Global Chess Market Overview:
Chess is one of the oldest and most popular board games. It is the board game of strategic skill for two players played on a chequered board specially designed pieces of contrasting colors, commonly white and black. In this game, each playing piece is moved according to a precise rule. The pieces of the chess may include King, Rook, Bishop, Queen, Knight, Pawns among others. The demand for chess is expected to rise in the forecasted period owing to the rise in awareness, tournaments held around the globe and advantage associated with it. Some of the key players profiled in the study are The House of Staunton (United States), ChessBaron (United Kingdom), Official Staunton (United kingdom), Shree Ganesh International (India), Chess House (United States), Regency Chess (United States), The Chess Empire (United States) and Segar Chess (India).
On the basis of geography, the market of Chess has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Distribution Channel, the sub-segment i.e. Online will boost the Chess market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Board Size, the sub-segment i.e. 45mm will boost the Chess market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Material, the sub-segment i.e. Wood will boost the Chess market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
- Increasing Popularity of Games across the Global Populations
- Rising Prevalence of Indoor Games
- Increase in Number of Tournaments For Chess Around the Globe
- Adoption of Chess Game with Mobile Apps
- Growing Demand due to Online Sell
- Availability of Numerous Substitute Entertainment Mediums
- Increasing Raw Material Prices
- Continuously Changing Consumer Preferences
- Limited Number of Players Can Play
Target Audience:Chess Suppliers/Disturbers, Sports Industry, Chess Application Developers, Potential Investors, Upstream and Downstream Buyers, Industry Associations, Financial Institutes and Venture Capitalists, Research and Development Institutes and Others
Major Objectives Focused through this Study To define, describe, and forecast the Global Chess market on the basis of product  , application [Indoor Sports, Indoor Entertainment and Others], key regions and end user
To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
To provide market size for various segments of the Chess market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
To strategically profile the key players and analyzing their market shares and core competencies in the Chess industry
To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
Available Customization: Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Vendors which are also part of the research are CNCHESS (China) and Chessncrafts (India).
** Confirmation on availability of data would be informed prior purchase
While framing the research framework, major and emerging players operating in the Chess market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dow Jones (Factiva), along with primary respondents. The complete methodology includes the study of the annual and financial reports of the key market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) related to the market.