Augmented Learning Comprehensive Study by Application (Academic institution, Enterprises), Components (Hardware (Mobile Computing Devices, Virtual Reality Devices, Displays and Projectors, Others), Software (Content Management, Analytics and Data Visualization, Others), Services (Professional Services, Managed Services)), Deployment Mode (Cloud, On-Premises) Players and Region - Global Market Outlook to 2028

Augmented Learning Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Augmented Learning Market?

Augmented learning is basically an on-demand learning technique wherein the environment adapts to the learner. By providing remedial action when needed, learners can gain a better understanding of a topic while stimulating discovery and learning. Augmented learning is the use of real-world objects, elements, and experiences recreated on mobile or computing devices to improve concepts. Augmented learning is the next step in the evolution of e-learning that enhances the learner's experience and helps the learner understand the information, resulting in higher retention and engagement with the learning audience. Augmented learning is the combination of content such as audio, video, images, text, and interactivity with input from the learner. Augmented learning offers learners an interactive environment that is tailored to the subject the learner wishes to study. With advanced learning, the environment is not limited to a physical location and can be accessed via smartphones, laptops, and AR / VR headsets. Augmented learning is widely used by corporate learning and development providers to instill innovative thinking and leadership skills by focusing on learning by doing. Participants need to apply the skills acquired on e-learning platforms to real-world examples. Data is used to create a personalized learning program for each participant that provides additional information and corrections. COVID-19, the global health pandemic, has largely affected all sectors and caused significant disruption. Under the threat of pandemics, the augmented reality industry is playing an important role in supporting digital transformation and helping learners learn in an easy way.

Highlights from Augmented Learning Market Study
AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledGoogle (United States), Microsoft Corporation (United States), Blackboard Inc. (United States), HTC (Taiwan), Panasonic (Japan), Cisco (United States), IBM Corporation (United States), TutorRoom (Taipei), Sony (Japan), Samsung Electronics (South Korea), Hitachi (Japan), Oracle (United States), Edvance360 (United States), Barco (Belgium), LG Electronics (South Korea), Veative Labs (Singapore), Dell (United States), Saba Software (United States), Electa Communications (United States), BrainCert (United States) and SKYPREP (Canada)


The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Research Analyst at AMA predicts that United States Vendors will contribute to the maximum growth of Global Augmented Learning market throughout the forecasted period.

Google (United States), Microsoft Corporation (United States), Blackboard Inc. (United States), HTC (Taiwan), Panasonic (Japan), Cisco (United States), IBM Corporation (United States), TutorRoom (Taipei), Sony (Japan), Samsung Electronics (South Korea), Hitachi (Japan), Oracle (United States), Edvance360 (United States), Barco (Belgium), LG Electronics (South Korea), Veative Labs (Singapore), Dell (United States), Saba Software (United States), Electa Communications (United States), BrainCert (United States) and SKYPREP (Canada) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Impero Software (United Kingdom), WizIQ (India), BigBlueButton (United States) and Digital Samba (Spain).

Augmented Learning Market Segmentation:
ScopeSub-Segments
Application / End UserAcademic institution and Enterprises
ComponentsHardware [Mobile Computing Devices, Virtual Reality Devices, Displays and Projectors, Others],Software [Content Management, Analytics and Data Visualization, Others],Services [Professional Services, Managed Services]
Deployment ModeCloud,On-Premises


On the basis of geography, the market of Augmented Learning has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
The Growing Use of Connected Devices in Augmented Learning, The Growing BYOD Trend in the Education Industry and Rising Demand for Personalized Learning Experiences

Market Growth Drivers:
The Wide Acceptance of Augmented Reality (AR), Continuous Innovation in VR/AR Technologies, The Adoption of Smart Devices in Education and Increased Participation and Engagement in Learning

Challenges:
Shortage of Skilled and Professional Trainers and Lack of Awareness

Restraints:
A Dearth of Technology and Services in Under Developed Regions

Opportunities:
Innovative Developments in Education Technology to Involve Students, Expand Their Presence Globally, and Avoid Campus Congestion, The Adoption of Digital Learning and Collaboration of Educational Hardware and Software Vendors and The Rising Adoption of Smart Education and Technologically Advanced Classrooms in the Educational and Corporate Setups

Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Providers of Augmented Learning, Venture Capitalists and Private Equity Firms and End-Use Industry

Market Leaders & Development Strategies
In June 2018, IBM's AI worked with the existing Scholastic and Edmodo educational infrastructures to optimize a student's learning process and learning experience by highlighting student-specific needs in the context of curriculum standards. and In June 2018, Dell partnered with Tata ClassEdge, a provider of technology-based learning solutions, to jointly offer digital training in schools and provide teachers with the knowledge they need to implement technology in classrooms.
In September 2018, Dell, the Siksha Foundation, and the Karnataka Government for Digital Education teamed up to motivate schools to incorporate and incorporate technology into their daily teaching and learning processes.


Report Objectives / Segmentation Covered

By Application
  • Academic institution
  • Enterprises
By Components
  • Hardware [Mobile Computing Devices, Virtual Reality Devices, Displays and Projectors, Others]
  • Software [Content Management, Analytics and Data Visualization, Others]
  • Services [Professional Services, Managed Services]

By Deployment Mode
  • Cloud
  • On-Premises

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The Wide Acceptance of Augmented Reality (AR)
      • 3.2.2. Continuous Innovation in VR/AR Technologies
      • 3.2.3. The Adoption of Smart Devices in Education
      • 3.2.4. Increased Participation and Engagement in Learning
    • 3.3. Market Challenges
      • 3.3.1. Shortage of Skilled and Professional Trainers
      • 3.3.2. Lack of Awareness
    • 3.4. Market Trends
      • 3.4.1. The Growing Use of Connected Devices in Augmented Learning
      • 3.4.2. The Growing BYOD Trend in the Education Industry
      • 3.4.3. Rising Demand for Personalized Learning Experiences
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Augmented Learning, by Application, Components, Deployment Mode and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Augmented Learning (Value)
      • 5.2.1. Global Augmented Learning by: Application (Value)
        • 5.2.1.1. Academic institution
        • 5.2.1.2. Enterprises
      • 5.2.2. Global Augmented Learning by: Components (Value)
        • 5.2.2.1. Hardware [Mobile Computing Devices, Virtual Reality Devices, Displays and Projectors, Others]
        • 5.2.2.2. Software [Content Management, Analytics and Data Visualization, Others]
        • 5.2.2.3. Services [Professional Services, Managed Services]
      • 5.2.3. Global Augmented Learning by: Deployment Mode (Value)
        • 5.2.3.1. Cloud
        • 5.2.3.2. On-Premises
      • 5.2.4. Global Augmented Learning Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Augmented Learning (Price)
  • 6. Augmented Learning: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Google (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Microsoft Corporation (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Blackboard Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. HTC (Taiwan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Panasonic (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Cisco (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. IBM Corporation (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. TutorRoom (Taipei)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Sony (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Samsung Electronics (South Korea)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Hitachi (Japan)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Oracle (United States)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Edvance360 (United States)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Barco (Belgium)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
      • 6.4.15. LG Electronics (South Korea)
        • 6.4.15.1. Business Overview
        • 6.4.15.2. Products/Services Offerings
        • 6.4.15.3. Financial Analysis
        • 6.4.15.4. SWOT Analysis
      • 6.4.16. Veative Labs (Singapore)
        • 6.4.16.1. Business Overview
        • 6.4.16.2. Products/Services Offerings
        • 6.4.16.3. Financial Analysis
        • 6.4.16.4. SWOT Analysis
      • 6.4.17. Dell (United States)
        • 6.4.17.1. Business Overview
        • 6.4.17.2. Products/Services Offerings
        • 6.4.17.3. Financial Analysis
        • 6.4.17.4. SWOT Analysis
      • 6.4.18. Saba Software (United States)
        • 6.4.18.1. Business Overview
