwan Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 54. Taiwan Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 55. Taiwan Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 56. Taiwan Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 57. Australia Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 58. Australia Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 59. Australia Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 60. Australia Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 61. Rest of Asia-Pacific Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 62. Rest of Asia-Pacific Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 63. Rest of Asia-Pacific Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 64. Rest of Asia-Pacific Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 65. Europe Coding Apps for Kids, by Country USD Million (2016-2021)
  • Table 66. Europe Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 67. Europe Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 68. Europe Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 69. Europe Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 70. Germany Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 71. Germany Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 72. Germany Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 73. Germany Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 74. France Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 75. France Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 76. France Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 77. France Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 78. Italy Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 79. Italy Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 80. Italy Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 81. Italy Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 82. United Kingdom Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 83. United Kingdom Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 84. United Kingdom Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 85. United Kingdom Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 86. Netherlands Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 87. Netherlands Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 88. Netherlands Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 89. Netherlands Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 90. Rest of Europe Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 91. Rest of Europe Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 92. Rest of Europe Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 93. Rest of Europe Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 94. MEA Coding Apps for Kids, by Country USD Million (2016-2021)
  • Table 95. MEA Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 96. MEA Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 97. MEA Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 98. MEA Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 99. Middle East Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 100. Middle East Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 101. Middle East Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 102. Middle East Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 103. Africa Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 104. Africa Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 105. Africa Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 106. Africa Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 107. North America Coding Apps for Kids, by Country USD Million (2016-2021)
  • Table 108. North America Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 109. North America Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 110. North America Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 111. North America Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 112. United States Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 113. United States Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 114. United States Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 115. United States Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 116. Canada Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 117. Canada Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 118. Canada Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 119. Canada Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 120. Mexico Coding Apps for Kids, by Age Group USD Million (2016-2021)
  • Table 121. Mexico Coding Apps for Kids, by Operating System USD Million (2016-2021)
  • Table 122. Mexico Coding Apps for Kids, by End-Use USD Million (2016-2021)
  • Table 123. Mexico Coding Apps for Kids, by Subscription USD Million (2016-2021)
  • Table 124. Company Basic Information, Sales Area and Its Competitors
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Coding Apps for Kids: by Age Group(USD Million)
  • Table 135. Coding Apps for Kids 4-7 , by Region USD Million (2022-2027)
  • Table 136. Coding Apps for Kids 7-13 , by Region USD Million (2022-2027)
  • Table 137. Coding Apps for Kids 13-18 , by Region USD Million (2022-2027)
  • Table 138. Coding Apps for Kids: by Operating System(USD Million)
  • Table 139. Coding Apps for Kids Android , by Region USD Million (2022-2027)
  • Table 140. Coding Apps for Kids IPhone , by Region USD Million (2022-2027)
  • Table 141. Coding Apps for Kids IPad , by Region USD Million (2022-2027)
  • Table 142. Coding Apps for Kids: by End-Use(USD Million)
  • Table 143. Coding Apps for Kids Home , by Region USD Million (2022-2027)
  • Table 144. Coding Apps for Kids Schools , by Region USD Million (2022-2027)
  • Table 145. Coding Apps for Kids: by Subscription(USD Million)
  • Table 146. Coding Apps for Kids Monthly , by Region USD Million (2022-2027)
  • Table 147. Coding Apps for Kids Annual , by Region USD Million (2022-2027)
  • Table 148. South America Coding Apps for Kids, by Country USD Million (2022-2027)
  • Table 149. South America Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 150. South America Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 151. South America Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 152. South America Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 153. Brazil Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 154. Brazil Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 155. Brazil Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 156. Brazil Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 157. Argentina Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 158. Argentina Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 159. Argentina Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 160. Argentina Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 161. Rest of South America Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 162. Rest of South America Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 163. Rest of South America Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 164. Rest of South America Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 165. Asia Pacific Coding Apps for Kids, by Country USD Million (2022-2027)
  • Table 166. Asia Pacific Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 167. Asia Pacific Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 168. Asia Pacific Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 169. Asia Pacific Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 170. China Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 171. China Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 172. China Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 173. China Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 174. Japan Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 175. Japan Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 176. Japan Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 177. Japan Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 178. India Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 179. India Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 180. India Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 181. India Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 182. South Korea Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 183. South Korea Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 184. South Korea Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 185. South Korea Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 186. Taiwan Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 187. Taiwan Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 188. Taiwan Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 189. Taiwan Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 190. Australia Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 191. Australia Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 192. Australia Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 193. Australia Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 194. Rest of Asia-Pacific Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 195. Rest of Asia-Pacific Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 196. Rest of Asia-Pacific Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 197. Rest of Asia-Pacific Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 198. Europe Coding Apps for Kids, by Country USD Million (2022-2027)
