Global Metaverse Blockchain Games Market
Global Metaverse Blockchain Games Market

Metaverse Blockchain Games Comprehensive Study by Game Type (Shooting, RPG, Geolocation AR, Sports, Action, Simulation), Platform (Android, Windows, IOS, Others), End-users (Players, Investors) Players and Region - Global Market Outlook to 2027

Metaverse Blockchain Games Market Segmented into XX Submarkets. | Forecast Years: 2022- 2027  

Feb 2022 Edition 218 Pages 218 Tables & Figures
  • Summary
  • Market Segments
  • Table of Content
  • List of Tables & Figures
  • Companies Mentioned
What is Metaverse Blockchain Games Market?

Metaverse blockchain games allow players to create their hero character instead of building up armies. Metaverse is a buzzword among technology and game developers across the globe. Metaverse refers to the digital or virtual world, which exists only beyond the one in which we live. The rapidly growing gaming industry and increased integration of metaverse in blockchain games will create significant opportunities in the nearer future.

The market study is being classified and major geographies with country level break-up.

Fight of The Ages (Singapore), Nintendo (Japan), The Sandbox Game (Hong Kong), Binemon (Germany), CyberTrade (United Arab Emirates), Axie Infinity (Vietnam), Ancient Kingdom (Vietnam), Metastrike (Vietnam), Netmarble (South Korea), Alien Worlds (Switzerland), Illuvium (Australia) and GlobalBet (Malta) are some of the key players profiled in the study.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies.

Segment Analysis
Analyst at AMA have segmented the market study of Global Metaverse Blockchain Games market by Type, Application and Region.

On the basis of geography, the market of Metaverse Blockchain Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Drivers
  • Increased Use of VR and Metaverse Technology in the Video Gaming to Create More Immersion in the Virtual World
  • Growing Popularity of Blockchain-based Games Among the Video Game Players and Investors

Market Trend
  • Emerging Trend of Fully Realized VR-based Metaverse in the Gaming Industry

Restraints
  • Rising Privacy and Security Issues Due to Metaverse is the Major Drawback for the Market
  • Ban on the Play-to-earn Games in Some Countries

Opportunities
  • High Growth of Metaverse Games as a Social and Investment Opportunity Will Boost the Market

Challenges
  • Slow Adoption of Metaverse Blockchain Games in the Developing and Underdeveloped Countries Due to Lack of Awareness


Market Leaders and some development strategies
On 4th February 2022, Japan-based game developer Nintendo expressed interest in the potential of metaverse and NFTs to introduce in its video games. The company is being cautious about any potential introduction of NFTs or integrations within metaverses.
In January 2022, Netmarble, a Korean-based online gaming giant announced the launch of around a dozen new metaverse and blockchain games. Among all newly launched games, 70% of games will use blockchain technology along with intangible assets through NFTs.
In December 2021, the South Korean Government announced the blocking of play-to-earn mobile games. As play-to-earn mobile games are gaining popularity, the regulatory is concerned that it can boost the gambling addiction among the youth and increase the chances of speculations.

Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Metaverse Blockchain Games Providers, Online and Social Gaming Companies, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations and Others

Frequently Asked Questions (FAQ):

1. Which factors would majorly drive the Metaverse Blockchain Games Market?
"Increased Use of VR and Metaverse Technology in the Video Gaming to Create More Immersion in the Virtual World " is seen as one of major growth factors of Metaverse Blockchain Games Market in years to come.

2. Can we have customized study for Metaverse Blockchain Games Market?
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.

3. Which region will lead the Global Metaverse Blockchain Games Market?
will lead Metaverse Blockchain Games Market in coming years.
Report Objectives / Segmentation Covered
By Game Type
  • Shooting
  • RPG
  • Geolocation AR
  • Sports
  • Action
  • Simulation