        • 6.4.18.2. Products/Services Offerings
        • 6.4.18.3. Financial Analysis
        • 6.4.18.4. SWOT Analysis
      • 6.4.19. Electa Communications (United States)
        • 6.4.19.1. Business Overview
        • 6.4.19.2. Products/Services Offerings
        • 6.4.19.3. Financial Analysis
        • 6.4.19.4. SWOT Analysis
      • 6.4.20. BrainCert (United States)
        • 6.4.20.1. Business Overview
        • 6.4.20.2. Products/Services Offerings
        • 6.4.20.3. Financial Analysis
        • 6.4.20.4. SWOT Analysis
      • 6.4.21. SKYPREP (Canada)
        • 6.4.21.1. Business Overview
        • 6.4.21.2. Products/Services Offerings
        • 6.4.21.3. Financial Analysis
        • 6.4.21.4. SWOT Analysis
  • 7. Global Augmented Learning Sale, by Application, Components, Deployment Mode and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Augmented Learning (Value)
      • 7.2.1. Global Augmented Learning by: Application (Value)
        • 7.2.1.1. Academic institution
        • 7.2.1.2. Enterprises
      • 7.2.2. Global Augmented Learning by: Components (Value)
        • 7.2.2.1. Hardware [Mobile Computing Devices, Virtual Reality Devices, Displays and Projectors, Others]
        • 7.2.2.2. Software [Content Management, Analytics and Data Visualization, Others]
        • 7.2.2.3. Services [Professional Services, Managed Services]
      • 7.2.3. Global Augmented Learning by: Deployment Mode (Value)
        • 7.2.3.1. Cloud
        • 7.2.3.2. On-Premises
      • 7.2.4. Global Augmented Learning Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Augmented Learning (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Augmented Learning: by Application(USD Million)
  • Table 2. Augmented Learning Academic institution , by Region USD Million (2017-2022)
  • Table 3. Augmented Learning Enterprises , by Region USD Million (2017-2022)
  • Table 4. Augmented Learning: by Components(USD Million)
  • Table 5. Augmented Learning Hardware [Mobile Computing Devices, Virtual Reality Devices, Displays and Projectors, Others] , by Region USD Million (2017-2022)
  • Table 6. Augmented Learning Software [Content Management, Analytics and Data Visualization, Others] , by Region USD Million (2017-2022)
  • Table 7. Augmented Learning Services [Professional Services, Managed Services] , by Region USD Million (2017-2022)
  • Table 8. Augmented Learning: by Deployment Mode(USD Million)
  • Table 9. Augmented Learning Cloud , by Region USD Million (2017-2022)
  • Table 10. Augmented Learning On-Premises , by Region USD Million (2017-2022)
  • Table 11. South America Augmented Learning, by Country USD Million (2017-2022)
  • Table 12. South America Augmented Learning, by Application USD Million (2017-2022)
  • Table 13. South America Augmented Learning, by Components USD Million (2017-2022)
  • Table 14. South America Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 15. Brazil Augmented Learning, by Application USD Million (2017-2022)
  • Table 16. Brazil Augmented Learning, by Components USD Million (2017-2022)
  • Table 17. Brazil Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 18. Argentina Augmented Learning, by Application USD Million (2017-2022)
  • Table 19. Argentina Augmented Learning, by Components USD Million (2017-2022)
  • Table 20. Argentina Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 21. Rest of South America Augmented Learning, by Application USD Million (2017-2022)
  • Table 22. Rest of South America Augmented Learning, by Components USD Million (2017-2022)
  • Table 23. Rest of South America Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 24. Asia Pacific Augmented Learning, by Country USD Million (2017-2022)
  • Table 25. Asia Pacific Augmented Learning, by Application USD Million (2017-2022)
  • Table 26. Asia Pacific Augmented Learning, by Components USD Million (2017-2022)
  • Table 27. Asia Pacific Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 28. China Augmented Learning, by Application USD Million (2017-2022)
  • Table 29. China Augmented Learning, by Components USD Million (2017-2022)
  • Table 30. China Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 31. Japan Augmented Learning, by Application USD Million (2017-2022)
  • Table 32. Japan Augmented Learning, by Components USD Million (2017-2022)
  • Table 33. Japan Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 34. India Augmented Learning, by Application USD Million (2017-2022)
  • Table 35. India Augmented Learning, by Components USD Million (2017-2022)
