Global Mobile Ticketing
Global Mobile Ticketing

Mobile Ticketing Comprehensive Study by Technology (OCR, 2D, NFC Technology) Players and Region - Global Market Outlook to 2025

Mobile Ticketing Market Segmented into XX Submarkets. | Forecast Years: 2020- 2025  

Feb 2020 Edition 235 Pages 181 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
Global Mobile Ticketing Market Overview:
Mobile ticketing is the process in which the customers' orders and pay for tickets, obtain and/or validate tickets using mobile phones. This doesn't require the need for a physical ticket. A mobile ticket contains a unique ticket verification. Mobile ticketing provides several benefits including greater convenience for transit agencies and passengers, enhanced data collection, as well as the reduction in fare evasion and an increase in fare revenues for transit agencies. It also provides the ability to integrate real-time passenger information systems, onboard Wi-Fi and other services. Some of the key players profiled in the study are Zendesk (United States), Masabi (United Kingdom), Helpshift (United States), Proxama (United Kingdom), ticketscript (The Netherlands), Airtag (France), Gemalto (France), Ace Ticket Worldwide (United States), Alliance Tickets (United States), Coast to Coast Tickets (United States), RazorGator (United States) and StubHub (United States).

On the basis of geography, the market of Mobile Ticketing has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Technology, the sub-segment i.e. OCR will boost the Mobile Ticketing market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Growing Adoption of Mobile Phones around the Globe
  • Rising Need for Booking Anytime, Anywhere Owing To Busy Lifestyle of People
  • Demand for Instant Ticket Booking and Digitalization and Emergence of Latest Technologies

Market Trend
  • Advanced Technologies in the Smart Ticketing Systems
  • Rise in Demand for Biometrics and Wearable Technology

Restraints
  • Lack of Knowledge Regarding the Usage of Mobile Ticketing App


Challenges
  • Proper Internet Connectivity
  • Lack of Standardization and Performance Consistency


Major Market Developments:


In Feb 2018, moovel North America, the leading provider of public transit mobile ticketing and fare validation solutions, announced the launch of Caltrain Mobile, a mobile application designed to provide a more convenient and accessible ticketing solution for Caltrain, the commuter rail service along the San Francisco Peninsula and Santa Clara Valley. Powered by moovel, Caltrain Mobile gives Caltrain's estimated 65,000 daily weekday riders an opportunity to easily purchase, store and access fares directly on their smartphones. and In July 2016, Masabi launched the JustRide mobile ticketing platform for Metro North Railroad (MNR) Hudson Line and Long Island Rail Road (LIRR) Port Washington Lines. Passengers can purchase tickets and travel using smartphones as an all-in-one ticket vending machine and ticket.
The US is one of the world’s most mature markets for smartphones. In 2015, the number of smartphone users in the US touched 190.7 million, recording an increase of around 8 percent over 2014. This is almost 60 percent of the country’s population. Smartphone penetration has increased from 20 percent in 2010 to 60 percent in 2015. In 2016, the number of smartphone users in the US is expected to reach 207.2 million

Target Audience:
Technology Investors, Mobile Ticketing Service Providers, Internet Service Providers, Mobile Ticketing Platform Providers, Technology Providers and Research/Consultancy Firms

Major Objectives Focused through this Study
• To define, describe, and forecast the Global Mobile Ticketing market on the basis of product [] , application [], key regions and end user
• To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
• To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
• Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
• To provide market size for various segments of the Mobile Ticketing market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
• To strategically profile the key players and analyzing their market shares and core competencies in the Mobile Ticketing industry
• To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market

Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are Bytemark (India), Corethree (United kingdom) , Eventbrite (United States), ShowClix (United States), Margento (the Netherlands), TickPick (United States) and Moovel (United States).
** Confirmation on availability of data would be informed prior purchase