By Platform
  • Android
  • Windows
  • IOS
  • Others

By End-users
  • Players
  • Investors

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increased Use of VR and Metaverse Technology in the Video Gaming to Create More Immersion in the Virtual World
      • 3.2.2. Growing Popularity of Blockchain-based Games Among the Video Game Players and Investors
    • 3.3. Market Challenges
      • 3.3.1. Slow Adoption of Metaverse Blockchain Games in the Developing and Underdeveloped Countries Due to Lack of Awareness
    • 3.4. Market Trends
      • 3.4.1. Emerging Trend of Fully Realized VR-based Metaverse in the Gaming Industry
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Metaverse Blockchain Games, by Game Type, Platform, End-users and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Metaverse Blockchain Games (Value)
      • 5.2.1. Global Metaverse Blockchain Games by: Game Type (Value)
        • 5.2.1.1. Shooting
        • 5.2.1.2. RPG
        • 5.2.1.3. Geolocation AR
        • 5.2.1.4. Sports
        • 5.2.1.5. Action
        • 5.2.1.6. Simulation
      • 5.2.2. Global Metaverse Blockchain Games by: Platform (Value)
        • 5.2.2.1. Android
        • 5.2.2.2. Windows
        • 5.2.2.3. IOS
        • 5.2.2.4. Others
      • 5.2.3. Global Metaverse Blockchain Games by: End-users (Value)
        • 5.2.3.1. Players
        • 5.2.3.2. Investors
      • 5.2.4. Global Metaverse Blockchain Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Australia
          • 5.2.4.2.6. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Metaverse Blockchain Games (Price)
  • 6. Metaverse Blockchain Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Fight of The Ages (Singapore)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Nintendo (Japan)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. The Sandbox Game (Hong Kong)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Binemon (Germany)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. CyberTrade (United Arab Emirates)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Axie Infinity (Vietnam)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Ancient Kingdom (Vietnam)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Metastrike (Vietnam)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Netmarble (South Korea)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Alien Worlds (Switzerland)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Illuvium (Australia)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. GlobalBet (Malta)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
  • 7. Global Metaverse Blockchain Games Sale, by Game Type, Platform, End-users and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Metaverse Blockchain Games (Value)
      • 7.2.1. Global Metaverse Blockchain Games by: Game Type (Value)
        • 7.2.1.1. Shooting
        • 7.2.1.2. RPG
        • 7.2.1.3. Geolocation AR
        • 7.2.1.4. Sports
        • 7.2.1.5. Action
        • 7.2.1.6. Simulation
      • 7.2.2. Global Metaverse Blockchain Games by: Platform (Value)
        • 7.2.2.1. Android
        • 7.2.2.2. Windows
        • 7.2.2.3. IOS
        • 7.2.2.4. Others
      • 7.2.3. Global Metaverse Blockchain Games by: End-users (Value)
        • 7.2.3.1. Players
        • 7.2.3.2. Investors
      • 7.2.4. Global Metaverse Blockchain Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Australia
          • 7.2.4.2.6. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Metaverse Blockchain Games (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Metaverse Blockchain Games: by Game Type(USD Million)
  • Table 2. Metaverse Blockchain Games Shooting , by Region USD Million (2016-2021)
  • Table 3. Metaverse Blockchain Games RPG , by Region USD Million (2016-2021)
  • Table 4. Metaverse Blockchain Games Geolocation AR , by Region USD Million (2016-2021)
  • Table 5. Metaverse Blockchain Games Sports , by Region USD Million (2016-2021)
  • Table 6. Metaverse Blockchain Games Action , by Region USD Million (2016-2021)
  • Table 7. Metaverse Blockchain Games Simulation , by Region USD Million (2016-2021)
  • Table 8. Metaverse Blockchain Games: by Platform(USD Million)
  • Table 9. Metaverse Blockchain Games Android , by Region USD Million (2016-2021)
  • Table 10. Metaverse Blockchain Games Windows , by Region USD Million (2016-2021)
  • Table 11. Metaverse Blockchain Games IOS , by Region USD Million (2016-2021)
  • Table 12. Metaverse Blockchain Games Others , by Region USD Million (2016-2021)
  • Table 13. Metaverse Blockchain Games: by End-users(USD Million)
  • Table 14. Metaverse Blockchain Games Players , by Region USD Million (2016-2021)
  • Table 15. Metaverse Blockchain Games Investors , by Region USD Million (2016-2021)
  • Table 16. South America Metaverse Blockchain Games, by Country USD Million (2016-2021)
  • Table 17. South America Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 18. South America Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 19. South America Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 20. Brazil Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 21. Brazil Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 22. Brazil Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 23. Argentina Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 24. Argentina Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 25. Argentina Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 26. Rest of South America Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 27. Rest of South America Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 28. Rest of South America Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 29. Asia Pacific Metaverse Blockchain Games, by Country USD Million (2016-2021)
  • Table 30. Asia Pacific Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 31. Asia Pacific Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 32. Asia Pacific Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 33. China Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 34. China Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 35. China Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 36. Japan Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 37. Japan Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 38. Japan Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 39. India Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 40. India Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 41. India Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 42. South Korea Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 43. South Korea Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 44. South Korea Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 45. Australia Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 46. Australia Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 47. Australia Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 48. Rest of Asia-Pacific Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 49. Rest of Asia-Pacific Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 50. Rest of Asia-Pacific Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 51. Europe Metaverse Blockchain Games, by Country USD Million (2016-2021)