  • Table 36. India Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 37. South Korea Augmented Learning, by Application USD Million (2017-2022)
  • Table 38. South Korea Augmented Learning, by Components USD Million (2017-2022)
  • Table 39. South Korea Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 40. Taiwan Augmented Learning, by Application USD Million (2017-2022)
  • Table 41. Taiwan Augmented Learning, by Components USD Million (2017-2022)
  • Table 42. Taiwan Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 43. Australia Augmented Learning, by Application USD Million (2017-2022)
  • Table 44. Australia Augmented Learning, by Components USD Million (2017-2022)
  • Table 45. Australia Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 46. Rest of Asia-Pacific Augmented Learning, by Application USD Million (2017-2022)
  • Table 47. Rest of Asia-Pacific Augmented Learning, by Components USD Million (2017-2022)
  • Table 48. Rest of Asia-Pacific Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 49. Europe Augmented Learning, by Country USD Million (2017-2022)
  • Table 50. Europe Augmented Learning, by Application USD Million (2017-2022)
  • Table 51. Europe Augmented Learning, by Components USD Million (2017-2022)
  • Table 52. Europe Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 53. Germany Augmented Learning, by Application USD Million (2017-2022)
  • Table 54. Germany Augmented Learning, by Components USD Million (2017-2022)
  • Table 55. Germany Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 56. France Augmented Learning, by Application USD Million (2017-2022)
  • Table 57. France Augmented Learning, by Components USD Million (2017-2022)
  • Table 58. France Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 59. Italy Augmented Learning, by Application USD Million (2017-2022)
  • Table 60. Italy Augmented Learning, by Components USD Million (2017-2022)
  • Table 61. Italy Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 62. United Kingdom Augmented Learning, by Application USD Million (2017-2022)
  • Table 63. United Kingdom Augmented Learning, by Components USD Million (2017-2022)
  • Table 64. United Kingdom Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 65. Netherlands Augmented Learning, by Application USD Million (2017-2022)
  • Table 66. Netherlands Augmented Learning, by Components USD Million (2017-2022)
  • Table 67. Netherlands Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 68. Rest of Europe Augmented Learning, by Application USD Million (2017-2022)
  • Table 69. Rest of Europe Augmented Learning, by Components USD Million (2017-2022)
  • Table 70. Rest of Europe Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 71. MEA Augmented Learning, by Country USD Million (2017-2022)
  • Table 72. MEA Augmented Learning, by Application USD Million (2017-2022)
  • Table 73. MEA Augmented Learning, by Components USD Million (2017-2022)
  • Table 74. MEA Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 75. Middle East Augmented Learning, by Application USD Million (2017-2022)
  • Table 76. Middle East Augmented Learning, by Components USD Million (2017-2022)
  • Table 77. Middle East Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 78. Africa Augmented Learning, by Application USD Million (2017-2022)
  • Table 79. Africa Augmented Learning, by Components USD Million (2017-2022)
  • Table 80. Africa Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 81. North America Augmented Learning, by Country USD Million (2017-2022)
  • Table 82. North America Augmented Learning, by Application USD Million (2017-2022)
  • Table 83. North America Augmented Learning, by Components USD Million (2017-2022)
  • Table 84. North America Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 85. United States Augmented Learning, by Application USD Million (2017-2022)
  • Table 86. United States Augmented Learning, by Components USD Million (2017-2022)
  • Table 87. United States Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 88. Canada Augmented Learning, by Application USD Million (2017-2022)
  • Table 89. Canada Augmented Learning, by Components USD Million (2017-2022)
  • Table 90. Canada Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 91. Mexico Augmented Learning, by Application USD Million (2017-2022)
  • Table 92. Mexico Augmented Learning, by Components USD Million (2017-2022)
  • Table 93. Mexico Augmented Learning, by Deployment Mode USD Million (2017-2022)
  • Table 94. Company Basic Information, Sales Area and Its Competitors