While framing the research framework, major and emerging players operating in the Mobile Ticketing market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dow Jones (Factiva), along with primary respondents. The complete methodology includes the study of the annual and financial reports of the key market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) related to the market.
Report Objectives / Segmentation Covered
By Technology
  • OCR
  • 2D
  • NFC Technology

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Adoption of Mobile Phones around the Globe
      • 3.2.2. Rising Need for Booking Anytime, Anywhere Owing To Busy Lifestyle of People
      • 3.2.3. Demand for Instant Ticket Booking and Digitalization and Emergence of Latest Technologies
    • 3.3. Market Challenges
      • 3.3.1. Proper Internet Connectivity
      • 3.3.2. Lack of Standardization and Performance Consistency
    • 3.4. Market Trends
      • 3.4.1. Advanced Technologies in the Smart Ticketing Systems
      • 3.4.2. Rise in Demand for Biometrics and Wearable Technology
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Mobile Ticketing, by Technology and Region (value and price ) (2014-2019)
    • 5.1. Introduction
    • 5.2. Global Mobile Ticketing (Value)
      • 5.2.1. Global Mobile Ticketing by: Technology (Value)
        • 5.2.1.1. OCR
        • 5.2.1.2. 2D
        • 5.2.1.3. NFC Technology
      • 5.2.2. Global Mobile Ticketing Region
        • 5.2.2.1. South America
          • 5.2.2.1.1. Brazil
          • 5.2.2.1.2. Argentina
          • 5.2.2.1.3. Rest of South America
        • 5.2.2.2. Asia Pacific
          • 5.2.2.2.1. China
          • 5.2.2.2.2. Japan
          • 5.2.2.2.3. India
          • 5.2.2.2.4. South Korea
          • 5.2.2.2.5. Taiwan
          • 5.2.2.2.6. Australia
          • 5.2.2.2.7. Rest of Asia-Pacific
        • 5.2.2.3. Europe
          • 5.2.2.3.1. Germany
          • 5.2.2.3.2. France
          • 5.2.2.3.3. Italy
          • 5.2.2.3.4. United Kingdom
          • 5.2.2.3.5. Netherlands
          • 5.2.2.3.6. Rest of Europe
        • 5.2.2.4. MEA
          • 5.2.2.4.1. Middle East
          • 5.2.2.4.2. Africa
        • 5.2.2.5. North America
          • 5.2.2.5.1. United States
          • 5.2.2.5.2. Canada
          • 5.2.2.5.3. Mexico
    • 5.3. Global Mobile Ticketing (Price)
  • 6. Mobile Ticketing: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2019)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Zendesk (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Masabi (United Kingdom)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Helpshift (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Proxama (United Kingdom)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Ticketscript (The Netherlands)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Airtag (France)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Gemalto (France)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Ace Ticket Worldwide (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Alliance Tickets (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Coast to Coast Tickets (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. RazorGator (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. StubHub (United States)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
  • 7. Global Mobile Ticketing Sale, by Technology and Region (value and price ) (2020-2025)
    • 7.1. Introduction
    • 7.2. Global Mobile Ticketing (Value)
      • 7.2.1. Global Mobile Ticketing by: Technology (Value)
        • 7.2.1.1. OCR
        • 7.2.1.2. 2D
        • 7.2.1.3. NFC Technology
      • 7.2.2. Global Mobile Ticketing Region
        • 7.2.2.1. South America
          • 7.2.2.1.1. Brazil
          • 7.2.2.1.2. Argentina
          • 7.2.2.1.3. Rest of South America
        • 7.2.2.2. Asia Pacific
          • 7.2.2.2.1. China
          • 7.2.2.2.2. Japan
          • 7.2.2.2.3. India
          • 7.2.2.2.4. South Korea
          • 7.2.2.2.5. Taiwan
          • 7.2.2.2.6. Australia
          • 7.2.2.2.7. Rest of Asia-Pacific
        • 7.2.2.3. Europe
          • 7.2.2.3.1. Germany
          • 7.2.2.3.2. France
          • 7.2.2.3.3. Italy
          • 7.2.2.3.4. United Kingdom
          • 7.2.2.3.5. Netherlands
          • 7.2.2.3.6. Rest of Europe
        • 7.2.2.4. MEA
          • 7.2.2.4.1. Middle East
          • 7.2.2.4.2. Africa
        • 7.2.2.5. North America
          • 7.2.2.5.1. United States
          • 7.2.2.5.2. Canada
          • 7.2.2.5.3. Mexico
    • 7.3. Global Mobile Ticketing (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Mobile Ticketing: by Technology(USD Million)