  • Table 52. Europe Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 53. Europe Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 54. Europe Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 55. Germany Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 56. Germany Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 57. Germany Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 58. France Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 59. France Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 60. France Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 61. Italy Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 62. Italy Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 63. Italy Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 64. United Kingdom Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 65. United Kingdom Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 66. United Kingdom Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 67. Netherlands Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 68. Netherlands Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 69. Netherlands Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 70. Rest of Europe Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 71. Rest of Europe Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 72. Rest of Europe Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 73. MEA Metaverse Blockchain Games, by Country USD Million (2016-2021)
  • Table 74. MEA Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 75. MEA Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 76. MEA Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 77. Middle East Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 78. Middle East Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 79. Middle East Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 80. Africa Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 81. Africa Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 82. Africa Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 83. North America Metaverse Blockchain Games, by Country USD Million (2016-2021)
  • Table 84. North America Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 85. North America Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 86. North America Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 87. United States Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 88. United States Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 89. United States Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 90. Canada Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 91. Canada Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 92. Canada Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 93. Mexico Metaverse Blockchain Games, by Game Type USD Million (2016-2021)
  • Table 94. Mexico Metaverse Blockchain Games, by Platform USD Million (2016-2021)
  • Table 95. Mexico Metaverse Blockchain Games, by End-users USD Million (2016-2021)
  • Table 96. Company Basic Information, Sales Area and Its Competitors
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Metaverse Blockchain Games: by Game Type(USD Million)
  • Table 109. Metaverse Blockchain Games Shooting , by Region USD Million (2022-2027)
  • Table 110. Metaverse Blockchain Games RPG , by Region USD Million (2022-2027)
  • Table 111. Metaverse Blockchain Games Geolocation AR , by Region USD Million (2022-2027)
  • Table 112. Metaverse Blockchain Games Sports , by Region USD Million (2022-2027)
  • Table 113. Metaverse Blockchain Games Action , by Region USD Million (2022-2027)
  • Table 114. Metaverse Blockchain Games Simulation , by Region USD Million (2022-2027)
  • Table 115. Metaverse Blockchain Games: by Platform(USD Million)
  • Table 116. Metaverse Blockchain Games Android , by Region USD Million (2022-2027)
  • Table 117. Metaverse Blockchain Games Windows , by Region USD Million (2022-2027)
  • Table 118. Metaverse Blockchain Games IOS , by Region USD Million (2022-2027)
  • Table 119. Metaverse Blockchain Games Others , by Region USD Million (2022-2027)
  • Table 120. Metaverse Blockchain Games: by End-users(USD Million)
  • Table 121. Metaverse Blockchain Games Players , by Region USD Million (2022-2027)
  • Table 122. Metaverse Blockchain Games Investors , by Region USD Million (2022-2027)
  • Table 123. South America Metaverse Blockchain Games, by Country USD Million (2022-2027)
  • Table 124. South America Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 125. South America Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 126. South America Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 127. Brazil Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 128. Brazil Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 129. Brazil Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 130. Argentina Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 131. Argentina Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 132. Argentina Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 133. Rest of South America Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 134. Rest of South America Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 135. Rest of South America Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 136. Asia Pacific Metaverse Blockchain Games, by Country USD Million (2022-2027)
  • Table 137. Asia Pacific Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 138. Asia Pacific Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 139. Asia Pacific Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 140. China Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 141. China Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 142. China Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 143. Japan Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 144. Japan Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 145. Japan Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 146. India Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 147. India Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 148. India Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 149. South Korea Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 150. South Korea Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 151. South Korea Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 152. Australia Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 153. Australia Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 154. Australia Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 155. Rest of Asia-Pacific Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 156. Rest of Asia-Pacific Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 157. Rest of Asia-Pacific Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 158. Europe Metaverse Blockchain Games, by Country USD Million (2022-2027)