  • Table 95. Company Basic Information, Sales Area and Its Competitors
  • Table 96. Company Basic Information, Sales Area and Its Competitors
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Company Basic Information, Sales Area and Its Competitors
  • Table 112. Company Basic Information, Sales Area and Its Competitors
  • Table 113. Company Basic Information, Sales Area and Its Competitors
  • Table 114. Company Basic Information, Sales Area and Its Competitors
  • Table 115. Augmented Learning: by Application(USD Million)
  • Table 116. Augmented Learning Academic institution , by Region USD Million (2023-2028)
  • Table 117. Augmented Learning Enterprises , by Region USD Million (2023-2028)
  • Table 118. Augmented Learning: by Components(USD Million)
  • Table 119. Augmented Learning Hardware [Mobile Computing Devices, Virtual Reality Devices, Displays and Projectors, Others] , by Region USD Million (2023-2028)
  • Table 120. Augmented Learning Software [Content Management, Analytics and Data Visualization, Others] , by Region USD Million (2023-2028)
  • Table 121. Augmented Learning Services [Professional Services, Managed Services] , by Region USD Million (2023-2028)
  • Table 122. Augmented Learning: by Deployment Mode(USD Million)
  • Table 123. Augmented Learning Cloud , by Region USD Million (2023-2028)
  • Table 124. Augmented Learning On-Premises , by Region USD Million (2023-2028)
  • Table 125. South America Augmented Learning, by Country USD Million (2023-2028)
  • Table 126. South America Augmented Learning, by Application USD Million (2023-2028)
  • Table 127. South America Augmented Learning, by Components USD Million (2023-2028)
  • Table 128. South America Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 129. Brazil Augmented Learning, by Application USD Million (2023-2028)
  • Table 130. Brazil Augmented Learning, by Components USD Million (2023-2028)
  • Table 131. Brazil Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 132. Argentina Augmented Learning, by Application USD Million (2023-2028)
  • Table 133. Argentina Augmented Learning, by Components USD Million (2023-2028)
  • Table 134. Argentina Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 135. Rest of South America Augmented Learning, by Application USD Million (2023-2028)
  • Table 136. Rest of South America Augmented Learning, by Components USD Million (2023-2028)
  • Table 137. Rest of South America Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 138. Asia Pacific Augmented Learning, by Country USD Million (2023-2028)
  • Table 139. Asia Pacific Augmented Learning, by Application USD Million (2023-2028)
  • Table 140. Asia Pacific Augmented Learning, by Components USD Million (2023-2028)
  • Table 141. Asia Pacific Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 142. China Augmented Learning, by Application USD Million (2023-2028)
  • Table 143. China Augmented Learning, by Components USD Million (2023-2028)
  • Table 144. China Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 145. Japan Augmented Learning, by Application USD Million (2023-2028)
  • Table 146. Japan Augmented Learning, by Components USD Million (2023-2028)
  • Table 147. Japan Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 148. India Augmented Learning, by Application USD Million (2023-2028)
  • Table 149. India Augmented Learning, by Components USD Million (2023-2028)
  • Table 150. India Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 151. South Korea Augmented Learning, by Application USD Million (2023-2028)
  • Table 152. South Korea Augmented Learning, by Components USD Million (2023-2028)
  • Table 153. South Korea Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 154. Taiwan Augmented Learning, by Application USD Million (2023-2028)
  • Table 155. Taiwan Augmented Learning, by Components USD Million (2023-2028)
  • Table 156. Taiwan Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 157. Australia Augmented Learning, by Application USD Million (2023-2028)
  • Table 158. Australia Augmented Learning, by Components USD Million (2023-2028)
  • Table 159. Australia Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 160. Rest of Asia-Pacific Augmented Learning, by Application USD Million (2023-2028)
  • Table 161. Rest of Asia-Pacific Augmented Learning, by Components USD Million (2023-2028)
  • Table 162. Rest of Asia-Pacific Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 163. Europe Augmented Learning, by Country USD Million (2023-2028)