  • Table 2. Mobile Ticketing OCR , by Region USD Million (2014-2019)
  • Table 3. Mobile Ticketing 2D , by Region USD Million (2014-2019)
  • Table 4. Mobile Ticketing NFC Technology , by Region USD Million (2014-2019)
  • Table 5. South America Mobile Ticketing, by Country USD Million (2014-2019)
  • Table 6. South America Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 7. Brazil Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 8. Argentina Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 9. Rest of South America Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 10. Asia Pacific Mobile Ticketing, by Country USD Million (2014-2019)
  • Table 11. Asia Pacific Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 12. China Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 13. Japan Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 14. India Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 15. South Korea Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 16. Taiwan Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 17. Australia Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 18. Rest of Asia-Pacific Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 19. Europe Mobile Ticketing, by Country USD Million (2014-2019)
  • Table 20. Europe Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 21. Germany Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 22. France Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 23. Italy Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 24. United Kingdom Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 25. Netherlands Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 26. Rest of Europe Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 27. MEA Mobile Ticketing, by Country USD Million (2014-2019)
  • Table 28. MEA Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 29. Middle East Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 30. Africa Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 31. North America Mobile Ticketing, by Country USD Million (2014-2019)
  • Table 32. North America Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 33. United States Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 34. Canada Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 35. Mexico Mobile Ticketing, by Technology USD Million (2014-2019)
  • Table 36. Company Basic Information, Sales Area and Its Competitors
  • Table 37. Company Basic Information, Sales Area and Its Competitors
  • Table 38. Company Basic Information, Sales Area and Its Competitors
  • Table 39. Company Basic Information, Sales Area and Its Competitors
  • Table 40. Company Basic Information, Sales Area and Its Competitors
  • Table 41. Company Basic Information, Sales Area and Its Competitors
  • Table 42. Company Basic Information, Sales Area and Its Competitors
  • Table 43. Company Basic Information, Sales Area and Its Competitors
  • Table 44. Company Basic Information, Sales Area and Its Competitors
  • Table 45. Company Basic Information, Sales Area and Its Competitors
  • Table 46. Company Basic Information, Sales Area and Its Competitors
  • Table 47. Company Basic Information, Sales Area and Its Competitors
  • Table 48. Mobile Ticketing: by Technology(USD Million)
  • Table 49. Mobile Ticketing OCR , by Region USD Million (2020-2025)
  • Table 50. Mobile Ticketing 2D , by Region USD Million (2020-2025)
  • Table 51. Mobile Ticketing NFC Technology , by Region USD Million (2020-2025)
  • Table 52. South America Mobile Ticketing, by Country USD Million (2020-2025)
  • Table 53. South America Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 54. Brazil Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 55. Argentina Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 56. Rest of South America Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 57. Asia Pacific Mobile Ticketing, by Country USD Million (2020-2025)
  • Table 58. Asia Pacific Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 59. China Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 60. Japan Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 61. India Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 62. South Korea Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 63. Taiwan Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 64. Australia Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 65. Rest of Asia-Pacific Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 66. Europe Mobile Ticketing, by Country USD Million (2020-2025)