  • Table 159. Europe Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 160. Europe Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 161. Europe Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 162. Germany Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 163. Germany Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 164. Germany Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 165. France Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 166. France Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 167. France Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 168. Italy Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 169. Italy Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 170. Italy Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 171. United Kingdom Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 172. United Kingdom Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 173. United Kingdom Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 174. Netherlands Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 175. Netherlands Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 176. Netherlands Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 177. Rest of Europe Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 178. Rest of Europe Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 179. Rest of Europe Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 180. MEA Metaverse Blockchain Games, by Country USD Million (2022-2027)
  • Table 181. MEA Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 182. MEA Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 183. MEA Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 184. Middle East Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 185. Middle East Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 186. Middle East Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 187. Africa Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 188. Africa Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 189. Africa Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 190. North America Metaverse Blockchain Games, by Country USD Million (2022-2027)
  • Table 191. North America Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 192. North America Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 193. North America Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 194. United States Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 195. United States Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 196. United States Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 197. Canada Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 198. Canada Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 199. Canada Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 200. Mexico Metaverse Blockchain Games, by Game Type USD Million (2022-2027)
  • Table 201. Mexico Metaverse Blockchain Games, by Platform USD Million (2022-2027)
  • Table 202. Mexico Metaverse Blockchain Games, by End-users USD Million (2022-2027)
  • Table 203. Research Programs/Design for This Report
  • Table 204. Key Data Information from Secondary Sources
  • Table 205. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Metaverse Blockchain Games: by Game Type USD Million (2016-2021)
  • Figure 5. Global Metaverse Blockchain Games: by Platform USD Million (2016-2021)
  • Figure 6. Global Metaverse Blockchain Games: by End-users USD Million (2016-2021)
  • Figure 7. South America Metaverse Blockchain Games Share (%), by Country
  • Figure 8. Asia Pacific Metaverse Blockchain Games Share (%), by Country
  • Figure 9. Europe Metaverse Blockchain Games Share (%), by Country
  • Figure 10. MEA Metaverse Blockchain Games Share (%), by Country
  • Figure 11. North America Metaverse Blockchain Games Share (%), by Country
  • Figure 12. Global Metaverse Blockchain Games share by Players 2021 (%)
  • Figure 13. Global Metaverse Blockchain Games share by Players (Top 3) 2021(%)
  • Figure 14. Global Metaverse Blockchain Games share by Players (Top 5) 2021(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Fight of The Ages (Singapore) Revenue, Net Income and Gross profit
  • Figure 17. Fight of The Ages (Singapore) Revenue: by Geography 2021
  • Figure 18. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 19. Nintendo (Japan) Revenue: by Geography 2021
  • Figure 20. The Sandbox Game (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 21. The Sandbox Game (Hong Kong) Revenue: by Geography 2021
  • Figure 22. Binemon (Germany) Revenue, Net Income and Gross profit
  • Figure 23. Binemon (Germany) Revenue: by Geography 2021
  • Figure 24. CyberTrade (United Arab Emirates) Revenue, Net Income and Gross profit
  • Figure 25. CyberTrade (United Arab Emirates) Revenue: by Geography 2021
  • Figure 26. Axie Infinity (Vietnam) Revenue, Net Income and Gross profit
  • Figure 27. Axie Infinity (Vietnam) Revenue: by Geography 2021
  • Figure 28. Ancient Kingdom (Vietnam) Revenue, Net Income and Gross profit
  • Figure 29. Ancient Kingdom (Vietnam) Revenue: by Geography 2021
  • Figure 30. Metastrike (Vietnam) Revenue, Net Income and Gross profit
  • Figure 31. Metastrike (Vietnam) Revenue: by Geography 2021
  • Figure 32. Netmarble (South Korea) Revenue, Net Income and Gross profit
  • Figure 33. Netmarble (South Korea) Revenue: by Geography 2021
  • Figure 34. Alien Worlds (Switzerland) Revenue, Net Income and Gross profit
  • Figure 35. Alien Worlds (Switzerland) Revenue: by Geography 2021
  • Figure 36. Illuvium (Australia) Revenue, Net Income and Gross profit
  • Figure 37. Illuvium (Australia) Revenue: by Geography 2021
  • Figure 38. GlobalBet (Malta) Revenue, Net Income and Gross profit
  • Figure 39. GlobalBet (Malta) Revenue: by Geography 2021
  • Figure 40. Global Metaverse Blockchain Games: by Game Type USD Million (2022-2027)
  • Figure 41. Global Metaverse Blockchain Games: by Platform USD Million (2022-2027)
  • Figure 42. Global Metaverse Blockchain Games: by End-users USD Million (2022-2027)
  • Figure 43. South America Metaverse Blockchain Games Share (%), by Country
  • Figure 44. Asia Pacific Metaverse Blockchain Games Share (%), by Country
  • Figure 45. Europe Metaverse Blockchain Games Share (%), by Country
  • Figure 46. MEA Metaverse Blockchain Games Share (%), by Country
  • Figure 47. North America Metaverse Blockchain Games Share (%), by Country
Some of the key companies/manufacturers profiled in the report
  • Fight of The Ages (Singapore)
  • Nintendo (Japan)
  • The Sandbox Game (Hong Kong)
  • Binemon (Germany)
  • CyberTrade (United Arab Emirates)
  • Axie Infinity (Vietnam)
  • Ancient Kingdom (Vietnam)
  • Metastrike (Vietnam)
  • Netmarble (South Korea)
  • Alien Worlds (Switzerland)
  • Illuvium (Australia)
  • GlobalBet (Malta)
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