  • Table 164. Europe Augmented Learning, by Application USD Million (2023-2028)
  • Table 165. Europe Augmented Learning, by Components USD Million (2023-2028)
  • Table 166. Europe Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 167. Germany Augmented Learning, by Application USD Million (2023-2028)
  • Table 168. Germany Augmented Learning, by Components USD Million (2023-2028)
  • Table 169. Germany Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 170. France Augmented Learning, by Application USD Million (2023-2028)
  • Table 171. France Augmented Learning, by Components USD Million (2023-2028)
  • Table 172. France Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 173. Italy Augmented Learning, by Application USD Million (2023-2028)
  • Table 174. Italy Augmented Learning, by Components USD Million (2023-2028)
  • Table 175. Italy Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 176. United Kingdom Augmented Learning, by Application USD Million (2023-2028)
  • Table 177. United Kingdom Augmented Learning, by Components USD Million (2023-2028)
  • Table 178. United Kingdom Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 179. Netherlands Augmented Learning, by Application USD Million (2023-2028)
  • Table 180. Netherlands Augmented Learning, by Components USD Million (2023-2028)
  • Table 181. Netherlands Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 182. Rest of Europe Augmented Learning, by Application USD Million (2023-2028)
  • Table 183. Rest of Europe Augmented Learning, by Components USD Million (2023-2028)
  • Table 184. Rest of Europe Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 185. MEA Augmented Learning, by Country USD Million (2023-2028)
  • Table 186. MEA Augmented Learning, by Application USD Million (2023-2028)
  • Table 187. MEA Augmented Learning, by Components USD Million (2023-2028)
  • Table 188. MEA Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 189. Middle East Augmented Learning, by Application USD Million (2023-2028)
  • Table 190. Middle East Augmented Learning, by Components USD Million (2023-2028)
  • Table 191. Middle East Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 192. Africa Augmented Learning, by Application USD Million (2023-2028)
  • Table 193. Africa Augmented Learning, by Components USD Million (2023-2028)
  • Table 194. Africa Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 195. North America Augmented Learning, by Country USD Million (2023-2028)
  • Table 196. North America Augmented Learning, by Application USD Million (2023-2028)
  • Table 197. North America Augmented Learning, by Components USD Million (2023-2028)
  • Table 198. North America Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 199. United States Augmented Learning, by Application USD Million (2023-2028)
  • Table 200. United States Augmented Learning, by Components USD Million (2023-2028)
  • Table 201. United States Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 202. Canada Augmented Learning, by Application USD Million (2023-2028)
  • Table 203. Canada Augmented Learning, by Components USD Million (2023-2028)
  • Table 204. Canada Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 205. Mexico Augmented Learning, by Application USD Million (2023-2028)
  • Table 206. Mexico Augmented Learning, by Components USD Million (2023-2028)
  • Table 207. Mexico Augmented Learning, by Deployment Mode USD Million (2023-2028)
  • Table 208. Research Programs/Design for This Report
  • Table 209. Key Data Information from Secondary Sources
  • Table 210. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Augmented Learning: by Application USD Million (2017-2022)
  • Figure 5. Global Augmented Learning: by Components USD Million (2017-2022)
  • Figure 6. Global Augmented Learning: by Deployment Mode USD Million (2017-2022)
  • Figure 7. South America Augmented Learning Share (%), by Country
  • Figure 8. Asia Pacific Augmented Learning Share (%), by Country
  • Figure 9. Europe Augmented Learning Share (%), by Country
  • Figure 10. MEA Augmented Learning Share (%), by Country
  • Figure 11. North America Augmented Learning Share (%), by Country
  • Figure 12. Global Augmented Learning share by Players 2022 (%)
  • Figure 13. Global Augmented Learning share by Players (Top 3) 2022(%)
  • Figure 14. Global Augmented Learning share by Players (Top 5) 2022(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Google (United States) Revenue, Net Income and Gross profit
  • Figure 17. Google (United States) Revenue: by Geography 2022