  • Table 67. Europe Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 68. Germany Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 69. France Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 70. Italy Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 71. United Kingdom Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 72. Netherlands Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 73. Rest of Europe Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 74. MEA Mobile Ticketing, by Country USD Million (2020-2025)
  • Table 75. MEA Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 76. Middle East Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 77. Africa Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 78. North America Mobile Ticketing, by Country USD Million (2020-2025)
  • Table 79. North America Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 80. United States Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 81. Canada Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 82. Mexico Mobile Ticketing, by Technology USD Million (2020-2025)
  • Table 83. Research Programs/Design for This Report
  • Table 84. Key Data Information from Secondary Sources
  • Table 85. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Mobile Ticketing: by Technology USD Million (2014-2019)
  • Figure 5. South America Mobile Ticketing Share (%), by Country
  • Figure 6. Asia Pacific Mobile Ticketing Share (%), by Country
  • Figure 7. Europe Mobile Ticketing Share (%), by Country
  • Figure 8. MEA Mobile Ticketing Share (%), by Country
  • Figure 9. North America Mobile Ticketing Share (%), by Country
  • Figure 10. Global Mobile Ticketing share by Players 2019 (%)
  • Figure 11. Global Mobile Ticketing share by Players (Top 3) 2019(%)
  • Figure 12. Global Mobile Ticketing share by Players (Top 5) 2019(%)
  • Figure 13. BCG Matrix for key Companies
  • Figure 14. Zendesk (United States) Revenue, Net Income and Gross profit
  • Figure 15. Zendesk (United States) Revenue: by Geography 2019
  • Figure 16. Masabi (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 17. Masabi (United Kingdom) Revenue: by Geography 2019
  • Figure 18. Helpshift (United States) Revenue, Net Income and Gross profit
  • Figure 19. Helpshift (United States) Revenue: by Geography 2019
  • Figure 20. Proxama (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 21. Proxama (United Kingdom) Revenue: by Geography 2019
  • Figure 22. Ticketscript (The Netherlands) Revenue, Net Income and Gross profit
  • Figure 23. Ticketscript (The Netherlands) Revenue: by Geography 2019
  • Figure 24. Airtag (France) Revenue, Net Income and Gross profit
  • Figure 25. Airtag (France) Revenue: by Geography 2019
  • Figure 26. Gemalto (France) Revenue, Net Income and Gross profit
  • Figure 27. Gemalto (France) Revenue: by Geography 2019
  • Figure 28. Ace Ticket Worldwide (United States) Revenue, Net Income and Gross profit
  • Figure 29. Ace Ticket Worldwide (United States) Revenue: by Geography 2019
  • Figure 30. Alliance Tickets (United States) Revenue, Net Income and Gross profit
  • Figure 31. Alliance Tickets (United States) Revenue: by Geography 2019
  • Figure 32. Coast to Coast Tickets (United States) Revenue, Net Income and Gross profit
  • Figure 33. Coast to Coast Tickets (United States) Revenue: by Geography 2019
  • Figure 34. RazorGator (United States) Revenue, Net Income and Gross profit
  • Figure 35. RazorGator (United States) Revenue: by Geography 2019
  • Figure 36. StubHub (United States) Revenue, Net Income and Gross profit
  • Figure 37. StubHub (United States) Revenue: by Geography 2019
  • Figure 38. Global Mobile Ticketing: by Technology USD Million (2020-2025)
  • Figure 39. South America Mobile Ticketing Share (%), by Country
  • Figure 40. Asia Pacific Mobile Ticketing Share (%), by Country
  • Figure 41. Europe Mobile Ticketing Share (%), by Country
  • Figure 42. MEA Mobile Ticketing Share (%), by Country
  • Figure 43. North America Mobile Ticketing Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Zendesk (United States)
  • Masabi (United Kingdom)
  • Helpshift (United States)
  • Proxama (United Kingdom)
  • ticketscript (The Netherlands)
  • Airtag (France)
  • Gemalto (France)
  • Ace Ticket Worldwide (United States)
  • Alliance Tickets (United States)
  • Coast to Coast Tickets (United States)
  • RazorGator (United States)
  • StubHub (United States)
Additional players considered in the study are as follows:
Bytemark (India) , Corethree (United kingdom)  , Eventbrite (United States) , ShowClix (United States) , Margento (the Netherlands) , TickPick (United States) , Moovel (United States)
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