  • Table 199. Europe Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 200. Europe Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 201. Europe Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 202. Europe Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 203. Germany Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 204. Germany Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 205. Germany Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 206. Germany Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 207. France Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 208. France Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 209. France Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 210. France Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 211. Italy Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 212. Italy Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 213. Italy Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 214. Italy Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 215. United Kingdom Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 216. United Kingdom Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 217. United Kingdom Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 218. United Kingdom Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 219. Netherlands Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 220. Netherlands Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 221. Netherlands Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 222. Netherlands Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 223. Rest of Europe Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 224. Rest of Europe Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 225. Rest of Europe Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 226. Rest of Europe Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 227. MEA Coding Apps for Kids, by Country USD Million (2022-2027)
  • Table 228. MEA Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 229. MEA Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 230. MEA Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 231. MEA Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 232. Middle East Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 233. Middle East Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 234. Middle East Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 235. Middle East Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 236. Africa Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 237. Africa Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 238. Africa Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 239. Africa Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 240. North America Coding Apps for Kids, by Country USD Million (2022-2027)
  • Table 241. North America Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 242. North America Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 243. North America Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 244. North America Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 245. United States Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 246. United States Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 247. United States Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 248. United States Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 249. Canada Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 250. Canada Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 251. Canada Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 252. Canada Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 253. Mexico Coding Apps for Kids, by Age Group USD Million (2022-2027)
  • Table 254. Mexico Coding Apps for Kids, by Operating System USD Million (2022-2027)
  • Table 255. Mexico Coding Apps for Kids, by End-Use USD Million (2022-2027)
  • Table 256. Mexico Coding Apps for Kids, by Subscription USD Million (2022-2027)
  • Table 257. Research Programs/Design for This Report
  • Table 258. Key Data Information from Secondary Sources
  • Table 259. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Coding Apps for Kids: by Age Group USD Million (2016-2021)
  • Figure 5. Global Coding Apps for Kids: by Operating System USD Million (2016-2021)
  • Figure 6. Global Coding Apps for Kids: by End-Use USD Million (2016-2021)
  • Figure 7. Global Coding Apps for Kids: by Subscription USD Million (2016-2021)
  • Figure 8. South America Coding Apps for Kids Share (%), by Country
  • Figure 9. Asia Pacific Coding Apps for Kids Share (%), by Country
  • Figure 10. Europe Coding Apps for Kids Share (%), by Country
  • Figure 11. MEA Coding Apps for Kids Share (%), by Country
  • Figure 12. North America Coding Apps for Kids Share (%), by Country
  • Figure 13. Global Coding Apps for Kids share by Players 2021 (%)
  • Figure 14. Global Coding Apps for Kids share by Players (Top 3) 2021(%)
  • Figure 15. Global Coding Apps for Kids share by Players (Top 5) 2021(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. CodeSpark Academy (United States) Revenue, Net Income and Gross profit
  • Figure 18. CodeSpark Academy (United States) Revenue: by Geography 2021
  • Figure 19. Kodable (United States) Revenue, Net Income and Gross profit
  • Figure 20. Kodable (United States) Revenue: by Geography 2021
  • Figure 21. Hopscotch (United States) Revenue, Net Income and Gross profit
  • Figure 22. Hopscotch (United States) Revenue: by Geography 2021
  • Figure 23. Tynker (United States) Revenue, Net Income and Gross profit
  • Figure 24. Tynker (United States) Revenue: by Geography 2021
  • Figure 25. Bee-Bot (United States) Revenue, Net Income and Gross profit
  • Figure 26. Bee-Bot (United States) Revenue: by Geography 2021
  • Figure 27. Lightbot (United States) Revenue, Net Income and Gross profit
  • Figure 28. Lightbot (United States) Revenue: by Geography 2021
  • Figure 29. Code Adventures (Austria) Revenue, Net Income and Gross profit
  • Figure 30. Code Adventures (Austria) Revenue: by Geography 2021
  • Figure 31. Makeblock (China) Revenue, Net Income and Gross profit
  • Figure 32. Makeblock (China) Revenue: by Geography 2021
  • Figure 33. Lightbot (Canada) Revenue, Net Income and Gross profit
  • Figure 34. Lightbot (Canada) Revenue: by Geography 2021
  • Figure 35. ScratchJr (United States) Revenue, Net Income and Gross profit
  • Figure 36. ScratchJr (United States) Revenue: by Geography 2021
  • Figure 37. Global Coding Apps for Kids: by Age Group USD Million (2022-2027)
  • Figure 38. Global Coding Apps for Kids: by Operating System USD Million (2022-2027)
  • Figure 39. Global Coding Apps for Kids: by End-Use USD Million (2022-2027)
  • Figure 40. Global Coding Apps for Kids: by Subscription USD Million (2022-2027)
  • Figure 41. South America Coding Apps for Kids Share (%), by Country
  • Figure 42. Asia Pacific Coding Apps for Kids Share (%), by Country
  • Figure 43. Europe Coding Apps for Kids Share (%), by Country
  • Figure 44. MEA Coding Apps for Kids Share (%), by Country
  • Figure 45. North America Coding Apps for Kids Share (%), by Country
List of companies from research coverage that are profiled in the study
  • CodeSpark Academy (United States)
  • Kodable (United States)
  • Hopscotch (United States)
  • Tynker (United States)
  • Bee-Bot (United States)
  • Lightbot (United States)
  • Code Adventures (Austria)
  • Makeblock (China)
  • Lightbot (Canada)
  • ScratchJr (United States)
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Sep 2022 203 Pages 90 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as CodeSpark Academy (United States), Kodable (United States), Hopscotch (United States), Tynker (United States), Bee-Bot (United States), Lightbot (United States), Code Adventures (Austria), Makeblock (China), Lightbot (Canada) and ScratchJr (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Upgradation in Smart phone technology makes it convenient to Coding for Kids and also share details which can be helpful in times of need " is seen as one of major influencing trends for Coding Apps for Kids Market during projected period 2021-2027.
The Coding Apps for Kids market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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