  • Figure 18. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 19. Microsoft Corporation (United States) Revenue: by Geography 2022
  • Figure 20. Blackboard Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. Blackboard Inc. (United States) Revenue: by Geography 2022
  • Figure 22. HTC (Taiwan) Revenue, Net Income and Gross profit
  • Figure 23. HTC (Taiwan) Revenue: by Geography 2022
  • Figure 24. Panasonic (Japan) Revenue, Net Income and Gross profit
  • Figure 25. Panasonic (Japan) Revenue: by Geography 2022
  • Figure 26. Cisco (United States) Revenue, Net Income and Gross profit
  • Figure 27. Cisco (United States) Revenue: by Geography 2022
  • Figure 28. IBM Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 29. IBM Corporation (United States) Revenue: by Geography 2022
  • Figure 30. TutorRoom (Taipei) Revenue, Net Income and Gross profit
  • Figure 31. TutorRoom (Taipei) Revenue: by Geography 2022
  • Figure 32. Sony (Japan) Revenue, Net Income and Gross profit
  • Figure 33. Sony (Japan) Revenue: by Geography 2022
  • Figure 34. Samsung Electronics (South Korea) Revenue, Net Income and Gross profit
  • Figure 35. Samsung Electronics (South Korea) Revenue: by Geography 2022
  • Figure 36. Hitachi (Japan) Revenue, Net Income and Gross profit
  • Figure 37. Hitachi (Japan) Revenue: by Geography 2022
  • Figure 38. Oracle (United States) Revenue, Net Income and Gross profit
  • Figure 39. Oracle (United States) Revenue: by Geography 2022
  • Figure 40. Edvance360 (United States) Revenue, Net Income and Gross profit
  • Figure 41. Edvance360 (United States) Revenue: by Geography 2022
  • Figure 42. Barco (Belgium) Revenue, Net Income and Gross profit
  • Figure 43. Barco (Belgium) Revenue: by Geography 2022
  • Figure 44. LG Electronics (South Korea) Revenue, Net Income and Gross profit
  • Figure 45. LG Electronics (South Korea) Revenue: by Geography 2022
  • Figure 46. Veative Labs (Singapore) Revenue, Net Income and Gross profit
  • Figure 47. Veative Labs (Singapore) Revenue: by Geography 2022
  • Figure 48. Dell (United States) Revenue, Net Income and Gross profit
  • Figure 49. Dell (United States) Revenue: by Geography 2022
  • Figure 50. Saba Software (United States) Revenue, Net Income and Gross profit
  • Figure 51. Saba Software (United States) Revenue: by Geography 2022
  • Figure 52. Electa Communications (United States) Revenue, Net Income and Gross profit
  • Figure 53. Electa Communications (United States) Revenue: by Geography 2022
  • Figure 54. BrainCert (United States) Revenue, Net Income and Gross profit
  • Figure 55. BrainCert (United States) Revenue: by Geography 2022
  • Figure 56. SKYPREP (Canada) Revenue, Net Income and Gross profit
  • Figure 57. SKYPREP (Canada) Revenue: by Geography 2022
  • Figure 58. Global Augmented Learning: by Application USD Million (2023-2028)
  • Figure 59. Global Augmented Learning: by Components USD Million (2023-2028)
  • Figure 60. Global Augmented Learning: by Deployment Mode USD Million (2023-2028)
  • Figure 61. South America Augmented Learning Share (%), by Country
  • Figure 62. Asia Pacific Augmented Learning Share (%), by Country
  • Figure 63. Europe Augmented Learning Share (%), by Country
  • Figure 64. MEA Augmented Learning Share (%), by Country
  • Figure 65. North America Augmented Learning Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Google (United States)
  • Microsoft Corporation (United States)
  • Blackboard Inc. (United States)
  • HTC (Taiwan)
  • Panasonic (Japan)
  • Cisco (United States)
  • IBM Corporation (United States)
  • TutorRoom (Taipei)
  • Sony (Japan)
  • Samsung Electronics (South Korea)
  • Hitachi (Japan)
  • Oracle (United States)
  • Edvance360 (United States)
  • Barco (Belgium)
  • LG Electronics (South Korea)
  • Veative Labs (Singapore)
  • Dell (United States)
  • Saba Software (United States)
  • Electa Communications (United States)
  • BrainCert (United States)
  • SKYPREP (Canada)
Additional players considered in the study are as follows:
Impero Software (United Kingdom) , WizIQ (India) , BigBlueButton (United States) , Digital Samba (Spain)
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Key Highlights of Report


May 2023 243 Pages 66 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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"The Wide Acceptance of Augmented Reality (AR) " is seen as one of major growth factors of Augmented Learning Market in years to come.
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